ActionScript 3.0 :: ADDED_TO_STAGE On Frame 1 Of MovieClip Symbol?
Jun 8, 2011
I made the following discovery while attempting to use the ADDED_TO_STAGE event with timeline code. I don't know whether to say it's a real problem, or maybe it's just an observation, but it's very simple to demonstrate. Just make a MovieClip symbol in the library, and set it for export. On frame 1 of this MovieClip symbol, enter this code:
(Note: I called my MovieClip symbol Screen1, and gave it a class name of Screen1 when I set it for export. But I am letting Flash create the class for me, there is no same-named class in the classpath)Next, put this code on frame 1 of the main timeline:
ActionScript Code:
var screen1:Screen1 = new Screen1();
addChild(screen1);
Looking at that latter code, apparently when the screen1 instance is created in line 1, the object hasn't fully finished instantiating before line 2 is executed,because the trace message never happens.Prior to this, I had assumed that code on frame 1 of a MovieClip, if it were "base level" and not inside any functions, was roughly equivalent to the constructor of a class. Apparently that isn't so, because whenever I add an event listener for ADDED_TO_STAGE in the constructor of a class, it always works, even if the object is immediately added to the display list, exactly as above.
In some of my other testing, if the movie clip instance is later removed from the stage and added again, the added and removed handlers fire just fine. It's only this initial time that it gets skipped. Also, if you add an event listener for ADDED_TO_STAGE from the main timeline instead, like this:
It works just fine.The conclusion I draw from all this is that there is no way to use the ADDED_TO_STAGE handler inside a MovieClip's frame code and have it fire the first time. Also that there may be no real equivalent to a constructor when you let Flash create the class for you. Thoughts, anyone? I am attaching a FLA file (CS4 format) in case anyone might want to examine this without putting a file together yourself. Don't expect anything at all fancy, though, it's nothing more than what I described above, and I fully expect you'll want to delete it later.
I just learned how to make a basic slideshow of images where one image shows for 3 seconds and then fades out and then a new one fades in, on and on. I imported my images, converted each image to a movie clip symbol and now they're arranged in my timeline. I need to add a NEW image at the very beginning of the the timeframe. I keep trying to Insert --> Frame, etc., but I'm not seeing a new first position in the timeline where my image will go. I'm used to video editing timelines and Flash is a real challenge for me.
So i've done SOME work with flash and AS3, right now i'm working on a website for my boss, he bought some template online which has stuff laid out and animated and everything already, now I just have to integrate our content.My issue is this, I've got 2 symbols on the screen, one of which contains alot of buttons that list our services as company, the second symbol contains the content (or descriptions) of those services, which on are separate keyframes.What I'm trying to accomplish is that when you hit the button in "symbol A", it affects the "symbol B" and goes to the corresponding keyframe.For example when I click "button 2" in "symbol A", "symbol B" goes to keyframe 2.Now if they were in the same symbol it would be something like
what i want to do is, when certain button is clicked, replace a certain symbol(button) by another symbol(movieclip) stored in the library. i try things like loadmovie("","") to replace the symbol from a external jpg, but some how it does not align even both images are exact dimension. can i replace an image straight from the library?
Basically there's an object in a movieclip. I want to find the location of that object in relation to the movieclip, not of the object's symbol. So when i look at the x and y of it, it wont show 0, it will show the x and y location in the movieclip it's in.
I need a bunch of letters to fall from the top of the stage and fall into place to form words at the bottom of the stage. Would you do this in actionscript or make each letter a symbol and do it frame by frame?
I had made a space background and spinning moon with Flash cs5 for a science project, but after I made the moon spin I tried to drag it in the frame and it won't appear! It just shows a clear symbol box.
I am making a platforming game similar to mario. I have figured out how to make it so "goomba" goes to his squished shape when colliding with "player".But what i want to do is make it so "goomba" still goes to "goombaFrame2" when colliding with "player", but only when it hits the top of the goomba, which is called "goombacap".So, within the goomba symbol, there is another symbol called, "goombacap". and i tried putting this code on "goombacap", nothing would happen.
In my Flash, when you push a button, a symbol goes from having an alpha of 0 to an alpha of 100. When this symbol appears, I want it to begin animating on its first frame. However, I'm not quite sure how to do this. D: gotoAndPlay doesn't seem to be doin' the trick.
