ActionScript 3.0 :: Handling Spelling Mistakes In Guess Game

Jan 24, 2011

I'm making a little game in which you guess what pictures are of... I'll be storing the answers in a database..

I'm wondering if I'll need to rely 100% on the user to correctly spell the answer? For instance, if the answer was E.T could I accept ET, E T and E.T.?

View 6 Replies


Similar Posts:


ActionScript 3.0 :: Create Game Guess Number Using Classes - After Clicking To Button I Don't See Event?

Jan 2, 2010

I try to create game Guess Number using classes...On .fla file i'm planing to have components like Button and TextInput from flash components library.Also i created GuessNumber.as with class GuessNumber.
 
Problems:

1) next line now working:

playAgainBtn.enabled = false;
 
2) after clicking to button i don't see event:

guessBtn.addEventListener(MouseEvent.CLICK, checkingYourGuess);
 
I attaged files also all code here:

package
{
import flash.display.Sprite;[code]..........

View 22 Replies

ActionScript 3 :: Game Circles - Handling Multiple TimerEvent

Jul 18, 2010

Below is simplified version of a game I am creating. Basically, the game have some circles. Each circle shoot bullets that is dispatched with timerEvent. When the circle is clicked it is removed from the stage. However, the bullet still keeps on dispatching. I couldn't figure out how to stop timerEvent of each individual circle when it is clicked.

var _timer:Timer = new Timer(1000);
var speed:int = 20;
for(var i:int=0; i<= 3; i++) {
var _shape:MovieClip = new MovieClip();
_shape.graphics.beginFill(0x999999);
[Code] .....

View 1 Replies

ActionScript 2.0 :: Sprite/animation Handling In Upgrade Game

Mar 29, 2012

Can't figure the best/conventional way to manage the sprites/animation. Players are supposed to upgrade their weapons and armors, and its to reflect on their character appearance. Instead of drawing each armor to pair with each weapon. What are the best way to go? I've tried nesting weapons(sub-movieclip) inside each set of armors(main movieclip). But then I have trouble playing the clip using gotoAndStop().

View 1 Replies

Flex :: Could Not Guess Version Control System?

Jun 13, 2011

recently, i upgraded to Flex Hero 4.5 and created a new workspace. Then, i imported a project from the former workspace and started working. when i tried to upload the project from the new workspace to codereview, i got the error message: could not guess version control system. Are you in a working copy directory? How does one resolve this issue? I have read somewhere that i need to checkout my svn but i thought that you only checkout when you want to get a folder/file from the svn.

View 2 Replies

Flex :: Apply Spelling Checker?

May 12, 2011

Whenever any text is entered by user in text-area.it should be have in correct format or in correct spelling.I have find out the way in flex 4, but i want to do it in flex 3.

View 1 Replies

ActionScript 2.0 :: Input Text Spelling Variations

Oct 31, 2010

I'm making a quiz with text inputs, and was wondering if there was a quicker was of coding an if statement than saying if(input_txt.text == 'test' || 'tets' || 'tset' ect.[code]

View 3 Replies

ActionScript 3.0 :: Implement A Dictionary To Check Spelling?

Oct 25, 2011

Is there a way to implement a dictionary in as3, to check the spelling of the words in the swf?I waqnt to create a notepad or something like that, and I want to check the spelling of the words in different languages.I want to know if there is a way to implement a dictionary to check the spelling of the words in the language that will be selected through a combo box (There will be different languages besides english)?

View 3 Replies

Android :: Cross Platform Game - IOS : Develop A Very Simple Game For Iphone/ipad?

Mar 7, 2012

I am going to develop a very simple game for android and for iphone/ipad I have the option to develop it in cocos2d or in adobe flash air (i am not a developer, but i have 2 developers who are offering me the service)I have a developer that states that cocos2d is better and other one that states that adobe flash air.I want it in cross platform.the cost offered by both developers is the same..i have heard that adobe air has the flaw that it is very slow, is this real? if you had the 2 options which will you use to develop your game and why?

View 1 Replies

ActionScript 3.0 :: Game That Populates User-designed Cards Into The Game Using An External Xml File

Apr 24, 2011

I'm making a game that populates user-designed cards into the game using an external xml file. My main class loads the xml file and then calls to the "Card" class, which wants to use the xml file. I've tried using this.parent and it just gives me a null object reference error. This is what I have so far: Main.as

[Code]...

