ActionScript 2.0 :: HitTest Detect Random Duplicated Instance?
Sep 25, 2005
I've got this code on my frame:
if (_root.count <= 20) {
duplicateMovieClip("_root.clip", "clip"+_root.count, _root.count);
_root["clip"+_root.count]._x = random(500)+50;
_root["clip"+_root.count]._y = random(1)+20;
}
And I need to figure out how to have the hitTest see the randomly generated instances of this duplicated mc.
I can get the hitTest to see the first instance (called "clip"), but then it doesn't see all the rest.
Here's the code I have on the hitTestMC:
onClipEvent (enterFrame) {
if (_root.chime1, hitTest(_root.clip)) {
_root.chime1.gotoAndPlay("play1");
}
}
View 1 Replies
Similar Posts:
Feb 29, 2004
When you duplicate a movieclip or generate one through AS hittest will allways return true. I tried to make a selection script,by putting the code below into the frame. It makes a rectangle to select charclip movieclips (duplicated and numbered, therefor the for loop) to select them, like when you select icons on a desktop. Unfortunately, it will select all charclips wether theyre inside the rectangle or not. I tried to confirm this behaviour by making a simple hittest script like the one discribed on the kirupa actionscript tutorial, with a moviecript and a duplicated one. The moviescript was detected when it actually hit it, the duplicated one was detected all the time. How do I circumvent this? Should I ducplicate in an existing movieclip or something?
_root.createEmptyMovieClip("sfield",10000000);
_root.onMouseDown = function(){
x=_xmouse;
y=_ymouse;
[code]....
View 7 Replies
Apr 21, 2004
i am currently making a game , and for some reason the hittest on my duplicated movie clips isnt working i know how to do them , and know it should be working , because it works on one of the movie clips but none of the others so im guessing it something to do with depth?
View 2 Replies
Feb 29, 2004
When you duplicate a movieclip or generate one through AS hittest will allways return true. I tried to make a selection script, by putting the code below into the frame. It makes a rectangle to select charclip movieclips (duplicated and numbered, therefor the for loop) to select them, like when you select icons on a desktop. Unfortunately, it will select all charclips wether theyre inside the rectangle or not. I tried to confirm this behaviour by making a simple hittest script like the one discribed on the kirupa actionscript tutorial, with a moviecript and a duplicated one. The moviescript was detected when it actually hit it, the duplicated one was detected all the time. How do I circumvent this? Should I ducplicate in an existing movieclip or something?
_root.createEmptyMovieClip("sfield",10000000);
_root.onMouseDown = function(){
x=_xmouse;
[code].....
View 7 Replies
Mar 21, 2007
I am making a small game in which you are a little shooty spaceship type thing, and there are duplicated mines falling around you. When you press space, the shooty spaceship type thing fires duplicated bullets. How do I check a hittest between any bullet
View 3 Replies
Apr 21, 2004
i am currently making a game, and for some reason the hittest on my duplicated movie clips isnt working i know how to do them , and know it should be working , because it works on one of the movie clips but none of the others so im guessing it something to do with depth? i will give the code if any1 replys
View 2 Replies
Apr 8, 2010
the boxes are being added to the ready queue. what i want is that as soon as the box reaches to the right most position, i want a motion guide to follow, that is that the box should then enter into the CPU box and stay there for a specific point in time. this time will be determined by the burst time input.i only want the motion guide to happen to 1 box at a time when it reaches the right most position alont the queue.how will i be able to do this
View 1 Replies
Sep 28, 2011
0 down vote favorite share [fb] share [tw]
I have a silly problem with Flash (Actionscript 2) and that is:
i want to detect hit using hitTest function when the circle hits to the borders! but i could not! :|
Code:
import mx.transitions.Tween;
var myTween:Tween = new Tween(circle, "_x", mx.transitions.easing.None.easeNone,Stage.width/4, Stage.width-50, 50, false);
[Code]...
The Fla and Swf can be downloaded from Here: mediafire.com/?r045d2ehlbwgvsh
i.stack.imgur.com/iA2Mz.png
View 0 Replies
Feb 1, 2008
The current problem is trying to detect a hitTest with the cursor. I use this code very successfully in AS2, when I cannot use an rollover for whatever reason.
This is my AS2 code:
PHP Code:
onEnterFrame = function(){ if(my_mc.hitTest(_root._xmouse, _root._ymouse)) { race("the mouse is positioned over my_mc") }}
This is me trying unsuccessfully to convert it to AS3:
PHP Code:
stage.addEventListener(Event.ENTER_FRAME, intro); function intro(e:Event):void{ my_mc.hitTest(mouseX, mouseY) { trace("the mouse is positioned over my_mc") }}
View 8 Replies
Jul 3, 2008
It seems like the random variables in my duplicated movieclips are all the same, any way to change this? To explain a bit more in detail: I got a movieclip with a few random variables and actions and I duplicate this movieclip and want the duplicate to have different random variables than the first one, but it gets identical ones.
View 7 Replies
Dec 20, 2010
I am have a enemy with a sword on 1 image and a player character on another.I test to see if the tip of the enemy sword (point) appears in the player image.
It seems to always detect a hit on the image when it doesnt hit it. The player image has a lot of transparent pixels and it looks like it detects a bounding box hit.Not sure what to do here as this test looks faulty. The y values are correct but the x values seem to cause th issue where xVal is the currect image x value.
x=enemy.xVal+el.x ;y=posY(enemy.yVal-el.y) ;
if (myplayer.img.hitTestPoint(x,y,false)==true)
View 8 Replies
Dec 12, 2002
Does anyone know how to use hitTest with two movieclips so that it would detectthe collision of the visible part of the MC, not the **** bounding box???
View 2 Replies
Oct 13, 2005
Right now I'm working on an advanced hitTesting engine, and What I'm trying to do here is create an engine that will detect collision with one object instead of two. That basically means that if any other objects touch this movie clip, the hitTest will return True. Right now the .fla containing the engine has nothing but a circle that can be moved using arrow keys and 8 squares that disappear when touched by the circle. Obviously, I could do something like:
if (circle.hitTest(square1)) {
do so and so
} else if (circle.hitTest(square2)) {
do this and that
} etc...
But that would be too long, since the engine has to be able to contain 100 squares without too much change in the code.
View 3 Replies
Jun 20, 2007
I'm trying to use hitTest to detect if a dragged clip is over any one of 3 different targets - when it is I want that target to blink. And then when I drag off I'd like the blinking to stop. Make sense? I'm struggling a bit with the following code:
Code:
square_mc.onPress = function() {
this.startDrag();
for (z=1; z<4; z++) {
circle = _root["circle"+z+"_mc"];
[code]....
The "eval(circle)" part isn't really working.
View 4 Replies
Nov 26, 2004
How do I detect collisions between movie clips and a line created through actionscript (with the lineStyle, lineTo, etc. commands). I tried making the line inside a movie clip and doing a hitTest with that movie clip, but it did nto work.
View 1 Replies
Jan 3, 2011
I'm creating a platform game, and I have those boxes which needs hitTests on all sides - including the bottom.I want my hit areas to have the same instance names. With that I mean, that I want only one instance name for all the bottom hits, one instance name for alle right hits - and so on. If it's possible. 'Cause else there will be so much actionScript code to write.I've been trying to simply make a normal hitTest on for example hitGround, and then place two movieclips with the instance name hitGround, but the hitTest function only works on the last added movieclip with that instance name.I have also been trying to look up some for each in-arrays, but I don't really get the meaning of how to use them.
View 2 Replies
Jul 7, 2011
I am trying to make the instance 'red' be removed when all 3 objects have hit it here is my code:
var hit = 0;
addEventListener(Event.ENTER_FRAME, hittest);
function hittest(e:Event){
addChild(blue);addChild(green);
addChild(pink);
addChild(red);
[Code] .....
View 2 Replies
Dec 13, 2009
I have a stage with instances of bauble_mcs on it that are attached by the document class of the main timeline (can someone tell me what the right term is here? I don't know what I call the main time line in AS3).I then have instances of snow_mc attached by the same class. Inside the snow_mc I want to test to see if it is hitting any bauble_mcs but I don't know how!
inside snow_mc I am trying:
PHP Code:
if(this.hitTestObject(this.parent.bauble_mc)){
}
to which flash says:
1119: Access of possibly undefined property bauble_mc through a reference with static type flash.displayisplayObjectContainer.