I'm working on some fairly detailed character animations, and accordingly have made most of the characters parts into graphic symbols. For instance, his hand is a graphic symbol which has multiple frames for each perspective or pose of the fingers, and I set the symbol to the proper frame in the characters main timeline. I've been having issues, however, when tweening these symbols. I noticed this first when I was working on a jump animation and I just wanted the hand, once its pose is in a state which will be used for the majority of its frames, to tween up and rotate with the arm and body. When I create this tween, however, it forces all other frames of that graphic symbol to be set to that same frame. The start and end frames of the tween are set to the same first frame, and even after trying to manually fix the subsequent frames of the symbol, it wont let me. I've triple checked all my symbol names, frame numbers and settings, and anything else I can think of and everything is in place, so I really have no clue why this is happening
How does the ADDED_TO_STAGE work? I have a class but it doesn`t work outside the document class. How do i create a new instance of the class i have? It throws me an Error #1009...
this is the class... it works if i put it in the document class field...
this is a super newbie question, but i can't figure it out. I have a flash project(not mine), where i can find several symbol definitions in the Actions Frame. How to add symbol definitions there? I managed to create symbols by dragging (for example) items from library on stage and then pressing F8. I can get a reference on them in the Action Layer(frame 1) under Scene1, but i would like to know how to add these under Symbol Definition(s). Sorry for the question, but i am new to Flash Professional.
I'm getting this weird glitch where the added_to_stage event seems to be dispatched twice when I construct my object.Now I know that my constructor is not being called twice cause I traced a string before the event listener, and it only traces once but I traced the same string within the listener handling function body and it traced twice.
public function main() {<<<< CLASS CONSTRUCTORthis.addEventListener(Event.ADDED_TO_STAGE,startapp)}private function startapp(event:Event):void{trace('start app') <<TRACING
I've got a class which attempts to call a method upon Event.ADDED_TO_STAGE firing. Instances of this class are obviously added to my stage (I can see them) yet my onAddedToStage method never gets called.
HTML Code: package { import flash.display.MovieClip; import flash.events.Event;
I'm attempting to initiate a set of variables within a movie clip myElement as soon as it's dynamically loaded onto the stage:
frame1 within myElement:
PHP Code:
this.addEventListener(Event.ADDED_TO_STAGE, initiateVars); function initiateVars(ev:Event):void{ var currentY:int = this.y; var currentX:int = this.x; }
I'm trying to make this happen only once, and only when myElement is first placed on stage, but the code above doesn't work. Am I misusing the ADDED_TO_STAGE event?
I am making flash segments for one of my professors for online teaching and the way he has his server set up, whenever there are interactive segments, the segments are done on one frame. Right now I am trying to make an interactive segment where you click on input variables to an AND gate (in circuitry) to change the input from 0 and 1, and then based on these inputs it will show the output.
Basically I want to start out by having them all display ?'s, and then if you click on the ? it turns into a 1 and then clicking again goes to a 0 and 1 and 0 etc. How can I either change what these buttons look like or how can I change the buttons to go from the ? button to the 1 button while all staying on one frame? I am very very new to actionscript (I know how to AddEvent Listener, etc, I just need to know what to write for my function)
despite using ADDED_ON_STAGE it is throwing TypeError: Error #1009: Cannot access a property or method of a null object reference Below is my code of main class and menuScreen class.
MAIN CLASS
ActionScript Code: public class main extends MovieClip[code].....
I have an error code #1009 and have been googling around and found a lot of links, yet I'm not sure where to put the Event.ADDED_TO_STAGE to make my project work. The error code is
I'm using flash cs3. I'm trying to to add the eventlistener on a movie clip timeline (frane 1) that is in the library. If the code is in the timeline then the event is never registered when flash adds it to the stage. If however I put the code into an external class (doing the linkage stuff) it works fine.
I have a movieclip symbol called container_mc. It is a container for 3 pages of the flash site. Is there a way to add another page to the container_mc movieclip?
well i have a problem to which there are lots of related searches over the net but none could solve it. well the problem is that i have an XML driven carousel menu that needs to be loaded using the preloader. After the load is complete i can find my swf menu's backgound and the static buttons getting loaded but the buttons that should load in the carousel using xml are not present.
I have come across the even ADDED_TO_STAGE to load the swf once it has completed its dynamic loading. But they have used it in the documentation class for thier project. I am not using any separate actionscript file.All my code is written in the 1st frame of my project .... I really need a solution to this problem