ActionScript 3.0 :: Create Game Guess Number Using Classes - After Clicking To Button I Don't See Event?
Jan 2, 2010
I try to create game Guess Number using classes...On .fla file i'm planing to have components like Button and TextInput from flash components library.Also i created GuessNumber.as with class GuessNumber.
I'm making a little game in which you guess what pictures are of... I'll be storing the answers in a database..
I'm wondering if I'll need to rely 100% on the user to correctly spell the answer? For instance, if the answer was E.T could I accept ET, E T and E.T.?
I am a beginner in actionscript coding and I am getting the error below when I click the "new game" button : TypeError: Error #1009: Cannot access a property or method of a null object reference. at aircombat1_fla::MainTimeline/moveMyfighter()
My code look like this : Code: Select allstop(); scoreDisplay.text=score.toString(); timeDisplay.text=seconds.toString(); Mouse.show(); myfighter.removeEventListener (Event.ENTER_FRAME, moveMyfighter); enemyTarget.removeEventListener (Event.ENTER_FRAME, moveEnemy); newgame_btn.addEventListener(MouseEvent.MOUSE_DOWN, startnewgame); [Code] .....
I created a button.....it will be clicked 2 times. When clicking on button 1st time, the ball 01 will appear. When clicking on button 2nd time, the ball 02 will appear.
Code: var i:Number = 2; _root.next.onPress = function() {
I have 2 textfields and a button.I want to input a number( diameter) in the first textfield( inputField) and by clicking on the button (myButton),I want to get the result(circonference) in the second textfield ( inputField1). diameter*3.14.
If I have a Global Variable Globalvars.vars.noLoaded which is in many classes How do I create an event where i detect to see if it reaches a certain number.
How to solve this error as it will keep popping out whenever I click on the play button of the game I'm creating. TypeError: Error #1009: Cannot access a property or method of a null object reference. at index_fla::MainTimeline/frame2() at flash.display::MovieClip/gotoAndStop() at index_fla::MainTimeline/clickPlay()
I am trying to capture the event; which is invoked when we close the AIR window by clicking its Close button (on the top-right corner). I have tried the following; but none of them seems invoked:
I'm still struggling with the complete concept of custom event handling within AS3. I know I am close to a complete understanding it's just not falling into place yet.[code]...
I have a button that triggers the function addToBet on a card game and doesn't allow the textfileds to show any larger number but I can't top the clips with the coins I'm trying to attach. The function showBet keeps running.
I am trying to create a button within "3D book", which upon clicking will open up a photo gallery. The code i am using was in the Instruction Manual for the book and is as follows:
I am trying to create a code such that everytime a button is pressed a random number is generated between 0-14. With each of the 15 numbers (0-14) only being hit 10 times. I know how to create buttons and all that, its the random number thing thats stopping me.I created it using arrays in another programing language and tried to translate it to flash but I was unsuccessful. this is generally what i got
ActionScript Code: var events:Array = new Array(); var order:Array = new Array(); var used:Array = new Array();
I've been making a game sort of like Four Second Fury (Frenzy and Firestorm). Im right now just at the begging process and i've come across a problem that i cant quite figure out whats going on =/. Heres what i have.
[Code]....
When i run it, myDisplay never changes it always stays at 0. I made a new Flash Document and I tried doing this but instead it was onRelease() and it worked just fine. So i was wondering if there was anyway i could do this without using the onRelease() method.
I have animated button inside movie clip. On rollover, button zooms in and rotates. It even swaps depths (that took me a while). However, if I have 10 buttons on the screen, one of them, and only one, will not rotate, and will not zoom, but everything else works. The kicker? The button is never the same. To see what I mean... I have the site staged on this [URL] clicking on the number will show a picture
very little code here (as you can imagine) on rollOver { _root.stopandgoto(frame#); x=0 x=x+2 _root.instance.swapdepths(x) }
recently, i upgraded to Flex Hero 4.5 and created a new workspace. Then, i imported a project from the former workspace and started working. when i tried to upload the project from the new workspace to codereview, i got the error message: could not guess version control system. Are you in a working copy directory? How does one resolve this issue? I have read somewhere that i need to checkout my svn but i thought that you only checkout when you want to get a folder/file from the svn.
where to get classes to putting together a board game, free of course.I do not want to use them actually but get the idea of how mine would incorporate into the classes.I have a board game where I want each square on the board to know if it is occupied or not, to change its color, and to keep track of what is actually happening with it.
im trying to create a tamagotchi game type game. For some reason i can not add any items to the stage.Currently i have imported 2 png images to the stage and coverted them to movie clips. One is called TamagotchiCharacter and the other is called Beer. I have also created a new 2 AS3.0 script class called TamagotchiGame and DraggableItem. The following is TamagotchiGame:
Code: package { import flash.display.MovieClip; public class TamagotchiGame extends MovieClip {
[code]....
I have assigned the above code as the BaseClass of the Beer symbol, this has allowed the beer to become draggable and droppable etc.when i run the program nothing happens, i just get a blank white screen.
I created a screen(calculator) with bunch of buttons,i can handle button event with one handler.But i want to know that can we do a one handler for all buttons......likein java we can perform the task of perticular button by like this
As you can see there is Vision and Contact Us but the eventHandler doesn't know when those two are clicked. What is the correct way to implement the eventHandler?
mc that holds a rectangle and a dynamic textfield on it. Then I set some mouse events to drag the rectangle, but the textfield gets in the way and returns the error: property startDrag not found on flash.text.TextField and there is no default value.
i have to generate a button dynamically... and have to keep a click handler for the same how to write script for clicking buttonim using following code for creating button dynamically
I have many buttons (symbols). This is what I want it to do: -Select a button on the screen, and then a movieclip plays. - If the user selects any OTHER button on screen, a message box displays a message.
I want to be able to link an Action Script event to clicking text within a text box.The only thing I can see is to just create a basic Hyper Link, but not apply any action:I have been messing around for over an hour but just can't see a way to apply actionscript and all the tutorials on the internet seem to target ActionScript 3 or not do exactly what I want.The reason for this is that there is background music to the site and when YouTube is launched, it needs to be muted. I know the code to mute and have done this on custom objects before, but I can't see any way to apply script to a textbox hyperlink.Whilst I would ideally like to do it this way, I am happy to consider any solution resulting in opening a page and muting the site.To be honest, I tried doing a quick switch to AS3, but as there are so many problems that would need addressing, I would rather spend the time converting the site to HTML/Jquery or even Silverlight.
I have five piano key images (converted to movie clip symbols) on the screen, and each play a tone when clicked. I would like to program it so if you clicked the five keys in a specific order, it triggers an event. I suspect I have to use the array command, this is what I have so far:
ActionScript Code: var noteArray:Array = new Array(note05_mc, note01_mc, note03_mc, note04_mc, note02_mc); var buttonArray:Array = new Array();
am creating a simple flash game where you rotate a planet to make the buildings on the planet avoid incoming meteors.I was told that there is another just like it already, but I don't want to see it because it may restrict my imagination.
I have everything pretty much planned out now in a "game script" of everything that i want to happen. only thing is, i'm not sure where to start.Actually,i implemented rotating the planet and the timer so far, but that is all.I was wondering if anyone wouldn't mind reading through my game script and pointing me in the right direction.I am trying to wrap my head around creating classes to handle different aspects of the game, but not sure what to put in a class and what not to.I attached the game so far and the word file