Here's the challenge: I have a Flash movie which will be embedded in a page using an unknown DOM ID that I want to be able to identify/store for callback in a JS function. My ideal user flow would be: User clicks button in Flash. Flash pauses any animations / video / sounds / etc. Flash calls an injected JS function to display a page-covering overlay experience. When user closes overlay experience, a callback method on the Flash object is called. Flash resumes playback.
The problem is, when AS3 uses the ExternalInterface.call("functionName", args...) method, there doesn't seem to be a DOM event triggered, and thus it is impossible to tell which object called a JS function, so having a "registerMe()" function doesn't seem to work. Basically, the injected JS function has no way to determine which DOM object to call, because the ID of the Flash object is unknown.
if I have an event listerner (mouse, keyboard, enterframe,....event) that is being triggered, and when it finishes its event, something that is able to detect the finished event listener and fire out another sets of event.
It works more like MOTION_FINISH in TweenEvent, but it is only available for TweenEvent only, what if I want to detect a mousclick, keyboard, enterframe or even touch event?
I am trying to learn JavaScript and I am wondering whether JavaScript has a event listener just like ActionScript's ENTER_FRAME. Basically, I want this event listener to listen "all the time" not just wait for any particular instance (mouse click, keyboard event) of event.
I'm using flash uploader and I'd like to be able to find out whether a flash blocker is present (activated) for me to able to let user know that he needs flash.There is a native support in browsers for letting users know they don't have flash installed. But how to deal with this ?I was searching in global Javascript object whether the flashblocker is exposing something, but I can't find anything.
I have downloaded SWFObject, and included it in my website. Now I want to simply get a true or false value based on whether or not Flash is installed in the users browser when they visit my site.
If no flash is installed and one browses to http:[url].... it'll launch a popup box: How exactly are they doing this? Through some jQuery java-script code snippet or other? Second, I would like to know if there is a better way to inform the user that they need flash. Or is this an appropriate way?
I need a way to send notification to the browser that my website user has entered full screen mode in Flash. On clicking a link running only JavaScript within flash it escapes full screen and completes the rest of the JavaScript.
I have a video playing on my page. I want to show and hide some div's when the video reaches a certain point. Lets say hide something on 10th second and show it again on 20th second.I can easily do it in HTML5 with video tag and currentTime attribute but for IE I have to create the same functionality and I think with flash based videos (from YouTube or something like that).Is there a way to detect the current time of a video playing on my website, embeded from YouTube, Metacafe or any other video sharing site?I know I could detect it in flash and make it run some JavaScript function but I don't have flash nor have the skills to do it in AS3.
Is there a way (in javascript) to detect if an embedded .swf was created with Flash Professional or Flex.We have a page with several tabs, each of which can contain an .swf.All tabs are defined within the same HTML file and the javascript framework calls a .rewind() and .play() on the swf when the containing tab becomes active.This works great on regular flash animation, making sure they start playing from the beginning when the tab is opened. On an swf created with Flex however, the rewind and play wreak havoc on the Flex framework and the application doesn't load.
The best way we've come up with to detect Flex is to count the number of frames the .swf has. With flex that's always 2. But this doesn't sound like the best way.We've also tried to add a callback method with ExternalInterface on the Flex application preinitialize event.Unfortunately this event is called quite late in the application startup and the javasctipt code checks the callback before the Flex code has added it.
Chrome has bundled a "native" flashblock for a while, as has the android browser. swfobject reports that the flash player is available, even if the block is enabled for all sites. All I want to do is detect that a user is using native flashblock, and provide some messaging. Certain services, like the Facebook JS SDK, do not work without flash enabled for cross-domain communication, and do not provide methods of detecting failure. I know how to detect an extension/plugin like the original flashblock, but the native version does not appear in the navigator.plugins list.
Is there a way to detect if a user is running with a native flashblock enabled?
Is there a way I can have JavaScript/jQuery know when a Flash object has been clicked (and still have Flash process the click)?
I tried putting a table on top of the object with position: fixed and a z-index and the object set to param name='wmode' value='transparent' so I could have my JavaScript detect which column was clicked using jQuery's click(), but the clicks were never intercepted by JavaScript (Chromium Linux).
I've run across several websites, including mine, that prompt users to download Flash even though their browser cannot install it. I want to avoid this confusing messaging by detecting whether a mobile browser can install Flash, not whether it has Flash.
