Actionscript 3 :: TextChange Event - Detect Whether Or Not TextTool's Value Has Changed Or Not?
Aug 25, 2010
I just want to know if there is any TextChange Event or equivalent to that in AS3? I am currently using Adobe Flash CS3 with my AS3 files and I have to detect whether or not my TextTool's value has changed or not. With my data being integers ranging from -4.440 to 3.560, I obviously cannot use the != operator.
I'm trying to detect if a shared object's value has changed. Is there a way to do this? I'm using setProperty and it works fine but I need to change info the info has changed. I have tried event.changeList but it just shoots out [Objects] without giving me values. Can't it tell me a boolean to see if it has changed?
So I'm trying to detect if a variable has been changed by a swf loaded into another swf.What I'm doing is when a thumbnail is clicked on the child swf I want it to fire a function on the main swf. I can get the model to trace out when the value was changed inside of the child swf by itself but when i load it into the main swf I can't get the onModelChanged event to fire off.Container swf as
I need to detect when a Flex Spark List (spark.components.List) data has changed so that I can programmatically change its scrollbar. I know that List is a an EventDispatcher but it's unclear which event I'd register for.
Edit: My List's dataProvider is an ArrayCollection that elements are added too. So the dataProvider is never replaced. I considered listening to the backing ArrayCollection, but it's possible the List will react to the change after my listener, which alters the scrollbar. Thus my listener's changes will be superseded by that of the List.
Anyways, there is a property that changes occasionally to reflect the name of a level in a game (object._I._M.text). It could take a minute to change, or a max of two minutes, depending on how fast all players are able to finish the level.
I want to be able to listen for the change in this property to fire off another function. I have found very few answers to this online, and the examples I have found were very incomplete and poorly written.
Trying to add handling for when the selected item changes in a drop-down. However, the Change/Changing events are fired before the drop down panel closes. This is too soon. I need to do some handling after the drop down is closed with the new selected value.
I am making a texttool using TLTextField and I am using TextLayoutFromat to format the selected text inside the TLTextField.My problem is if i apply the format, it is applied for whole textfield not for selected text. TLFTextField APIs are too heavy. Just started to learn. I gave a partial code
I want to do my stuff on LocationChangeEvent.LOCATION_CHANGE event which is introduced in AIR 2.7 but this event is not getting dispatched.My sample code is below. Please help me know if there is anything wrong that I am doing.
if I have an event listerner (mouse, keyboard, enterframe,....event) that is being triggered, and when it finishes its event, something that is able to detect the finished event listener and fire out another sets of event.
It works more like MOTION_FINISH in TweenEvent, but it is only available for TweenEvent only, what if I want to detect a mousclick, keyboard, enterframe or even touch event?
I need to know how to make a button called Textchange that detects if the movie clip Meditext is playing, and if it is then largetext will start playing and Meditext will stop. But if it isn't playing, then nothing happens.
In the KeyboardEvent object I get on key-down events, is there a way to know if the event is the first key-down, or a repeat when the key is held down? I want to toggle a setting when a key is pressed; I could listen to key-up but I'd prefer the action is taken as soon as the key is pushed... as long as I can stop it toggling back and forth as the key-down repeat events are generated.
I like to move textfield 1 when I press left or right arrow keys, but I also want to move textfield 2 when I press space while textfield 1 is moving like...an airplay game (you can shoot a missile while you're moving).
I really like to post my source code...but I actually have no idea where to begin.
the following code moves textfield 1 when I press arrow keys...
my code snippet:
private function keyHandler(event:KeyboardEvent):void { switch(event.keyCode) {
In my application, I need to detect a CTRL-C event. I can detect CTRL-K , CTRL-T , CTRL-U, and a bunch of others, but it seems that CTRL-C is reserved ! First it detects the CTRL , but as long as the CTRL button is held down, it totally ignores C when it's pressed. I know that there was a key combination detection script here on kirupa offered by someone (Michael), but it has this problem as well. how I can detect this combination?? Here is the code Im using to test which key is being detected (Note that debug is the variable name of a textfield on the main timeline, because testing key combination events inside of flash sometimes causes problems):
I use OSMF's SWFElement for my project to load SWF file in to main Application but the main app can't detect event from child SWF at all, .CODE in the Main App
mediaPlayerSprite = new MediaPlayerSprite(); var swfElement:SWFElement = new SWFElement();[code]....
CODE in the Child Flash SWF using Flash CS3 add code in The FLASH TimeLine
The change event seems to only throw when using the calendar pop-up. It is not thrown when the user manually types in to the field. I also tried dataChange.
I'm using a keyboard event to detect when a key is pressed. This is what it looks like:
Code: private function keyPressed(event:KeyboardEvent) { switch(event.keyCode) { case Keyboard.CONTROL: ctrlHandle=true;
[Code]...
It's worked up until now. I know that all the keys except the last one work because they carry out their function and the trace on DOWN works. However, for the last one, I've tried W and ALTERNATE (and got errors) and ESCAPE and TAB (both not doing anything, not even returning the trace).
I'm trying to know if mouse of the user is over my video when the status of the netstream video is "start". I don't understand how.
Code: Select allns.addEventListener(NetStatusEvent.NET_STATUS, netStat); function netStat(event:NetStatusEvent):void { switch (event.info.code) { case "NetStream.Play.Start":
Here I would like to detect the mouse position or event. (something like : if mouse over >>>> play with sound >>> else >>> play without sound. break; }}
I am learning how to do a custom event in AS3. I can do an event in a class but I dont know how to detect events in other classes. I want to detect in main.as an event reached in class player. E.g., a variable reached a value 4 in class payer and dispatches an event so main.as can detect it. This doesn't give an error but my code doesnt output I can deect an event in main from classplayer.
I'm new for flash. I would like to know I need to fire what event which can detect frame animation finish? I need to pass a parameter from swf to flex to inform frame animation finish.
Is there any event to detect internet conectivity in flex or actionscript3.I tried URLMonitor and networkInfo classes,is there any other event to detect because in URLMonitor class I need to add an url to it which is not possible in my case and in networkInfo class,it does not get called every time. My requirement is when the application and suddenly if the connection goes off I need to raise an error.
I'm having problem with garbage collection in a large, not-so-well-written project that I didn't start. I am getting memory leaks -- and want to make sure that all event listeners on the offending objects are removed. I've gone through the code and done what I can, but still ain't happening -- is there a way in AS3 to take an object and see IF it has an event listener, and to REMOVE that listener -- that is, to remove ALL listeners, without knowing what they are? I know if I know what the EVENT TYPE is then I can use hasEventListener() to figure out if it has a listener of that type (although the presupposes I know all the event types being used), but if I don't know the function that it's subscribing to then I can't remove it.
Or is there some other way to simply nullify an object for GC? I've changed all listeners to weak -- but I think (since the offending objects are FLVPlaybacks) that something in the flash internal setup is still listening to my object (I've gleaned this from FB 4 profiler which I've used in external mode). I would just, at this point, like to see what's going on.
What is the correct event listener to detect a child added to the stage? I tried:
[Code]...
which doesn't work. I also tried ADDED_TO_STAGE but that doesn't fire it either. Do you know the correct way to detect when the child is added? Perhaps I should be attaching the listener to the parent instead?
have one mc called mc1, and when the mouse cursor is over it, mc2 is sent to a certain frame and the _alpha set to 0. The problem I have is that when the user continued with the onPress (pressing the left mouse button) after the cursor goes outside of that mc1, mc2 does not become invisible and what I need is to do that, when the user goes out with the cursor of the mc1, the mc2 becomes invisible even if the left button of the mouse is pressed. And now don't detect the onRollOut if the button of the mouse is pressed.