ActionScript 3.0 :: Creating A Preloader For Game

Apr 30, 2010

I've tried a variety of tutorials and had no success in creating a preloader for my game.I can't seem to get all of my library items to load in frame 1 properly. Any tutorials that I try do not achieve the preloader effect that I desire.What I would really, really like is this:A .swf file that wraps my .swf game and puts in a preloader.That's it.How do I do this, or specifically, what should I be typing into the search window of this forum?

View 2 Replies


Similar Posts:


AS2 :: CS3 : Creating A Flash Game?

Mar 22, 2009

And I am creating a box game where the user has to avoid the boxes but i want to put lives on so when the user moves over the box one of the lives goes down.

View 8 Replies

ActionScript 3.0 :: Have An External Preloader That Loads The Game That's Hosted?

Dec 29, 2010

I have an external preloader that loads the game that's hosted on And let's also say that game is amazingly ridiculously popular that it exceeded the monthly bandwidth limit of my free hosting plan on that server and my account gets suspended. Then what will happen when the Loader object calls load (new URLRequesI'm planning to upload a game to a distribution website and they strongly encourage that the games be contained in one single swf. But trying to do a internal preloader is shortening my lifespan.So I plan to maybe have the game swf hosted on multiple servers and if the primary server fails due to heavy traffic or the account got suspended then the player can choose to load from a different server. I'm pretty sure that's possible..

View 2 Replies

ActionScript 2.0 :: Affect The Preloader When The Game Is Being Loaded In A Browser?

Sep 18, 2008

On the very first frame in my .swf I have over 3.000 lines of code, mostly just a bunch of functions and variables.

I'm closing in to the completion of my game and I'm about to setup a preloader. However, I was wondering, how will all that code affect the preloader when the game is being loaded in a browser?

Will it cause a slight performance issue at the beginning or should I setup all that code on an empty frame right after the preloader?

View 2 Replies

Creating A Game / Adding Power-ups

Sep 6, 2009

I've been wanting to learn to work with Flash for awhi l e and decided to start learning by attempting a game. I found a decent tutorial for a space shooter and used it to create the basic code (firing, etc...) and now I've been figuring out how to add other elements (splash screen/scrolling screen).now I'd like to add power-ups but can't figure out how.I've created a graphic, turned it into a movie clip, but can't think of what to define for its actions.

View 2 Replies

ActionScript 3.0 :: Creating Crosshairs For A Game?

Mar 12, 2011

i made a set of crosshairs and i set my enemies to disappear when i click on them andeverything works fine but i noticed that my crosshairs don't line up to where i am clicking, so i go into my crosshairs which are a movie clip and move the crosshairs so the little + sign is lined up in the middle of the crosshairs, now when i play the game nothing happens when i click on the enemies unless i put the crosshairs layer below the enemies layer

View 3 Replies

ActionScript 3.0 :: Creating A Pong Game ?

Sep 28, 2011

how to create a Pong game: http:[url].... There's a link to the source code: http:[url]...file=pong4.txt.When I add the source code to a new AS file (using Flash CS 5.5), save it as "Main.as", create a new Fla and link it in the actionscript settings to the Main.as and run it, I get errors:

C:UsersxxxDesktopP4Main.as, Line 1171093: Syntax error.C:UsersxxxDesktopP4Main.as, Line 1171084: Syntax error: expecting rightparen before 270.C:UsersxxxDesktopP4Main.as, Line 1211093: Syntax error.C:UsersxxxDesktopP4Main.as, Line 1211084: Syntax error: expecting rightparen before 270[code]....

View 2 Replies

ActionScript 3.0 :: Creating A 3D Game In Flash?

Nov 5, 2009

So i need to create a 3D game in flash. What is the best way of doing that? Do I need to use Papervision 3D, or can I just import 3D animations and code it in Flash?

View 4 Replies

ActionScript 3.0 :: Creating Preloader For Flv?

Sep 29, 2009

I am not sure why the following code is not working. If I keep the ns.play("flv/movie/flv"); line outside of the PlayerStatusHandler the movie plays fine but I am trying to create a preloader for the flv using ns.bufferTime. My first switch statement works fine, but the second case is never called.

var nc:NetConnection = new NetConnection();
nc.connect(null);
var ns:NetStream = new NetStream(nc);

[code]......

View 5 Replies

Javascript :: Loading Flash Preloader Before The Game Content Loads?

Aug 20, 2010

i have a small requirement. like i am currently working on a games website in which whenever i open the game a flash preloader needs to open first and hide the game file while the flash preloader loads. once the flash preloader completes its loading then immediately the game content need to display. i heard it can be done using javascript,ajax.

