Flash :: Make Enemy Move Towards Mouse

Oct 1, 2011

package {
import enemies.Enemy;
import flash.display.Sprite;
import flash.events.*;

public class Main extends Sprite {

[Code]...

The enemy class has a bitmapped embeded into it. I am using FlashDevelop to program. When I do something like enemy.x+=1 it works, but when I try using my tween it script the enemy stands still no matter what the position of the mouse.

View 3 Replies


Similar Posts:


ActionScript 2.0 :: Enemy Attack - Make The Enemy Pause When It Reaches The Character, Then Choose An Attack To Use?

Mar 18, 2006

I am currently making a game, similar to StreetFighter,where enemies will come on from the side and you fight them. Now i have the character movement and attacks fully scripted, and have made an enemy, and i make it move towards the character using:

onClipEvent(load){
movethy = 7;
scale = _xscale;[code].....

Now this works quite well and the enemy stops when it hits the character, but the problem is, it wont complete a full attack, instead it plays a few frames of the attack MC. Now i have every attack in a different MC (Frames 2-5) inside the Enemy MC. How can i make the enemy pause when it reaches the character, then choose an attack to use? From there i'll be on my way and can script the hittest and so forth.

View 2 Replies

ActionScript 3.0 :: Enemy Animation Sequence - Rotate + Move, Then Stop Then Shoot Then Rotate Back And Move Off Screen

Aug 10, 2009

I am having some dificulty making a path for this enemy i'm trying to create... cause i want him to rotate + move, then stop, then shoot, then rotate back and move off screen... Its easier if you see it.. you can download the swf file in the zipped archive to demonstrate what i mean. I did it there with tweens. Anyway.. i tried and make it but i'm a little stuck on the stopping part... you can also see what i did in the fla file attatched...

View 1 Replies

ActionScript 3.0 :: Enemy Move To Player?

Mar 7, 2009

create a basic enemy AI that will make it possible for the enemy to move towards the player. Also something to make it so that the enemy will rotate when it moves.Good example of what im explaining is here but its Actionscript 2 instead [URL]

View 2 Replies

ActionScript 3.0 :: Enemy UI - Move To X And Y (Animation)

Jan 4, 2010

I've been trying to make my somewhat first game, and got stuck. Trying to make the "Enemy UI".
You don't need any background info.
Enemy is at 100X and 200Y.
Make him move to 350X and 50Y. ( in a somewhat animation )

So I was thinking, check if Current X is smaller or bigger than 350, then every frame (or by Time Animation ), do x++ or x-- Accordingly.
Same for the Y.
Is there a better way to it? Something that will make the animation smoother? A way that's better, can be "upgraded" in the future?

View 4 Replies

ActionScript 3.0 :: Make A Mouse Trace Line (type) To Move Forward In A Flash Site?

Feb 4, 2011

I'm wondering how I would go about making a Mouse Trace, on a line that's preset but my choosing to let people enter into my Flash and/or progress throughout it. Basically, I have a picture of say, the number 5, I want to be able to have people use the mouse cursor to trace the 5 from one end to the next, and once completed the sites move forward. Though, I will be using my company logo which is a bit more advanced than a single number or letter form. If no one is sure what I'm talking about I've added a picture to demonstrate what I'm trying to do. Another idea I have if this one can't be accomplished, is a slide bar.Basically, it would look like a timeline control in say, VLC, and I would have the user drag a button from one side to the next to unlock and move forward. Though that may seem a bit more simple that my main idea, I would also like to be able to get really advanced with this second function and make a series of slide bars, say, 3, and they have to be slid in a certain manner, like slide bar 1,3,2 then it unlocks and moves forward.

View 1 Replies

Flash8 :: Make The Program Move The Mouse?

Nov 7, 2010

I am building a sniper game and I can't figure out how to make the game make the mouse twitch, like in clear vision elite.

View 1 Replies

ActionScript 3.0 :: Make A Movie Move Against Mouse?

Aug 18, 2011

interact with mouse using papervision 3d? I wonder how to make a movie move against mouse [URL]

View 1 Replies

Code To Eliminate An Enemy Upon Mouse Click?

Dec 10, 2010

I need to figure out how to eliminate an enemy upon mouse click. I have a crosshair movie clip that im using because it follows the mouse. i need it to eliminate an enemy using the center of the crosshair when i click on them.

View 5 Replies

ActionScript 3.0 :: Make A Gallery Move Using The Mouse Location?

May 23, 2010

I got a containers gallery whitch I made and I want the containers down outside the screen to come up when the mouse goes down. (If not please contact me in private and I will show you my flash).

View 10 Replies

ActionScript 2.0 :: Make The Scrollbar Move While Using The Scrollwheel On The Mouse?

