ActionScript 3.0 :: Create An Event Where Detect To See If It Reaches A Certain Number
Oct 26, 2010
If I have a Global Variable
Globalvars.vars.noLoaded which is in many classes
How do I create an event where i detect to see if it reaches a certain number.
addEventListener(??, Gvariable);
privatefunction Gvariable(event:Event):void
{
}
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Oct 26, 2010
If I have a Global Variable Globalvars.vars.noLoaded which is in many classes How do I create an event where i detect to see if it reaches a certain number.
[code]...
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Feb 18, 2003
I'm trying to duplicate a movie clip when a variable reaches a certain number.. this is the code I used...
if (numBlts<300) {
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Apr 14, 2003
I'm trying to create a game for a class project, using Flash MX. Unfortunatly, I am unable to figure out how to goto a new scene when the score reaches a certain number.
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[Code] .....
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I try to create game Guess Number using classes...On .fla file i'm planing to have components like Button and TextInput from flash components library.Also i created GuessNumber.as with class GuessNumber.
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Jan 20, 2010
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Jan 10, 2010
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Nov 17, 2011
if I have an event listerner (mouse, keyboard, enterframe,....event) that is being triggered, and when it finishes its event, something that is able to detect the finished event listener and fire out another sets of event.
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Aug 9, 2005
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Nov 23, 2011
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Feb 7, 2009
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Feb 7, 2009
with the following problem:I have 1 button that when hit 1 time shouldplay "movieclip 1"when hit for the second timeplays "mc 2"on so on untill mc9(each movieclip plays continously when once activated)
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Nov 9, 2010
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<a href="#" onclick="jsonp_func();return false" >click</a>
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Mar 24, 2011
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private function keyHandler(event:KeyboardEvent):void
{
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{
[Code].....
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[Code]....
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private function keyPressed(event:KeyboardEvent)
{
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[Code]...
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Code: Select allns.addEventListener(NetStatusEvent.NET_STATUS, netStat);
function netStat(event:NetStatusEvent):void {
switch (event.info.code) {
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Here I would like to detect the mouse position or event. (something like : if mouse over >>>> play with sound >>> else >>> play without sound.
break;
}}
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