ActionScript 2.0 :: Deleting Duplicated Movie Clips?

Nov 22, 2003

Im working on a rock climbing game, and used duplicateMovieClip() to make all the snow. When the character gets to the top of the mountain, the movie goes to the next scene, but the duplicated snow is still there. Look through the .fla at [URL]

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ActionScript 2.0 :: Deleting The Movie Clips?

Mar 28, 2006

I have button that adds text to a movie, and u can resise it and change the color and stuff like that, the txt comes in as a movie clip,but i want it so the user can also delete the text. what script do i apply to a button to delete the movie clip?

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ActionScript 2.0 :: Deleting Movie Clips After X Amount Of Time?

May 5, 2009

Right then I'm sure you guys can sort this out very simply. Basically I have this code that creates duplicate instances of a movie clip and puts them on stage with a few random settings where ever the mouse goes.This is cool but I want the duplicates to disappear after a certain amount of time (2-3 seconds or so) - or disappear when a certain amount of them have been placed on the stage.I have played around with the getTimer() function with no joy but I am not even sure if this is the right thing to use.

var num:Number = 0;
_root.onMouseMove=function() {
var temp = _root.attachMovie("flower","flower"+num++,_root.ge tNextHighestDepth());

[code].....

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ActionScript 2.0 :: Duplicate Movie Clips Which Allow To Drag Every Movie Clip Duplicated?

Jan 29, 2010

how to duplicate movie clips which allow me to drag every movie clip duplicated.

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ActionScript 2.0 :: Hittest On Duplicated Movie Clips?

Apr 21, 2004

i am currently making a game , and for some reason the hittest on my duplicated movie clips isnt working i know how to do them , and know it should be working , because it works on one of the movie clips but none of the others so im guessing it something to do with depth?

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ActionScript 2.0 :: Y Position For Duplicated Movie Clips

May 6, 2005

How do I change the y position for the duplicated movie clips I have created?This is the code I have used to create the movie clips. [code]

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ActionScript 2.0 :: How To Reference Duplicated Movie Clips

Apr 25, 2007

I am trying to create a hitTest between two duplicated objects. The code below is on a bullet. Bullets hit "bad" MCs that are called bad + x (X being a number from 22 - 40). I can't get it to work. I belive that I am not referencing the duplicated MCs correctly

Code:
for (x=22; x<42; x++) {
if (this.hitTest("_root.bad" + x)) {

[code].....

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ActionScript 2.0 :: Masking Duplicated Movie Clips?

Oct 12, 2007

I used a tutorial from here, that creates snow, and changed it up a bit so that it now creates fizz in a soda. however I'm running into a snag.Is there any way to mask duplicated movieClips so that they only show up in a certain area? Or some way to set parameters to accomplish the same effect? (i.e. I want the bubbles to only appear in the area of the cup, and not all over the place).Right now I have just set X and Y values to do this, but the cup is angled and not square, so it doesn't looks quite right.I have tried setting a mask on a layer above which the duplicated movie clip sits, and also have tried setting the depth of a mask_mc so that it is well above any of the layers that the bubbles are generated on (by use of a for() loop), but nothing works.

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ActionScript 2.0 :: Referencing Duplicated Movie Clips?

Nov 27, 2007

I've created a tsunami menu made up of duplicated menu items. Each menu item should have a rollover and selected state of 240% which works fine. When a menu item has been selected it jumps to another frame but until the user interacts with it it should loop through the different categories.My problem is that I can't get the menu items to scale big while it is looping through the different categories on the matching category frames.

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ActionScript 2.0 :: Y Position For Duplicated Movie Clips?

May 6, 2005

How do I change the y position for the duplicated movie clips I have created?

This is the code I have used to create the movie clips.

var i = 1;
while (i <= 5){
duplicateMovieClip("bar", "bar" + i, 0);
i++;
}

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ActionScript 2.0 :: Prevent Duplicated Movie Clips From Overlapping Each Other?

Oct 30, 2011

On my stage I have generated a series of Movie Clips at runtime. They drift around in a semi-random motion, causing them to occasionally overlap each other - is there any way of preventing them from doing this?

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ActionScript 2.0 :: Duplicated Movie Clips On Wrong Layer

Feb 4, 2005

I have the code tucked under a layer of some text, but the hearts end up covering up the text.

