ActionScript 2.0 :: Prevent Duplicated Movie Clips From Overlapping Each Other?
Oct 30, 2011
On my stage I have generated a series of Movie Clips at runtime. They drift around in a semi-random motion, causing them to occasionally overlap each other - is there any way of preventing them from doing this?
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Mar 6, 2010
I'm working on a game where clicking an object causes cartoon animals to appear. The animals stick around and do a little animation for about 5 seconds, before disappearing. I'm having a problem where if I click the object before the animal disappears, another appears on top of it.This is my code:
on (release) {
i = Math.ceil(Math.random()*3);
if (i == 1) {[code]...........
I'm trying to find a way to make it so "on release" is disabled for a set period of time once it executes, enough time to ensure the animal movie clip playing has disappeared.
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Jan 29, 2010
how to duplicate movie clips which allow me to drag every movie clip duplicated.
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Nov 22, 2003
Im working on a rock climbing game, and used duplicateMovieClip() to make all the snow. When the character gets to the top of the mountain, the movie goes to the next scene, but the duplicated snow is still there. Look through the .fla at [URL]
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Apr 21, 2004
i am currently making a game , and for some reason the hittest on my duplicated movie clips isnt working i know how to do them , and know it should be working , because it works on one of the movie clips but none of the others so im guessing it something to do with depth?
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May 6, 2005
How do I change the y position for the duplicated movie clips I have created?This is the code I have used to create the movie clips. [code]
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Apr 25, 2007
I am trying to create a hitTest between two duplicated objects. The code below is on a bullet. Bullets hit "bad" MCs that are called bad + x (X being a number from 22 - 40). I can't get it to work. I belive that I am not referencing the duplicated MCs correctly
Code:
for (x=22; x<42; x++) {
if (this.hitTest("_root.bad" + x)) {
[code].....
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Oct 12, 2007
I used a tutorial from here, that creates snow, and changed it up a bit so that it now creates fizz in a soda. however I'm running into a snag.Is there any way to mask duplicated movieClips so that they only show up in a certain area? Or some way to set parameters to accomplish the same effect? (i.e. I want the bubbles to only appear in the area of the cup, and not all over the place).Right now I have just set X and Y values to do this, but the cup is angled and not square, so it doesn't looks quite right.I have tried setting a mask on a layer above which the duplicated movie clip sits, and also have tried setting the depth of a mask_mc so that it is well above any of the layers that the bubbles are generated on (by use of a for() loop), but nothing works.
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Nov 27, 2007
I've created a tsunami menu made up of duplicated menu items. Each menu item should have a rollover and selected state of 240% which works fine. When a menu item has been selected it jumps to another frame but until the user interacts with it it should loop through the different categories.My problem is that I can't get the menu items to scale big while it is looping through the different categories on the matching category frames.
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May 6, 2005
How do I change the y position for the duplicated movie clips I have created?
This is the code I have used to create the movie clips.
var i = 1;
while (i <= 5){
duplicateMovieClip("bar", "bar" + i, 0);
i++;
}
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Jul 27, 2009
If two or move movie clips overlap, everything underneath the top movie clip does not seem to receive mouse events. I tried many things, including setting ".mouseEnabled = false;" on the top movie clip and its constituents, but it still eats up all mouse interaction. Is there a way around this? Listening to all mouse events and using hitTest is not an option in my case.
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Feb 4, 2005
I have the code tucked under a layer of some text, but the hearts end up covering up the text.
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Mar 21, 2007
I am making a small game in which you are a little shooty spaceship type thing, and there are duplicated mines falling around you. When you press space, the shooty spaceship type thing fires duplicated bullets. How do I check a hittest between any bullet
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Jul 26, 2007
I have a problem in loading pictures to duplicated movie clips. I have a dynamic sliding menu and I wanna load images to submenus. However I havent succeeded yet.
Here is the code:
setProperty("Rub", _visible, false);
setProperty("subrub", _visible, 0);
bas._visible=false
[Code].....
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Apr 21, 2004
i am currently making a game, and for some reason the hittest on my duplicated movie clips isnt working i know how to do them , and know it should be working , because it works on one of the movie clips but none of the others so im guessing it something to do with depth? i will give the code if any1 replys
View 2 Replies
Apr 14, 2005
I have a fire animation that i want to freeze (ha!) on the last frame of my swf. So basically the fire is buring and i want all the tweened flames inside duplicated MC to stop so it looks like a snapshot of whereever all the flames currrently are.Everything else in the movie is stopped too, so i was wondering if there was a global stop all motion command or the best way to freeze my fire
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Feb 4, 2005
I have some code that has hearts falling from top to bottom and randomly float off the screen. The problem is the layer order. I have the code tucked under a layer of some text, but the hearts end up covering up the text. So would this be a depth problem? What would be some code to tell the newly duplicated movie clips what layer to appear on(as in appear below the text layer in the timeline).
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Jul 9, 2010
wat i want to make.. is a graph plotter.. i add movie clips on the stage and a line should connect them all.. but im having a fkload of problems in solving that..here is the code for adding the movie clips.
function makeABox(e:Event):void {
var newBox:myMC = new myMC();
addChild(newBox);
[Code].....
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Nov 27, 2002
I'm trying to make duplicated movie clips scroll down the screen (asteroids) for an experimental game but I just can't get it working. :-
I'm using this to duplicate the movieclip:
i=i+1;
duplicateMovieClip ("m0", "m", i);
and trying to get the movieclips to scroll down with this:
p=eval("m" add i);
p._y+=2;
make renamed duplications scroll down the screen?
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Sep 21, 2006
What (if any) is the actual differance between removeMovieClip() and unloadMovie() for use in erasing duplicated movie clips (using duplicateMovieClip() )? I was looking over some of my code and noticed I used both without much rhyme or reason as to why one over the other.
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Jun 3, 2009
Version Used:Flash MX 2004 I am trying to generate a Page with 3 paragraphs,each text paragraph with some custom animation attached to every character.What i Did was:
1.Open a new document
2.Create a Dynamic Text Box,named it "letter_txt" for the instance name.
3.Converted this to a Movie Clip and named that instance "letter_mc".
4.Converted "letter_mc" into another movie clip "text_mc"
5.Went to editing mode and used some tweened animation on "letter_mc"
I followed steps 2-5 and created two other movie clips with "text2_mc"->"letter2_mc"->"letter2_txt" and similarly with "text3_mc"->...I followed nearly the same procedure as shown in [URL]
here's what i did in frame 1:
// -----------FRAME 1-----------------
myText="Top Cat! The most effectual Top Cat! Who's intellectual close friends get to call him T.C., providing it's with dignity. Top Cat! The indisputable leader of the gang. He's the boss, he's a pip, he's the championship. He's the most tip top, Top Cat.";
[code]....
The animation in My first Paragraph i suppose should be able to swivel ,but There is something unexpected about them.Also all the letters start disappearing at the start of the next "paragraph".I am very new to ActionScript and Flash.I tweaked the code a bit from the one given since I do not see how a movie clip "mcLetter" can have an attribute "text".
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Feb 14, 2007
I have two pencils continuosly making stars and crosses when they are on a certain area. For doing that, I'm using attachMovie. Question is: how do I control the spacing between instances? Right now they overlap each other, and what I like is to be a space equal the size of the stars/shapes.
[Code]...
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Oct 11, 2009
Below is the code for a simple Flex actionscript project. A sprite is partially covering a hyperlink. What's happening is that when you hover over the sprite, if you're also hovering over the hyperlink, the hyperlink is activated. I want to prevent that. I want the hyperlink to be activated only when the mouse hovers over it -- but not when the mouse hovers over the sprite which covers it.
package {
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.events.TextEvent;
import flash.text.Font;
[Code] .....
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I am trying to create basically a puzzle in Flex Builder 3. I display images from an array onto a canvas that can be dragged and dropped around the canvas. My problem is that I don't want the images to be able to overlap each other. how to prevent this?? They can overlap as you drag but not when dropped, they need to "snap" to the nearest point that is not already occupied by another image.
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May 23, 2005
how to prevent any two objects from overlapping each other each time they are randomly played?
i make them randomly appear using the code below but some of them appear on top of the other.
onClipEvent(load) {
_x=Math.floor(Math.random()*271)+120;
_y=Math.floor(Math.random()*265)+120;
}
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Nov 22, 2005
I have a clip, duplicated to realize the titles of a menu. How can i use these duplicated clips to load the submenus? (The submenu is another clip, duplicated using the numbers contained in the same array)
My script (or, i'd better say, Stringy's!) is:
/*
array: its lenght gives me the number of titles, each number inside the quantity of submenu for each title
*/
[Code]....
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Dec 27, 2005
is there a posibility to target al of the clips (at once) i duplicated below?[code]
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Mar 15, 2009
There r two function which I compare for effectiveness, createFlake uses a symbol in the library to duplicate and createFlake2 uses programming drawing to create the same looking shape.When I run this file with createFlake calls it consumes about 70% of my CPU and when I use createFlake2 my CPU is 100% busy.I would prefer to use pure programming here so my question is: Is it a "normal" result because of Flash implementation or am I doing something in a not optimal fashion?
Code:
// copying from Library FAST
function createFlake(i) {
[code]....
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Oct 2, 2003
I duplicate a MC 6 times,
for(i=1;i<=6;i++){
this.MovieClip.square.duplicateMovieClip( "square"+i,i*1000);
//
[code]......
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