ActionScript 3.0 :: Instance Of A Random 'enemy'
Nov 5, 2009
I am building a whack-a-mole game in AS3. I have the basic structure down but am trying to figure out how to have one instance of a random 'enemy' appear in one slot at a time. So there would not be a duplicate 'enemy' anywhere else simultaneously as well as only one instance can occupy a slot at a given time.Anyone have any suggestion on what direction? Array? for loop?
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Mar 28, 2008
I have a ball (instance name is "ball") and if I hit the enemy ball (instance name is "enemy") it'll dissappear, and add 100 points. At the same time, I want them to multiply and get faster.The enemy has a follower code:
onClipEvent (enterFrame) {
if (_root.ball._x>_x) {
_x += 2;[code]....
And the ball has a code that is secret because if I give it to you it'll spoil the game idea.The dynamic text box has an instance of "points".I have my mute sound control done and the ball you control done.
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May 8, 2010
Alright, so really I am having 2 difficulties here.
1) When a bullet hits an enemy, if 2 zombies are beside eachother, the bullet hits them both -- How can I make it so the bullet can only hit one?
2) When an enemy has health of 0, it dies, I am trying to get the enemy to be removed from the array that the bullet searches through so it will no longer be affected by the enemy, but it doesnt seem to work, the bullet still hits where the enemy was, as if the enemy is invisible.
[Code]...
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Apr 6, 2012
Im trying to add a random damage is delt when the Enemy attacks here is the code i have
Code:
onClipEvent (load)
{[code]....
As you can see _root.content.window.hp.health-- is only dealing -1 per hit the enemy makes Lets say i want the damage to be random and between 5-10 how would i do this?
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Sep 11, 2011
I am creating a game and I want that when the enemies started to attack me, I want it to plays random animation(the enemy is movieClip who contains other MovieClips )
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May 31, 2004
i have one movieclip and i have another movieclip>enemy...okay so when the first movieclip goes over the enemy, nothing happens until i roll out! all i want to do is the movieclip, when it hits the enemy, it goes to the enemy's second frame and that's it ! there are no syntax error in this script, just something i want to do that apparently doesn't work right.here is my code:
Code:
onClipEvent (load) {
speed = 2;[code]...
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Mar 18, 2006
I am currently making a game, similar to StreetFighter,where enemies will come on from the side and you fight them. Now i have the character movement and attacks fully scripted, and have made an enemy, and i make it move towards the character using:
onClipEvent(load){
movethy = 7;
scale = _xscale;[code].....
Now this works quite well and the enemy stops when it hits the character, but the problem is, it wont complete a full attack, instead it plays a few frames of the attack MC. Now i have every attack in a different MC (Frames 2-5) inside the Enemy MC. How can i make the enemy pause when it reaches the character, then choose an attack to use? From there i'll be on my way and can script the hittest and so forth.
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Sep 25, 2005
I've got this code on my frame:
if (_root.count <= 20) {
duplicateMovieClip("_root.clip", "clip"+_root.count, _root.count);
_root["clip"+_root.count]._x = random(500)+50;
_root["clip"+_root.count]._y = random(1)+20;
}
And I need to figure out how to have the hitTest see the randomly generated instances of this duplicated mc.
I can get the hitTest to see the first instance (called "clip"), but then it doesn't see all the rest.
Here's the code I have on the hitTestMC:
onClipEvent (enterFrame) {
if (_root.chime1, hitTest(_root.clip)) {
_root.chime1.gotoAndPlay("play1");
}
}
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Mar 20, 2009
Does creating a new instance of an Object that uses an identical name to an older instance, delete the previous instance? Or should the original instance be deleted first? The code uses a ridiculous amount of XML vars. Isn't it less memory intensive to parse the XML and save the properties to an Object, and then delete the XML Object, rather than keep the XML Object around and reference it's child nodes directly? Is it better form to break up a huge XML file (>600lines/3200vars) into smaller chunks?
