ActionScript 3.0 :: Event.ADDED_TO_STAGE Dispatched Twice

Apr 22, 2011

I have this slight problem with the event ADDED_TO_STAGE. The listener is launched twice so I figured the event is dispatched twice.

Here is my .fla code :

Code:
var section:SectionStructure = new SectionStructure("xml/list.xml")
addChild(section)
the SectionStructure code :

[Code].....

View 9 Replies


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ActionScript 3.0 :: Event.ADDED_TO_STAGE Dispatched Twice?

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I'm getting this weird glitch where the added_to_stage event seems to be dispatched twice when I construct my object.Now I know that my constructor is not being called twice cause I traced a string before the event listener, and it only traces once but I traced the same string within the listener handling function body and it traced twice.

Here's the code:

Code:
package com.berubegraphics.martinemartell
{
import flash.display.MovieClip;
import flash.display.Sprite;

[code]....

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public function main() {<<<< CLASS CONSTRUCTORthis.addEventListener(Event.ADDED_TO_STAGE,startapp)}private function startapp(event:Event):void{trace('start app') <<TRACING

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I'm attempting to initiate a set of variables within a movie clip myElement as soon as it's dynamically loaded onto the stage:

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I'm trying to make this happen only once, and only when myElement is first placed on stage, but the code above doesn't work. Am I misusing the ADDED_TO_STAGE event?

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The app I want to build is an interactive map for a site I'm designing. In a nut shell, students looking to enter an exchange program should be able to use the map-image (as in, an actual 'map of the world') to preview possible destinations (I've attached an image of the two basic states to clarify).

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[Code]...

and i checked with [URL]...?newspage=6249 and it looked more or less the same, so why is it that when i move my character and when i hold down a key, it just keeps on listerning to that keypress event listener, instead of just executing the other event. So say, i tap left and after which i tap right, it will work just fine, but if i hold left and tap right, the event listerner will still be listening to the left key. So, i was wondering could anyone point me in a direction as to how should i make my code stop listening to an event as soon as another event has been dispatched?

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ActionScript Code:
pseudo code:
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[code]....

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ActionScript Code:
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[code]...

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Here is my .fla code :
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addChild(section)

The Section Structure code :
[...]
mainHolder = new MovieClip;
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}
[Code] .....

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[Code]...

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Here is a scaled down version of my code:

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ActionScript Code:
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[code]....

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I've created a simplified example below, the 'onMovieComplete' function is never called.

/* I have an external swf file 'movie.swf' with a simple animation in it.
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*/

[Code]....

why the event dispatched from the embedded swf is never picked up by the listener?

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[Code]...

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