ActionScript 3.0 :: Making A Texttool Using TLTextField - Applying TextLayoutFormat
May 29, 2010
I am making a texttool using TLTextField and I am using TextLayoutFromat to format the selected text inside the TLTextField.My problem is if i apply the format, it is applied for whole textfield not for selected text. TLFTextField APIs are too heavy. Just started to learn. I gave a partial code
I just want to know if there is any TextChange Event or equivalent to that in AS3? I am currently using Adobe Flash CS3 with my AS3 files and I have to detect whether or not my TextTool's value has changed or not. With my data being integers ranging from -4.440 to 3.560, I obviously cannot use the != operator.
All I want to do is get the formatting properties of a TLFTextField and apply it to another TLFTextField. This was simple using the classic TextField:
var textFormat:TextFormat = text1.getTextFormat(); text2.setTextFormat(textFormat);
TLFTextField has a getTextFormat and setTextFormat function, but they are both very buggy. getTextFormat only works if you change the selectable property to true, otherwise it generates a null object error. setTextFormat generates a NaN error when some of the properties of the TextFormat object are not null.
The TextLayoutFormat object is supposed to be used instead for TLFTextFields. You set the object by doing the following:
var text1:TLFTextField = new TLFTextField(); var textLayoutFormat:TextLayoutFormat = new TextLayoutFormat(); var textFlow:TextFlow = text1.textFlow;
[Code]....
But this just returned null. Does anyone know how to get the TextLayoutFormat so I can apply it to another TLFTextField?
I have the job of recreating a flex app in HTML and CSS. The existing app makes considerable use of TextFlow to layout content. For several reasons I need to be quite accurate (within a few pixels) with positioning.
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Ideally I'm looking for a library I can use to translate these many attributes into "proper" html and css. The current technology stack is PHP at the back end and javascript at the front end, but there would be little problem in using any other language to do the translation.
Failing that I guess I'll try and write my own, using the api reference as a guide.
I have replaced all TextField objects with TextLayout as I require the functionality it offers. When using TextLayoutFormat I try to embolden text using "this._textLayoutFormat.fontWeight = FontWeight.BOLD;" Adobe have said you can only embolden text when using device fonts: "Applies only to device fonts (fontLookup property is set to flash.text.engine.FontLookup.DEVICE)."
For a project, I'm making an interactive side scroller.You move the character with the arrow keys and press the space bar to interact with things.So far, I followed DexNote's tutorial on YouTube.I thought that I would make the interactable objects as buttons, while the mouse focus would be on the character and when you press the space bar it make a mouse click in that area.The trouble I'm having now is that I don't know how to make the space bar trigger the "interactions."
I want to generate large text files, basically 4 columns, several thousand rows, of numbers. Making an array with all this info in it occurs farily quickly, it's getting it to a displayable format that takes a really long time. Right now I use something like this:
on a project in Flash CS4 for Windows. I have an object on a layer that moves separately at different times of the animation (all one large motion tween). I'm attempting to apply an ease to just one leg of that motion, but instead, when I choose an ease setting in the motion editor, the ease is applied to the entire tween (so it affects the stationary frames too!). Is there a way to apply an ease to a single span of motion instead of the entire motion tween?Alternatively (if it's not possible), is there an easy workflow for breaking-up a motion tween in to separate motion tweens while maintaining the position of the object in between the motion tweens? (I don't want to use the frame-by-frame animation conversion option I've seen.)
Using AS3 I am dynamically creating, sizing, positioning and formatting a textfield. I am dynamically setting the content of the textfield from the contents of an xml file. I am trying to use the bold tag and noticed that it is not working. After a bit of searching the best I could come up with is "Flash CS4 tag in with htmlText". Bottom line: I have to embed an emboldened fontface.
As an example, let's say I want to use Tahoma. In my .fla file (using Flash CS4) I embed Tahoma and export it for use in actionscript. This lets me use Tahoma as a font in my textfield. If I try to use the b tag (textfield.htmlText="not bold, <b>bold</b>";) the bold text does not get emboldened. Based on the above question I have now embedded the Bold version of Tahoma as well.
How do I link the bold version of Tahoma with the regular version of Tahoma so that when using the bold tag I get bold text in my textfield?
I am using action script 3 and need to know how to apply more than 1 action to a frame label, ie; I have 5 pages of images and have actions coded as follows:
btn1.addEventListener(MouseEvent.CLICK,play1); function play1(event:MouseEvent):void{ gotoAndStop("1Lrg");
[Code]....
code continues like this for all the buttons (84 thumbnail images), so they will open a larger image when clicked. So what I now need to do is connect the side navigation buttons to go to the relevant page (frame) when clicked...the problem I'm having is that it is causing duplications in the code ie; I now have, for instance thumbnail (btn4) calling frame 4, but I also need a side navigation button to call this frame.
Ive searched and found this property .smoothing = true; But since im not using any bitmap vars i dont know where to put it, or maybe is it impossible to smooth images from my code and i need to rewrite it with bitmap stuff?
PHP Code: var myXML:XML = new XML(); var XML_URL:String = "newsXML.xml"; var myXMLURL:URLRequest = new URLRequest(XML_URL); var myLoader:URLLoader = new URLLoader(myXMLURL); myLoader.addEventListener("complete", xmlLoaded); [Code]....
I have a sprite called MaskSprite, and another sprite called PhotoSprite, with this relationship:
PhotoSprite.mask = MaskSprite;
Now MaskSprite contains a bunch of sprites as children...basically, what I have is a bunch of rectangles spaced apart, so that only strips of PhotoSprite are revealed. This works fine. But I want to blur each of these individual child sprites...but the revealed parts of PhotoSprite aren't blurred in any way. Isn't it as simple as:
Code:
for(var i = 0; i < 10; i++){ var s = new Sprite(); MaskSprite.addChild(s); s.graphics.drawRect(etc etc etc); s.filters = [new BlurFilter(10,10,1)];
Is there a way in AS3 to apply a class to an instance on the stage? Or is the only way to do it through the linkage menu in the library? The reason I ask is, I have a button class that I'd like to apply to only the button instances on the stage that meet certain criteria
I have a problem in applying the styles for scroll bar skins through actionscript.[code]How can we specify scaleGrid properties in the above statement?
way to smooth my images via ac3. Ive searched and found this property .smoothing = true; But since im not using any bitmap vars i dont know where to put it, or maybe is it impossible to smooth images from my code and i need to rewrite it with bitmap stuff?
ActionScript Code: var myXML:XML = new XML(); var XML_URL:String = "newsXML.xml";
I'm importing XML text and sticking it in a text field. The text has some <span> tags with classes. Also importing a CSS file (verifying that it is importing correctly - at least when I trace it it says [object StyleSheet] - can I trace styles within a stylesheet? Or do an "exploded" trace that shows me everything in the stylesheet?)
Here's the key data:
AS (note default formatting, content, etc is working perfectly)
I have 3 clips on my stage each containing a textfield into which I load 3 html files. I seem to have this part working fine, however the css I have loaded is not being applied to any text field. Not sure why. I am sure the fonts are embedded correct also. I have attached all the relevant files if needed. Ignore the scrollbars. They are the next challenge.
ActionScript Code: //load the style sheet var cssLoader:URLLoader = new URLLoader(); cssLoader.load(new URLRequest("files/mici.css")); cssLoader.addEventListener(Event.COMPLETE, cssLoaded); cssLoader.addEventListener(IOErrorEvent.IO_ERROR, errorHandler); [Code] .....
Applying tint to movieclip is just changing the color transformation of movieclip.
The easiest way is the Color class of fl.motion package.Just make the object of Color class, call setTint function and assign the object to movieClip.transfrom.colorTransform just find the attachment and do yourself. Cheers
visit this following link for more details and example [URL]...
I'm a very competent PHP/AS coder, but I can't seem to find a way to solve this problem. Can it be done? Possible ways I've theorised (but not been able to put into practice yet):
1) Loading AS script from external text file, much like loading CSS, or JS in HTML.
2) Writing AS to a movieclip as it is created on the fly.
I was just wondering whether or not it was possible to refer to all objects currently visible on the stage in Actionscript, be they images, text object, anything, to apply effects to.
Im using the following code from a tutorial to change the color of a movieclip called face, which works fine. But i cant figure out how to apply the following function to duplicate movieclips. I have been struggling with this for ages now.
for (i=0; i<5; i++){ var mcFace = face.duplicateMovieClip("newclip_face"+i,i); faceArray.unshift('newclip_face' + i);
I have a slider_mc which is currently being controlled by a mouse action
var value = 0; bar._x = value; bar.onPress = function(){
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how can I apply a timer to automatically move the slider? eg a timer to count from 0 to 100 or alt replace the slider with a timer so that the image gradually changes from grey to color