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Dec 3, 2009
Im doing a little game with three kinds of enemies. When each enemy blows up I'm trying to put in a different sound. Right now I get sound for my first enemy and none for the other two. The code is the same for all(?). Here's the code:
[Code]...
i have NO idea but will continue 2 scrabble around blindly 'till someone throws me a bone
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May 2, 2009
I'm trying to make a small game and I've got most of it done. I just need to learn how to duplicate the enemy, so when one dies another one or two can take his place. The enemies instance name is "ninja" (no quotes).
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Mar 7, 2009
create a basic enemy AI that will make it possible for the enemy to move towards the player. Also something to make it so that the enemy will rotate when it moves.Good example of what im explaining is here but its Actionscript 2 instead [URL]
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Jan 4, 2010
I've been trying to make my somewhat first game, and got stuck. Trying to make the "Enemy UI".
You don't need any background info.
Enemy is at 100X and 200Y.
Make him move to 350X and 50Y. ( in a somewhat animation )
So I was thinking, check if Current X is smaller or bigger than 350, then every frame (or by Time Animation ), do x++ or x-- Accordingly.
Same for the Y.
Is there a better way to it? Something that will make the animation smoother? A way that's better, can be "upgraded" in the future?
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Jan 16, 2010
Excuse me, I'm making a flash game. But, it's kinda odd. I'm using Adobe Flash CS3 and Windows7 64-Bit as OS. Here's the link (around 1MB (FLA and SWF)) : [URL] The problem is : When I shoot using 'A' or 'S', the foliage or the enemy just disappear. Sometimes it's fine, sometimes it's wrong. Is my AS wrong ? Or is it because I'm using Windows 7 64-Bit ? It's for my final assignment. I've tried this past 2 days and I don't know what to do anymore >.< The deadline is this month.
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Jan 18, 2010
Basically i just need a simple way to remove the "Enemy" when it comes into contact with "bullet".Ive been looking on the internet but its just really confusing me at the moment. And im not sure how easy its gonna be with the way i have set it up.
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Oct 25, 2009
I added attack to my character in the game and he attacks and the enemy dissapears, the problem if I can't get my character to die when he touches the enemy. I got it to work once but what happened was that even if I hit the enemy, as soon as I hit it I got to the game over screen and got stuck on a loop between the gameover screen and the moment I defeat the monster.
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Aug 17, 2011
When I defeat an enemy when it is looking left. it looks left while being defeated but When I defeat an enemy when it is looking right. it still looks left while being defeated.How can I make an enemy look right instead of left while it is defeated?
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Oct 12, 2008
How would i make an enemy bullet go towards the main character?
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Jul 31, 2011
i.e. everytime the spaceship reaches a point a new one will be created randomly and the ship is flying to it (etc., etc.)Problem is that it doesn't really work because after the ship flies around for some time it suddenly stops to move. It's a matter of time. Sometimes the problem occurs after 5 seconds then again the spaceships flies around for 2 - 3 minutes and stops the movement immediately.Currently I have no clue where the problem is. I already checked the distance function but so far it seems to be okay
This is the code (just an excerpt):
Code:
private function update(timeDifference:Number = 0):void
{
var step:Number = (timeDifference / 1000) * timeBasedUpdateModifier;
for each (tempEnemy in enemyManager.enemies)
[code]....
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Jul 21, 2010
I am trying to program a game and I want the enemy character to fire a bullet every second, but instead he is firing an infinite amount of bullets right after the other. Here's the code with the timer:
if (k == 0){
var shootRight1 = new Timer(1000,1);
shootRight1.addEventListener(TimerEvent.TIMER_COMPLETE, enemy1shoot);
shootRight1.start();
[code]....
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Dec 10, 2010
I need to figure out how to eliminate an enemy upon mouse click. I have a crosshair movie clip that im using because it follows the mouse. i need it to eliminate an enemy using the center of the crosshair when i click on them.
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Aug 25, 2011
I'm trying to get the enemy offstage to enter the stage on the right and then once its x position equals 400 I want it to start moving back and forth (on x, there's no y movement).