Mar 21, 2012

I've got this project with a simple draggable custom scrollbar, my client wants to also incorporate mousewheel functionality. So I added that and it works fine, but I can't figure out how make the scrollbar move while using the scrollwheel on the mouse. I've tried a couple things but I'm not quite getting the math or the logic to make it work right.This is what I have for my code:

Code: This part works the scrollbar by dragging - txt is the content that scrolls

txt.setMask(mask)
scrollbar.onMouseDown = function() {
if (this.hitTest(_root._xmouse, _root._ymouse) && txt._height>mask._height) {[code]......

View 0 Replies

ActionScript 3.0 :: Make Player Move Towards Mouse Not Working

Oct 1, 2011

[Code]....

Here is my main.as. I am using FlashDevelop to program this. why the Enemy object (which is displayed as a certain sprite) does not move towards the mouse?

View 1 Replies

ActionScript 2.0 :: Movieclip - When It Hits The Enemy, It Goes To The Enemy's Second Frame?

May 31, 2004

i have one movieclip and i have another movieclip>enemy...okay so when the first movieclip goes over the enemy, nothing happens until i roll out! all i want to do is the movieclip, when it hits the enemy, it goes to the enemy's second frame and that's it ! there are no syntax error in this script, just something i want to do that apparently doesn't work right.here is my code:

Code:
onClipEvent (load) {
speed = 2;[code]...

View 14 Replies

ActionScript 3.0 :: Make Interactive Liquid Effect With Mouse Move?

Oct 7, 2010

i want to make interactive liquid effect with mouse move in action script 3. like theese links

hakim.se/experiments/html5/wave/03/
w w w.kirlangic.com.tr/sivi-yaglar/[/url]

how to create this effect?

View 3 Replies

ActionScript 2.0 :: Make An Object Move A Set Distance On Mouse Click?

Feb 23, 2011

I'm trying to figure out how to make an object move vertically or horizontally a set distance once the object has been mouse clicked and then stop. Sounds relatively simple, but I'm pretty clueless at it.

View 2 Replies

Flash 10.2 :: Update Hardware Mouse Cursor Immediately, Before Mouse Move?

Mar 13, 2012

As of Flash 10.2, Flash supports hardware accelerated mouse cursors:[URL]..Unfortunately, the mouse cursor doesn't update until AFTER the mouse moves. You can see this behavior on the web page above. If you click "Set to custom cursor" in the sample app at the bottom of the article, you'll see that the cursor doesn't change until you move the mouse.

Anyone have a trick for updating the mouse cursor immediately, before the user moves the mouse? I tried doing Mouse.hide(); Mouse.show(); but that doesn't work.

View 1 Replies

Flash :: ActionScript - Make Sth Move Somewhere And Move Back?

Jan 27, 2010

Using Tween class maybe? I tried the easeOut. But if will write 2 Tween, the 2nd one will overwrite the 1st one, so I only see the obj moving in the 2nd Tween direction, not the 1st Tween direction. I know the coordinates for the 2nd Tween below is not correct (cos all coordinates shld follow the defined reference point), so I need to find out the logo's width and height. But is alright now cos it is for testing purpose.

[Code]...

View 2 Replies

Make An Enemy Bullet Go Towards The Main Character?

Oct 12, 2008

How would i make an enemy bullet go towards the main character?

View 7 Replies

ActionScript 2.0 :: Make A Drawing Board(like Colouring Book) Where When Click And MOVE THE MOUSE It Colours The Object?

Jun 14, 2006

i am trying to make a drawing board(like colouring book) where when i click and MOVE THE MOUSE it colours the object(more like a brush and not as a paint bucket)i would like to know how to colour objects individually(without coloring background) and the most IMPORTANT is there any way to detect what percentage of object had been colored(like if 100% of object coloured something happens!)

View 2 Replies

ActionScript 3.0 :: Make Enemy Array That All Follow Player?

Feb 12, 2012

I am working on a first person shooter game, however i dont know how to make all the enemies that get created, to all move towards the character every few seconds then moving randomly for a few seconds, with the frequency increasing as the enemies move closer to the player. Getting that part is easy enough, the problem is i dont know how to make each enemy be able to do anything really independantly. Since my game works in a an external AS file, i cant access any of the class variables from within the movieclip of the enemies. Is there a way i can do this?

i already have code which rotates and moves the enemy towards a given point, as well as random movement, what i dont know how to is access the variables of the main class from the movieclips of the enemies, and vice versa ive found a way to do this, however it means i have to out the movement code within the enemies, as well as collision code, and that just laggs the hell out of the game when there is 5 or more enemies.

View 0 Replies

ActionScript 2.0 :: If Hit The Enemy Ball (instance Name Is "enemy") It'll Disappear?

Mar 28, 2008

I have a ball (instance name is "ball") and if I hit the enemy ball (instance name is "enemy") it'll dissappear, and add 100 points. At the same time, I want them to multiply and get faster.The enemy has a follower code:

onClipEvent (enterFrame) {
if (_root.ball._x>_x) {
_x += 2;[code]....

And the ball has a code that is secret because if I give it to you it'll spoil the game idea.The dynamic text box has an instance of "points".I have my mute sound control done and the ball you control done.

View 2 Replies

ActionScript 2.0 :: Movement - Object Move Towards The Mouse When Move The Mouse The Towards The Object And Backwards

Jun 27, 2006

how to do an object move towards the mouse when i move the mouse the towards the object and backwards when i move the move away, something liike the menu on [URL]

View 2 Replies

ActionScript 2.0 :: Random "Natural" Movement - Make Some Butterflies Move Around On A Mouse Over

Dec 14, 2004

I'm trying to make some butterflies move around on a mouse over. The catch? I'm trying to get random movement but not in straight lines, rather I need curves (or lots of very short lines) as butterflies are not on rails. My AS is pretty weak in this kind of area (or any area)

View 2 Replies

Flash :: Mouse Event Handling (Make Symbol Transparent To Mouse)?

Feb 3, 2010

I have a flash that has a background symbol that responds to CLICK event. On top of that symbol I have a sprite that contains a Bitmap with transparent pixels. Both of them are added to the stage, so they are not related directly.

I want clicks on the transparent pixels on the sprite to go straight through to the background. I have read about mouseEnabled / mouseChildren but have not been able to make these work. The symbol ignores the mouse events when I use them, but does not pass it along as if its transparent.

Is this possible to do with flash? Or will I have to re-route mouse events?

View 2 Replies

ActionScript 3.0 :: Mouse Events Fail To Trigger If Mouse Move Too Fast?

Nov 18, 2009

It has been awhile since I have worked in flash.Right now I am working on something where I would like a panel to disappear when someone mouses off the stage.stage.addEventListener(Event.MOUSE_LEAVE, leaveHandler); It usually works fine but if I move my mouse really fast it doesn't fire. I have also tried the same thing using a custom invisible button that surounds the perimeter of the stage and I have tried ROLL_OVER and MOUSE_OVERand again, if I do it too fast my event doesn't fire (I am using trace)I can't find anything on the net about this - is this typical of flash that if you move your mouse too fast you break it? Do I need to increase my frame rate (I would really rather not because I have perfectly timed animations - I am at 30 frames per second)

View 1 Replies

Professional :: Get Small Rectangle To Appear (with Text) & Move With The Mouse When The Mouse Is Over Image?

Dec 27, 2011

when the mouse rolls over an image, text appears (in a small rectangle) and it moves with the mouse, only while it is still over the image.
 
Or at least, does anyone know what this is called or how to do it?

View 3 Replies

ActionScript 2.0 :: Mouse Scroller - Images Won't Move Depending On The Mouse Movements

Jan 12, 2011

I am creating mouse scroller and when I insert actionscript my images wont move depending on the mouse movements..I am using Flash cs5 and Actionscript 2.0...this is my actionscript:

[Code]...

View 9 Replies

Flex :: Mouse Move Fires Mouse Click (Adobe Air)

Oct 11, 2011

I am trying to have two guestures on a SpriteVisualElement which I thought should be pretty simple implemented: Mouse_Move for sweep Gestures and mouse click to enable.. So I have 2 Eventlisteners on my stage:

[Code]...

The main problem is that every type of sweeping on the screen also fires the taphandler().. how to identify the correct event? I tried to to my taphandler only if(!event.buttondown) but no success.

View 1 Replies

ActionScript 2.0 :: Swarm To Mouse With Elasticity And Move Randomly With No Mouse

Mar 17, 2005

I started another thread where i had gotten help and combined the snow tutorial and the programatic mask tutorial to create particles that reveal an in-focus image over a blurred one. I just need help making the particles swarm around the mouse when it is present and have the particles just float around when not. Presently the random motion is just fine and looks like this (i just inverted the this._x and this._y so that they would go with the mouse direction not away from):

[Code]...

View 1 Replies

ActionScript 3.0 :: Make Buttons That On Rollover Move To Left - On Rollout Move Back To Their Initial Position

Dec 15, 2009

well i want to make buttons that on rollover move to left, on rollout move back to their initial position, and if clicked, they but stay this time at the final rollover place, and be there until something else is clicked. When something else is clicked, the previous button , returns to its initial place. So i ve got it all figured out except for the freeze and move part when the buttons are clicked. All it does now , is when they are clicked they freeze at the position i want, but i havent got a clue how to update them, after so they start moving back, and reacting on rollover and rollout, when the next button is clicked.

[Code]...

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved