Actionscript 3.0 :: String - Accessing Dynamic Text From Class To Game

Apr 4, 2012

I have here a bubble popping game where bubbles fall from top of the game to the bottom and the player tries to pop as many bubbles as possible in 30 seconds. It is a 3 frame game, 1st frame is the start button, 2nd frame is the game, 3rd frame is the score and play again. 1st frame: Buttons to go to the second frame 2nd Frame: timer to count 30 seconds of play time 3rd frame: buttons to play again. ScoreValue is a dynamic textbox in the last frame of the game. It records the points based on size the size scale of the bubble, and should be change based on the amount of bubbles the player has popped.

[Code]...

Im getting this as output in my program, does any one know why? Fonts should be embedded for any text that may be edited at runtime, other than text with the "Use Device Fonts" setting. Use the Text > Font Embedding command to embed fonts.

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