ActionScript 3.0 :: Detect/remove ALL Event Listeners On An Object?
Nov 12, 2009
I'm having problem with garbage collection in a large, not-so-well-written project that I didn't start. I am getting memory leaks -- and want to make sure that all event listeners on the offending objects are removed. I've gone through the code and done what I can, but still ain't happening -- is there a way in AS3 to take an object and see IF it has an event listener, and to REMOVE that listener -- that is, to remove ALL listeners, without knowing what they are? I know if I know what the EVENT TYPE is then I can use hasEventListener() to figure out if it has a listener of that type (although the presupposes I know all the event types being used), but if I don't know the function that it's subscribing to then I can't remove it.
Or is there some other way to simply nullify an object for GC? I've changed all listeners to weak -- but I think (since the offending objects are FLVPlaybacks) that something in the flash internal setup is still listening to my object (I've gleaned this from FB 4 profiler which I've used in external mode). I would just, at this point, like to see what's going on.
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Nov 30, 2010
If you dynamically create a parent movieclip, and dynamically add a color picker to each clip, and add an event listener for each color picker, does a removeChild on the parent movieClip remove event listeners belonging to any of it's children?
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Jan 20, 2011
Lately I've found myself constantly writing removeEventListeners everywhere, which makes code quite messy. I know it's a best practice and such, but in general it has no sense. Garbage collector should handle such a simple task by itself, shouldn't it? Is it that hard to remove all listeners automatically when object is set to null?
So I just want to be sure if that's the case. Does setting an object to null, automatically remove all attached event listeners? In my case scenario is like this - I create an object and attach bunch of event listeners to it, then after a while I need to re-initialize this object. Of course setting this object to null is much easier then unbinding every listener by hand. And on most part listeners are anonymous functions, which means that it's not possible without code refactoring. When I simply re-initialize a variable with new I do not get duplicate listeners and such, but I'm not sure that it's previous value, along with all the listeners gets garbage-collected. Is it?
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Oct 12, 2011
I want to make a static function that I can use in all the custom classes.It should be some kill(); function that would remove the object from the stage as well as removing its event listeners. I made it in Document class, and it didn't work. Here's the code:
ActionScript Code:
public static function kill(e:DisplayObject)
{[code].....
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Jan 21, 2011
I have 3 frames each with a movie clip called map_mc. Each different map_mc have different objects that call the CollisionDetect class. Heres whats happening. objects from frame 1 will start freaking out when I goto frame 2. How do I remove only the event listeners from objects only on frame 1?
I have been trying this.currentFrame but the problem is that all the objects are inside map_mc on the first frame so no matter what it will always be 1. On the other hand MovieClip(root).currentFrame will always give me the current frame but wont tell me what the objects frame is relative to the stage.What I want to do is have something to this effect:MovieClip(root).this.currentFrame would output that this object is on frame 1 and MovieClip(root).currentFrame will tell me that the stage is on frame 2 so I can remove the listeners accordingly.
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Jan 23, 2011
How do you know when you should remove event listeners? For example, I know that if I have a TimerEvent listener, I can safely remove that event when I have stopped and / or deleted my timer. Or, if I have a display object on the stage, and I remove it, I can safely remove any event listeners associated with the display object.
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Jan 31, 2009
I've placed listeners on the var "topic_mc" (below), but I'm not sure how to remove them properly:
Code:
private function layoutTopics(modNum:Number, attachTo:MovieClip):void {
topicLength = MainMenu.modArr[modNum].topicArr.length;
if (Interface._ui != null) {
[code]...
doesn't really work - the listeners keep running. How do I call the objects properly to remove the listeners?
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Feb 2, 2009
I've placed listeners on the var "topic_mc" (below), but I'm not sure how to remove them properly:
Code:
private function layoutTopics(modNum:Number, attachTo:MovieClip):void {
topicLength = MainMenu.modArr[modNum].topicArr.length;
if (Interface._ui != null) {[code]....
doesn't really work - any trace statement I place within the event function will run for infinity. How do I call the objects properly to remove the listeners? Note: I've tried referring to currentTarget instead of target but that doesn't make any difference.