View 2 Replies

ActionScript 3.0 :: Making Game And Objects Would Spawn At Random And Be Able To Click But When De Game Starts Itself

Jul 4, 2010

currently i making this game and objects would spawn at random and be able to click but when de game starts itself, the spawn is correct but i am unable to make it stop when time goes to 0seconds.

View 1 Replies

ActionScript 3.0 :: Flash - Writing A Simple Game Rule For A Platform Game?

Feb 28, 2011

I'm creating a game at the moment for my university course and it involves the player character jumping on top of boxs twice to break them as opposed to just once.What would be the most efficient/simple way of writing this in Actionscript 3.

View 1 Replies

ActionScript 3.0 :: Mahjong - Levels Of Blocks In Game - Layouts Of The Game Should Be Predefined Or They Should Be Dynamically Created?

Aug 3, 2011

I have recently started working with Mahjong game. But being not so experienced developer. I am just confuse about many aspects of it. So if anyone could throw some light on it. I have to build the game where there could be different number of tiles on screen. 32, 48, 64 , 80, 96, 112 and so on Now I have questions regarding the levels of blocks in this game. I mean the layouts of the game should be predefined or they should be dynamically created? Also I wanted to know how the surface of enable and disable symbols are created?

View 2 Replies

ActionScript 3.0 :: Make A Game, And The Character Inside The Game Could Swim

Jun 13, 2009

I was trying to make a game, and the character inside the game could swim. However, I only wanted him to swim in short bursts that refueled every time he hit the ground.

View 9 Replies

ActionScript 3.0 :: Making A Game Like Pokemon Trading Card Game?

Jul 23, 2010

im trying hard to make a Game like the Pokemon TCG .

View 2 Replies

Flex :: 2d Game Engine For Race Game Built To Webpage?

Nov 19, 2009

I think Flash/Flex is a good aproach for this case.We need to build some like the following

View 2 Replies

Actionscript 3 :: Flash Game Engine Selection Of An Awesome Game?

Dec 14, 2011

I am thinking of developing of a game like this: [URL]... Do you have any idea - by which game engine I may develop this type of games? I am not sure whether I have to use any 3d physics engine? I think JiglibFlash may be useful, but I am not sure.

View 1 Replies

Actionscript 3 :: Make A Game Tutorial Of Flash Game?

Apr 1, 2011

how to make a game tutorial as farmville game tutorial to teach the user to play the game. i have recently involve in make that kind of game tutorial for its user by actionscript 3

View 1 Replies

ActionScript 3.0 :: Create A Tamagotchi Game Type Game?

Mar 28, 2012

im trying to create a tamagotchi game type game. For some reason i can not add any items to the stage.Currently i have imported 2 png images to the stage and coverted them to movie clips. One is called TamagotchiCharacter and the other is called Beer. I have also created a new 2 AS3.0 script class called TamagotchiGame and DraggableItem. The following is TamagotchiGame:

Code:
package {
import flash.display.MovieClip;
public class TamagotchiGame extends MovieClip {

[code]....

I have assigned the above code as the BaseClass of the Beer symbol, this has allowed the beer to become draggable and droppable etc.when i run the program nothing happens, i just get a blank white screen.

View 2 Replies

ActionScript 2.0 :: Game Development - Game Character Dialogues?

Jan 22, 2010

It's about the "Game Character Dialogues", It is used to instruct the user what to do, like what you see in BookWorm or Diner DAsh.I used dynamic text fields to generate these dialogues,but as I continued doing it. I found myself stuck.I have no idea on how to change the words when the "next" button is clicked. there will be no previous button. but the dialogue will replay when the character is clicked.

View 3 Replies

ActionScript 3.0 :: Tracking Time - Count The Seconds Passed While Playing The Game And Gives A Bonus Multiplier To The Current Score When The Game Ends?

Mar 15, 2009

Is there a way to get this code to work? It's meant to count the seconds passed while playing the game and gives a bonus multiplier to the current score when the game ends. I don't know how to get the returned value to combine it into the multiplier int variable. Is there any way to get this code to work or is it completely wrong?

View 11 Replies

ActionScript 3.0 :: Sound Repeats From Game To Game

May 19, 2010

We have a bug in one game whereby the sound of the word repeats. Even when we use stopAllSounds - the sound is still kept in memory and you can hear it in the next activity - it's a disaster and kids get real angry.

