ActionScript 3.0 :: Creating Console Class For Game Settings?
Feb 17, 2011
I'd like to know if it would be better for programming and for code organization if I'd create a Console class, which would be used for game settings and to start a game, and another Game Class, which would be used for the game itself, like movements, conditionals, scores, etc.
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Nov 27, 2010
I have been working on a game (Pokemon haha) since around the beginning of June. I just started experimenting with Classes today and I've run into some big problems (as expected). I have many SharedObjects in my game and I started the game when I barely understood any code. But I've worked on it a lot and learned so much. Right now, I'm trying to create Classes so that I can save time and be more efficient with my code. But... With my first major attempt, I failed.
This is what I want to do:
Create a Class that will switch a bunch of SharedObjects in my game. I don't need the switching part (because that worked before when the code wasn't in a class), just the creating the class part that involves SharedObjects.
This is basically what I have:
ActionScript Code:
import flash.net.SharedObject;
class GrassLife {
so = SharedObject.getLocal("so_file");
function Life() {
so.data.variable7 = so.data.variable2;
so.data.variable2 = so.data.variable1;
so.data.variable1 = so.data.variable7;
//The variables switch at this part
}}
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Apr 14, 2012
Is it possible to publish from as3 air to xbox or any other game consloe?
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Nov 12, 2009
I have a platformer with a level editor built in, and I would like to create a console to allow the users to type in simple text commands ("new map 20 40") to call functions I have set up. I created a class Console that is an input text box. It sits at the top of the screen and is toggled with the (`/~) key; however, sometimes when I toggle the console, no text appears and I can't activate the text box by clicking on it. It seems that it works when I type something into it before I first deactivate it, but the ideal usage would be, when I press (`/~), the console appears with the cursor in it at the initial location.
Does anyone have any insight into this problem? This is an AS3/Flex 3.4 application running in Flash 10. I didn't use the IDE to create it, and I don't plan to.
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Mar 24, 2010
now iam working in flash 8 version .fla file.firstly iam save as it to cs4 via Macromedia flash cs4....when i trying to add a new main class for this file it showing error as "This feature is not supported by flash 8 , Action script 2.0,to use this feature ,you must flash player 9,Action script 3.0"but when i publish this to flash player 9,Action script 3.0 it not working properly.
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And I am creating a box game where the user has to avoid the boxes but i want to put lives on so when the user moves over the box one of the lives goes down.
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Feb 19, 2011
Iīm making a game and now I wonder if itīs good practice to have a class named Main for my game. I was thinking about to have a Preloader, Console and Game classes. Now I donīt know anymore. Maybe itīs better to have a Main class that loads including a preloader, which loads Console wich loads Game.
Thatīs the better way to making a game application? Iīm talking about best practices.
why if yes there has to be a Main class that extends Sprite?
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Sep 6, 2009
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Sep 28, 2011
how to create a Pong game: http:[url].... There's a link to the source code: http:[url]...file=pong4.txt.When I add the source code to a new AS file (using Flash CS 5.5), save it as "Main.as", create a new Fla and link it in the actionscript settings to the Main.as and run it, I get errors:
C:UsersxxxDesktopP4Main.as, Line 1171093: Syntax error.C:UsersxxxDesktopP4Main.as, Line 1171084: Syntax error: expecting rightparen before 270.C:UsersxxxDesktopP4Main.as, Line 1211093: Syntax error.C:UsersxxxDesktopP4Main.as, Line 1211084: Syntax error: expecting rightparen before 270[code]....
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Apr 30, 2010
I've tried a variety of tutorials and had no success in creating a preloader for my game.I can't seem to get all of my library items to load in frame 1 properly. Any tutorials that I try do not achieve the preloader effect that I desire.What I would really, really like is this:A .swf file that wraps my .swf game and puts in a preloader.That's it.How do I do this, or specifically, what should I be typing into the search window of this forum?
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Sep 8, 2009
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source or tutorial for creating a word matching game similar to the one found on this site? [URL]
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Is there a way to generate an instance of a class that implements an interface based on the name of the class?
I am trying:
var ClassReference:Object = getDefinitionByName("movement.OuterSpaceMovement") as IMovement;
var m:IMovement = new ClassReference as IMovement;
trace("startup..." + m);
-But I am getting an error message ReferenceError: Error #1065 (OuterSpaceMovement) not defined.
I have several classes that implement the same interface (IMovement) but I need to be able to generate new instances of these classes and then pass these instances as a datatype (IMovement datatype) to other classes...
So then I tried:
var ClassReference:Class = getDefinitionByName("OuterSpaceMovement") as Class;
var m:IMovement = new ClassReference() as IMovement;
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var m:IMovement = new OuterSpaceMovement();
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Jul 22, 2009
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instanceName:ClassName = new ClassName();
the class name/mc in the library im trying to duplicate is MCg1 so
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public function PlayerSelect()
{
nc = new NetConnection();[code]....
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package
{
import flash.media.Video;
[code].....
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