ActionScript 3.0 :: Event.ADDED_TO_STAGE Is Running Twice?
Mar 7, 2012
public function main() {<<<< CLASS CONSTRUCTORthis.addEventListener(Event.ADDED_TO_STAGE,startapp)}private function startapp(event:Event):void{trace('start app') <<TRACING
[code]....
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Similar Posts:
Aug 19, 2010
I'm getting this weird glitch where the added_to_stage event seems to be dispatched twice when I construct my object.Now I know that my constructor is not being called twice cause I traced a string before the event listener, and it only traces once but I traced the same string within the listener handling function body and it traced twice.
Here's the code:
Code:
package com.berubegraphics.martinemartell
{
import flash.display.MovieClip;
import flash.display.Sprite;
[code]....
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Jul 30, 2010
I would like to listener ADDED_TO_STAGE Event, this event will run more than one, and first run time same object is null.How to fix this error?
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Apr 22, 2011
I have this slight problem with the event ADDED_TO_STAGE. The listener is launched twice so I figured the event is dispatched twice.
Here is my .fla code :
Code:
var section:SectionStructure = new SectionStructure("xml/list.xml")
addChild(section)
the SectionStructure code :
[Code].....
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May 5, 2010
I'm attempting to initiate a set of variables within a movie clip myElement as soon as it's dynamically loaded onto the stage:
frame1 within myElement:
PHP Code:
this.addEventListener(Event.ADDED_TO_STAGE, initiateVars); function initiateVars(ev:Event):void{ var currentY:int = this.y; var currentX:int = this.x; }
I'm trying to make this happen only once, and only when myElement is first placed on stage, but the code above doesn't work. Am I misusing the ADDED_TO_STAGE event?
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Oct 19, 2009
I have an error code #1009 and have been googling around and found a lot of links, yet I'm not sure where to put the Event.ADDED_TO_STAGE to make my project work. The error code is
[Code]...
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Feb 25, 2010
I'm currently trying to load a gallery.swf into my mainmovie.swf. But when I try this I get this ERROR #1009:
Code:
TypeError: Error #1009: Der Zugriff auf eine Eigenschaft oder eine Methode eines null-Objektverweises ist nicht mglich.
[code].....
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Nov 9, 2008
I'm using flash cs3. I'm trying to to add the eventlistener on a movie clip timeline (frane 1) that is in the library. If the code is in the timeline then the event is never registered when flash adds it to the stage. If however I put the code into an external class (doing the linkage stuff) it works fine.
[Code]...
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Feb 7, 2010
well i have a problem to which there are lots of related searches over the net but none could solve it. well the problem is that i have an XML driven carousel menu that needs to be loaded using the preloader. After the load is complete i can find my swf menu's backgound and the static buttons getting loaded but the buttons that should load in the carousel using xml are not present.
I have come across the even ADDED_TO_STAGE to load the swf once it has completed its dynamic loading. But they have used it in the documentation class for thier project. I am not using any separate actionscript file.All my code is written in the 1st frame of my project .... I really need a solution to this problem
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Feb 3, 2010
I've built a UIComponent in AS3. When I drag it onto the stage during authoring time, the ADDED_TO_STAGE event fires.
I have an event handler, but it's really only meant to perform actions at runtime, not when I'm dropping the component onto the stage to design the layout. Is there any way to check to see if the component is "running" in a live SWF?
Basically, I don't want the ADDED_TO_STAGE event handler to do anything at design time.
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Sep 30, 2010
I have placed the code is on frame 3 of the timeline. I tried using trace to see if the bugChange function is executed and it is not. The bugTimer does not start and call the function for some reason. see the code below:
Code:
var colorC:ColorTransform = new ColorTransform();
var bugTimer:Timer = new Timer(5000);
bugTimer:addEventListener(TimerEvent.TIMER_COMPLETE, bugChange)
[Code]....
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Apr 17, 2009
I start an eventListener on frame 73. If I stop my movie and test animations in the flash player (going back to frame 1 for instance), the movie starts throwing errors because the listener is basically trying to listen on an object that doesn't exist anymore. So I was wondering if I could try somekind of "try {stage.removeEventListener(Event.ENTER_FRAME, myfunction}". I tried that with a catch statement but of course "try {}" doesn't work with asynchronous events. How would I go about that?
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May 30, 2010
I know that the thread concept (as a class) does not exist in as3, but I don't understand very well the internal execution when I'm sending/receiving data via sockects.timer.addEventListener(TimerEvent.TIMER, endData);socket.addEventListener(ProgressEvent.SOCKET_DATA, receiveData);(The former event detector is just for sending data every X ms. The second one is activated when I receive something from the socket.)Then, the question is: "sendData" is executing in a different thread that "receiveData"?
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May 20, 2011
How do I access timer.running from inside event handler?
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Sep 18, 2009
I can't get the event to run, what's wrong?
ActionScript Code:
package classes{
import flash.display.*;
import flash.events.*;
import flash.net.*;
import flash.text.*;
[Code]...
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Dec 1, 2009
How does the ADDED_TO_STAGE work? I have a class but it doesn`t work outside the document class. How do i create a new instance of the class i have? It throws me an Error #1009...
this is the class... it works if i put it in the document class field...
Code:
package {
import flash.events.*;
import flash.display.*;
[code]...
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Mar 24, 2010
I've got a strange issue: an ADDED_TO_STAGE event listener executes twice..should I pay attention to some particular thing?
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Sep 14, 2009
I've got a class which attempts to call a method upon Event.ADDED_TO_STAGE firing. Instances of this class are obviously added to my stage (I can see them) yet my onAddedToStage method never gets called.
HTML Code:
package
{
import flash.display.MovieClip;
import flash.events.Event;
[Code].....
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Mar 12, 2011
despite using ADDED_ON_STAGE it is throwing TypeError: Error #1009: Cannot access a property or method of a null object reference Below is my code of main class and menuScreen class.
MAIN CLASS
ActionScript Code:
public class main extends MovieClip[code].....
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Jun 8, 2011
I made the following discovery while attempting to use the ADDED_TO_STAGE event with timeline code. I don't know whether to say it's a real problem, or maybe it's just an observation, but it's very simple to demonstrate. Just make a MovieClip symbol in the library, and set it for export. On frame 1 of this MovieClip symbol, enter this code:
ActionScript Code:
import flash.events.Event;
addEventListener(Event.ADDED_TO_STAGE, added);[code]....
(Note: I called my MovieClip symbol Screen1, and gave it a class name of Screen1 when I set it for export. But I am letting Flash create the class for me, there is no same-named class in the classpath)Next, put this code on frame 1 of the main timeline:
ActionScript Code:
var screen1:Screen1 = new Screen1();
addChild(screen1);
Looking at that latter code, apparently when the screen1 instance is created in line 1, the object hasn't fully finished instantiating before line 2 is executed,because the trace message never happens.Prior to this, I had assumed that code on frame 1 of a MovieClip, if it were "base level" and not inside any functions, was roughly equivalent to the constructor of a class. Apparently that isn't so, because whenever I add an event listener for ADDED_TO_STAGE in the constructor of a class, it always works, even if the object is immediately added to the display list, exactly as above.
In some of my other testing, if the movie clip instance is later removed from the stage and added again, the added and removed handlers fire just fine. It's only this initial time that it gets skipped. Also, if you add an event listener for ADDED_TO_STAGE from the main timeline instead, like this:
ActionScript Code:
screen1.addEventListener(Event.ADDED_TO_STAGE, added);
It works just fine.The conclusion I draw from all this is that there is no way to use the ADDED_TO_STAGE handler inside a MovieClip's frame code and have it fire the first time. Also that there may be no real equivalent to a constructor when you let Flash create the class for you. Thoughts, anyone? I am attaching a FLA file (CS4 format) in case anyone might want to examine this without putting a file together yourself. Don't expect anything at all fancy, though, it's nothing more than what I described above, and I fully expect you'll want to delete it later.
