ActionScript 3.0 :: Creating Classes To Handle Different Aspects Of The Game?

May 14, 2009

am creating a simple flash game where you rotate a planet to make the buildings on the planet avoid incoming meteors.I was told that there is another just like it already, but I don't want to see it because it may restrict my imagination.

I have everything pretty much planned out now in a "game script" of everything that i want to happen. only thing is, i'm not sure where to start.Actually,i implemented rotating the planet and the timer so far, but that is all.I was wondering if anyone wouldn't mind reading through my game script and pointing me in the right direction.I am trying to wrap my head around creating classes to handle different aspects of the game, but not sure what to put in a class and what not to.I attached the game so far and the word file

View 13 Replies


Similar Posts:


Actionscript 3 :: Create Global Classes - Handle Sound?

Jan 20, 2012

I know global variables are supposed to be bad but is it possible to create global classes? I am creating an application and I want to have one class that handles sound. From any class I would like to be able to say soundhandler.playSound(); without having to pass references all over the place. It should just know it is there.

View 1 Replies

Actionscript 3 :: Handle Multiple Game Modes In Flash?

Apr 6, 2011

I'm new to actionscript flash 3.0. Anyways, i have written code for one whole game level including the character. Is it now possible to create a class, and when i press for e.g. 'Level 1' the first level starts?(create an object of the class) When i press quit, to unload the whole level.

View 2 Replies

ActionScript 3 :: How To Handle Resources For Web Game (Embed / Loader)

Apr 17, 2011

Ask a question .. images resources of the flash game , How should I load? I use the Loader class, but some people use the embedded resources. In which case use "Loader" class and in which case use "[Embed]"?

View 3 Replies

ActionScript 2.0 :: Creating Variables To Handle Newly Created MovieClip?

Jul 14, 2003

How flash setup a variable to handle the newly created movieclip?
Example:
this.createEmptyMovieClip("mymovie",2);
this.clientscroller.setScrollContent(mymovie);

Where did I set it up as a variable? I tried this and didn't work either:
this.createEmptyMovieClip("mymovie",0);
mymovie.createTextField("mytext",1,100,100,300,100 );

View 5 Replies

ActionScript 2.0 :: Changing Aspects In Flash Using External Files?

Jun 13, 2006

I want to change the colour of objects and text also I want to change the font using an external file.

View 1 Replies

ActionScript 3.0 :: A Board Game - Get Classes To Putting Together A Board Game?

Mar 22, 2010

where to get classes to putting together a board game, free of course.I do not want to use them actually but get the idea of how mine would incorporate into the classes.I have a board game where I want each square on the board to know if it is occupied or not, to change its color, and to keep track of what is actually happening with it.

View 2 Replies

ActionScript 2.0 :: Control Aspects Of Movieclip Using Hyperlinks Within Dynamic Text Box?

Aug 22, 2006

Is it possible to control aspects of a movie clip using hyperlinks within a dynamic text box?

I am using LoadVars to import text from an external .txt file into a dynamic text box, and although I can create simple hyperlinks (using <a> tags) within the box that can redirect the current page to a new URL, is it possible to have links which work within the flash movie - i.e. navigating to another scene?

View 2 Replies

ActionScript 2.0 :: Flash Scrollbar Gallery - Replace The Rectangular Handle With Own Customised Handle

Feb 6, 2010

I'm creating a scrollbar gallery from a tutorial on this site. Though I've completed the tutorial, and customised the gallery to my own needs, however I'm trying to make a very small change to it - and no matter what I do, keep running into problems. I'm trying to replace the rectangular handle with my own customised handle - a (20 x 20) 'circular' png image that I've imported into Flash, made a graphic and stored in the library (though I understand it can be imported using actionscript, like the other images in the gallery).

[Code]....

View 7 Replies

Xml :: Creating And Using External Classes?

Jan 5, 2012

I'm new to flash, as3 and this forum so any help would be great!I've made an xml gallery, all the movieclips and everything have been created dynamically and the images are being loaded through an xml file. Except two buttons which are in the library and have the linkage names next_btn and prev_btn.

Now what I want to do is, I have 3 categories of galleries, so I want to convert my script into a class which I can use for every type of gallery. (I hope I'm being clear)When the user clicks on gallery, a the function startGallery() is called.

I need to know how to go about it I'm pretty much clueless, I've read a WHOLE LOT of tutorials about classes but I really can't understand how to do this.

[Code]...

View 1 Replies

ActionScript 3.0 :: Creating Classes From DataBase (xml)?