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Oct 22, 2010
is it necessarily to add and remove event listeners like so:
Code:
addEventListener(MouseEvent.MOUSE_DOWN,mDown);
function mDown(e:MouseEvent){
removeEventListener(MouseEvent.MOUSE_DOWN,mDown);
[code]....
assuming rapid input, is it really better to do this rather than just let the mouseDown and MouseUp Listeners run all the time? It seems like it would be strenuous to constantly add and remove listeners like this. But this is how i generally see it done..
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Jun 10, 2010
circDraw.addEventListener(Event.ENTER_FRAME,function(e:Event){expand(e .target); },false,0,true);
function expand(obj):void {
obj.height+=3;
obj.width+=3;
How would I add a line here to remove that event?
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Apr 4, 2011
What I am trying to do is, if a user presses keyboard (key 1), picture 1 should FadeIn and if a user presses keyboard (key 2) picture one should FadeOut and picture 2 FadeIn and vice-versa. With the code mentioned below it works fine sometimes if I am not pressing any other key while it is performing one action but sometimes it behaves weird also. What I want AS3 to do is not to take any action or in other words it should not listen to keyboard until it finishes the opening or closing animation of a picture or any other object assigned to the key.
stage.addEventListener (KeyboardEvent.KEY_DOWN, KeyDownHandler);
/**///keyboard keycode for 1 & 2var key1:uint = 49;
var key2:uint = 50;
var BG1:Image1 = new Image1();
var BG2:Image2 = new Image2();
[Code] .....
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Aug 7, 2011
In some cases it is important to remove multiple event listeners in order to reduce CPU time.[code]...
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Aug 4, 2010
Is there some way where I can remove all event listeneres on my components all at once. Expecially when I dont have any prior knowledge of, what all listeners are being attached to my component.
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Feb 5, 2010
I create a stage keyboard event listener in an externally loaded swf such as:
Code:
stage.addEventListener(KeyboardEvent.KEY_DOWN, onDown);
My question is how and where I should remove this event listener? I have added an unload event handler to the external swf like this:
Code:
this.loaderInfo.addEventListener(Event.UNLOAD, unloadHandler);
The unloadHandler code looks like this:
Code:
private function unloadHandler(event:Event):void {
stage.removeEventListener(KeyboardEvent.KEY_DOWN, onDown);
}
When the container swf unloads the external swf, unloadHandler() gets called, but with the following error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
Where should the keyboard event be removed?
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Jan 24, 2009
I am creating a large amount of sprites on the fly that have different listeners applied to them -- I want to be able delete these sprites and clear the memory ties that go with them, quick and easy --
Is there a method to detect/remove all listeners on an object without having to check for each one individually?
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Jul 11, 2009
I have a level select screen with about 30 buttons. I created an eventListener for each of these buttons. My question is: When I click a level to enter the game, should I remove all the eventListeners, or would keeping them around not cause any problems?
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Sep 17, 2010
I've managed to create a button which on MOUSE_DOWN scales its parent object- it works just like windows in your OS, where you grab the corner and can change the scale of the window.
Here's how I've done it, (minus the MOUSE_DOWN listener)
Code:
function scaleDragHandler(event:Event):void {
var mcWidth:Number = event.target.parent.width;
var mcHeight:Number = event.target.parent.height;
[Code].....
However, it throws the error, "Access to undefined property 'scaleMC'" on the removeEventListener line. My thought was to put another listener for mouse up inside the first, but that sounds wrong
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Aug 23, 2011
I load into an empty movieclip (via addChild) a library object (a movieclip of class MyObject that extends the MovieClip class). At some point, from the main I remove this custom movieclip from its parent and I set any reference to null to completely destroy it. The question: what if in the custom movieclip class there are eventListeners? Are them deleted when I destroy the object? Should I write a method to remove them before deleting the object?
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Jan 7, 2010
I have created a new class, that is basicly just a movieclip but with a builtin eventlistener. When I add a few instances of this class to the stage, they all have the eventlistener. But later on when i remove the intances from the stage and null the references, Will the eventlistener still exist or will it be removed by the GC ?
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Apr 28, 2011
[code]How many event listeners for eventType01 are on object? One or zero?
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Jul 7, 2010
I'm having trouble telling flash which Sprite to move in my script:
[code]....