View 1 Replies

MX04 Creating Simple Flash Game

Sep 8, 2009

I'm sort of new to Flash, have been using it for ages but just to animate, i haven't done any programming or interactive stuff for years, so i feel new to it again!Creating a very simple platform.Movie clip of the character (instance name z_1)- runs button - when pressed makes z_1 invisible and loads another movieclip of him firing a weapon (z_fire). (also makes ground stop moving- basically game is a static running animation, over a moving ground, if that makes sense)This all works fine, i even figured how to make the score increase!After the firing animation is finished (there is a stop on the movieclip) i want the original running animation to be visible again and for the ground etc to play again. The firing animation is only 12 frames long so i imagine i need to tell the button to resume normal service on the stage after that time period![code]It's probably completely wrong but it works, i just need to know the extra code to make the original animations start back again after z_fire has played.

View 2 Replies

ActionScript 2.0 :: Creating A Word Matching Game

Jun 3, 2010

source or tutorial for creating a word matching game similar to the one found on this site? [URL]

View 1 Replies

Creating Exit Point In Level Game?

Aug 28, 2010

I am wondering how to write code so that once a character reaches a certain 'end mark' it will trigger the next frame/level. I am using Flash CS5, but I have primarily used it for animation. This would be my first leveled game.

View 2 Replies

Actionscript 3 :: Creating A Blit Game In Flash As3?

Jan 11, 2010

I am creating a blit game and as of right now, the only thing that is blitting is the world itself (i.e. roads, fences). i was planning on displaying my character as a sprite and any interactive objects that it comes by as sprites as well.PickUps, Houses, Enemies. I was wanting to know what are the best practices when it comes to this. does this seem wise. When normallying blitting a game, how much of the game is actual blit, and how much should be display objects.

View 2 Replies

Adobe :: Useful To Use After Effects When Creating A Flash Game?

May 12, 2010

Well, the title said everything, I saw some very nice effects using After Effects, but I want to apply those to a Flash game.. will it be useful?, or After Effects only works on cut scenes, animations, etc?

View 1 Replies

Flash - Creating A Game Using The Platogo Engine?

Jul 2, 2011

I just started to learn AS3 and decided to use the Platogo engine, and I got stuck on the first part. It is described as follows:

[Code]...

View 1 Replies

Java :: Creating A Zuma-like Web Game / Which Technology To Use?

Jan 31, 2012

I'd like to port my Zuma-like game to browsers. It's not really complex 2D arcade game, just some animations and particle systems - really similar in complexity to the one I linked to.I'm wondering what technology should I use. I'm thinking about Java, Flash or maybe some solution working without a plugin (SVG, Canvas?). The cost of the technology is also really important to me (I'd prefer a free solution of course, but don't know if it's possible).It's really probable that I'll also port the game to Anrdoid and iPhone. Maybe if I picked Java, I could write one version that would work on both: browsers and Android phones?

View 3 Replies

ActionScript 3.0 :: Creating A Dynamic Grid From Game?

Oct 12, 2010

So I'm making a game that uses blocks... I want to create an initial grid of blocks on the screen inside a grid container. as you move the grid container around, more blocks would be added dynamically to the grid... either to the left, right, or bottom.

View 1 Replies

ActionScript 3.0 :: Creating A Preloader And Progress Bar?

Jan 8, 2010

the image I load using the tutorial loads really fast (it's only 240kb) which basically means that the progress bar just blinks and completes so fast that people who don't know what's going on won't know what just blinked.

My question therefore is this:Is it possible to tell the preloader, that even if the image is already loaded, the progress bar will take for example 2 seconds to complete?

That way people with fast connections will see the preloader for 2 seconds and people with slower connections will see the preloader for whatever time it takes to load the image.

Here's the code from the tutorial:

Code:
var imageLoader:Loader;
function loadImage(url:String):void {
// Show Preloader
preloader_projekt1.visible = true;

[code]....

View 2 Replies

ActionScript 3.0 :: Creating The Preloader Mask?

Jun 21, 2010

how to create a mask like this with ActionSript.It looks like a curtain opener and i would like to do this completely programmaticly if its possible.I am using TweenLite as my Tweening Framework.[URL]

View 0 Replies

ActionScript 3.0 :: Creating Preloader And Progress Bar?

Jun 26, 2011

I studied the above mentioned tutorial. I used this code.

function SetProgress(value:Number)
{
progress.width = value*base.width;
}
preloader.SetProgress(.5);

When I experimented it, got an error like this.

Access of undefined property base.

I gave all the movieclip names correctly.

View 1 Replies

ActionScript 2.0 :: Creating Flash Game With Story Dialogue

Mar 9, 2011

I'm using Macromedia Flash Professional 8 at the moment, and I'm fairly inexperienced with actionscript and most Flash processes. What I'm looking to do is create a game of sorts where characters appear on either side of the screen and a dialogue box appears at the bottom with text scrolling across every time the player clicks "Next" or whatever, and the characters' mouths move and their eyes blink as the text scrolls. We're using voice actors so we'd put an audio clip at the start of each piece of dialogue.

View 1 Replies

ActionScript 3.0 :: Creating Console Class For Game Settings?

Feb 17, 2011

I'd like to know if it would be better for programming and for code organization if I'd create a Console class, which would be used for game settings and to start a game, and another Game Class, which would be used for the game itself, like movements, conditionals, scores, etc.

View 1 Replies

Sharedobject - Creating A Pacman-style Game Using Flash ?

Sep 22, 2010

Creating a pacman-style game using Flash (AS3). There are 3 players competing to eat the most dots. Right now when one player eats a dot, on that player's screen the dot goes away (but only for a second) and appears again in the screen. The other player playing, doesn't see that the dot went away and reappeared.Using hitTestObject, when a player touches a dot, the dot should no longer be seen on the stage. I'm using shared object to create this multi-player game environment. I'm new in using SharedObject and also AS3.

public function PlayerSelect()
{
nc = new NetConnection();[code]....

View 1 Replies

Actionscript 3 :: Cs5 - Creating A Game Of Falling Random Objects

Oct 10, 2011

I am attempting to create a game that will simulate groceries coming down a conveyor belt. The player acts as a bagger and must click and drag the groceries into designated bags (one for cold food and one for non-cold food). When the correct choice is made the food will disappear and the score will increase +1.

I have become overwhelmed by thinking about how to do this and have not found helpful answers that actually work when I try to compile them so I decided to ask. how I can have random grocery items fall down the screen? I assumed I could create an array of movieclips and have them be called to fall down randomly, but I am not sure how this would work.

View 2 Replies

ActionScript 2.0 :: Creating Class That Switch SharedObjects In Game?

Nov 27, 2010

I have been working on a game (Pokemon haha) since around the beginning of June. I just started experimenting with Classes today and I've run into some big problems (as expected). I have many SharedObjects in my game and I started the game when I barely understood any code. But I've worked on it a lot and learned so much. Right now, I'm trying to create Classes so that I can save time and be more efficient with my code. But... With my first major attempt, I failed.

This is what I want to do:
Create a Class that will switch a bunch of SharedObjects in my game. I don't need the switching part (because that worked before when the code wasn't in a class), just the creating the class part that involves SharedObjects.

This is basically what I have:
ActionScript Code:
import flash.net.SharedObject;
class GrassLife {
so = SharedObject.getLocal("so_file");
function Life() {
so.data.variable7 = so.data.variable2;
so.data.variable2 = so.data.variable1;
so.data.variable1 = so.data.variable7;
//The variables switch at this part
}}

View 1 Replies

ActionScript 3.0 :: Creating Classes To Handle Different Aspects Of The Game?

May 14, 2009

am creating a simple flash game where you rotate a planet to make the buildings on the planet avoid incoming meteors.I was told that there is another just like it already, but I don't want to see it because it may restrict my imagination.

I have everything pretty much planned out now in a "game script" of everything that i want to happen. only thing is, i'm not sure where to start.Actually,i implemented rotating the planet and the timer so far, but that is all.I was wondering if anyone wouldn't mind reading through my game script and pointing me in the right direction.I am trying to wrap my head around creating classes to handle different aspects of the game, but not sure what to put in a class and what not to.I attached the game so far and the word file

View 13 Replies

ActionScript 2.0 :: Creating A Matching Pairs Game In Flash5

Jul 10, 2002

I want to create a matching pairs card game within flash. I have found actionscript for a matching pairs game but it does not work the way i want it to. I would like to be able to match a Picture with a word as opposed to 2 pictures the same.

View 4 Replies

ActionScript 3.0 :: Creating A Preloader For Contents From XML File?

Apr 13, 2009

I'm creating a portfolio which will load thumbnail pictures from a XML file.What I want to do, is simple, create a simple pre-loader for all the Thumbnails.My code is as follows:

Declare Variables =>

Quote:

var columns:Number;
var my_x:Number;
var my_y:Number;

[code]....

So, here is where the problem is. I want to show a progress clip (possibly one of those circle ones) while the Thumbnails are being loaded.What i have already tried to do is to add the code to insert a movieclip in the callThumbs function. But after that I couldn't remove the Progress child using the thumbLoaded function since it was declare in the previous function.

View 7 Replies

ActionScript 3.0 :: Creating A Preloader Within The Same Flash File?

May 30, 2010

I am working on school project for a beginner Flash class. The code I was given in class for the preloader does not for my particular flash movie. Q #1: can you create the pre-loader within the same file as the movie (ie separate scenes)?Q #2: if yes, why wouldn't it wouldn't work for me? i was told that it doesn't for all files, but i would like to know why?Q #3: is there a way to do it through two different files with coding (the preloader file pulling up the movie file)?

View 7 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved