Flex :: Event Not Getting Dispatched When Location Of HtmlLoader Is Changed?

Jun 9, 2011

I want to do my stuff on LocationChangeEvent.LOCATION_CHANGE event which is introduced in AIR 2.7 but this event is not getting dispatched.My sample code is below. Please help me know if there is anything wrong that I am doing.

[Code]...

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I'm having the following problem: I've implemented a custom headRenderer for my DataGridColumn. The idea is to have a dropdown menu when clicked on the column header. The problem is I don't know how to add a listener or pass a variable to the renderer since the renderer class is instantiated by the ClassFactory.

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I have a tree, which childs dispaching event, if i run the object outside TitleWindow - everything is working fine, but if i encapsulate it inside a TitleWindow as into the source below - the event is not anymore dispached system wide.

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ActionScript 3.0 :: Event Handling & Architecture Design - Event Dispatched Automatically At The End Of An Animation?

Jan 3, 2010

The app I want to build is an interactive map for a site I'm designing. In a nut shell, students looking to enter an exchange program should be able to use the map-image (as in, an actual 'map of the world') to preview possible destinations (I've attached an image of the two basic states to clarify).

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ActionScript 3.0 :: Asynchronous Keyboard Controls - Stop Listening To An Event As Soon As Another Event Has Been Dispatched?

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i have a question to ask about asynchronous key controls This was what i did

[Code]...

and i checked with [URL]...?newspage=6249 and it looked more or less the same, so why is it that when i move my character and when i hold down a key, it just keeps on listerning to that keypress event listener, instead of just executing the other event. So say, i tap left and after which i tap right, it will work just fine, but if i hold left and tap right, the event listerner will still be listening to the left key. So, i was wondering could anyone point me in a direction as to how should i make my code stop listening to an event as soon as another event has been dispatched?

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ActionScript 3.0 :: Can Event Listeners Only Be Added To The Class Which Dispatched The Event

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Can event listeners only be added to the class which dispatched the event? I ask because I want to have the logic for the listener on the main class, and the action is dispatched on click from a thumb which is instantiated in a scroller class. Kinda like this:

ActionScript Code:
pseudo code:
class main {
main() {

[code]....

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package main.events
{
import flash.events.Event;[code]..

So to sum it all up:

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Those who wonder, the event really gets dispatched, that's why I added a trace call.

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I have a strange problem: i assigned the following variable: public static const SERIES:String = "series"; then in the same class i have the following function:

[Code]...

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Here's the code:

Code:
package com.berubegraphics.martinemartell
{
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[code]....

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Code:
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[Code].....

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ActionScript Code:
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[code]...

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ActionScript Code:
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ActionScript Code:
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ActionScript Code:
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[code]...

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ActionScript 3.0 :: Checking If An Event Has Been Dispatched?

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ActionScript 3.0 :: Event Added To Stage Dispatched Twice

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var section:SectionStructure = new SectionStructure("xml/list.xml")
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The Section Structure code :
[...]
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mainHolder.addChild(sectionMenu);
}
[Code] .....

The output panel displays "test A" once and "test B" twice. I fixed the problem by adding this little line on the opening of the function createButtons :
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Is there a way how to check if UPLOAD_COMPLETE_DATA event was not dispatched after COMPLETE in Flash?

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I handle that errors in javascript - it stores every error to variable in javascript and after all completed it shows that errors.

[Code]...

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I'm having trouble getting a custom event to fire properly.I have a main class which creates a dynamic textbox (using a custom textfield class (see below)).Another class called book (and extends sprite) , has a method called updateBox() which I want at runtime to update the textbox with some data sent by my custom event which the book class dispatches.The problem is that when the event is dispatched (and I see in the debugger that it does reach the dispatch line) the listener never fires...i.e., the updateText function is never reached, and hence the text box is created and assigned the INIT value but is never updated again..

Here is a scaled down version of my code:

Main Class:

ActionScript Code:
package {
import flash.display.Sprite;

[code]....

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ActionScript 3.0 :: Custom Event Not Being Heard Or Dispatched Properly?

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I've been experimenting with writing my first custom event  So I have a MovieClip class in the library called "Curtains". It plays an animation and at the end of the animation I have the

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[code]........

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I have an as3 class with an embedded swf. I need the embedded swf to dispatch an event and have the as3 class action on that event. This used to work fine when the embedded swf was embedded and had been loaded as an external swf, however now that it's embedded the listener never picks up on the dispatched event.

I've created a simplified example below, the 'onMovieComplete' function is never called.

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*/

[Code]....

why the event dispatched from the embedded swf is never picked up by the listener?

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i have the following class that dispatches a custom event:

[Code]...

My question is why clasaAscultatoare is not receiving the event dispatched by EvDispathcer?

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Actionscript 3 :: Image Is Working After Compilation But Not Working Once The Executive File's Location Is Changed?

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package
{
import flash.display.DisplayObject;[code]....

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If I change the value of a variable that two different classes can see (in a custom global class, for instance), and then immediately dispatch an event that the other class is listening for, will tracing that variable in the listening class reflect the variable's new value? In other words, does code that executes in another class that's called from a dispatched event elsewhere still run procedurally, or is there some sort of asynchronous thing going on, where the class that dispatched continues on to the next line of code in its own class without regard for what may or may not happen in the other class?

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I am experiencing an interesting problem...I have a URLLoader instance with a Event.COMPLETED listener. I can reproduce behavior such that when the listener is called, there is a discrepancy in the amount of loaded data.

[Code]...

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