View 3 Replies

Actionscript 3 :: Game Logic And Game Loops?

Oct 22, 2011

I am making a Shooting game in flash actionscript 3 and have some questions about the flow of logic and how to smartly use the OOPs concepts.There are mainly 3 classes:Main Class: Initializes the objects on the screen.Enemy Class: For moving the enemies around on the screen.Bullet Class: For shooting.What I want to do is find out if the Enemy has been hit by a bullet and do things which must be done as a result ...What I am doing right now is that I have a ENTER_FRAME event in which i check collision detection of each enemy unit (saved in an array) with the bullet instance created, and if it collides then perform all the necessary actions in the Main class .. clogging the Main class in the process

View 2 Replies

ActionScript 3.0 :: Handling The FLV Metadata?

Jul 27, 2009

I am trying to get metadate from my NetStream object and do things depending on what is going on. here is what I have, but I get an error I don't know what it means.
 
var customClient:Object = new Object();
customClient.onMetaData = metaDataHandler;
function metaDataHandler(infoObject:Object):void {

[code]....

The error I get is:Error #2044: Unhandled AsyncErrorEvent:.text=Error #2095: flash.net.NetStream was unable to invoke callback onMetaData. error=TypeError: Error #1010: A term is undefined and has no properties.
at AMG_ASP_ICS_072709_fla::MainTimeline/frame1()

View 6 Replies

Asp.net :: Asp.net - Error Handling In Web Service

Apr 28, 2011

How do you communicate an error to the web service consumer ?

For example, my web service has a function to insert employee into db.Suppose while inserting the data , the database gave an error,what should be the best way to inform the user about the error.

One way is to depict it through the return value of the web service method but what to do when the function is supposed to return a complex object like employee when there is no error ,and will send an error string when there is an error ?

View 1 Replies

ActionScript 3.0 :: Multiple Request Handling?

Aug 22, 2009

I have a bit of code listens for a user to click a navigation item, however if they click another nav item then my code loads both of them and puts the content pages on top of each other.I am having loads of problems with this bit of code.

PHP Code:
private function _menuSelectHandler (event : MenuEvent):void {
if (! event.abstract) {

[code].......

View 7 Replies

Event Handling On Multiple Instances Of One Mc

May 17, 2010

I have a problem with event handling. I'm working on a calendar, on which events can be listed. With actionscript i loop through an XML file with the days (and if there, the events for that day). So far so good. Where it goes wrong is this: I only want to display blocks with the day numbers on it. When you click on a day, a box pops up and shows the event's for that day.

This is what i did: created a movieclip with classname mc. loop trough the xml file and for each day create a new instance of mc with the day number as text on it. This al works, but now i want to add an eventhandler for each day. How to do this?

View 1 Replies

ActionScript 3.0 :: Error Handling With XML Loading

Jun 29, 2009

I'm asking many questions these days but its really urgent

I am doing an application to load xml file into data grid and everything is done now. The only thing left is that i wanna make sure that if the xml file isn't there, the user will not have a runtime error.I have the following code to load the file.
 
var myXML:XML = new XML();var XML_URL:String = "questions.xml";
var myXMLURL:URLRequest = new URLRequest(XML_URL);var myLoader:URLLoader = new URLLoader(myXMLURL);
myLoader.addEventListener("complete", xmlLoaded);

i tried many ways i found on the net using try and catch but didnt work. Anyone can write me the peice of code to hande this error if the file is not there??

View 1 Replies

ActionScript 1/2 :: If-code Together With Handling Events?

Oct 1, 2009

Can I write more than one command in a script? I am having trouble making an if-code in Flash CS4.This code is working as I want:

stop();
instans1.onMouseDown = function (){
play();

[code].....

View 5 Replies

ActionScript 3.0 :: Transparency And Mouse Handling?

Jan 5, 2010

If I have a graphic that is fully transparent in places, can I make only the non-transparent portions of the graphic respond to mouse clicks?  I realize I can probably do this with a few lines of code, e.g. detect the click and then check the alpha value under the mouse.  But I was looking for something simple. For example, in Director there is an "alphaThreshold" in a graphic that determines at what alpha value a bitmap will respond to mouse clicks.  Does Flash / AS3 have a similar capability?

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved