ActionScript 2.0 :: Creating A Matching Pairs Game In Flash5

Jul 10, 2002

I want to create a matching pairs card game within flash. I have found actionscript for a matching pairs game but it does not work the way i want it to. I would like to be able to match a Picture with a word as opposed to 2 pictures the same.

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ActionScript 2.0 :: Creating A Word Matching Game

Jun 3, 2010

source or tutorial for creating a word matching game similar to the one found on this site? [URL]

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Actionscript 3 :: Creating A Polygon From A Set Of Coordinate Pairs?

Dec 12, 2011

I'm making an app in Flash, and I want to define some polygons which I can bind hover events to to add annotations to an image.I can create these normally in Flash, but I want to load some external data, a list of coordinates, and create the polygons with ActionScript.

Obviously they're just hotspots, so I want them to be invisible, but searching for my problem only shows results for drawing polygons from coordinates using the graphics property of a movieclip.The data doesn't ever change, so it would be possible to just draw all the polygons manually with the pen tool, but the data is being used elsewhere, so it would be much easier to maintain if I could add new zones just by updating the text file.

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Flash :: Logic For A Matching Game?

Feb 5, 2011

I was given a task to make a match making game in actionscript 2, problem is, i have very little knowledge about the language (well, and how matching works in as2, what are the important codes, code emplacements, and all I am new in AS2, and i really need a lot of help with our project. :)

I plan to match images. But.. I was planning to have a sort of "Compatibility" match-up game, like,..let's say we have two batteries, one has a 50v capacity(how do u measure batteries?) then the other has a 100v capacity, then there's this battery slot that only accepts a 50v battery, then you will have to match this 50v battery to that battery slot, that's my concept for the game, sir. I hope you got what i said, sir. :D

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ActionScript 2.0 :: Flash5 : Create A Little Adventure/flash Movie Game?

Aug 17, 2010

I'm trying to create a little adventure/flash movie game.. where you click around on things and something happens, but the main idea is a little quest where you trade items with few NPC's around the game to get to the end..

As an inventory I have plain drawn inventory, and invisable items/movie_clips on it, that only go visible once the NPC's did action of giving you them and making it visible in your inventory spot (I know, stupid but I'm a noob).. The reason for this is cause I wanted the Quest Items to be as Drag/Drop items while giving to NPC's, not just press/dissapear routine thing..

What I'm having problem with is, saving quest items the Character got from the NPC's.. (in other words they dissapear once the character goes back to the FIRST scene/frame of the game) What I'm looking for is a code that can check if in previous scene/frame were those movie clips visible or invisable, and apply that to the next scene.. so that the items/movie_clips wouldn't dissaear when switching between scenes/frames..

here is an example of what I'm doing, but with out the nessasery code for checking, so it doesn't work properly from the second frame and when you go back to the first one again: here is a link for the flash on deviantArt:the codes that I'm using are multiply drag&drop that I found:[URL] Code in frame for multiply drag&drop:

stop();
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[code]....

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ActionScript 3 :: Cashier Game - Matching Updated Variable With Static One

Oct 28, 2011

I am attempting to create cash register simulation game and am running into a problem with a conditional statement that I am using to check whether the correct change is being provided to the customer and if a button is being pressed or not. In this game, the user can see the amount of the sale as well as the amount the customer pays. With this information they have to click on the cash drawer slots which will increase a variable called changeCount by the value of the monetary unit they have selected.

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The source code is pasted below:
package {
public class CashierMain extends MovieClip {
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private var pennyBtn:PennyButton;
private var dimeBtn:DimeButton;
[Code] .....

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Actionscript 3 :: Drag And Drop Matching Type Game With Groupings In Flash

Oct 28, 2011

sorry for the misunderstandings in my program, i'm quite new here and i am also new in using flash. here is the sample output that i used in my code

[Code]....

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AS2 :: CS3 : Creating A Flash Game?

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Creating A Game / Adding Power-ups

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ActionScript 3.0 :: Creating Crosshairs For A Game?

Mar 12, 2011

i made a set of crosshairs and i set my enemies to disappear when i click on them andeverything works fine but i noticed that my crosshairs don't line up to where i am clicking, so i go into my crosshairs which are a movie clip and move the crosshairs so the little + sign is lined up in the middle of the crosshairs, now when i play the game nothing happens when i click on the enemies unless i put the crosshairs layer below the enemies layer

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C:UsersxxxDesktopP4Main.as, Line 1171093: Syntax error.C:UsersxxxDesktopP4Main.as, Line 1171084: Syntax error: expecting rightparen before 270.C:UsersxxxDesktopP4Main.as, Line 1211093: Syntax error.C:UsersxxxDesktopP4Main.as, Line 1211084: Syntax error: expecting rightparen before 270[code]....

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ActionScript 3.0 :: Creating A Preloader For Game

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I want to load key/values configuration pairs stored in XML file. To bind a collection of data i know i need to use the ArrayList class, but the problem is that i want to be able to bind the loaded values using their corresponding keys and not by their indexes in the ArrayList object. For example i want to be able to do this :

[Code]...

So the question is how to bind the key/value pairs loaded form XML. I don't want to go manually set variables, i want to bind them so when they are loaded the are set automatically. Did anyone had to do something like that ?

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Flash - Creating A Game Using The Platogo Engine?

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I just started to learn AS3 and decided to use the Platogo engine, and I got stuck on the first part. It is described as follows:

[Code]...

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Java :: Creating A Zuma-like Web Game / Which Technology To Use?

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I'd like to port my Zuma-like game to browsers. It's not really complex 2D arcade game, just some animations and particle systems - really similar in complexity to the one I linked to.I'm wondering what technology should I use. I'm thinking about Java, Flash or maybe some solution working without a plugin (SVG, Canvas?). The cost of the technology is also really important to me (I'd prefer a free solution of course, but don't know if it's possible).It's really probable that I'll also port the game to Anrdoid and iPhone. Maybe if I picked Java, I could write one version that would work on both: browsers and Android phones?

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ActionScript 2.0 :: Random Unique Pairs From Array?

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is: I have array={0,1,2,3,4,5,6,7,8,9} and i want from this array unique random pairs.for example: 3,6 nad automaticly 6,3 no repeats.It must give me 10 pairs.for example:

3,6
6,3
1,2

[code]....

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ActionScript 3.0 :: Make Unique Array Pairs?

Oct 19, 2010

I am making an user application where users can chat one on one for an x amount of time till they go to the next user (see it as speeddating). Only they are all women talking about women stuff like knitting or something. A friends chat.

I am stuck with making unique pairs. only the first round is going great (unique pairs), but then it gets mixed up:

[Code].....

As you can see everyone in round 1 is paired good. But in round 2 you see (for example) Donna talking to Cindy, but Brenda is also talking to Donna. that's not right. she can't talk to 2 people at once.

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ActionScript 3.0 :: Trace To Show The Key And Value Pairs Of The Array?

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i feel like i've done this 100 times before, im not sure why it isnt working now
for each

(var HH3 in Stat) {
trace(Stat[HH3]+"="+HH3)
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ActionScript 2.0 :: Creating Flash Game With Story Dialogue

Mar 9, 2011

I'm using Macromedia Flash Professional 8 at the moment, and I'm fairly inexperienced with actionscript and most Flash processes. What I'm looking to do is create a game of sorts where characters appear on either side of the screen and a dialogue box appears at the bottom with text scrolling across every time the player clicks "Next" or whatever, and the characters' mouths move and their eyes blink as the text scrolls. We're using voice actors so we'd put an audio clip at the start of each piece of dialogue.

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ActionScript 3.0 :: Creating Console Class For Game Settings?

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I'd like to know if it would be better for programming and for code organization if I'd create a Console class, which would be used for game settings and to start a game, and another Game Class, which would be used for the game itself, like movements, conditionals, scores, etc.

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public function PlayerSelect()
{
nc = new NetConnection();[code]....

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Actionscript 3 :: Cs5 - Creating A Game Of Falling Random Objects

Oct 10, 2011

I am attempting to create a game that will simulate groceries coming down a conveyor belt. The player acts as a bagger and must click and drag the groceries into designated bags (one for cold food and one for non-cold food). When the correct choice is made the food will disappear and the score will increase +1.

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