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Mar 19, 2012
I have a strange problem. When I run an exe projector that I exported from flash cs5.5, and on few of my client's computers it running very slow in full screen.When I running an swf file (not exe projector), also in full screen, it running well!I checked my clients computer hardware, and it match the system requirements of flash player.
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May 11, 2009
I have a problem in Flash Site uploading.That is, i have created a flash site & in the dreamweaver i inserted the flash site as insert -> media -> Shockwave.The site is running inside the dreamweaver but when i publish it, flashsite is not running.
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Apr 12, 2011
I have editable grids which are 2-way binded to my model. What I want is to validate my data when user edits any cell before it get updated in model. I have applied my validation at ItemEditEnd handler, but, I want to apply validation in between itemEditBegin and itemEditEnd events.
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Aug 22, 2011
I hava a custom component and it contains a child icon. If I add a mouse-click event listener to both component(click-listener1) and icon(click-listener2), the event dispatched sequence is click-listener2, then click-listener1. I can understand it. But if I add a custom event to component (listener1), and mouse-click event to icon(listener2), when icon is clicked, the component will dispatch the custom event. In my test, the event dispatched sequence is listener1, then listener2. It doesn't match with event-bubbles rule.
In my opinion The custom event is dispatched in listener2, which triggers listener1. Why event flow sequence is not listener2, listener1?
In component.
icon.addEventListener(MouseEvent.CLICK, iconClickHandler);
private function iconClickHandler(event:MouseEvent):void
{
[Code].....
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Jul 7, 2011
I am trying to learn JavaScript and I am wondering whether JavaScript has a event listener just like ActionScript's ENTER_FRAME. Basically, I want this event listener to listen "all the time" not just wait for any particular instance (mouse click, keyboard event) of event.
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Sep 24, 2010
I'm trying to migrate a large project to Flex 4.The problem is that the AIR version must be compatible with old MACs (without intel processors) such as G5. As far as I know, only AIR runtime 1.5.3 works on these machines, but Flex 4 requires AIR 2.0.Is there any possible way to deploy an AIR application built with Flex 4 components on these MACs?
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Dec 22, 2009
I searched everywhere for a peice of code to prevent a web page from loading when it is not on a server.Finally found this one and I swear it was working last night.Am I placing the function in the wrong place?I have everything in 2 framesif the flash swf is currently running on the propper server it should skip to frame 2 and if it is running on a computer or the wrong server it should stay at frame 1.[code]
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Jun 11, 2009
I've got a function which looks at movieclips (ball#_mc) which have been placed in a target zone (_ballPlaced[#] boolean). It then decides where to go on each movieclip timeline depending on which other balls have been placed in a target zone.Only the first condition is ever met, i.e. when all the balls are in a zone, they jump to their correct places in their timelines....however, it doesn't work for any of the other 'else if' conditions?
Here's my code...
// function to determine which video to play for each ballprivate function playVideo(event:Event):void { if (ball0_mc._ballPlaced[0] && ball1_mc._ballPlaced[1] && ball2_mc._ballPlaced[2] && ball3_mc._ballPlaced[3]) { ball0_mc.gotoAndPlay("BluYelRedGre");
[code]....
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Jun 21, 2009
Is there a setting in Windows XP or Internet Explorer which prevents swf files from playing? If so, where is it? (The Flash player is installed.)
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Aug 17, 2009
Is it possible to have more than one timer running?I have various movieClips that I want to do something for a certain amount of time then do something else, but I need them all to be running at the same time. Before I embark I would like to know if (so long as the timer is running inside the movieClips timeline and not the main timeline) will they work independently?
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