ActionScript 2.0 :: Q&A Game - Dynamic Text And Arrays?
Mar 20, 2007
I would like one of the dynamic text boxes (picked at random) to display the Answer and the other 3 to be filled in with (Answer+2, Answer-2, Answer*5).My problem seems to be in picking the random box and then assigning Answer to itThis is my test actionscript so far..
questionArray = ["What is 5 multiplied by 5?"];
answerArray = ["25"];
Question = (questionArray [0]);
I have created an array, however, when I go to call up this array within a dynamic text box, for instance, putting 'varname[1]', into the variable field. However, this does not return a result. Is there something I'm doing wrong here, or do I have to feed the array into normal variables for the dynamic text box to be able to read it?
I have created an array, however, when I go to call up this array within a dynamic text box, for instance, putting 'varname[1]', into the variable field. However, this does not return a result. Is there something I'm doing wrong here, or do I have to feed the array into normal variables for the dynamic text box to be able to read it?
My game is rather dependant on dynamic text fields, for giving players in game hints, signalling to them how far they've progressed (round/wave), how many points they've scored for destroying an enemy ect.
It's come to my attention that, the game lags whenever I update these dynamic text boxes. This happens particularly with the in game messages, (black glow filter) that fade in and out. Without any dynamic text messages at all, the game seems to run fine even on battery saving mode/slow computers.
Is there anyway to keep the dynamic text and get rid of the lag? I think I've tried all the different options for the textfields (I'm using CS4):Character Embedding Bitmap/Antialiazed text (Bitmap works slightly better) Multiline/single line Non selectable [URL]..
So Im working on a very simple drag and drop flash game using AS3. Everything is complete but I'm having an issue with the dynamic text. For some reason when you drop the item onto its target and accompanying dynamic text is all effed up.. for example when it should say "Try Again!" it says "r ain!".. I've been banging my head for the last few hours with no luck..And here is my code:
I have here a bubble popping game where bubbles fall from top of the game to the bottom and the player tries to pop as many bubbles as possible in 30 seconds. It is a 3 frame game, 1st frame is the start button, 2nd frame is the game, 3rd frame is the score and play again. 1st frame: Buttons to go to the second frame 2nd Frame: timer to count 30 seconds of play time 3rd frame: buttons to play again. ScoreValue is a dynamic textbox in the last frame of the game. It records the points based on size the size scale of the bubble, and should be change based on the amount of bubbles the player has popped.
[Code]...
Im getting this as output in my program, does any one know why? Fonts should be embedded for any text that may be edited at runtime, other than text with the "Use Device Fonts" setting. Use the Text > Font Embedding command to embed fonts.
I'm trying to create a flash shooter game as my first project. But I can't remove the bullets and enemies when they are hit or off-screen.I've searched for a solution on the problem multiple times and copied about 4 of them (plus I've tried my own ideas) but they are not working.The current method of checking for collisions is:[code]How can I remove the enemies and bullets? removeChild and splice?
i followed this tutorial: http:[url]....and all has work out great however, then i go onto anouther frame how do i remove all movieclips from the created game arrays?
Im trying to make a website using swfaddress, and i cant figure out how to do the dynamics with arrays, rather then putting the motion tweening in the frames. What i got so far: everything is working as long as you use the buttons on the page, each button in the menu makes the previous page go away and brings up a new page according to the button pressed (its just white square, that comes from the bottom of the screen) dynamically.
Buttons and pages are located in the first frame, then i ve got keyframes: about, gallery, etc. The problem comes up when i upload it in the internet, and i try to use the back and forward buttons in the browser, my white square windows (pages) are only capable of moving out of the page, but a new white square doesnt come up.
following on from B.Rich's great Multi-Dimensional Arrays and attachMovie tutorial, i'm trying to load the array from an external source.i've got a text file that outputs: url... i then try to break this down in flash into a multi-dimensional array that provides info for dynamic buttons:[code]however its not working at all. i'm not sure if its because the attachMovie loop is not getting initiated or what..