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ActionScript 2.0 :: Make A Hittest Between Two Duplicated Movie Clips?

Mar 21, 2007

I am making a small game in which you are a little shooty spaceship type thing, and there are duplicated mines falling around you. When you press space, the shooty spaceship type thing fires duplicated bullets. How do I check a hittest between any bullet

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ActionScript 2.0 :: Loading Images To Duplicated Movie Clips?

Jul 26, 2007

I have a problem in loading pictures to duplicated movie clips. I have a dynamic sliding menu and I wanna load images to submenus. However I havent succeeded yet.

Here is the code:

setProperty("Rub", _visible, false);
setProperty("subrub", _visible, 0);
bas._visible=false

[Code].....

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ActionScript 2.0 :: Hittest On Duplicated Movie Clips Isn't Working

Apr 21, 2004

i am currently making a game, and for some reason the hittest on my duplicated movie clips isnt working i know how to do them , and know it should be working , because it works on one of the movie clips but none of the others so im guessing it something to do with depth? i will give the code if any1 replys

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ActionScript 2.0 :: Freeze / Stop Duplicated Movie Clips Where They Are?

Apr 14, 2005

I have a fire animation that i want to freeze (ha!) on the last frame of my swf. So basically the fire is buring and i want all the tweened flames inside duplicated MC to stop so it looks like a snapshot of whereever all the flames currrently are.Everything else in the movie is stopped too, so i was wondering if there was a global stop all motion command or the best way to freeze my fire

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ActionScript 2.0 :: Duplicated Movie Clips On Wrong Layer?

Feb 4, 2005

I have some code that has hearts falling from top to bottom and randomly float off the screen. The problem is the layer order. I have the code tucked under a layer of some text, but the hearts end up covering up the text. So would this be a depth problem? What would be some code to tell the newly duplicated movie clips what layer to appear on(as in appear below the text layer in the timeline).

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ActionScript 3.0 :: Flash Drawing Line Between Duplicated Movie Clips?

Jul 9, 2010

wat i want to make.. is a graph plotter.. i add movie clips on the stage and a line should connect them all.. but im having a fkload of problems in solving that..here is the code for adding the movie clips.

function makeABox(e:Event):void {
var newBox:myMC = new myMC();
addChild(newBox);

[Code].....

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ActionScript 2.0 :: Make Duplicated Movie Clips Scroll Down The Scree?

Nov 27, 2002

I'm trying to make duplicated movie clips scroll down the screen (asteroids) for an experimental game but I just can't get it working. :-
I'm using this to duplicate the movieclip:

i=i+1;
duplicateMovieClip ("m0", "m", i);

and trying to get the movieclips to scroll down with this:

p=eval("m" add i);
p._y+=2;

make renamed duplications scroll down the screen?

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ActionScript 2.0 :: Difference Between RemoveMovieClip() And UnloadMovie() For Use In Erasing Duplicated Movie Clips?

Sep 21, 2006

What (if any) is the actual differance between removeMovieClip() and unloadMovie() for use in erasing duplicated movie clips (using duplicateMovieClip() )? I was looking over some of my code and noticed I used both without much rhyme or reason as to why one over the other.

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ActionScript 3.0 :: Deleting Clips And Loaders?

Aug 26, 2010

I need to load and unload thumb buttons with images loaded in them. I load an xml, create the clips, then load the images into the clips.

When I remove the clips, I need to unload the loaders first?

Can I store references of the loaders in an array and use the array to unload them?

How should I delete the clips? removeChildAt()? Or use an array?

Here's relevant code:

Code:
function createScrubThumbs():void {
for(var i:Number=0;i<thumbsXml.thumb.length();i++){
var picHolder:ScrubThumb = new ScrubThumb;

[Code].....

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ActionScript 2.0 :: Use Duplicated Clips As Buttons?

Nov 22, 2005

I have a clip, duplicated to realize the titles of a menu. How can i use these duplicated clips to load the submenus? (The submenu is another clip, duplicated using the numbers contained in the same array)

My script (or, i'd better say, Stringy's!) is:

/*
array: its lenght gives me the number of titles, each number inside the quantity of submenu for each title
*/

[Code]....

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ActionScript 2.0 :: Target All Of Clips (at Once) Duplicated Below?

