I need to figure out how to eliminate an enemy upon mouse click. I have a crosshair movie clip that im using because it follows the mouse. i need it to eliminate an enemy using the center of the crosshair when i click on them.
I am new to flash and creating a file with a series of 25 images. I have each image on its own keyframe in the stage1 and I have buttons for: play_btn, stop_btn, next_btn, prev_btn My next and prev buttons work ie...
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but I am unable to get any AS3 code to work as a Mouse.Click to play the series of keyframes. Every time I try to add a gotoAndPlay to the play_btn my file just starts a continuous loop.
The enemy class has a bitmapped embeded into it. I am using FlashDevelop to program. When I do something like enemy.x+=1 it works, but when I try using my tween it script the enemy stands still no matter what the position of the mouse.
i have one movieclip and i have another movieclip>enemy...okay so when the first movieclip goes over the enemy, nothing happens until i roll out! all i want to do is the movieclip, when it hits the enemy, it goes to the enemy's second frame and that's it ! there are no syntax error in this script, just something i want to do that apparently doesn't work right.here is my code:
I am currently making a game, similar to StreetFighter,where enemies will come on from the side and you fight them. Now i have the character movement and attacks fully scripted, and have made an enemy, and i make it move towards the character using:
Now this works quite well and the enemy stops when it hits the character, but the problem is, it wont complete a full attack, instead it plays a few frames of the attack MC. Now i have every attack in a different MC (Frames 2-5) inside the Enemy MC. How can i make the enemy pause when it reaches the character, then choose an attack to use? From there i'll be on my way and can script the hittest and so forth.
I have a ball (instance name is "ball") and if I hit the enemy ball (instance name is "enemy") it'll dissappear, and add 100 points. At the same time, I want them to multiply and get faster.The enemy has a follower code:
onClipEvent (enterFrame) { if (_root.ball._x>_x) { _x += 2;[code]....
And the ball has a code that is secret because if I give it to you it'll spoil the game idea.The dynamic text box has an instance of "points".I have my mute sound control done and the ball you control done.
I just started playing around with as3 and I have a function for mouse clicks that draws a shape on each click. However the mouse click event does not appear to work unless I click a movieClip object I placed in the middle of the screen. Is there a way to make the mouse click event recognize when I click anywhere on the screen?
I changed the mouse cursor using a tutoral from this forum, but when I press the right mouse button,the standard mouse cursor reapears.How to prevent that?
I am trying to have two guestures on a SpriteVisualElement which I thought should be pretty simple implemented: Mouse_Move for sweep Gestures and mouse click to enable.. So I have 2 Eventlisteners on my stage:
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The main problem is that every type of sweeping on the screen also fires the taphandler().. how to identify the correct event? I tried to to my taphandler only if(!event.buttondown) but no success.
I am looking for a way to simulate a mouse hover/mouse click. What's happening is a bar is autoscrolling and checking to see if there is an active button 'below' it. Sort of like a bar rolling along a music staff and checking for notes.
I've created a logo for a company, and I made an intro animation sequence, but with all the fades and different things going on, the two second animation turns into about five seconds.it's ridiculous. so i guess i'm asking if there's a way to publish to video format that will actually work, or for some recommendations on third party software that could publish to quicktime or avi successfully. all the ones i've tried don't play movieclips
I have an animation with about 250 symbols (of six images) moving constantly for about 80 frames, after which it loops back to begin again. Between each loop, I get a pause. I have other looping animations without significant pauses (some with as many symbols), and I can't figure out why I get it here.
my website which involves private messages.The page in question has 4 tabs on it, one of the tabs called inbox displays a table of all the messages received, the subject of each message has a link which can go to another page displaying the message in greater detail. However what i want is for the content in the inbox tab to be replaced by the code for displaying the message in more detail.Here is the code for the inbox table
i am doing a project that requires real time green screening. Basically the user will see themselves onscreen (with the use of a webcam) with an animation happening behind and in front of them. There will be a green screen behind the user so how do i eliminate the green screen?
Trying to figure out why, and how to eliminate a line return I'm getting.
ActionScript Code: var myTextField:TextField = new TextField(); var css:StyleSheet = new StyleSheet();[code]....
The out is intended to look like this: This text should all be on one line, but is not.but looks like this: This text should all be on one line, but is not.There is something about the em tag (and others) that causes it to perform a line return.
[url]...I know it may be not really a Flash problem but how to obtain that kind of effect when the window to the some point - horizontally, has no scrollbars even if the content seems to be longer than the windows current size?
I have a movie with this movieClipLoader code in the first frame:
Code: //LOADER //Listener to the loading of the movies var loaderListener:Object = new Object();
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The movies that I load (movie1...movie8.swf) each one have another movieClipLoader to load other movies into them.I am having a problem that I get after I load a few of the movies, I get the message thet "There is a script that is making the Flash player run slowly..."I am guessing that there is a problem with the loading of movies in memory (I already checked for loops and didn't find any non ending), and I was wondering if there is any way in Flash to completely eliminate the load in memory, to prevent the "There is a script that is making the Flash player run slowly..." from happening.
Working on a game where I load the level details from a XML file. In the XML file I list of the names of characters that I want to show on the screen; i.e. Snoop, Kilerz, Matts, etc.In my FLA file I have MovieClips that are named Snoop, Kilerz, Matts, etc.Currently I do this in my Character function:[code]so I can eliminate the switch statement as I have about 15 characters. When I use the new this[charId] I get the following error (for charId = "Snoop":error: Error #1069: Property Snoop not found on Character and there is no default value.
If I "Right Mouse Click" on a Flash SWF file embedded in a page and click "Print" it prints just the flash, in perfect colour etc etc..How can I achieve this exact operation, but as a button in Flash? So it prints just as if I did the above operation.
As an extra, if you know how - Is there any way I can default the page to print out "Landscape" too ?
When using SWFObject I call the AS3 function playwhenenoughdownloaded() to start the video playing. However, even when the download progress bar is well ahead of the play head, the video and audio sometimes halt briefly before continuing. This happens even when playing the movie a second time after the entire file has been downloaded. It also happens when no other application is running on the local machine. This problem can be viewed on our website [URL] by clicking one of the icons in the left-hand frame. how to prevent this from happening?
I can't see a way to get rid of certain borders within a DataGrid. I'd like to eliminate a side border on 2 of my columns so that they appear to look like a single column.I'm trying to implement a "clear value" button on each of my DataGrid rows. I was able to have a button show on a custom ItemRenderer from a separate ActionScript file, but I was unsure how to have the button click event propagate to the mxml file where the DataGrid is located. It would be much easier for me to have an extra unresizable column with a 'clear' button.
So, to reiterate: Is there any way to change the border style or eliminate certain borders of a DataGridColumn?
The problem i've run into is I play the sound (embedded in the timeline so i can sync up animation) in a scene, then move onto another scene using a button. But by the time i get to the 4th or 5th scene all the sounds that I have previously played all play at once. Even if I use the SoundMixer.stopAll(); at every possible chance - it doesn't seem to unload the sounds from memory.
I know how to use Instance_name_here but what I can't work out is that in the example code snippets sometimes you can click on a link or image location that's in blue text and change it to what you want. How do I set this up myself when Creating a code snippet? Currently all my links and image locations appear in unclickable grey text instead of blue
What I want is use a one page website like this:Unfortunately I have to have 50 posts first to place a link But on the website of project seven you can see the template named "Mercury" .And place 5 swf players on 5 different locations.Then when I click a menu button to go to an other location on the one page web site, I want to let the swf stop on the page where I am at that moment, and the swf on the location where the link leads to to start.
I have a flash movie using actionscript 2.0. I want to delete the white border around a ScrollPane component i added to my flash movie. I also want to get rid of the horizontal scroll bar at the bottom of the component.
For better clarity of what i mean, I also attached a picture sample of the scrollPane component.
Using the following code, I push data from an xml file into a classic dynamic text box that is configured to render text as html. For some reason there is an obscene amount of white space between paragraphs. I am not sure why it is there since I have already set it to ignore white space. How would I get rid of it?