Jul 17, 2011

Short explanation:->>>So. I have an xml with this:

[CODE]<apps>
<cls id="1" name="CustomClass01"/>
<cls id="..." name="..."/>

[code]....

View 5 Replies

Actionscript 3 :: Creating Classes And Properties?

Aug 28, 2010

I'm new to AS3. Learning how to create classes. Is comp = new HouseObjects creating a new class? Is comp creating an instance of the HouseObjects? I realize that this is inside public class TreeHouse. I'm thinking that HouseObjects, how I set it up is not a class...not sure what the correct way to set up classes and properties.

Also I noticed, that when I tried to link another movieclip using the same linkage name HouseObjects--it asked to enter a unique class. I'm trying to create multiple instances from the same class called HouseObjects.

[Code]...

View 3 Replies

ActionScript 3.0 :: Creating Classes On-the-fly (so To Speak)

May 1, 2009

I know this is possible because I've seen it done somewhere or other but I have no idea what it is called. Quite simply, I want to create some dynamic classes without having external .as files for each one - I just want to declare them inside a function in my doc class.

View 4 Replies

ActionScript 3.0 :: Reference Error, Creating Classes On The Fly?

Jun 28, 2009

I am trying to load the movie clips in my library one by one, using a for look and tween them but it seems as i am getting an error Stuff in my Library

6 movie clips
car_mc1
car_mc2

[code]........

View 13 Replies

ActionScript 3.0 :: Creating Multiple Timer Classes?

Mar 8, 2010

I am attempting to use multiple AS3 timers to run a short animation in flash but I'm having a problem with some of the instances running slowly or not being removed when they are supposed to. I found a way to make things work the way I want but in being new to AS3 I believe my runtime issues are due to jumbled code.

import fl.transitions.Tween;
import fl.transitions.easing.*;
var playerFadeTween:Tween=new Tween(thewebs, "alpha", Strong.easeOut, 0, 1, 2, true);
var playerXTween:Tween=new Tween(thewebs, "x", Strong.easeOut, 292, 10, 2, true);

[Code].....

View 1 Replies

ActionScript 3.0 :: Creating A New Instance Of Additional Classes

Jun 14, 2010

I've always wrote all my code into the .fla and now I'm trying to use classes more. I have my file loading the document class. Then the document class imports two additional classes. In my constructor of the document class I am creating a new instance of both additional classes. Here is my doc class:

[Code]...
 
Now inside of the other two classes I should be able to just use main_class.myFunc(); Correct? Why isn't is working? How can I interact classes? If I create a new instance to the class I want to access then I get a stack over flow error. Inside remoting class in the constructor my code; main_class = new CheckoutMain(); main_class.myFunc();

View 5 Replies

ActionScript 3.0 :: Creating Classes From Inside A Class?

Jun 5, 2011

Ive been trying to get this piece of code to work in a class I wrote:

[Code]...

View 4 Replies

Flash :: Creating A .swc - Don't Interfaces Work, When Classes?

Sep 26, 2010

I'm making a game which loads map .swfs at runtime. The maps will contain graphics and code, which can both vary from map to map. I've decided to make all the maps implement an interface, so they can all be used in the same way by the game. I'm using a .swc to contain the interface, like in this page.

I can get classes to work in the .swc, but not interfaces!

I'm using Flash cs5, and flashdevelop for editing, in AS3. Here's how I've been doing it:

1- create map.fla with a symbol called Map, and a Map.as:

[Code]...

View 1 Replies

ActionScript 3.0 :: Creating Classes - Use Of Linkage And Library?

Oct 11, 2010

I am starting to create classes instead of using the timeline and I am learning a lot more even if mistakes happen more often. However I have a question about linkage & library. For example let say that I have a ball pic called Ball1.mpg. I copy and past that Ball1.mpg in my folder where the Fla file is as well as the as file. If I want to utilize this Ball1.mpg in my code using Flash do I absolutely need to import into my library and link it and export using linkage? Or can I use the object Ball.1mpg just using actionscript. Of course that implies that I would use an actionscript class not the timeline.

View 1 Replies

ActionScript 3.0 :: Flash Creating Dynamic Classes

Aug 31, 2010

I've been trying out small snippets of code just to practice with and get comfortable with making classes and small games.Right now I am trying to make a simple combat with Orks. Where there is a Parent Class ORK with several ORK children classes like SentryOrk, MetalOrk, etc.

The Ork class basically puts in the many stats used by the ork such as health, strength, vitality, special, luck, etc. And then the children classes modify those like Sentry Ork will have less health and more luck.I did all that fine, but the problem I have is I want there to be multiple Sentry Orks out with their own defined stats.Right now whenever I do initiate the attack one out of three orks on the screen, they all share the same health.I know what the problem is, I just don't know how to go about dynamically making each class their own?Do I have to make a whole other class to bring them onto the stage with their stats like create a new class that handles all ENEMY POP UPS? I don't see how to do that either?:

[code]...

View 4 Replies

ActionScript 3.0 :: Flash - Creating Classes From DataBase (xml)?

Jul 17, 2011

Short explanation:->>>So. I have an xml with this:

Code:
<apps>
<app id="1" name="CustomClass01"/>

[code]......

View 2 Replies

ActionScript 3.0 :: Create Game Guess Number Using Classes - After Clicking To Button I Don't See Event?

Jan 2, 2010

I try to create game Guess Number using classes...On .fla file i'm planing to have components like Button and TextInput from flash components library.Also i created GuessNumber.as with class GuessNumber.
 
Problems:

1) next line now working:

playAgainBtn.enabled = false;
 
2) after clicking to button i don't see event:

guessBtn.addEventListener(MouseEvent.CLICK, checkingYourGuess);
 
I attaged files also all code here:

package
{
import flash.display.Sprite;[code]..........

View 22 Replies

ActionScript 3.0 :: Creating 1 Configuration Class For Multiple Classes

Feb 17, 2009

I have created a file called Config.as, in it are getter and setter methods that define variables that I need to reference throughout my system.

I have obviously made a mistake as I tried to access a variable in two files as indicated in a demo below:

Code:
package {
import Config;
public class TestOne {

[Code].....

It seems quite clear to me that I have created two instance of the Config class and that is why in class TestTwo the trace statement doesn't return "hello world". Is there a common coding practice to access the same variable with multiple classes?

View 1 Replies

ActionScript 3.0 :: Creating MovieClips (and Other Symbols) Without Custom Classes

Oct 24, 2009

I have a designer who has created a set of movie clips that I want to create instances of using ActionScript, but all I have is the name of the MovieClip as it's stated in the library (not the instance name).

Is there any way to create instances of the MovieClips using just their name? Or do I have to create separate classes for each?

View 3 Replies

ActionScript 3.0 :: Creating A Program With Multiple Classes From Scratch?

Jan 19, 2010

Are there any tutorials available that will show me how to create a multiple class program from scratch? I have 2 classes working with a fla and when I add a 3rd class every object I create comes up as an error.1120: Access of undefined property.I'm very frustrated cause I can't figure what the problem is. I have just migrated to OOP so I'm relatively new at this.

View 2 Replies

ActionScript 3.0 :: Creating And Defining Movie Clips With Classes?

Jul 18, 2011

I have 2 classes. Class "a" creates an empty movie clip and class b defines that movie clip further.

Code:

// THE A CLASS Creates an empty movie clip.
package insane
{
import flash.display.MovieClip;

[Code].....

View 9 Replies

ActionScript 2.0 :: Creating Custom Classes Or Editing Built-in Ones

Aug 28, 2005

Could somebody please tell me how to go about creating custom classes or editing built-in ones (such as the Math class). I want to have easier access to some equations that I commonly use. Is this possible or will I have to continue creating new functions?

View 4 Replies

AS2 :: CS3 : Creating A Flash Game?

Mar 22, 2009

And I am creating a box game where the user has to avoid the boxes but i want to put lives on so when the user moves over the box one of the lives goes down.

View 8 Replies

ActionScript 3.0 :: Creating Entire Classes Within A Package That Contains Normally In-frame Functions?

Jun 16, 2011

When I create anything in a library, it's basically a class right? Meaning I can do essentially the same thing with use of a package in an AS file? In AS 2.0 this would probably mean I can add specific functions on this class as I can do when I use flash's object interface and add script to the specific class object itself. However, in AS 3.0 you cannot attribute code directly to an object right?

This leads me to my second question. I basically want to create a flash mp3 player (I've coded this already), but make it so that it is an entire package of contents, so I can add it to my website when a mouse event is detected and then take it off the website once it's no longer needed (to conserve memory and assure an overall nice experience). The problem is that I have many objects and subsequent functions (play button, pause button, etc), and want all of this to be contained in one file. Is this even possible?

View 3 Replies

Creating A Game / Adding Power-ups

Sep 6, 2009

I've been wanting to learn to work with Flash for awhi l e and decided to start learning by attempting a game. I found a decent tutorial for a space shooter and used it to create the basic code (firing, etc...) and now I've been figuring out how to add other elements (splash screen/scrolling screen).now I'd like to add power-ups but can't figure out how.I've created a graphic, turned it into a movie clip, but can't think of what to define for its actions.

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved