ActionScript 3.0 :: Creating A Dynamic Grid From Game?

Oct 12, 2010

So I'm making a game that uses blocks... I want to create an initial grid of blocks on the screen inside a grid container. as you move the grid container around, more blocks would be added dynamically to the grid... either to the left, right, or bottom.

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Mar 24, 2011

I would like to create a simple 2D interactive grid.  The user should be able to increase and decrease the number of axis (both X and Y simultaneously) that compose the grid, and also the scale of the grid itself (Zoom in and Out).
 
If this goes well enough, I would like to be able to plot graphical content on the grid that visually changes as the grid itself changes.  They should, in some way, be linked to one another and correspondingly affected by the same two parameters. This, however, would be a second step.  I am more concerned with the base grid model at this point.

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ActionScript 3.0 :: Creating A Dynamic Grid?

Mar 26, 2011

I would like to create a simple 2D interactive grid.  The user should be able to increase and decrease the number of axis (both X and Y simultaneously) that compose the grid, and also the scale of the grid itself (Zoom in and Out).
 
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Actionscript 3 :: Creating A Dynamic Grid Of Input Areas In Flashbuilder 4.6?

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I'm trying to make an application with flash builder that performs operations on square matrices. I take in the size of he matrix (n) but now, I am having difficulty figuring out how to generate an n by n grid of text inputs where the user can enter the matrix element values.

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ActionScript 2.0 :: Grid Thumbnail With Dynamic Grid Lists

Mar 19, 2007

I really like the thumbnail gallery for its simplicity and beauty. But I would like to ad or vertical scroller (I'm unable to find it here too, maybe I'm blind, just I'm more at the end of my seeking options) or a make a grid thumbnails, that will show 2 columns of thumbs and 5 pictures in each columns, then under the 2 columns i would like to ad a sort of arrow or button that if my gallery have more then 10 pictures it will go on the next thumbnail list. I'm not looking for any extra fading effects or special movements. Just would love to have a single thumbnail grid on side, with option to have lists of thumbnails by 10 if there is more then 10 pictures or so.

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ActionScript 3 :: Isometric Grid Movement For Object In Game

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I am currently creating a game similar to cafe world, farmville etc (social game). Would like to know how could I make an object move in an isometric direction when my mouse move. For example, when I want to build a house, I click on the house build button, and when my mouse move, I want my house object (stored in the library) to be move together with my mouse in an isometric direction. To give you all a better impression of the solution i am looking for, click on this link for a sketch: [URL]. So I want something like only when my mouse move 20 units more than the original mouse position, then my house item should move to the next grid.

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ActionScript 2.0 :: Creating A Grid?

Aug 10, 2004

i'm creating a grid and i can place everything in nice columns but i cannot figure out how to create a new row. here's the code i use:

Code:
var numColumns:Number = 7;
var columnWidth:Number = Stage.width/7;

[code].....

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ActionScript 3.0 :: Creating A Snapping Grid

Jun 22, 2009

There's not that I can't do this, I just want the best way on how to. I want to create a grid in as3 and draggable items that snap to the grid. I guess you all know what I mean. The best way seems to create small boxes like explained in URL... Then add an addeventlistener to it that when the draggable item hits it, the x and y need to be set. Or is there an easier way?

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ActionScript 2.0 :: Creating A Grid > AttachMovie?

Aug 8, 2003

I'm trying to create a grid of instances of (74x56) clips, and each one of the created instances must be named and numbered in an order so that it goes from left to right, top to bottom. I have been trying this with attachMovie and duplicateMovie, but unable to figure all out. can someone give me a hint?

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ActionScript 2.0 :: Creating An Editable Grid?

Oct 29, 2004

I'm having problems creating a grid that will change individual movieclips' frame when rolled over when the mouse is down. My script seems to be acting erratically, when I push buttons, all of the mcs change even though the code to change them is onRollOver.Click on the "Create Your Own Map" button in the bottom left.Then you should be able to use the buttons in the bottom right to select the new color/value of the grid items.Here is the code I am using to do this:

Code:
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wallSel.gotoAndStop("wall");
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ActionScript 2.0 :: Creating A Grid Of Hexes Using For Loops?

Jul 11, 2004

I'm trying to create a grid of hexagons by using nested for loops. I picked up this code trawling the forums but this creates a diamond shaped pattern of hexes rather than neat rows that interlock together. I want to create one row in the first place, increment the x and y placing coords so as the next row is offset as appropriate to lock it into place under row above.

This is the code I'm using, which is clearly not doing the trick.

spacing = 35;
spacing2 = 35;
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[Code]....

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ActionScript 3.0 :: Creating A Thumbnail Gallery (Portfolio Grid)?

Jun 27, 2010

how to create a xml photo gallery but somehow all of them doesn�t discuss what i need to know. [code].....Especially i am interested in howto structure the xml for such an portfolio / gallery grid and having custom tweening for the thumbs to transition in and transition out, handling the click event for x thumb and loading the "big" content to a new container. Adding preview/next button functionallity to the Thumbnail Grid and for each "big" content and so on.

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ActionScript 2.0 :: Creating Grid With Given Width / Height And Spacing

Feb 28, 2006

I just want to create a grid, this is the script:
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this.lineTo(0, 0+h);
[Code] .....

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ActionScript 3.0 :: Creating A Large Grid Matrix Of Clicable Object

Nov 7, 2009

I am working on a project where I need an interactive matrix of 500x500 clickable elements. I thought this would be an easy task in actionscript3 but boy was I wrong. I was able to create a matrix where each element was a Sprite object with attached Mouse click event. But here the performance problems begin. FlashPlayer10 can handle up to 100x100 matrix, but when I increase my matrix I start getting script timeout in browser player... Here is how my "unfinished" matrix looks like.So how should I approach this problem? I was hoping flash will be able to handle so many elements, but I guess I was wrong. I want to have a pan control to pan around for objects off screen and of course zoom in/out control.It's true I'm not very professional in Flahs and actionscript but a friend who is told me this would be no problem implementing in AS3? I need this in flash as the thing needs to be hosted on website.

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ActionScript 3.0 :: Creating A Large Grid Matrix Of Interactive Objects?

Nov 7, 2009

I am working on a project where I need an interactive matrix of 500x500 clickable lements. I thought this would be an easy task in actionscript3 but boy was I wrong. was able to create a matrix where each element was a Sprite object with attached Mouse click event. But here the performance problems begin. FlashPlayer10 can handle up to 100x100 matrix, but when I increase my matrix I start getting script timeout in browser player... Here is how my "unfinished" matrix looks like.

So how should I approach this problem? I was hoping flash will be able to handle so many elements, but I guess I was wrong. I want to have a pan control to pan around for objects off screen and of course zoom in/out control.It's true I'm not very professional in Flahs and actionscript but a friend who is told me this would be no problem implementing in AS3? I need this in flash as the thing needs to be hosted on website (unless there is a better tool for doing something like this...).

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AS2 :: CS3 : Creating A Flash Game?

Mar 22, 2009

And I am creating a box game where the user has to avoid the boxes but i want to put lives on so when the user moves over the box one of the lives goes down.

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ActionScript 3.0 :: Checking Selections On Dynamic Grid?

Mar 10, 2011

I have a grid made from dynamic boxes and I need to check each box to see if it is selected or not to perform a function..
 
Problem is I have 60 boxes in the grid - in the code below, there are only the boxes which need to be selected !

I still need to add the other 54 boxes and set them as .chosen = false;
 
Surely there's a more efficient way of doing it than my code ??
 
if(event.currentTarget.parent.getChildByName("m1").chosen == true && event.currentTarget.parent.getChildByName("m2").chosen == true && event.currentTarget.parent.getChildByName("m3").chosen == true &&

[Code]....

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Flex :: Get The Position In A Grid From A Dynamic Object?

Apr 15, 2010

On GridItem object there's a colIndex and on GridRow a rowIndex. But both are declared internal so I do not have acces on that information.

Is there another way to get the position of an object in a grid.

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I am trying to create a dynamic datagrid in Flex 3, I have a list of columns a list of objects which correspond to datapoints for those columns which I fetch from a url. While the grid works perfectly fine the problem is that sorting on the columns is done in lexical order.[code]...

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ActionScript 3.0 :: Dynamic Grid With Colspan And Rowspan

Feb 24, 2011

I want to make a grid where i have set width and height for each cell in a grid..

but I want to be able to include colspan and rowspan so that i could have boxes that are 1x1,1x2,1x3,2x1,2x2, etc.. pretty much whatever amount of boxes that i want each cell to take up..

creating a grid of 1x1 boxes is easy .. but when I start throwing in the different sizes .. i am not sure where to start..

my first idea was to have it iterate through each possible cell and then create an array of cells that have a list of cells that it takes up.. that way i can iterate and search to see if that particular cell space is taken when i place cells of different size ..

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ActionScript 2.0 :: Adding A Row To A Dynamic Thumbnail Grid

Jan 3, 2008

I'm trying to add a new row to dynamically created thumbnail grid. So far I've copied and edited a BrainGiants PhotoDrop menu script and managed to add an new row there with a nested for loop, but the thumbnails on the new row won't show right. There's just one thumb showing, I guess the rest of the thumbs are beneath the one showing..I'm messing up the for loop somehow, but can't get a hold of it.. I know all the thumbs load fine cus I've tried to load them to just one row and all of them showed up properly.

[Code]....

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ActionScript 3.0 :: Dynamic Xml Based Grid Gallery

May 11, 2010

I have a store style website that uses a grid format gallery to display a grid of thumbnail products which can then be clicked.url...I have created xml captions that sit ontop of each thumbnail in the grid. They display fine when static but I wanted them to only display when you mouse over the corresponding thumbnail.I have code that tweens all of the captions (thumb_caption) to 0% alpha and the tweens to 100% alpha upon MouseOver and then back to 0% alpha on MouseOut.At the moment there is one problem - When you hover over ANY thumbnail the caption for the LAST thumbnail fades in not the corresponding one for THAT thumbnail.Example - if I have 10 thumbnails and I hover over thumbnail 1 the caption for thumbnail 10 appears ontop of thumbnail 10. (not caption 1 over thumbnail 1 like it should!)[code]

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Creating A Game / Adding Power-ups

Sep 6, 2009

I've been wanting to learn to work with Flash for awhi l e and decided to start learning by attempting a game. I found a decent tutorial for a space shooter and used it to create the basic code (firing, etc...) and now I've been figuring out how to add other elements (splash screen/scrolling screen).now I'd like to add power-ups but can't figure out how.I've created a graphic, turned it into a movie clip, but can't think of what to define for its actions.

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ActionScript 3.0 :: Creating Crosshairs For A Game?

Mar 12, 2011

i made a set of crosshairs and i set my enemies to disappear when i click on them andeverything works fine but i noticed that my crosshairs don't line up to where i am clicking, so i go into my crosshairs which are a movie clip and move the crosshairs so the little + sign is lined up in the middle of the crosshairs, now when i play the game nothing happens when i click on the enemies unless i put the crosshairs layer below the enemies layer

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ActionScript 3.0 :: Creating A Pong Game ?

Sep 28, 2011

how to create a Pong game: http:[url].... There's a link to the source code: http:[url]...file=pong4.txt.When I add the source code to a new AS file (using Flash CS 5.5), save it as "Main.as", create a new Fla and link it in the actionscript settings to the Main.as and run it, I get errors:

C:UsersxxxDesktopP4Main.as, Line 1171093: Syntax error.C:UsersxxxDesktopP4Main.as, Line 1171084: Syntax error: expecting rightparen before 270.C:UsersxxxDesktopP4Main.as, Line 1211093: Syntax error.C:UsersxxxDesktopP4Main.as, Line 1211084: Syntax error: expecting rightparen before 270[code]....

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ActionScript 3.0 :: Creating A Preloader For Game

Apr 30, 2010

I've tried a variety of tutorials and had no success in creating a preloader for my game.I can't seem to get all of my library items to load in frame 1 properly. Any tutorials that I try do not achieve the preloader effect that I desire.What I would really, really like is this:A .swf file that wraps my .swf game and puts in a preloader.That's it.How do I do this, or specifically, what should I be typing into the search window of this forum?

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ActionScript 3.0 :: Creating A 3D Game In Flash?

Nov 5, 2009

So i need to create a 3D game in flash. What is the best way of doing that? Do I need to use Papervision 3D, or can I just import 3D animations and code it in Flash?

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ActionScript 3.0 :: Dynamic Pixel Grid Controlled By A Slider?

May 28, 2011

I need to create a dynamic pixel grid controlled by a slider. That means I need a grid (for example 10x10 rectangles) and you should be able to scale it (by the slider) for example to a 100x100, 50x50, etc. rectangles grid..

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ActionScript 2.0 :: Display A Dynamic Grid Of Video Thumbnails

Apr 3, 2006

i want to display a grid of video thumbnails, whose parameters are loaded from XML. the number of TNs is variable but the area in which to display them is of a fixed size. i'd like the number of rows/columns AND the TN's size to vary to fill the available space, whilst maintaining the TN's aspect ratio e.g. display area is 200w x 300h and there are initially 10 TNs (which are 4:3 ratio, say): 3 columns and 4 rows of TNs 62 px x 46 (i think) but if the number of TNs goes up to 30, or down to 3, i want the code to adapt, to give me a 6 x 8 grid or a 1 x 2 etc.

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MX04 Creating Simple Flash Game

Sep 8, 2009

I'm sort of new to Flash, have been using it for ages but just to animate, i haven't done any programming or interactive stuff for years, so i feel new to it again!Creating a very simple platform.Movie clip of the character (instance name z_1)- runs button - when pressed makes z_1 invisible and loads another movieclip of him firing a weapon (z_fire). (also makes ground stop moving- basically game is a static running animation, over a moving ground, if that makes sense)This all works fine, i even figured how to make the score increase!After the firing animation is finished (there is a stop on the movieclip) i want the original running animation to be visible again and for the ground etc to play again. The firing animation is only 12 frames long so i imagine i need to tell the button to resume normal service on the stage after that time period![code]It's probably completely wrong but it works, i just need to know the extra code to make the original animations start back again after z_fire has played.

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