View 1 Replies
Dec 31, 2010
I am trying to right a code that will help me make a random gotoAndPlay hits test script like you see the the popular game Pokemon. I have a character that is going over top of another movie clip but i want it to start generating random number and once it its a certain number i want it to go to the frame it is assigned to.[code]
View 2 Replies
Jan 15, 2012
I would like to know how to detect on which layer is an instance located. For example I put a circle named bob on the first layer and a square named test on the second layer. In actionscript, can I detect on which layer is test. I want to use this because in my game I will put all the non solid objects on the first layer and all the solid objects on the second layer and I want to detect in actionscript which instances are located in which layers.
View 1 Replies
Nov 10, 2011
Without trying to explain the odd issue i am seeing, is this possible?
View 9 Replies
Nov 5, 2009
I am building a whack-a-mole game in AS3. I have the basic structure down but am trying to figure out how to have one instance of a random 'enemy' appear in one slot at a time. So there would not be a duplicate 'enemy' anywhere else simultaneously as well as only one instance can occupy a slot at a given time.Anyone have any suggestion on what direction? Array? for loop?
View 1 Replies
Mar 20, 2009
Does creating a new instance of an Object that uses an identical name to an older instance, delete the previous instance? Or should the original instance be deleted first? The code uses a ridiculous amount of XML vars. Isn't it less memory intensive to parse the XML and save the properties to an Object, and then delete the XML Object, rather than keep the XML Object around and reference it's child nodes directly? Is it better form to break up a huge XML file (>600lines/3200vars) into smaller chunks?
View 1 Replies
Jan 15, 2009
i just would like to know how to create an "hitTest" script inside a movieclip that is actually part of that hitTest code?I mean... I have mc A, and mc B. and the current hitTest code im using (that is on the timeline) makes mc A, destroy mc B when collide with it... but there are many mc B on the stage (with the same instance name) so, when mc A collide with one mc B, it destroys ALL mc's B... but i want it to destroy only the mc B that he collides, not all the others... maybe an hitTest script inside a movieclip B would work (somethig like "if MC A hitTest ME = i die" (not all the others)).
View 1 Replies
Feb 8, 2010
i am controlling a tractor mc with right and left keyboard keys and let the user move the tractor till it reach a certain point where it touch a mc i want to go to a certain frame and stop the keyboard event listener and also the hit test listenerso finally the tractor is moved by user till it touches the mc then we will jump to a certain framethis certain frame will not have both of the tractor and the mcPHP Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import flash.display.MovieClip;
[code].....
View 1 Replies
Apr 7, 2003
I want two duplicated clips to do a hittest on each other. Anasteroid and a laser. I can use this. on one of the objects but howdo I pick up the name of the other object - it could be anything from
View 3 Replies
Sep 26, 2006
Is there a way to link duplicated movieclips to the library? Because I need to attach these duplicated mc's to an other mc. So my problem is that I don't have a linkage identifier?
View 8 Replies
Mar 20, 2007
the "app" allows you to drag various movieclips onto a mc. On release the movieclip is duplicated.The question is: how can I set the parent mc of the duplicated mc? In this case the movieclip should be attached to "videoArea" SNippet
Code:
if(this.hitTest(videoArea)){
var duplicate:MovieClip;[code]....
View 5 Replies
Mar 22, 2004
I am trying to mask a duplicated mc.
I am attaching my .fla so you can take a look. The code is a bit long, but I marked the setMask code line with dashes (it's right on top). I marked out the setMask line so you can see how it looks like, because when I do mask, you can see any of the MCs that are being masked.
View 3 Replies
Mar 22, 2004
I search my problem in this forum prior to writing this. I got a thread that explains exactly what I needed to know; however, it doesn't work for me...I am trying to mask a duplicated mc.I am attaching my .fla so you can take a look. The code is a bit long, but I marked the setMask code line with dashes (it's right on top).I marked out the setMask line so you can see how it looks like, because when I do mask, you can see any of the MCs that are being masked.
View 3 Replies