Some known mobile browsers that can't install Flash are:
iOS Safari Android Chrome beta Android Firefox
Instead of building an ever-changing list of Flash installability, I would like to detect this in a general way in Javascript.
I need to create a splash page type thing. It needs to play a flash movie and then when that movie has finished show a full screen image using html/js. THe movie will be flash and the image display will be javascript powered.
I've some very old Flash applications, which we don't want to rebuild to add a new feature. We simply need to detect when the user has become idle. So, if the Flash application receives no key or mouse events after 3 minutes, we want to track that time till the user interacts with the application again.
We've considered wrapping the applications in newer Flash applications to include the key/mouse event tracking; however, early research shows that some of our apps are so old that they use event systems or AVM's (ActionScript Virtual Machines) that are incompatible. Also, it seems that mouse events on the inner application don't bubble up to the outer application. (I think the direction of event processing is backwards in versions of Flash prior to 8)
Anyhow, the next idea on the table is to see if we can determine when the user stops interacting with the old Flash applications using JavaScript. Can anyone confirm whether or not it is possible to detect, using JavaScript only, when a swf in an HTML document loses focus or key and mouse events stop and start occurring on the swf?
In the KeyboardEvent object I get on key-down events, is there a way to know if the event is the first key-down, or a repeat when the key is held down? I want to toggle a setting when a key is pressed; I could listen to key-up but I'd prefer the action is taken as soon as the key is pushed... as long as I can stop it toggling back and forth as the key-down repeat events are generated.
I like to move textfield 1 when I press left or right arrow keys, but I also want to move textfield 2 when I press space while textfield 1 is moving like...an airplay game (you can shoot a missile while you're moving).
I really like to post my source code...but I actually have no idea where to begin.
the following code moves textfield 1 when I press arrow keys...
my code snippet:
private function keyHandler(event:KeyboardEvent):void { switch(event.keyCode) {
In my application, I need to detect a CTRL-C event. I can detect CTRL-K , CTRL-T , CTRL-U, and a bunch of others, but it seems that CTRL-C is reserved ! First it detects the CTRL , but as long as the CTRL button is held down, it totally ignores C when it's pressed. I know that there was a key combination detection script here on kirupa offered by someone (Michael), but it has this problem as well. how I can detect this combination?? Here is the code Im using to test which key is being detected (Note that debug is the variable name of a textfield on the main timeline, because testing key combination events inside of flash sometimes causes problems):
I use OSMF's SWFElement for my project to load SWF file in to main Application but the main app can't detect event from child SWF at all, .CODE in the Main App
mediaPlayerSprite = new MediaPlayerSprite(); var swfElement:SWFElement = new SWFElement();[code]....
CODE in the Child Flash SWF using Flash CS3 add code in The FLASH TimeLine
The change event seems to only throw when using the calendar pop-up. It is not thrown when the user manually types in to the field. I also tried dataChange.
I'm using a keyboard event to detect when a key is pressed. This is what it looks like:
Code: private function keyPressed(event:KeyboardEvent) { switch(event.keyCode) { case Keyboard.CONTROL: ctrlHandle=true;
[Code]...
It's worked up until now. I know that all the keys except the last one work because they carry out their function and the trace on DOWN works. However, for the last one, I've tried W and ALTERNATE (and got errors) and ESCAPE and TAB (both not doing anything, not even returning the trace).
I'm trying to know if mouse of the user is over my video when the status of the netstream video is "start". I don't understand how.
Code: Select allns.addEventListener(NetStatusEvent.NET_STATUS, netStat); function netStat(event:NetStatusEvent):void { switch (event.info.code) { case "NetStream.Play.Start":
Here I would like to detect the mouse position or event. (something like : if mouse over >>>> play with sound >>> else >>> play without sound. break; }}
I am learning how to do a custom event in AS3. I can do an event in a class but I dont know how to detect events in other classes. I want to detect in main.as an event reached in class player. E.g., a variable reached a value 4 in class payer and dispatches an event so main.as can detect it. This doesn't give an error but my code doesnt output I can deect an event in main from classplayer.
I'm new for flash. I would like to know I need to fire what event which can detect frame animation finish? I need to pass a parameter from swf to flex to inform frame animation finish.