ActionScript 2.0 :: Prevent Duplicated Movie Clips From Overlapping Each Other?

Oct 30, 2011

On my stage I have generated a series of Movie Clips at runtime. They drift around in a semi-random motion, causing them to occasionally overlap each other - is there any way of preventing them from doing this?

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on (release) {
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Code:
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Here is the code:

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[Code].....

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// -----------FRAME 1-----------------
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[code]....

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[Code]...

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I am trying to create basically a puzzle in Flex Builder 3. I display images from an array onto a canvas that can be dragged and dropped around the canvas. My problem is that I don't want the images to be able to overlap each other. how to prevent this?? They can overlap as you drag but not when dropped, they need to "snap" to the nearest point that is not already occupied by another image.

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ActionScript 2.0 :: Prevent Any Two Objects From Overlapping Each Other Each Time Randomly Played?

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how to prevent any two objects from overlapping each other each time they are randomly played?

i make them randomly appear using the code below but some of them appear on top of the other.

onClipEvent(load) {
_x=Math.floor(Math.random()*271)+120;
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I have a clip, duplicated to realize the titles of a menu. How can i use these duplicated clips to load the submenus? (The submenu is another clip, duplicated using the numbers contained in the same array)

My script (or, i'd better say, Stringy's!) is:

/*
array: its lenght gives me the number of titles, each number inside the quantity of submenu for each title
*/

[Code]....

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is there a posibility to target al of the clips (at once) i duplicated below?[code]

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ActionScript 3.0 :: Moving Duplicated Clips?

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There r two function which I compare for effectiveness, createFlake uses a symbol in the library to duplicate and createFlake2 uses programming drawing to create the same looking shape.When I run this file with createFlake calls it consumes about 70% of my CPU and when I use createFlake2 my CPU is 100% busy.I would prefer to use pure programming here so my question is: Is it a "normal" result because of Flash implementation or am I doing something in a not optimal fashion?

Code:
// copying from Library FAST
function createFlake(i) {

[code]....

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ActionScript 2.0 :: How To Store Values In Duplicated Clips

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I duplicate a MC 6 times,

for(i=1;i<=6;i++){
this.MovieClip.square.duplicateMovieClip( "square"+i,i*1000);
//

[code]......

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