ActionScript 2.0 :: Hittest On A Duplicated Movie (flashmx2k4)?
Feb 29, 2004
When you duplicate a movieclip or generate one through AS hittest will allways return true. I tried to make a selection script,by putting the code below into the frame. It makes a rectangle to select charclip movieclips (duplicated and numbered, therefor the for loop) to select them, like when you select icons on a desktop. Unfortunately, it will select all charclips wether theyre inside the rectangle or not. I tried to confirm this behaviour by making a simple hittest script like the one discribed on the kirupa actionscript tutorial, with a moviecript and a duplicated one. The moviescript was detected when it actually hit it, the duplicated one was detected all the time. How do I circumvent this? Should I ducplicate in an existing movieclip or something?
i am currently making a game , and for some reason the hittest on my duplicated movie clips isnt working i know how to do them , and know it should be working , because it works on one of the movie clips but none of the others so im guessing it something to do with depth?
When you duplicate a movieclip or generate one through AS hittest will allways return true. I tried to make a selection script, by putting the code below into the frame. It makes a rectangle to select charclip movieclips (duplicated and numbered, therefor the for loop) to select them, like when you select icons on a desktop. Unfortunately, it will select all charclips wether theyre inside the rectangle or not. I tried to confirm this behaviour by making a simple hittest script like the one discribed on the kirupa actionscript tutorial, with a moviecript and a duplicated one. The moviescript was detected when it actually hit it, the duplicated one was detected all the time. How do I circumvent this? Should I ducplicate in an existing movieclip or something?
I am making a small game in which you are a little shooty spaceship type thing, and there are duplicated mines falling around you. When you press space, the shooty spaceship type thing fires duplicated bullets. How do I check a hittest between any bullet
i am currently making a game, and for some reason the hittest on my duplicated movie clips isnt working i know how to do them , and know it should be working , because it works on one of the movie clips but none of the others so im guessing it something to do with depth? i will give the code if any1 replys
I have attached a duplicate movie script action on a button to create a new copy of the clip (F900) with each press. This seems to work well; however, I can not, for the life of me, figure out how to create the script to remove the duplicated movie clipHere is the script I am using for the duplication and I did also attach the fla file:on (release) { _root.F900.duplicateMovieClip ("F900_"+"x", x ); setProperty ("F900_"+"x", _x, 300);setProperty ("F900_"+"x", _y, 200); x++;}Once I figure this out I would like to add different aircraft to it but that is not terribly important right now.
I use this code on frame 1:[code]and it works great, but the flakes get duplicated even when i go to frame 2. What I would like is code to get rid of the movie clip.
Im working on a rock climbing game, and used duplicateMovieClip() to make all the snow. When the character gets to the top of the mountain, the movie goes to the next scene, but the duplicated snow is still there. Look through the .fla at [URL]
just wondering if theres a way to pass variables to a duplicated movie.Ill be creating duplicate movies very fast (about 20 per second)and want them each to have differrent variables to work with.duplicating with that , and i want to pass 3 variables to the new movie clipdot.duplicateMovieClip("dot"+currdot, this.getNextHighestDepth(), {_x: xpos, _y:ypos});
i'm trying to have the text and position changed of a duplicated movie containing a text button. does any one knows how this would be possible?so you have the movie "options" thats being duplicated.in the movie you have the text named sub [code]probably basic actionscripting, but i've been trying more than an hour without any result.
I am trying to create a hitTest between two duplicated objects. The code below is on a bullet. Bullets hit "bad" MCs that are called bad + x (X being a number from 22 - 40). I can't get it to work. I belive that I am not referencing the duplicated MCs correctly
Code: for (x=22; x<42; x++) { if (this.hitTest("_root.bad" + x)) {
I used a tutorial from here, that creates snow, and changed it up a bit so that it now creates fizz in a soda. however I'm running into a snag.Is there any way to mask duplicated movieClips so that they only show up in a certain area? Or some way to set parameters to accomplish the same effect? (i.e. I want the bubbles to only appear in the area of the cup, and not all over the place).Right now I have just set X and Y values to do this, but the cup is angled and not square, so it doesn't looks quite right.I have tried setting a mask on a layer above which the duplicated movie clip sits, and also have tried setting the depth of a mask_mc so that it is well above any of the layers that the bubbles are generated on (by use of a for() loop), but nothing works.
I've created a tsunami menu made up of duplicated menu items. Each menu item should have a rollover and selected state of 240% which works fine. When a menu item has been selected it jumps to another frame but until the user interacts with it it should loop through the different categories.My problem is that I can't get the menu items to scale big while it is looping through the different categories on the matching category frames.
I created a button that duplicates a movie clip, I want the user to be able to drag the duplicated movie clip. Right now, it duplicates the movie clip but when I try to drag it, it moves the first movie clip (the one being duplicated) instead of the one which was duplicated.
just wondering if theres a way to pass variables to a duplicated movie. Ill be creating duplicate movies very fast (about 20 per second) and want them each to have differrent variables to work with.
duplicating with that , and i want to pass 3 variables to the new movie clip
Now, the duplication works great, all books get placed well, BUT I'm having trouble with setting the variable id inside of the newly attached movieclip _root.shelf["book" +j] so I can later on use it on my onRelease function.
On my stage I have generated a series of Movie Clips at runtime. They drift around in a semi-random motion, causing them to occasionally overlap each other - is there any way of preventing them from doing this?
I have a problem in loading pictures to duplicated movie clips. I have a dynamic sliding menu and I wanna load images to submenus. However I havent succeeded yet.
I have a fire animation that i want to freeze (ha!) on the last frame of my swf. So basically the fire is buring and i want all the tweened flames inside duplicated MC to stop so it looks like a snapshot of whereever all the flames currrently are.Everything else in the movie is stopped too, so i was wondering if there was a global stop all motion command or the best way to freeze my fire
I have some code that has hearts falling from top to bottom and randomly float off the screen. The problem is the layer order. I have the code tucked under a layer of some text, but the hearts end up covering up the text. So would this be a depth problem? What would be some code to tell the newly duplicated movie clips what layer to appear on(as in appear below the text layer in the timeline).