Actionscript 3 :: Detect First Key-down Event Only?

Mar 24, 2011

In the KeyboardEvent object I get on key-down events, is there a way to know if the event is the first key-down, or a repeat when the key is held down? I want to toggle a setting when a key is pressed; I could listen to key-up but I'd prefer the action is taken as soon as the key is pushed... as long as I can stop it toggling back and forth as the key-down repeat events are generated.

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if I have an event listerner (mouse, keyboard, enterframe,....event) that is being triggered, and when it finishes its event, something that is able to detect the finished event listener and fire out another sets of event.
 
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Let's say I have two textfields on my sprite.

I like to move textfield 1 when I press left or right arrow keys, but I also want to move textfield 2 when I press space while textfield 1 is moving like...an airplay game (you can shoot a missile while you're moving).

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ActionScript 2.0 :: Detect A CTRL-C Key Event

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In my application, I need to detect a CTRL-C event. I can detect CTRL-K , CTRL-T , CTRL-U, and a bunch of others, but it seems that CTRL-C is reserved ! First it detects the CTRL , but as long as the CTRL button is held down, it totally ignores C when it's pressed. I know that there was a key combination detection script here on kirupa offered by someone (Michael), but it has this problem as well. how I can detect this combination?? Here is the code Im using to test which key is being detected (Note that debug is the variable name of a textfield on the main timeline, because testing key combination events inside of flash sometimes causes problems):

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[Code]..

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Actionscript 3 :: Detect Event From SWFElement In OSMF?

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I use OSMF's SWFElement for my project to load SWF file in to main Application but the main app can't detect event from child SWF at all, .CODE in the Main App

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How can I detect when a user changes a date field - specifically when they TYPE the date as I have set it to editable:

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[Code]....

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ActionScript 3.0 :: Keyboard Event To Detect When A Key Is Pressed

Jan 6, 2011

I'm using a keyboard event to detect when a key is pressed. This is what it looks like:

Code:
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[Code]...

It's worked up until now. I know that all the keys except the last one work because they carry out their function and the trace on DOWN works. However, for the last one, I've tried W and ALTERNATE (and got errors) and ESCAPE and TAB (both not doing anything, not even returning the trace).

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ActionScript 3.0 :: How To Detect Mouse Position Or Event

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I'm trying to know if mouse of the user is over my video when the status of the netstream video is "start". I don't understand how.

Code: Select allns.addEventListener(NetStatusEvent.NET_STATUS, netStat);
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Here I would like to detect the mouse position or event. (something like : if mouse over >>>> play with sound >>> else >>> play without sound.
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ActionScript 3.0 :: How To Detect Custom Event In Classes

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ActionScript 3.0 :: Event To Detect Frame Animation Finish

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I just want to know if there is any TextChange Event or equivalent to that in AS3? I am currently using Adobe Flash CS3 with my AS3 files and I have to detect whether or not my TextTool's value has changed or not. With my data being integers ranging from -4.440 to 3.560, I obviously cannot use the != operator.

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ActionScript 3.0 :: Detect/remove ALL Event Listeners On An Object?

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ActionScript 3.0 :: Create An Event Where Detect To See If It Reaches A Certain Number

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If I have a Global Variable

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ActionScript 3.0 :: Detect When A FLV Video Is Ended In Order To Dispatch An Event?

Jan 27, 2009

How can I detect when a FLV video is ended in order to dispatch an event?

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ActionScript 3.0 :: Event Listener To Detect A Child Added To The Stage?

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What is the correct event listener to detect a child added to the stage? I tried:

[Code]...

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ActionScript 2.0 :: Detect OnRollOut Event When Left Mouse Button Is Clicked?

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Flash :: Detect Event.MOUSE_LEAVE When Wmode=opaque Or Wmode=transparent?

Mar 25, 2011

I have a customized drag event that works great for most things:

[Code]...

The issue is that when I use this code with wmode=transparent or wmode=opaque the MOUSE_LEAVE event is not detected when the MOUSE_UP event occurs off the stage. Is there a way to detect the MOUSE_LEAVE event when wmode is transparent or opaque? OR Is there a way to detect that the wmode is set to transparent or opaque so that a work-around may be implemented?

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Flex :: Event Like ItemEditEnding Or Any Other Way To Stop Event Before ItemEditEnd Event In Datagrids?

