ActionScript 2.0 :: Dynamic Swf - Load Only Once At The Start Of The Game
Aug 6, 2008
I am making a big big big game, and I came across a huge problem. My game has over 60 unique units, which mean that the library of my .fla file is REALLY huge. Flash just can't handle it anymore, and crashes every 5 min. I can't optimize it(already did) and I can't cut through the content. I think I found a solution: I will load my units from external .swf. Sooo, the thing is, I want to load these swf only once, at the start of the game. Here is how it goes: I divided my units in many packets, and set every unit to be "exported for Actionscript" in the library. This way, ill load the .swf and its library at the beginning of the game and I will be able to attach the units MC over runtime.
[Code]....
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[URL]
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[code]...
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If u don't know what I mean check out the parallax starfield from [URL]:
freeactionscript.com/2010/06/endless-starfield-parallax-scrolling
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starManager.as:
package {
import flash.display.BitmapData;
import com.framework_mod.src.BlitArrayAsset;
import com.framework_mod.src.BasicBlitArrayStar;
[Code] .....
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questionArray = ["What is 5 multiplied by 5?"];
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[code]....
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