ActionScript 3.0 :: How To Detect Mouse Position Or Event
Jun 4, 2011
I'm trying to know if mouse of the user is over my video when the status of the netstream video is "start". I don't understand how.
Code: Select allns.addEventListener(NetStatusEvent.NET_STATUS, netStat);
function netStat(event:NetStatusEvent):void {
switch (event.info.code) {
case "NetStream.Play.Start":
Here I would like to detect the mouse position or event. (something like : if mouse over >>>> play with sound >>> else >>> play without sound.
break;
}}
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Mar 9, 2007
I am replacing the mouse pointer with a custom graphic in an .swf that takes up part of a web page (.swf stage is about 350px wide, total layout is about 1000px). My code is all working fine, except that, if you move the mouse fairly quickly -- as you might do to get from a point on the .swf to the opposite side of a large monitor -- the .swf loses track of the mouse, and thinks that the ._xmouse/._ymouse values are still the same as the last point that that Flash saw the mouse, which is usually somewhere in the middle of the stage, thus "orphaning" the custom cursor. If I have a setInterval or something tracing the mouse position, the .swf still thinks that the mouse is sitting on top of it, even though the cursor is actually far away somewhere else. hitTest also still returns true as though the mouse was there (as you might expect, given that it's based on _xmouse/_ymouse).
The workaround/hack I have going now is that, once the pointer switches over to the custom cursor, it starts a setInterval, and then if the mouse appears not to move for a few seconds, it reverts back to the default cursor (i.e., Mouse.show). Obviously, this is not optimal, because that means that the custom cursor disappears if you don't move the mouse for a second or two, and it doesn't really solve the problem anyway because it still looks like the custom cursor gets stuck for a second when you move too fast.
[Code]...
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Apr 12, 2011
have one mc called mc1, and when the mouse cursor is over it, mc2 is sent to a certain frame and the _alpha set to 0. The problem I have is that when the user continued with the onPress (pressing the left mouse button) after the cursor goes outside of that mc1, mc2 does not become invisible and what I need is to do that, when the user goes out with the cursor of the mc1, the mc2 becomes invisible even if the left button of the mouse is pressed. And now don't detect the onRollOut if the button of the mouse is pressed.
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May 3, 2009
I'm trying to get the position of the mouse while it is stationary. For example, if the SWF loads and the mouse is already on the SWF, how can I detect it's position WITHOUT waiting for the user to move the mouse.
how to grab the mouse position when the mouse moves, just not how to obtain that info when it has not moved yet.
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Nov 17, 2011
if I have an event listerner (mouse, keyboard, enterframe,....event) that is being triggered, and when it finishes its event, something that is able to detect the finished event listener and fire out another sets of event.
It works more like MOTION_FINISH in TweenEvent, but it is only available for TweenEvent only, what if I want to detect a mousclick, keyboard, enterframe or even touch event?
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Feb 1, 2006
Basically the x position of the mouse should control the play position of a movie. Do I need something like an event handler (I'm not sure exactly what these do, but I've seen similar scripts that seem to use them).
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Nov 12, 2009
I have an Input Text area that users can edit and then submit. I need to be able to show, on screen, the cursor's current position as they type. I don't need to know where the mouse is but all work-arounds I've found so far can only tell me the mouse position. The font for the text is 'courier' or 'courier new' and the Input Text area is scrollable.
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Mar 28, 2010
tween from one position to mouse position
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Oct 29, 2009
I have a map application that when I use the mouse wheel the map will scale up or scale down. The next thing I want to do is to focus on the mouse pointer while zooming on the part of the map.
I have this code...
function focusMousePosition(){ onMouseMove = function (){ Stage.width = _root._xmouse; Stage.height = _root._ymouse; updateAfterEvent(); }}
var mouseWheelListener = new Object();var wheelNum:Number;
mouseWheelListener.onMouseWheel = function(wheelNum){ focusMousePosition(); if (wheelNum > 0){ map._xscale *= 0.9; map._yscale *= 0.9; }else{ map._xscale *= 1.1; map._yscale *= 1.1; }}Mouse.addListener(mouseWheelListener);
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Jun 23, 2010
I have a custom component Comp that gets its position changed as a result of interactions with other components, etc. I check for changes in its position by constantly checking its position at fixed intervals. I'm looking for a better solution (maybe an event-based solution) to monitor its position so I don't have to check constantly myself.
[Code]...
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Mar 9, 2010
Code:
addEventListener(MouseEvent.MOUSE_WHEEL,mouseWheel);
function mouseWheel(event:MouseEvent) {
Map.scaleX = Map.scaleX + event.delta*.01;
Map.scaleY = Map.scaleX;
}
The problem with this code is that it scales from the registration point (0,0). Due to the other transformations I'm doing to this image at various times, it isn't possible to move the registration point. The image is larger than the stage and the user is able to drag it around. I want the mouse wheel to zoom in on the place the mouse is hovering over (or at a minimum...the center of the "view" they have...aka the stage)I tried doing this:
Code:
internalPoint = new Point(Map.mouseX, Map.mouseY);
externalPoint = new Point(stage.mouseX, stage.mouseY);
var matrix:Matrix = Map.transform.matrix;
[code]....
Which, incidentally, I'm using that whole portion of code to zoom into the state they will be in when they use the mouse wheel.
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Jul 7, 2011
I am trying to learn JavaScript and I am wondering whether JavaScript has a event listener just like ActionScript's ENTER_FRAME. Basically, I want this event listener to listen "all the time" not just wait for any particular instance (mouse click, keyboard event) of event.
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Apr 21, 2010
I have MC masked with TEXT,when the user moves his mouse down more text appears from the bottom and when he moves it goes bakc to the original position...I do not want the mouse wheel .. I woudl like to do it by mouse hovering...
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Feb 2, 2010
I've written the following method (in actionscript 3, it's a flash application) which returns what transformation type is required for the current mouse position in relation to a given element position.
An element can be moved, scaled and rotated. This method returns if any of these transformations are applicable with the given coordinates[code]...
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Oct 26, 2010
Is it possible to use a movie clip to block the mouse from activating the stage MOUSE_OVER event?
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Feb 3, 2010
I have a flash that has a background symbol that responds to CLICK event. On top of that symbol I have a sprite that contains a Bitmap with transparent pixels. Both of them are added to the stage, so they are not related directly.
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Is this possible to do with flash? Or will I have to re-route mouse events?
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Feb 23, 2011
My stage has about 25 buttons on it. Each button when pressed to tweens the background to some random x/y coordinates and then loads an external swf file.This is all working, but the timing is off. How can I wait for the initial background tween to end before I make the loader call to the .swf file.Currently each button's behavior is called on the MouseEvent.CLICK event which calls a function that knows its unique filename.swf. I know you can add the MOTION_FINISH even to the tween event but then I would have to call a new function and lose track of the button that initially called it.
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Jan 22, 2009
I have a "large" movie clip and "small" movie inside a "large" movie clip but on it's let's say upper right corner:
Code:
largeMc.addChild(smallMc);[
If i try to catch Mouse.DOWN events on them the following way:
Code:
largeMc.addEventListener(MouseEvent.MOUSE_DOWN, largeClicked);
smallMc.addEventListener(MouseEvent.MOUSE_DOWN, smallClicked);
Then of course both event are captured no matter where i click.Is it possible to capture independent mouse clicks on both of these two movie clips and if so, how can i do that?
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Jan 22, 2009
i have a following situation: I have a "large" movie clip and "small" movie inside a "large" movie clip but on it's let's say upper right corner:
Code:
largeMc.addChild(smallMc);
If i try to catch Mouse.DOWN events on them the following way:
Code:
largeMc.addEventListener(MouseEvent.MOUSE_DOWN, largeClicked);
smallMc.addEventListener(MouseEvent.MOUSE_DOWN, smallClicked);
Then of course both event are captured no matter where i click.Is it possible to capture independent mouse clicks on both of these two movie clips and if so, how can i do that?
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Sep 22, 2009
I need to perform an event when the mouse moves AND when the mouse button is down, how can I do that? What will happen is that when I click and drag the mouse, the width of an object will change. Here is what I have so far:
[Code]...
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Jul 27, 2010
Frame 1
Code:
band_button.buttonMode = true;
band_button.useHandCursor = true;
[code].....
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Aug 11, 2010
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This is a very basic question but I can't seem to find an answer. I have a mouse over event and have created the buttons with the mouse overs which is working great. I created the actionscript to go to a specific web page when a user clicks the button. Now, I need to add a label to the mouse over so when someone mouse's over any area of the button, it will show them a particular name for the button.
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[Code]..
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Aug 24, 2011
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Apr 23, 2009
When game starts, the car runs automatically. Then we click the SPACE button, movement of car stops. And the door of structure near car is available to CLICK.
But in coding I got this error code:
TypeError: Error #2007: Parameter listener must be non-null.
at flash.events::EventDispatcher/addEventListener()
at shfg_fla::MainTimeline/key_pressed()
This is some part of my game code...
case Keyboard.SPACE :
removeEventListener(Event.ENTER_FRAME,car_movement);
--street_mc.bluehome_mc.door_btn.addEventListener(MouseEvent.MOUSE_DOWN,door_ready)
[Code]....
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Sep 30, 2011
I have a parent sprite that contains several child sprites. I have attached mouse click and mouse down event amongst others to the parent sprite. And in the listeners I check which child has been targeted using the "event.target" property. However It seems that the mouse click event does not trigger for some reason. Is it possible that the mouse down event is eating up the click event. Is this a know issue in as3 and is there a possible workaround?
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Mar 13, 2007
Basically I want my animation to play if nobody is at the computer for a few seconds.Maybe I should do this the other way saying the it the animation plays unless someone moves the
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Apr 16, 2009
I'd like to do tooltip-type popups with some text. Is there an easy way to get the word under the mouse? Right now I'm reading the entire text field into an array where the index of the element is the number of the character, like so:var theString:String = 'This is some text.";and the array looks like this:[code]So the getCharIndexAtPoint function with the mouseX and mouseY is used as an index to the array, which returns the correct word. It works, but it seems like a crude way to go about it. Is there any way to get the html text of the link if the mouse is hovering over a word?
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Nov 9, 2010
I've been developing a swf with Adobe CS4.My problem is the following:
<a href="#" onclick="jsonp_func();return false" >click</a>
var jsonp_func = function(){
var script = document.createElement('script');
script.type = "text/javascript";
script.src = "http://example.com/api?callback=jsonp_callback";
[Code]...
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Mar 24, 2011
In the KeyboardEvent object I get on key-down events, is there a way to know if the event is the first key-down, or a repeat when the key is held down? I want to toggle a setting when a key is pressed; I could listen to key-up but I'd prefer the action is taken as soon as the key is pushed... as long as I can stop it toggling back and forth as the key-down repeat events are generated.
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