ActionScript 2.0 :: Referencing Duplicated Movie Clips?

Nov 27, 2007

I've created a tsunami menu made up of duplicated menu items. Each menu item should have a rollover and selected state of 240% which works fine. When a menu item has been selected it jumps to another frame but until the user interacts with it it should loop through the different categories.My problem is that I can't get the menu items to scale big while it is looping through the different categories on the matching category frames.

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ActionScript 1/2 :: Referencing : Duplicated Movie Clip With A Dynamic Text Field?

Jun 23, 2011

I have created a movie clip with the following path to a dynamic text field:
 
_root.i_lotteryball1.i_ballstrip.i_text.d_text1.text = _global.text1;
 
I have then duplicated the 'i_lotteryball1' movie clip, and called it 'i_lotteryball2'.When I try:
 
_root.i_lotteryball2.i_ballstrip.i_text.d_text1.text = _global.text2;
 
It changes the text in  'i_lotteryball1' text field aswell as  'i_lotteryball2' text field with the value of '_global.text2' How can I update each text field with different values.When I try to change the instance name of the text field inside 'i_lotteryball2'  to 'd_text2', it changes the 'i_lotteryball1' text field instance name aswell to 'd_text2'!
 
My objective:
  
_root.i_lotteryball1.i_ballstrip.i_text.d_text1.text = _global.text1;
_root.i_lotteryball2.i_ballstrip.i_text.d_text2.text = _global.text1;

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ActionScript 2.0 :: Duplicate Movie Clips Which Allow To Drag Every Movie Clip Duplicated?

Jan 29, 2010

how to duplicate movie clips which allow me to drag every movie clip duplicated.

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ActionScript 2.0 :: Deleting Duplicated Movie Clips?

Nov 22, 2003

Im working on a rock climbing game, and used duplicateMovieClip() to make all the snow. When the character gets to the top of the mountain, the movie goes to the next scene, but the duplicated snow is still there. Look through the .fla at [URL]

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ActionScript 2.0 :: Hittest On Duplicated Movie Clips?

Apr 21, 2004

i am currently making a game , and for some reason the hittest on my duplicated movie clips isnt working i know how to do them , and know it should be working , because it works on one of the movie clips but none of the others so im guessing it something to do with depth?

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ActionScript 2.0 :: Y Position For Duplicated Movie Clips

May 6, 2005

How do I change the y position for the duplicated movie clips I have created?This is the code I have used to create the movie clips. [code]

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ActionScript 2.0 :: How To Reference Duplicated Movie Clips

Apr 25, 2007

I am trying to create a hitTest between two duplicated objects. The code below is on a bullet. Bullets hit "bad" MCs that are called bad + x (X being a number from 22 - 40). I can't get it to work. I belive that I am not referencing the duplicated MCs correctly

Code:
for (x=22; x<42; x++) {
if (this.hitTest("_root.bad" + x)) {

[code].....

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ActionScript 2.0 :: Masking Duplicated Movie Clips?

Oct 12, 2007

I used a tutorial from here, that creates snow, and changed it up a bit so that it now creates fizz in a soda. however I'm running into a snag.Is there any way to mask duplicated movieClips so that they only show up in a certain area? Or some way to set parameters to accomplish the same effect? (i.e. I want the bubbles to only appear in the area of the cup, and not all over the place).Right now I have just set X and Y values to do this, but the cup is angled and not square, so it doesn't looks quite right.I have tried setting a mask on a layer above which the duplicated movie clip sits, and also have tried setting the depth of a mask_mc so that it is well above any of the layers that the bubbles are generated on (by use of a for() loop), but nothing works.

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ActionScript 2.0 :: Y Position For Duplicated Movie Clips?

May 6, 2005

How do I change the y position for the duplicated movie clips I have created?

This is the code I have used to create the movie clips.

var i = 1;
while (i <= 5){
duplicateMovieClip("bar", "bar" + i, 0);
i++;
}

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ActionScript 2.0 :: Prevent Duplicated Movie Clips From Overlapping Each Other?

Oct 30, 2011

On my stage I have generated a series of Movie Clips at runtime. They drift around in a semi-random motion, causing them to occasionally overlap each other - is there any way of preventing them from doing this?

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ActionScript 2.0 :: Duplicated Movie Clips On Wrong Layer

Feb 4, 2005

I have the code tucked under a layer of some text, but the hearts end up covering up the text.

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ActionScript 2.0 :: Make A Hittest Between Two Duplicated Movie Clips?

Mar 21, 2007

I am making a small game in which you are a little shooty spaceship type thing, and there are duplicated mines falling around you. When you press space, the shooty spaceship type thing fires duplicated bullets. How do I check a hittest between any bullet

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ActionScript 2.0 :: Loading Images To Duplicated Movie Clips?

Jul 26, 2007

I have a problem in loading pictures to duplicated movie clips. I have a dynamic sliding menu and I wanna load images to submenus. However I havent succeeded yet.

Here is the code:

setProperty("Rub", _visible, false);
setProperty("subrub", _visible, 0);
bas._visible=false

[Code].....

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ActionScript 2.0 :: Hittest On Duplicated Movie Clips Isn't Working

Apr 21, 2004

i am currently making a game, and for some reason the hittest on my duplicated movie clips isnt working i know how to do them , and know it should be working , because it works on one of the movie clips but none of the others so im guessing it something to do with depth? i will give the code if any1 replys

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ActionScript 2.0 :: Freeze / Stop Duplicated Movie Clips Where They Are?

Apr 14, 2005

I have a fire animation that i want to freeze (ha!) on the last frame of my swf. So basically the fire is buring and i want all the tweened flames inside duplicated MC to stop so it looks like a snapshot of whereever all the flames currrently are.Everything else in the movie is stopped too, so i was wondering if there was a global stop all motion command or the best way to freeze my fire

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ActionScript 2.0 :: Duplicated Movie Clips On Wrong Layer?

Feb 4, 2005

I have some code that has hearts falling from top to bottom and randomly float off the screen. The problem is the layer order. I have the code tucked under a layer of some text, but the hearts end up covering up the text. So would this be a depth problem? What would be some code to tell the newly duplicated movie clips what layer to appear on(as in appear below the text layer in the timeline).

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ActionScript 3.0 :: Flash Drawing Line Between Duplicated Movie Clips?

Jul 9, 2010

wat i want to make.. is a graph plotter.. i add movie clips on the stage and a line should connect them all.. but im having a fkload of problems in solving that..here is the code for adding the movie clips.

function makeABox(e:Event):void {
var newBox:myMC = new myMC();
addChild(newBox);

[Code].....

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ActionScript 2.0 :: Make Duplicated Movie Clips Scroll Down The Scree?

Nov 27, 2002

I'm trying to make duplicated movie clips scroll down the screen (asteroids) for an experimental game but I just can't get it working. :-
I'm using this to duplicate the movieclip:

i=i+1;
duplicateMovieClip ("m0", "m", i);

and trying to get the movieclips to scroll down with this:

p=eval("m" add i);
p._y+=2;

make renamed duplications scroll down the screen?

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ActionScript 2.0 :: Difference Between RemoveMovieClip() And UnloadMovie() For Use In Erasing Duplicated Movie Clips?

Sep 21, 2006

What (if any) is the actual differance between removeMovieClip() and unloadMovie() for use in erasing duplicated movie clips (using duplicateMovieClip() )? I was looking over some of my code and noticed I used both without much rhyme or reason as to why one over the other.

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ActionScript 3.0 :: Reference Instances From Movie Clips If The Movie Clip Referencing From Is Nested?

Mar 23, 2010

It's me again and I'm running into a problem. So, I have this movie clip that is nested inside multiple movie clips. I want to tell Flash to perform an action when that movie clip hits another movie clip in the main timeline. It's just collision detection for a game using the hitTestObject code. I was thinking of using MovieClip(root), but that won't work since it's nested so much.

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ActionScript 3.0 :: Referencing Movie Clips On A Class?

May 7, 2010

I'm developing a Hygrometer in Flash CS4. The Hygrometer is a Movie Clip currently on the stage with 16 Movie Clips inside with instance names like segment01_mc, segment02_mc.. segment16_mc. I'm trying to make a class for the Hygrometer MC and I need to access the "segment" MC's. But I can't find a solution.

Is there any way to reference the "segment" movie clips? How can I assign instance names to the "segment" movie clips?

Here's my current Hygrometer class code:

[Code]....

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ActionScript 2.0 :: Referencing Movie Clips In A For Loop?

Jul 16, 2003

I want to have 4 to n movie clips on my stage and to be be able perform monotonousperations on all of them in a for loop like so.

for(i=0;i<numClips;i++)
{
if(this.hitTest("clip"+i))

[code]......

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ActionScript 2.0 :: Use Duplicated Clips As Buttons?

Nov 22, 2005

I have a clip, duplicated to realize the titles of a menu. How can i use these duplicated clips to load the submenus? (The submenu is another clip, duplicated using the numbers contained in the same array)

My script (or, i'd better say, Stringy's!) is:

/*
array: its lenght gives me the number of titles, each number inside the quantity of submenu for each title
*/

[Code]....

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ActionScript 2.0 :: Target All Of Clips (at Once) Duplicated Below?

Dec 27, 2005

is there a posibility to target al of the clips (at once) i duplicated below?[code]

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ActionScript 3.0 :: Moving Duplicated Clips?

Mar 15, 2009

There r two function which I compare for effectiveness, createFlake uses a symbol in the library to duplicate and createFlake2 uses programming drawing to create the same looking shape.When I run this file with createFlake calls it consumes about 70% of my CPU and when I use createFlake2 my CPU is 100% busy.I would prefer to use pure programming here so my question is: Is it a "normal" result because of Flash implementation or am I doing something in a not optimal fashion?

Code:
// copying from Library FAST
function createFlake(i) {

[code]....

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ActionScript 2.0 :: How To Store Values In Duplicated Clips

Oct 2, 2003

I duplicate a MC 6 times,

for(i=1;i<=6;i++){
this.MovieClip.square.duplicateMovieClip( "square"+i,i*1000);
//

[code]......

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ActionScript 2.0 :: Store Values In Duplicated Clips?

Oct 2, 2003

I duplicate a MC 6 times,

for(i=1;i<=6;i++){
this.MovieClip.square.duplicateMovieClip( "square"+i,i*1000);
//

[Code]....

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ActionScript 3.0 :: Referencing A Loaded Clips Class?

Mar 18, 2009

I have a swf that is loaded into my main swf with the loader class. When I click a button in the main swf I want to call a function in the loaded swf Main class.

When I do a trace it is showing the loaded clip as [object Home] which is the name of the Main document class associated to the loaded swf. I have a public function in my Home.as called startAnimation() but when I try to call it I get

[quote]1061: 1061: Call to a possibly undefined method startAnimation through a reference with static type flash.display:Sprite.

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ActionScript 2.0 :: Looping, Then Referencing Dynamic Clips From Array?

Jan 4, 2006

i'm looping thru xml nodes and using this to attach clips to an empty mc:Code:item = _root.mainHolder.links.linkHolder.attachMovie("linkClip", "linkClip" + i, i);my question is how can I reference the previously attached clip so I can determine the _y property of the current item(clip).I'd like to do something like this.item._y= previously attached clip._y-previously attached clip.height

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ActionScript 2.0 :: Function For _root - Control A Movie Clips Current Frame By Another Movie Clips?

Sep 13, 2009

I'd like to control a movie clips current frame by another movie clips action script.I realise the following controls the outside (root) frame time line:

on(release){
_root.gotoAndStop(1);
}

but I'm not sure how to apply that to my other movie clip. I'm guessing it would be something like this:

on(release){
_*movie_clip_name*.gotoAndStop(1);
}

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