ActionScript 3.0 :: Looking For Click Link To Start Swf Code?
Jun 15, 2011
What I want is use a one page website like this:Unfortunately I have to have 50 posts first to place a link But on the website of project seven you can see the template named "Mercury" .And place 5 swf players on 5 different locations.Then when I click a menu button to go to an other location on the one page web site, I want to let the swf stop on the page where I am at that moment, and the swf on the location where the link leads to to start.
i made a video player with the xml playlist , it's a video channel indeed, it's embed swf in html. but my boss would like me to put a link on the web, when user click the link, it would directly play the specific video inside the video channel. is it possible to do it without server side script but javascript?
I have a timeline with a movie clip with the instance 'first'. this is a series of logo with buttons that move from left to right. you can click and drag them right or left, and when you roll over them, it pauses the movie. The problem is now I need to make each logo link to a url.
I've in my flash scene main page and sub pages scattered in different ereas at the scene, but the scene start from main page and that what will show only, now if I clicked any link the scene carry us to the link page in the same scene, and from that page I can press any other link to start moving over the scene to different pages.
I have created a short animation in Flash CS4 which has one button with a URL link. the button shows up on frame 217, and on that frame I added the following action script:
[Code]...
however, the 'hit zone' for the button shows up from frame 1 of the animation. is there a way of getting the hit zone to start when the button shows up?
I have used the actions panel to write a stop code on frame one of my timeline.When I test my movie it stays on the home page, which is good! I have also created an 'enter site' button on the home page. I want to click this button and have the timeline start rolling over to frame 50 (where my next label 'contents' will be). At frame 50 I want it to stop, and so on for all of my labels/pages. The action taking place on the timeline is a pan across a panoramic photograph, which will stop at different points.
I am looking for real simple scripting - I have a 15-25 frame flash tweened animation and all I would like to do is run thru the animation once then on mouse click go to frame one and start again. And of course I am under a time crunch and completely fogged with actionscript 3.0. I did some basic projects back in the director days and thought I could just pick up where I left off. If I remember right it was simple scripting like gotoFrame and pause etc...
I'm having a problem with a small animation for a form I'm creating in flash. Basically I want the motion to happen when I click it, and then stop where its told to. It plays and stops just fine, however I cannot figure out how to make it wait for the click to play. This is the current code I have[code]...
I'm currently recording sound and storing the byte array for playback and subsequent encoding to mp3.
Unfortunately though I am getting a click sound at the very beginning of the recording.
I have attempted a couple of methods to try to eliminate this such as:
recording the first .3 seconds with mic.gain = 0; then setting mic.gain = 50; clearing the byteArray after the first .3 seconds then continuing to write the bytearray (in effect deleting the first .3 seconds of the recording.)
Neither of those methods has stopped the click being added.
how I can prevent the click from being added?
Here is my recording/storing code:
public var mic:Microphone = Microphone.getMicrophone(); public var micSilence:uint; private var soundBytes:ByteArray = new ByteArray(); private var soundBA:ByteArray = new ByteArray();
How can I write the Actionscript3 code if I want to start MyLogo 5 seconds after loading my webpage and then stop for 1minute and loop in the same manner.The following is the code right on my Actions_Layer:
var l:Loader=new Loader();addChild(l);l.load(new URLRequest("MyLogo.swf"));l.x = 17;l.y = 60; l.contentLoaderInfo.addEventListener(Event.INIT, growLoader);
I have some basic as3 knowledge and I have built 2 apps. in as3 but I want to use them for mobile systems as I guess for symbians.Which program should I use. I searched here flash lite but there is no forum about it.
i have a animation on loop but it does not give the desired effect. is there some code to tell it to start before it finishes.something like at frame 300 start.
i have a plane with movie material on it, im trying to make when i click on that plane. im trying to make if i click on that plain and material is playing that stop play and if is not playing that srarts.may plane is named 'film' and material on it 'movieAssetMaterial2', can someone explain me how to do it? i have tryed to make it myself but cant find out how.[code]
i have a plane with movie material on it(im using papervision), im trying to make when i click on that plane. im trying to make if i click on that plain and material is playing that stop play and if is not playing that srarts.
may plane is named 'film' and material on it 'movieAssetMaterial2'
here is the code( it is the whole code of cubic panorama that im vorking on)
I try to execute a code on my Stage, the problem is when I declare my own class on which they load the file (xml) the code start in the background.I tried to add a listener in the custom class for Event.COMPLETE but it doesn't work because it only affect the custom class, not the whole movie.I tried something like this:
Code: var xmlLoad: XMLLoadData = new XMLLoadData("navigation.xml"); var menuBox:MenuBox = new MenuBox();
I have this code in frame 1 [code]In frame 2 the animation/flash application starts.The preloader works fine BUT when it gets to frame 2 it stops. I cannot get it to start. I think it is a simple issue but I cannot see it.
Ok so I have this simple animation I created of a circle that moves from one side of the stage to the other. I have added a new layer and called it buttons. On this layer I have added 2 buttons. One for start and another one for stop. The purpose is to get my circle to move from one side of the stage to the other but be able to use my buttons so that I can start and stop the animations at random times during playback. I fixed all my compiler errors now the problem lies in that everytime I click the start or the stop button I get an output error. I have a 3rd layer in which is titled actions and this is where all my code is posted. I removed that layer and placed my code in the first frame of the buttons layer to see if this would change anything but I still get the same output errors. So I just added back my actions layer. What could I be doing wrong? I have made sure to name all my movie clips and buttons correctly and I even added an instance name to them.[code]Here is my code and the errors I am getting when I press the play and stop button on test.Error #1009: Cannot access a property or method of a null object reference.
I try to execute a code on my Stage, the problem is when I declare my own class on which they load the file (xml) the code start in the background.
I tried to add a listener in the custom class for Event.COMPLETE but it doesn't work because it only affect the custom class, not the whole movie.[code]...
I want that when someone clicks on the button, my movie will start downloading instead of showing. (meaning, you can either save or open the file). Like downloading a clip from the web.
I followed the tutorial about making your own mp3player but I don't want the music to start directly I want it to start after I clicked on play ... Code: // Setup sound object var s:Sound = new Sound(); s.onSoundComplete = playSong; s.setVolume(75); [Code] .....
i know this is a problem allread often talked about, but i cant solve it.i want to start and stop a sound with a mouseclick event.the problem seems to be that the click event is never triggered. can anyone see why?
when i click the start button, how do i randomise the question. it will come to a stop at the random question. Once question display will b4, should not display anymore..
I wrote the following code to have flash stop on frame 1 and wait for the click on the start button. I will use the animation in Connect Pro and without a Start button, the audio starts before the video. Here is the code and following is the error I get in the Compiler when I play the animation. The button does have the instance name play_btn :
play_btn.addEventListener(MouseEvent.CLICK, buttonClicked); function buttonClicked(event:MouseEvent):void { gotoAndPlay(2); } stop();
The error I get is: Location: Scene=Scene1, layer=actions, frame=1, line 3 Description: The class or interface 'MouseEvent' could not be loaded. Source: Function buttonClicked(event:MouseEvent);void
I have some images I would like to display in TileList in Flex. My TileList dimensions are 2 columns by n rows. What I want to do is to display the first item (row 1, column 1) empty and not clickable, and to start displaying my items from row 1, column 2.I also wonder when I create click event for the same TileList, is there a way get an index of clicked element?
I have a animation in my loader_mc that I want to start at one frame and play to it then stop then when you click on it again I want it to play from a certain point. But what is happening is that it will initially do everything it is supposed to but than mess up after the initial 2 clicks. Check out the onRelease event and you will see what I am currently trying to do. [URL]
I have a picture and I want the object to be on the left side. When I click on the door on the right side, the object will start moving ( with motion tween ) to the door and when it reaches the door, Scene 2 will appear.
I'm designing a platformer game, in which the code is all held within the character MC. I want to pause the game using something like 'delete this.onEnterFrame' as a start point to terminate code. The code layout within the character is like so:
onClipEvent (enterFrame) { ... this.onEnterFrame = function(){ //within clip event ... if(btnon == 1){ // when button pressed(on stage)) global value of 1 is true delete this.onEnterFrame; }...}}
Due to the fact its within a clip event structure, it doesn't pause it, instead it slows everything down. Would I have to construct all my code in a frame layer or can I still use an MC to terminate this?
I've seen various games where by when you start the game it gives you a scenario and 2 boxes to click, if you click a you go to frame say 57 and if you click b you goto frame 58