ActionScript 2.0 :: Preloader Start Load From 80%?

Sep 22, 2010

basically done creating this flash file, is just for some reason the preloader doesn't appear until 80% load..

[code]....

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Way To Start A Preloader

Dec 19, 2009

We have some problem with the speed of our website. That's why we want to start a preloader when those pages will be opened by our visitors. Example of page were we want the preloader[url]...it's the first 'round' preloader and the class code is under the preview. We want to start this preloader when the file mobiledescription.php will be opened.

This is my first experience with flash. So how can i start this preloader on those pages, because i have no idea right now?

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How To Start A Preloader

Dec 19, 2009

We have some problem with the speed of our website. That's why we want to start a preloader when those pages will be opened by our visitors. Example of page were we want the preloaderWe have found a nice preloader on it's the first 'round' preloader and the class code is under the preview. We want to start this preloader when the file mobiledescription.php will be opened.

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ActionScript 2.0 :: Why Does Preloader Start At 40%

Jul 28, 2007

The code to my knowledge is fine, I just dont know why it doesnt show the progress bar and percentage at the beggining, Starts at like 40% loaded.[code]

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ActionScript 2.0 :: Preloader Displaying NaN At Start

Jul 27, 2009

I have made a preloader and the problem is that at the start it displays NaN. And the code is like this:

ActionScript Code:
thumb_load.onEnterFrame = function() {
var gbl = imageLoader.getBytesLoaded();
var gbt = imageLoader.getBytesTotal();
var pro = Math.round(gbl/gbt*100);
thumbProce_mc.procent.text = pro + "%";
if (!isNaN(pro) && gbl == gbt && pro != 0 && imageLoader._width>20) {
delete this.onEnterFrame;

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ActionScript 2.0 :: Preloader Doesn't Start From 0%

Mar 24, 2003

My preloader starts after 5%, I have posted my fla (flash 5)

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ActionScript 3.0 :: Preloader Doesn't Start At Zero?

Dec 23, 2010

I know dozen of ppl have probably have already posted this problem:

My preloader doesn't start at zero, but rather it starts at 26. Before it reaches
26 it is a blank screen and i want to see the preloader when it starts at zero.

I have the bar, barbkdg, and text box all on frame 1 in different layers.

in frame 2 is a motion tween.

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Nov 1, 2009

I have a preloader.swf that loads the main "content" swf of my website. All is working alright, except once the preloader is done, the content swf doesn't start at frame one. Basically in the content swf I have some images and text that scroll onto the screen at frame one before the 'home' screen, but when preloader finishes it skips the animation and goes straight to the home screen. This isn't a big deal, but obviously it would be nice it people could see the animations at the start...

The script for the preloader is:
var l:Loader = new Loader();
l.contentLoaderInfo.addEventListener(ProgressEvent .PROGRESS, loop);
l.contentLoaderInfo.addEventListener(Event.COMPLET E, done);
l.load(new URLRequest("content.swf"));
function loop(e:ProgressEvent):void{
var perc:Number = e.bytesLoaded / e.bytesTotal;
[Code] .....

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Aug 25, 2009

I have this code in frame 1 [code]In frame 2 the animation/flash application starts.The preloader works fine BUT when it gets to frame 2 it stops. I cannot get it to start. I think it is a simple issue but I cannot see it.

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Mar 29, 2009

Yet another dilemma with my external SWFs. How do I get the external SWF to only begin playing once the preloader ahs finished loading the complete file. Currently when the SWF file comes it has already started playing part way through the file.

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Feb 3, 2009

I'm creating a movie with heavy animation and audio in Flash CS4. I have a preloader that I purchased from flash den.com and I believe it's pre set to begin the movie when the total file is done loading. But I want the movie to begin when half the total .swf file is loaded. Here is my code on frame 1

FRAME 1:

var amountLoaded:Number = _root.getBytesLoaded()/_root.getBytesTotal();
preloader._width = amountLoaded * 250;
loadText.text = Math.round(amountLoaded * 100) + "%";

[code]...

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Aug 23, 2009

I have a problem animating the preloader of the site I've been working on. I want a movie clip (a dark grey rectangle) to start at width = 0 and then extend to the width of the stage. But it just doesn't move, it preloads perfectly but doesn't really extend with the progress event.

Here's the code:
loadBar_mc.width = 0
var l:Loader = new Loader();
l.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loop);
l.contentLoaderInfo.addEventListener(Event.COMPLETE, done);
l.load(new URLRequest("Bnaider.swf"));
function loop(e:ProgressEvent):void {
[Code] .....
[URL]

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ActionScript 2.0 :: Preloader - Start Playing At 25% And Continue Loading As It Plays?

Oct 16, 2007

I know this is probably a easy change but i can't seem to figure it out.I want the code below to start playing at 25% and continue loading as it plays,
Frame 1 AS:
bytestotal = getBytesTotal();

ON A MOVIE CLIP:
onClipEvent(enterFrame){
_root.bytesloaded = _root.getBytesLoaded();[code].....

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I am designing a website with html pages and flash pages. When the user open a flash page (embedded in an html page) i would want to have a preload script. I found a couple of them but they all need to start at the first frame and have a go to and play script after. So my problem is that I already have an important script that make a image follow my mouse and the script needs to be on the first frame to. Is there any way to have both or maybe to have the preloader on a separate file or even change the way my script is written ?

[Code]...

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so i have a loader.swf that loads in the main file, at the start of the loader there's a preloader, that, when done loads in plays the external swf. and i got another preloader on an swf that i load in, into a dummy MC 1st preloader doesn't show up at the start of the flash 2nd preloader doesn't show up at all and just shows half of the 2nd scene (where the actual movie is)

[Code]...

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Oct 4, 2010

I have assembled a preloader using the method from this site, everything seem to work except for one problem My site supposed to start from a black background and the image fading in. However once I placed the preloader the image dose not fade in but appears right away to the full strength after the preloader gone to 100% Looks like it jumps to a few frames after the first frame of the main swf file. Please take a look at [URL] If you reload again you will see how the image fade in.

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i've alredy made game in timeline, and i havent made preloader. if i try to insert 2 frames in start, it will change my entire game codes.

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Let's assume that I can't script the loaded swf, nor can the loaded one script the loader swf.

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ActionScript Code:
stop();
var xml1:XML;
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[Code]....

When XML has been succesfully loaded - it goes to Main keyframe, where the rest of the code is.

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I have attached the file for reference but would like to know how to start the mc 1936 when the file is published and the swf is first opened. I can get this to do this HOWEVER I cannot get the 1936 to then respond correctly as per the actionscript IE close when 1938 is clicked? 1936 keeps opening and I cannot get this to ONLY do this ONCE when first opened.

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I've made a banner that swaps through different images. I'd like it to start at a random image when the flash movie loads.

Currently, I'm using this code, and it works fine to an extend:

Code:
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[Code]....

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I am making a big big big game, and I came across a huge problem. My game has over 60 unique units, which mean that the library of my .fla file is REALLY huge. Flash just can't handle it anymore, and crashes every 5 min. I can't optimize it(already did) and I can't cut through the content. I think I found a solution: I will load my units from external .swf. Sooo, the thing is, I want to load these swf only once, at the start of the game. Here is how it goes: I divided my units in many packets, and set every unit to be "exported for Actionscript" in the library. This way, ill load the .swf and its library at the beginning of the game and I will be able to attach the units MC over runtime.

[Code]....

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We're trying to implement a load-balancing mechanism between FMS hosts in a virtual "farm". The mechanism we're using is to have the FMSs periodically send "load" data (along with a timestamp) to an application server. That server will then use that load information and timestamp to detect when an FMS server has gone down and to make stream assignments to FMSs. Right now, I've implemented this code via a setInterval() in live/main.asc.

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I'm new to flash and action script 2, and I am trying to load an external movie and have it start at frame 3. It's the start at frame 3 that I'm having trouble with. The following code does not work:

[Code]...

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This one is tough to diagnose. I built an animated jigsaw app that pulls in a dynamic .swf that can be viewed here: [URL] It works perfect in Chrome. Works in FF 3.5.5 until I start reloading. Doesn't even work in IE7. Could be a embed problem in the HTML. Could be something I did in flash. [I can get more into the methods I used] [for those that only see it working or don't see it working] There should be an orange animation of a morphing shape cutout into jigsaw shaped pieces and a start button. When it doesn't load, the animation, nor start button display. And the menu is slightly messed up.

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I want to load a preloader (call it "target app") into my own Flash application (call it "hosting app") via Loader. The target app loads like a typical preloader several other SWF files via relative paths and starts the target app.

If the hosting app and the target app are residing in the same directory everything works fine. If the opposite is the case (target app not in the same directory as hosting app) the target app is not able to find the SWF files it has to load.

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I know, yet another loadmovie+jpg+preload question. Please bare with me, I just need a pointer of how to load all the JPG's using one preloader... I have one container MC (fotos_mc) that loads 36 different MC's with JPG's in them:

[Code]...

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