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Oct 1, 2011
package {
import enemies.Enemy;
import flash.display.Sprite;
import flash.events.*;
public class Main extends Sprite {
[Code]...
The enemy class has a bitmapped embeded into it. I am using FlashDevelop to program. When I do something like enemy.x+=1 it works, but when I try using my tween it script the enemy stands still no matter what the position of the mouse.
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Mar 17, 2008
I'm relatively new to creating games, however I've been a flash website developer (and designer) for over 7 years, and am used to OOP and AS2 Event-based programming. It was a bit tough to swallow the one-global function runs everything method but it all seems to be going fine now. The only problem I'm having right now is my math, and character movement and interaction.Also figuring out hitTests when the player punches, seeing as how you might have multiple hitTests be true, yet I want only those in the front row to receive damage.
Here's what I'm working on: http:[url].....
What I would like it to do, is for the enemies to swarm, but not walk "through" each other.Because the player only has his fists to defend himself (stipulation of the game unfortunately), they need to start far away, but then come up to the player's range and then mosy about in front of the player, jabbing him from time to time. The only thing, is that currently they look like paper dolls, because they move through each other, and the movement isn't very good either. This will allow the player to punch away their health until theirs none left, starting the new wave. my first big problem is the enemy movement and interaction with each other in a simulated 3d environment.The second would be how to get the player to deal damage to them, how can you tell that he punched the guy in the front row, etc.
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May 27, 2010
I've been working on a game for my AS3 class that involves enemies randomly spawning from all direction and following the player in an attempt to collide with him. I can get the enemies to spawn from one direction as well as move in a single direction but I can't get the spawning from all sides or the following the player around to work.
I've been at this for a couple of weeks now and followed several suggestions and tutorials (including one from here) with no success and this thing is due by tonight . Here's the code from my enemy class. All of the code of the game is done through AS files with no coding done within movie clips or on the timeline.
package
{
import flash.display.MovieClip;
import flash.display.Stage;
import flash.events.Event;
[code]....
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Jul 9, 2011
I am trying to remove an enemy after I kill them and I just started working with code in .as files. The enemy has it's own logic in a .as file and when I use removeChild, the movieclip is removed, but the logic continues to attack the main character (invisible).Is there a better way of removing the enemy character permanently. It kind of scares me that the method I use could just be leaving invisible movieclips on the screen as well.I've tried everything that I have used in previous games: removeChild(EnemyArray[i]);And this, which causes other problems with my code but removes the logic: EnemyArray[i] = null;But these still cause the problem.
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Apr 5, 2011
I'm currently developing my own 2D shoot em-up and using a book called "The essential guide to Flash games" as reference to create my own enemy spawn state machine where the game keep spawning enemies (game goes on forever till player dies). I attempted to trigger each enemy spawn occuring to the game's level with an variable called "chance".
With my current attempts, the game either only spawns one enemy and spawns no others or doesn't spawn any enemies at all. I was wondering anyone here has any suggestions/tips for this issue I'm having?
[Code]...
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Aug 5, 2011
what i whant is when any of the units get to a certain distance of the enemy it should trace(shoot).
[CODE]...
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Oct 31, 2009
how can i find out from a for loop that which object from the array has been hit; For eg - i have 2 enemies in an array and i run a for loop
[Code]..
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Feb 12, 2012
I am working on a first person shooter game, however i dont know how to make all the enemies that get created, to all move towards the character every few seconds then moving randomly for a few seconds, with the frequency increasing as the enemies move closer to the player. Getting that part is easy enough, the problem is i dont know how to make each enemy be able to do anything really independantly. Since my game works in a an external AS file, i cant access any of the class variables from within the movieclip of the enemies. Is there a way i can do this?
i already have code which rotates and moves the enemy towards a given point, as well as random movement, what i dont know how to is access the variables of the main class from the movieclips of the enemies, and vice versa ive found a way to do this, however it means i have to out the movement code within the enemies, as well as collision code, and that just laggs the hell out of the game when there is 5 or more enemies.
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