Dec 27, 2005

is there a posibility to target al of the clips (at once) i duplicated below?[code]

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ActionScript 3.0 :: Moving Duplicated Clips?

Mar 15, 2009

There r two function which I compare for effectiveness, createFlake uses a symbol in the library to duplicate and createFlake2 uses programming drawing to create the same looking shape.When I run this file with createFlake calls it consumes about 70% of my CPU and when I use createFlake2 my CPU is 100% busy.I would prefer to use pure programming here so my question is: Is it a "normal" result because of Flash implementation or am I doing something in a not optimal fashion?

Code:
// copying from Library FAST
function createFlake(i) {

[code]....

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ActionScript 2.0 :: How To Store Values In Duplicated Clips

Oct 2, 2003

I duplicate a MC 6 times,

for(i=1;i<=6;i++){
this.MovieClip.square.duplicateMovieClip( "square"+i,i*1000);
//

[code]......

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ActionScript 2.0 :: Store Values In Duplicated Clips?

Oct 2, 2003

I duplicate a MC 6 times,

for(i=1;i<=6;i++){
this.MovieClip.square.duplicateMovieClip( "square"+i,i*1000);
//

[Code]....

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ActionScript 2.0 :: Function For _root - Control A Movie Clips Current Frame By Another Movie Clips?

Sep 13, 2009

I'd like to control a movie clips current frame by another movie clips action script.I realise the following controls the outside (root) frame time line:

on(release){
_root.gotoAndStop(1);
}

but I'm not sure how to apply that to my other movie clip. I'm guessing it would be something like this:

on(release){
_*movie_clip_name*.gotoAndStop(1);
}

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ActionScript 3.0 :: Deleting A Movie Clip?

Mar 16, 2011

Only been working with flash/as3 for about 2 months now so I'm still a little green but in a nutshell, I make interactive Flash presentations, aimed at educators as a tool to make their teaching seem a bit more interactive with their pupils, and we are in the process of developing a tool that will allow our users to create their own flash presentations similar to the ones that we provide for them.One of the features I have is the ability to delete something off the screen which they may have added accidentally or no longer want on the screen. This is done by simulating something similar to the recycle bin.

They can click and drag items onto the recycle bin and it removes them from the stage, however as you might know, the movie clip for that item is still in memory, so when the presentation is exported (it exports as an xml file) the "deleted" movie clip is still there.When exporting the presentation, the xml elements are generated by looking at the children of the container movie clip for different types of movie clips(static images, images with rollover effect, animations).I know the problem with that, and according to another post I must set the movie clip to null in order to get around this. But here's my problem:I have a click listener on the stage objects - which enables the drag and drop, when dropped, the listener calls a function to check if the movie clip has been dropped in the bin, and passes the mouse event onto the function.

Code:
function checkHitArea(evt:Event)
{

[code].....

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ActionScript 2.0 :: Flash8 - Attaching Movie Clips To Already Attached Movie Clips?

Jun 5, 2011

As most of you don't know, I've been creating an rpg game. And, after several tries of art making, etc, I have finally moved back into coding the game. And now, I'm stuck on the equipment system idea. At first, I thought I would just place a bunch of goToAndStop's for each movie clip to go to a frame that has that certain armor piece. This was my first idea for an equipment system. However, after doing some research, and realizing how much lines of code could be saved, I started looking into simply adding and removing movie clips from the character as my new equipment system idea. Now.... on to the problem.

Basic want/ overall achievement wanted: Create an equipment system, which will basically attach movie clips (items) onto characters, which themselves will already be attached movie clips on the stage.

Problem: What is the exact code to do this? And Is there a better way to do this for an equipment system (a less laggy or more efficient way perhaps that I'm not seeing; Check the code below to get a better idea of what I'm talking about)?

Part of the code (or basic idea of code; see comments for extra details

code:
//Don't worry I have an OnEnterFrame function here;
//attachedObj= the character; figure= the MC name of the character;
attachedObj = attachMovie("figure", "figure"+1, 1);

[Code].....

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Multiple Movie Clips On Stage - Buttons Not Working In Movie Clips?

Jul 15, 2009

I have multiple movie clips on stage (all in separate layers, of course) as well as buttons on stage to play each movie clip. There are buttons inside each movie clip. The problem is that the buttons inside the top layered movie clip work, but the others in the movie clips below don't.

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