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I have editable grids which are 2-way binded to my model. What I want is to validate my data when user edits any cell before it get updated in model. I have applied my validation at ItemEditEnd handler, but, I want to apply validation in between itemEditBegin and itemEditEnd events.

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Flex :: Event Flows For Built-in Event And Custom Event

Aug 22, 2011

I hava a custom component and it contains a child icon. If I add a mouse-click event listener to both component(click-listener1) and icon(click-listener2), the event dispatched sequence is click-listener2, then click-listener1. I can understand it. But if I add a custom event to component (listener1), and mouse-click event to icon(listener2), when icon is clicked, the component will dispatch the custom event. In my test, the event dispatched sequence is listener1, then listener2. It doesn't match with event-bubbles rule.

In my opinion The custom event is dispatched in listener2, which triggers listener1. Why event flow sequence is not listener2, listener1?

In component.

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{

[Code].....

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ActionScript :: Javascript - Event Listener To Listen "all The Time" Not Just Wait For Any Particular Instance (mouse Click - Keyboard Event) Of Event?

Jul 7, 2011

I am trying to learn JavaScript and I am wondering whether JavaScript has a event listener just like ActionScript's ENTER_FRAME. Basically, I want this event listener to listen "all the time" not just wait for any particular instance (mouse click, keyboard event) of event.

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Flex Custom Event - Dispatch An Event From Inside Two Nested Components And Receive

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I am having trouble using a custom event in flex. I need to dispatch an event from inside two nested components and receive it in the main application file. The basic set up is a main application file importing a custom "gallery" component.

[Code]..

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ActionScript 3.0 :: Global Variable Event - Create An Event Detected To See If It Reaches A Certain Number?

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If I have a Global Variable Globalvars.vars.noLoaded which is in many classes How do I create an event where i detect to see if it reaches a certain number.
 
[code]...

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ActionScript 3.0 :: Event Handling & Architecture Design - Event Dispatched Automatically At The End Of An Animation?

Jan 3, 2010

The app I want to build is an interactive map for a site I'm designing. In a nut shell, students looking to enter an exchange program should be able to use the map-image (as in, an actual 'map of the world') to preview possible destinations (I've attached an image of the two basic states to clarify).

After an introductory animation, I want a mouse-over to trigger a function that populates the map-image with a series of buttons. I need the buttons to be distributed according to information in an XML file (ie. x/y coords, some information text, and an animation to load upon being clicked). I want each button to call a mouse-over function that loads info data from an XML field and place it in a dynamic text field at the top. Then, I want each button, when clicked, to call a function that animates replacing the map-image with an image of the corresponding travel destination. Finally, I want a button on each image that will clear that image from the stage and call the function that populates the map so the process can start again.

I'm working out of a couple of books on AS3, but I'm a little hazy on how I ought to be constructing this thing. So here's the first place I've run aground: After the intro animation, I want the user to mouse-over the stage and have a second animation play (clearing away the introductory text), and I want the conclusion of the clearing animation to immediately call the map-populate function; but I don't want a mouse-over to have any effect until the introductory animation is finished. Is there an event dispatched automatically at the end of an animation? What is the event listener class?

I'm not sure if I should be storing each of these animations in an independent .fla file or if I should create them on all one timeline and have the program redirect to specific frames.

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ActionScript 3.0 :: Event Bubbling Vs Capture - Listen To An Event From A Deeply Nested Children

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I know the difference between the two, but I never felt the need to use the bubbling feature. If I want to listen to an event from a deeply nested children, I always use the capture phase. Could someone explain to me why I should rather use bubbling, its advantages, and maybe show me a situation in which bubbling would be the only solution?

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ActionScript 3.0 :: Asynchronous Keyboard Controls - Stop Listening To An Event As Soon As Another Event Has Been Dispatched?

Nov 1, 2009

i have a question to ask about asynchronous key controls This was what i did

[Code]...

and i checked with [URL]...?newspage=6249 and it looked more or less the same, so why is it that when i move my character and when i hold down a key, it just keeps on listerning to that keypress event listener, instead of just executing the other event. So say, i tap left and after which i tap right, it will work just fine, but if i hold left and tap right, the event listerner will still be listening to the left key. So, i was wondering could anyone point me in a direction as to how should i make my code stop listening to an event as soon as another event has been dispatched?

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