I need to create dynamic arrays with field names loaded from a database. So, the names for the fields will be always different.Then, suppose I have the names "product" and "color" to create the following array structure dynamically:var myarray:Array = new Array;myarray[0] = ({product:undefined,color:undefined});But in other ocasion, the names may be say "brand" and "model", so the array will be:myarray[0] = ({brand:undefined,model:undefined});
following on from B.Rich's great Multi-Dimensional Arrays and attachMovie tutorial, i'm trying to load the array from an external source.i've got a text file that outputs[URL]i then try to break this down in flash into a multi-dimensional array that provides info for dynamic buttons:
var myVars:LoadVars = new LoadVars(); var newArray:Array = new Array(); myVars.onLoad = function(success) {
i have a problem with the line space flash creates when a dynamic text is loaded in a dynamic text field on the stage i put a dynamic textFild with istance name "profile_text". then im loadin in it a text. my text is written in the Notepad like this
[Code]...
i already set a Textformat to my dynamic text with i tryied to play with the "Leading".. but i think it something dealing with paragraph. how i can decrease spacing between paragraphs??
All I want to do is add text from my string to dynamic text field when I click dynamic buttons. What should the as code be for this? Here is my code. Right now I just have the click returning another shape.
I'm extremely new to coding in Flash and facing a tight deadline. What I'm trying to accomplish is to generate a hitTestObject for dynamically named instances being pulled out of arrays.[code]
Then you could use this array to reference clips dynamicly or on stage to do stuff.I was trying to do the same with AS3 but came across a problem I've not found an answer to yet. I created the following code:
Code: Select allvar letterArray:Array=new Array("A","B"); var buttonArray:Array = new Array(); //
I get: Type Coercion failed: cannot convert []@369e8581 to flash.display.MovieClip.but if I remove that line, it works. My problem is that I need to make it a "var" of type movieclip before I can assign a listener to it. Why can't I build an array of movieclip names using:
I posted this a few days ago and am still stuck. I have read a myriad of tutorials on arrays, and still cannot fathom out where I am going wrong. I have commented the code. The story is as follows: I want to be able to create a dynamic list. In the library I have exported for .as a movie clip given the name "nav"
I'm not quite sure how to do this - I'm building an admin interface to sort the order of a series of flash slides into a dynamic presentation. The admin interface pulls the slides from xml and displays each as a thumbnail. The thumbnails, when dragged, reorder themselves in the array appropriately. The problem is, I want the actual array of slides to reorganize itself accordingly. My code is this:
function onThumbPress( e:MouseEvent ):void { e.target.startDrag(); } function onThumbRelease( e:MouseEvent ):void { e.currentTarget.stopDrag(); sortSlides(); [Code] .....
So what I want to do is take the change in the array (say 0 moves in front of 1 in project_thumbs_array) - and make sure that my other array (project_clips_array) moves item 0 in front of 1 as well. I thought something like this might work but it doesn't: project_clips_array.sortOn ('project_thumbs_array.x',Array.NUMERIC);
I have a text file with about 1000 rows of data and about 100 values (separated by spaces) in each row. What I need to do is to load the data into Flash into a separate array for each row of data, but am not sure how to get started. I will no doubt have to name each array dynamically as I don't want to hand code 1000 names for arrays!
Below is code that populates a menu. Everything seems to work great, with no errors thrown, except for one crucial part. My megaPages array has the values ["HOME","BABIES","BRIDALS","MISC","WEDDINGS","ABOUT"], but the actual text that displays on screen (which is produced by megaPages) is like this:
As you can see, some of the text is arbitrarily being truncated. I've traced the text strings as they get passed through the various functions at various stages of the menu-build, and they are always right, but somehow when each DisplayObject make it on screen, letters get ommitted (notice though that 'HOME' abd 'ABOUT' are fine). I don't even know where to start with this problem.
