ActionScript 3.0 :: Preloader Code Will Not Start Next Frame When Finished
Aug 25, 2009
I have this code in frame 1 [code]In frame 2 the animation/flash application starts.The preloader works fine BUT when it gets to frame 2 it stops. I cannot get it to start. I think it is a simple issue but I cannot see it.
View 3 Replies
Similar Posts:
Mar 29, 2009
Yet another dilemma with my external SWFs. How do I get the external SWF to only begin playing once the preloader ahs finished loading the complete file. Currently when the SWF file comes it has already started playing part way through the file.
View 2 Replies
Nov 1, 2009
I have a preloader.swf that loads the main "content" swf of my website. All is working alright, except once the preloader is done, the content swf doesn't start at frame one. Basically in the content swf I have some images and text that scroll onto the screen at frame one before the 'home' screen, but when preloader finishes it skips the animation and goes straight to the home screen. This isn't a big deal, but obviously it would be nice it people could see the animations at the start...
The script for the preloader is:
var l:Loader = new Loader();
l.contentLoaderInfo.addEventListener(ProgressEvent .PROGRESS, loop);
l.contentLoaderInfo.addEventListener(Event.COMPLET E, done);
l.load(new URLRequest("content.swf"));
function loop(e:ProgressEvent):void{
var perc:Number = e.bytesLoaded / e.bytesTotal;
[Code] .....
View 3 Replies
Nov 16, 2009
I am designing a website with html pages and flash pages. When the user open a flash page (embedded in an html page) i would want to have a preload script. I found a couple of them but they all need to start at the first frame and have a go to and play script after. So my problem is that I already have an important script that make a image follow my mouse and the script needs to be on the first frame to. Is there any way to have both or maybe to have the preloader on a separate file or even change the way my script is written ?
[Code]...
View 1 Replies
Apr 22, 2010
I am a flash newbie, how can I get the flash to start playing before it is finished loading on a website? I embedded a FLV file into a flash and I'm going to export it as a SWF, I want it to start playing the movie before it's done loading so people don't think that it's not working.
View 2 Replies
Dec 3, 2009
I'm currently making an animation which will eventually exceed the 16,000 frame limit (don't ask haha), so, short of making two movies and having to just start up the next one, what is the code for loading a movie? I presume they need to be in the same directory? So basically all I want is on the last frame of the movie the code executes and the second movie file opens up and starts. I guess I'd want the current movie to close, too.
View 1 Replies
Oct 10, 2011
Im having some trouble moving the components in my preloader after the loading is over.A bar and text box are both in a movie clip (lrdmc) and both the text box and bar are movie clips (lbar, lpc). Heres the code:
ActionScript Code:
function PL_LOADING(event:ProgressEvent):void
{
var pcent:Number=event.bytesLoaded/event.bytesTotal*100;
[code]....
As of now the text box moves but the bar does not.I've tried a bunch of things, including making the movement with actionscript but couldn't figure out how to reset it after it moved away. why im having trouble moving the bar movie clip within the main ldrmc movie clip. It seems like the clip plays but the bar movie clip stays still.
View 9 Replies
Apr 24, 2011
I'm trying to broaden my horizons with it and so I'm trying to do an update of a quiz program my employer has. Everything has worked well, except for the timer. The button that starts the game has two options, "study" or "exam"; if the study is selected, there is no countdown, just the score keeper. If the exam option is selected, the timer is show (counting up). But, press "Start" and while the quiz begins, the timer, in either case, does not.
I'm going to post the actionscript for the timer that was already there, as well as the start button. I'm hoping someone can explain how this timer is supposed to work and why it's not; and where the disconnect lies in pressing the start button and making it run.The timer is embedded in a movie clip, with two dynamic text boxes, that are for some have no instance name; and actionscript spread out over several frames.Frame 1:
Minutes = "00";
Seconds = "00";
Centiseconds = "00";
[code]....
View 8 Replies
Dec 31, 2009
I tried to implement a simple preloader for an existing swf movie. I've created a new flash document and added the Loader as well as a ProgressBar component. In the action script of the key frame 1, I implemented the following:
import mx.controls.ProgressBar;loader.contentPath = "myMovie.swf"; pBar.setStyle("themeColor", "0xF49417");pBar.setStyle("color","0x3D566F"); pBar.labelPlacement = "bottom"; pBar.label = "LOADING %3%%"pBar.scaleY = 150; pBar.conversion = 1024; pBar.source = loader; pBar.mode = "polled"; loader.load();
The problem is now that the movie starts playing (i.e. its sound) before the progress bar is completely finished. This usually happens around 80%. How can I avoid that the movie starts before the progress bar reaches 100%?
View 4 Replies
Dec 14, 2010
So I have spent XX hours trying to get an External Preloader to work. So I am attaching the closest thing to a finished product which is an Internal Preloader.
Can Someone please help me make it into an external one? I have tons of versions of it but I don't want to send that since they obviously don't work.
I can't seem to attach the file since it too big. You can download it here:
doubleudoubledoubleu.flashgalaxy.net/fla.zip
View 8 Replies
Feb 14, 2009
I want the code for when a sound finishes playing. Example: when I click to make a sniper sound go off, I want it to have a script that wont let you play the sound again until the sound is finished playing.
View 4 Replies
Feb 27, 2009
The first Scene of my movie has a video that is streaming on frame one what i would like to have happen is once that video is completed then the flash takes you to the next scene of a specific frame Number.
View 3 Replies
Sep 2, 2005
So I've got some script in which I fade in a couple movie clips using the transition manager class. These mc's are buttons but I want it to finish the transition before it enables the button features. Here is my code so far:
Code:
stop();
import fl.transitions.*;
[code].....
View 2 Replies
Apr 11, 2010
I am simply trying to start a timer when a dynamic movieclip ("mySlide") has finished playing. Here's my code:
[Code]...
View 5 Replies
Jan 31, 2003
I have a short Flash movie I made in Flash CS4. I figured out how to make the movie stop at the end so it won't loop forever, and I have a Replay button that appears and restarts the movie. But my directives have changed and I now need to know how to make the movie -- when it ends -- automatically go to and stop on frame 22 of the movie and also have that Replay button then appear when it does stop on frame 22. (Frame 1 through 22 is a gradual fade-in to the first scene, that's why I don't want the replay button to appear on frame 1).
View 3 Replies
Nov 5, 2008
I am using actionscript 2 and I am trying to get my FLV to jump another frame in my flash movie after it's finished playing. I am using the FLV component that comes in flash to play the FLV and i've embedded an event cue point in the FLV but I am not sure what I am now supposed to do!
View 9 Replies
Dec 11, 2009
I have a short Flash movie I made in Flash CS4. I figured out how to make the movie stop at the end so it won't loop forever, and I have a Replay button that appears and restarts the movie. But my directives have changed and I now need to know how to make the movie -- when it ends -- automatically go to and stop on frame 22 of the movie and also have that Replay button then appear when it does stop on frame 22. (Frame 1 through 22 is a gradual fade-in to the first scene, that's why I don't want the replay button to appear on frame 1).
View 5 Replies
Feb 18, 2012
So basically i'm trying to allow the movieclip to play and once its played move onto the next frame.
I'm using Actionscript 3.0. and the movie clips around 6-7 seconds long.
View 1 Replies
Jun 9, 2008
I would like to go to a certain frame in my timeline after the last tween has finished! I know it most likely will have a "onComplete".
HTML Code:
import gs.TweenMax;
//what elsee?? =[
View 4 Replies
Jul 3, 2009
The problem I have is that I have created a Movie clip of an animated logo. The timeline within the movieclip contains 163 frames.
I have placed the movie clip on the main timeline at frame 1. What I would like to happen is the movie clip to the play all the way through and then move to the next frame (frame 2) of the main timeline to continue the animation. the next frame has a frame label, named 'main'. I have split the timeline up into sections as I am created a webpage.
There must be a pretty straight forward Actionscript code to do this, I have come across some things but they dont seem to make much sense to me. I am pretty good at the drawing and animation side of things in flash but I complete newbie when it comes to the Actionscript code.
View 5 Replies
Nov 18, 2010
my problem is I want to return my flashplayer into first frame after playing the external video.
The following script is used for my flash player,
[Code]...
View 1 Replies
Dec 19, 2009
We have some problem with the speed of our website. That's why we want to start a preloader when those pages will be opened by our visitors. Example of page were we want the preloader[url]...it's the first 'round' preloader and the class code is under the preview. We want to start this preloader when the file mobiledescription.php will be opened.
This is my first experience with flash. So how can i start this preloader on those pages, because i have no idea right now?
View 1 Replies
Dec 19, 2009
We have some problem with the speed of our website. That's why we want to start a preloader when those pages will be opened by our visitors. Example of page were we want the preloaderWe have found a nice preloader on it's the first 'round' preloader and the class code is under the preview. We want to start this preloader when the file mobiledescription.php will be opened.
View 2 Replies
May 11, 2009
In a game I'm creating, the only last part I have left is to create a timer. Or a countdown to be precise. But I get thrown an error when I go to the next frame when the timer is finished.
[Code]...
There must be a way that works so that flash will "gotoAndStop(2);" after 3 minutes?
[Code]...
View 1 Replies
Jul 28, 2007
The code to my knowledge is fine, I just dont know why it doesnt show the progress bar and percentage at the beggining, Starts at like 40% loaded.[code]
View 4 Replies
Oct 11, 2010
I'm having a problem looping through my timeline, I want to use JSFL to hit each keyframe, perform an action (in this case breakapart, but thats a different question on a different thread) and then go to the next keyframe.
[Code]...
JSFL has proven to be the utter bane of my existence. I'm still relatively new to AS in general and AS3 in specific, and this is my first foray into the world of JSFL. I need to learn how to create this tool for work, and I am the only person here with any experience in javascript, so I'm pretty much on my own.
View 3 Replies
Nov 29, 2010
So I made a ridiculously long Flash animation, but now I have to break down to certain parts. It's all made in one scene.
My question is can I start the playhead on a frame other than frame 1. Say frame 595, I've tried gotoAndPlay(595);, but to no avail. I've searched for a good 2 hours on this too. Is something so simple not possible in Flash?
View 1 Replies
Nov 13, 2009
I have a movieclip in frame 1 doing an animation. I would like to use a listener to determine when the movie clip is finished then move to the next frame.
View 2 Replies
Jul 27, 2009
I have made a preloader and the problem is that at the start it displays NaN. And the code is like this:
ActionScript Code:
thumb_load.onEnterFrame = function() {
var gbl = imageLoader.getBytesLoaded();
var gbt = imageLoader.getBytesTotal();
var pro = Math.round(gbl/gbt*100);
thumbProce_mc.procent.text = pro + "%";
if (!isNaN(pro) && gbl == gbt && pro != 0 && imageLoader._width>20) {
delete this.onEnterFrame;
View 8 Replies
Sep 22, 2010
basically done creating this flash file, is just for some reason the preloader doesn't appear until 80% load..
[code]....
View 9 Replies