TimeBlock and TimeHandle are really just classes that draw rectangles. My script (as seen here) will move the last instance of timeHandle added. If I un-comment the other new TimeHandle() section though, it will only apply it to one of them.
Ordinarily I would use event.target, but I have to use the stage as the listener for MOUSE_MOVE and MOUSE_UP. If I was doing this in PHP or even AS2 I would just pass an argument like reposition(clipname).
[code]...
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Sep 9, 2010
I have 2 types of relationships in my project.
-Inheritance
-Composition
I am trying to register mouse event listeners for children of my parent object (Inheritance), which works. I just need to register those for the parent and they get dissipated down the hierarchy.However, if i try it for Composition i.e. if i register the mouse event listeners on the main (parent) object, they do not act on the components of the object.So, i have to register the listeners individually on each component.how to get event registration working for composition?
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Sep 9, 2010
So, I have 2 types of relationships in my project.
-Inheritance
-Composition
I am trying to register mouse event listeners for children of my parent object (Inheritance), which works. I just need to register those for the parent and they get dissipated down the hierarchy.
However, if i try it for Composition i.e. if i register the mouse event listeners on the main (parent) object, they do not act on the components of the object. So, i have to register the listeners individually on each component.
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Apr 15, 2010
I want to clone an object of a class (whose source code I do not have) and copy all of the associated event handlers from the original object to the new cloned object. Does anyone know how I can do that? I know how to copy the properties from the original to the new, but can I iterate over all the event handlers and add them to the new object?
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Oct 20, 2010
I have a movieclip that contains two frames, each frame contains a different set of buttons.
it seems that i cannot add the event listeners to buttons that are not in my current viewed frame.
so.. problem one: is there a way to add event listeners to all the elements in the movieclip even if the elements are in a different frame.
problem two: after I added an event listener to some elements in current frame and then I move forward to the next frame and go back to the same frame, all the event listeners are removed and i need to initialize them again. is there a way to resolve the issue without the need to re-initialize the event listeners ?
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Jul 7, 2011
In the code below, I have created an instance of the DrawLineChart class called LineChart1.When I test the movie, it shows up on the stage just fine and when I click on it, I can use a trace command to get a string statement written to the output window. However, now I want to be able to click on LineChart1 on the stage and have it be removed. When I do that, I get an error message 1120: Access of undefined property LineChart1.
why I'm unable to refer to my instance LineChart1 and what I need to do so that I can refer to it and remove it when it gets clicked? why the trace statement works when I click on LineChart1 during runtime, but not the removechild command.
package{
import flash.display.*;
import flash.events.*;[code]....
trace("hello"); // This works. When I click on the LineChart1 MovieClip on the stage during runtime, I get "hello" as an output. removeChild(LineChart1); // throws an error 1120: Access of undefined property LineChart1.
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Nov 24, 2011
I have this in my constructor:
[Code]..
The problem is I get Error: Error #2094: Event dispatch recursion overflow. Why does removechild keep getting called if this.parent does not exist? Why doesn't removing event listeners work?
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Sep 3, 2009
Can event listeners only be added to the class which dispatched the event? I ask because I want to have the logic for the listener on the main class, and the action is dispatched on click from a thumb which is instantiated in a scroller class. Kinda like this:
ActionScript Code:
pseudo code:
class main {
main() {
[code]....
This doesn't work. Why can't the main class listen for an event on the thumb class?
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Mar 25, 2009
I have a page that I'm working on that works great except I keep getting an "Output" message stating: TypeError: Error #1009: Cannot access a property or method of a null object reference. at StillFrameFoto_fla::MainTimeline/portfolioOut() I'm pretty sure I just need to get rid of my button instance, but I don't know how. I have my buttons on frame 1 and I want them completely gone when it moves to frame 2. Here is the code for one of my buttons on the first frame:
[Code]....
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Feb 13, 2010
An odd thing is happening for me, my eventlisteners only fire off once then they seem to stop working.
This thing is a movieclip that slides up the parent movieclip and another movieclip within mc slides it down. They only work once.
ActionScript Code:
slider.up.addEventListener(MouseEvent.MOUSE_UP, activateSlider);
slider.down.addEventListener(MouseEvent.MOUSE_DOWN, activateSlider2);
var frameBoolean:Boolean = false;
[Code].....
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