I have been placing 'numbers' into an array via an input text field. Then on completion, I want them to be added up and the results displayed. However, what seems to be happening, is that the numbers going into the array are being read as Strings .. no good.
Code: var num_ary:Array = new Array(5,9); num_ary.push(input_txt.text);
I am running into some trouble adding an array into another array to create a multi-dimensional array.The code appears as below:
var slideDataArray:Array = new Array(); var slideShowDataArray:Array = new Array(); slideDataArray[0] = xmlData.SlideShowParameters.SlideShowImagesDirectory;[code]........
I am looking for a means of placing the slideDataArray into a 'slot' or value of slideShowDataArray so that I can in the end pass the slideShowDataArray as a parameter to another function.As of now, the last slideDataArray appears 11 times (the loop runs 11 times) in slideShowDataArray and the way the code is written the slideDataArray is unique every iteration of the loop.
I am making a dynamic image driven game and I am having some problem with preloading all the images at ones, so I am here to seek some help.images is an array that stored the image's url.image_loaded is a variable to see if check how many images have loaded.whenever the image_loaded variables is equals to the images array's length, it will proceed to my desire frame. But for some reason the images isn't showing up all at ones.[code]
I'm trying to implement a dynamic starfield into the game blaster mines (chapter 11) from the book "The Essential Guide To Flash Games" (from Jeff and Steve Fulton) but had no success yet. I built a separate starManager.as class and a BasicBlitArrayStar.as class for it. Also I'm using a pool for inactive and active stars (basically I think it's the same method when building the projectiles or rather particles except that the stars move only when the mouse moves (using the same direction).
If u don't know what I mean check out the parallax starfield from [URL]: freeactionscript.com/2010/06/endless-starfield-parallax-scrolling
Currently it's not working. The inactive pool is full of stars but when I try to draw them on the background I can see absolutely no star. Even when there is an active star available it doesn't draw it on the background. The goal is a starfield that uses similar techniques from the framework like particles and projectiles do. I have some things in mind like getting the child index for creating different star layers but currently I'm not able to realize it properly.
Here are some code excerpts: starManager.as: package { import flash.display.BitmapData; import com.framework_mod.src.BlitArrayAsset; import com.framework_mod.src.BasicBlitArrayStar; [Code] .....
I am making a big big big game, and I came across a huge problem. My game has over 60 unique units, which mean that the library of my .fla file is REALLY huge. Flash just can't handle it anymore, and crashes every 5 min. I can't optimize it(already did) and I can't cut through the content. I think I found a solution: I will load my units from external .swf. Sooo, the thing is, I want to load these swf only once, at the start of the game. Here is how it goes: I divided my units in many packets, and set every unit to be "exported for Actionscript" in the library. This way, ill load the .swf and its library at the beginning of the game and I will be able to attach the units MC over runtime.
I have recently been looking into making a 'spot the difference' type game that will automatically detect the difference between two similar images.It will eventually do the following:compare two imagesdetect and separate the differences (hotspots)create clickable movieclips from the separate objects (differences)So far I have done the following:loaded two images using XMLdrawn these images into separate BitmapData objectsused the 'compare' method of the BitmapData class to detect opaque pixels that are different between the two imagescreated a third BitmapData object containing the differences.How would I separate the third BitmapData object (the differences) into individual objects?I would like to add click functionality to them individually.I'm pretty sure I need to simplify the objects to black and white blobs and then separate them somehow.I just don't know how.I have found algorithms such as marching ants, but i am not sure if this is the right approach for this type of application.
So I'm making a game that uses blocks... I want to create an initial grid of blocks on the screen inside a grid container. as you move the grid container around, more blocks would be added dynamically to the grid... either to the left, right, or bottom.
I have the following set up: 6 text input areas when button 1 is pressed these numbers are copied to 6 text areas these 6 (user input) with text areas appear and when button 2 is pressed a further 7 (result) text areas that appear to a timer and contain randomly generated numbers to string I need to compare these two groups of text areas in a way that treats the 7th text area as a special excluded case: