Professional :: Symbol Won't Appear In Frame?
Mar 8, 2011
I had made a space background and spinning moon with Flash cs5 for a science project, but after I made the moon spin I tried to drag it in the frame and it won't appear! It just shows a clear symbol box.
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Mar 10, 2010
I'm working on some fairly detailed character animations, and accordingly have made most of the characters parts into graphic symbols. For instance, his hand is a graphic symbol which has multiple frames for each perspective or pose of the fingers, and I set the symbol to the proper frame in the characters main timeline. I've been having issues, however, when tweening these symbols. I noticed this first when I was working on a jump animation and I just wanted the hand, once its pose is in a state which will be used for the majority of its frames, to tween up and rotate with the arm and body. When I create this tween, however, it forces all other frames of that graphic symbol to be set to that same frame. The start and end frames of the tween are set to the same first frame, and even after trying to manually fix the subsequent frames of the symbol, it wont let me. I've triple checked all my symbol names, frame numbers and settings, and anything else I can think of and everything is in place, so I really have no clue why this is happening
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Mar 8, 2010
I just learned how to make a basic slideshow of images where one image shows for 3 seconds and then fades out and then a new one fades in, on and on. I imported my images, converted each image to a movie clip symbol and now they're arranged in my timeline. I need to add a NEW image at the very beginning of the the timeframe. I keep trying to Insert --> Frame, etc., but I'm not seeing a new first position in the timeline where my image will go. I'm used to video editing timelines and Flash is a real challenge for me.
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Sep 25, 2009
So i've done SOME work with flash and AS3, right now i'm working on a website for my boss, he bought some template online which has stuff laid out and animated and everything already, now I just have to integrate our content.My issue is this, I've got 2 symbols on the screen, one of which contains alot of buttons that list our services as company, the second symbol contains the content (or descriptions) of those services, which on are separate keyframes.What I'm trying to accomplish is that when you hit the button in "symbol A", it affects the "symbol B" and goes to the corresponding keyframe.For example when I click "button 2" in "symbol A", "symbol B" goes to keyframe 2.Now if they were in the same symbol it would be something like
on(release){
goToAndStop(2);
}
[code]....
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Aug 5, 2011
I animated eyes blinking inside of a movie clip symbol and placed the symbol on a face outside of the symbol.The eyes are stuck on the first frame. I am using CS5. What do I do?
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Jul 30, 2009
I need a bunch of letters to fall from the top of the stage and fall into place to form words at the bottom of the stage. Would you do this in actionscript or make each letter a symbol and do it frame by frame?
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Feb 13, 2011
I am following this tutorial, [URL] and everything works until i actually try to place a graphic symbol into another symbol. I am trying to make a character walk across the stage. Flash tells me I cannot place a symbol within itself. Why not and how can i!!
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Jul 18, 2009
I am making a platforming game similar to mario. I have figured out how to make it so "goomba" goes to his squished shape when colliding with "player".But what i want to do is make it so "goomba" still goes to "goombaFrame2" when colliding with "player", but only when it hits the top of the goomba, which is called "goombacap".So, within the goomba symbol, there is another symbol called, "goombacap". and i tried putting this code on "goombacap", nothing would happen.
onClipEvent (enterFrame) {
if (hitTest(_root.player) == true) {
tellTarget ("_level0") {[ code]....
Which is a copy pasted code i used originally, when it worked when everything was just 1 symbol.
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Jan 23, 2009
In my Flash, when you push a button, a symbol goes from having an alpha of 0 to an alpha of 100. When this symbol appears, I want it to begin animating on its first frame. However, I'm not quite sure how to do this. D: gotoAndPlay doesn't seem to be doin' the trick.
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Jun 8, 2011
I made the following discovery while attempting to use the ADDED_TO_STAGE event with timeline code. I don't know whether to say it's a real problem, or maybe it's just an observation, but it's very simple to demonstrate. Just make a MovieClip symbol in the library, and set it for export. On frame 1 of this MovieClip symbol, enter this code:
ActionScript Code:
import flash.events.Event;
addEventListener(Event.ADDED_TO_STAGE, added);[code]....
(Note: I called my MovieClip symbol Screen1, and gave it a class name of Screen1 when I set it for export. But I am letting Flash create the class for me, there is no same-named class in the classpath)Next, put this code on frame 1 of the main timeline:
ActionScript Code:
var screen1:Screen1 = new Screen1();
addChild(screen1);
Looking at that latter code, apparently when the screen1 instance is created in line 1, the object hasn't fully finished instantiating before line 2 is executed,because the trace message never happens.Prior to this, I had assumed that code on frame 1 of a MovieClip, if it were "base level" and not inside any functions, was roughly equivalent to the constructor of a class. Apparently that isn't so, because whenever I add an event listener for ADDED_TO_STAGE in the constructor of a class, it always works, even if the object is immediately added to the display list, exactly as above.
In some of my other testing, if the movie clip instance is later removed from the stage and added again, the added and removed handlers fire just fine. It's only this initial time that it gets skipped. Also, if you add an event listener for ADDED_TO_STAGE from the main timeline instead, like this:
ActionScript Code:
screen1.addEventListener(Event.ADDED_TO_STAGE, added);
It works just fine.The conclusion I draw from all this is that there is no way to use the ADDED_TO_STAGE handler inside a MovieClip's frame code and have it fire the first time. Also that there may be no real equivalent to a constructor when you let Flash create the class for you. Thoughts, anyone? I am attaching a FLA file (CS4 format) in case anyone might want to examine this without putting a file together yourself. Don't expect anything at all fancy, though, it's nothing more than what I described above, and I fully expect you'll want to delete it later.
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Jan 17, 2011
I need to use, GoToAndStop(), from a Symbol, that is not on the Timeline, to change the current frame on the Timeline.
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Aug 9, 2011
this is a super newbie question, but i can't figure it out. I have a flash project(not mine), where i can find several symbol definitions in the Actions Frame. How to add symbol definitions there? I managed to create symbols by dragging (for example) items from library on stage and then pressing F8. I can get a reference on them in the Action Layer(frame 1) under Scene1, but i would like to know how to add these under Symbol Definition(s). Sorry for the question, but i am new to Flash Professional.
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Dec 21, 2009
I have made a movie using just one symbol. Is there any way in flash cs4 where i can print the position of my symbol in every frame into a text file?
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Jan 17, 2011
Hello I need to remove a ENETR.Frame listener to a frame on stage from a symbol.
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Jul 12, 2010
I am making flash segments for one of my professors for online teaching and the way he has his server set up, whenever there are interactive segments, the segments are done on one frame. Right now I am trying to make an interactive segment where you click on input variables to an AND gate (in circuitry) to change the input from 0 and 1, and then based on these inputs it will show the output.
Basically I want to start out by having them all display ?'s, and then if you click on the ? it turns into a 1 and then clicking again goes to a 0 and 1 and 0 etc. How can I either change what these buttons look like or how can I change the buttons to go from the ? button to the 1 button while all staying on one frame? I am very very new to actionscript (I know how to AddEvent Listener, etc, I just need to know what to write for my function)
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Mar 16, 2009
i want to put a condition on the button event on (release) to check which frame of the movie symbol is stopped. something like if(frame 3 is stoped) gotoAndPlay(14).
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Sep 23, 2011
I am a beginner at using Flash, so this may be a dumb question, just a warning.
When I create a motion tween and enter in a value for where I want the symbol to go, it never goes to where I entered. Example, every time I try to get a symbol to go from (308, 238) to (308, 233), it replaces the 233 with 218 and I can't figure out why.
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Jul 27, 2009
I created an illustration in Illustrator, imported it into Flash, and converted it to a movie clip symbol. I added a keyframe at frame 20 and stretched its shape a bit. Then I created a classic tween from keyframe 1 to keyframe 2, and the resulting animation doesn't animate at all; it sits there from frames 1 to 19, and then jumps to the new position at frame 20.
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Jul 29, 2010
that symbols dramatically reduce the document file size. But, what if only one instance of a graphic symbol is to be used? Can I just use pure bitmap graphics from the library and not symbols in that case?
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May 5, 2011
I have a head drawn in Adobe Flash CS5. I've converted it to a symbol. I want to be able to draw a mouth, add a frame, erase the mouth (without erasing the head), and draw a new mouth, and repeat. However, when I convert the head to a symbol the mouths I draw ontop of it do not show up, and appear behind the head. I know converting the mouths into symbols will fix this, but that would take too long, defeating the purpose of what I'm trying to do.Is there any way to draw on a symbol?
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Nov 2, 2011
[URL]
I can't seem to add more than one bone to a "Symbol" but I need to. For example I have the "body" symbol and I need to start the bone at the neck and then drag it to the waist/hip area, but when I drag the bone from the neck area to the waist it won't let me attach the boneto the waist hip area of the same symbol. Why is this? I've seen this done in a tutorial but I don't know how to do it.
How can I rig the character in the image so the legs are attached to a wiast or hip area?
1st bone - Start a bone at the head, then drag to the neck.
2nd bone - Drag the bone from the neck to the waist.
3rd bone - From the waist to the hip.
4th bone - From the hips to the legs.
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Jun 9, 2006
I am developing a flash movie for a college professor whouses a lot of equations in her presentations. I was wondering ifthere was an easy way to add greek letters and other math symbolsto a normal flash text box, or if it was possible to do anythingremotely similar to this.
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Jan 20, 2010
I have completed a bunch of keyframes with 2 symbol on each moving around. Now I want to add another symbol that will be static. That is, at the same position in each keyframe.
How can I add the new symbol to 250 keyframes that are already set and already have 2 symbols in each?
I can see how to do it one by one... but there must be a better way than that. selecting a herd of keyframes and pasting in the new symbol, ends up only effecting which ever one has the play head.
I also realize I should have put this final symbol in at the start but too late now. So how can I insert a new symbol in 250 keyframes all at once?
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Mar 10, 2010
Is there anything a graphic symbol can do, that a movie clip can't? So many tutorials I look at, use Movie Clips for so many things, including one frame objects, and buttons etc...So, is there any benefit to ever using a graphic symbol over a movie clip?
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Mar 22, 2010
I have a problem with making symbol when I try to convert several layers to a symbol the regularity of layers will chages.Here is the movie that I captured:
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May 24, 2010
I am in the process of updating all of my symbols in a project I am working on, and found that some of the objects are set to temporary paths, I guess I had just imported from the clipboard, as opposed to importing an actual saved file.
Anyway, there is one particular graphic object that, according to my library, is in use in 1 place in my project, but I can't for the life of me find where that is. Is there any way to locate instances of objects in the library? Or am I going to have to go through my entire project, piece by piece?
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Jun 8, 2010
I duplicated a "Contact" button, movie clip symbol.Trying to edit the text "contact" in the new button but the text tied to the old button keeps getting changed.I duplicated the text symbol that is tied to original "Contact" button.Tried changing the new button again but the link to the old button is the one being changed.I can't seem to find where to unlink the text symbol attached to the original button and then add the new text symbols the duplicated button.
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Jun 13, 2010
im making a flash animation in which i made a symbol called #_mc which is in a symbol called #_anim_mc withhin the sceane.the #_mc contain "#". the #_anim_mc contain motion tween of the the "#" coming in from the left to the right. now within the main timeline i duplicated the #_anim_mc 100 times and i need to switch them with numbers but not all togethor. one by one.for ex: the 1st after 20 frames the 2nd after 28 frames etc. now i dont know how to make changes in each one to time them when to switch to a number. the only think i can think about is to make 100 differnt symbol each one allready set to its own timing.
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Aug 28, 2010
I need to set the X axis 0 to the left of the stage, and I dont know how to do it.
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Oct 30, 2010
Are symbols only supposed to be used when you need 100% exact copies of an object? So if you need to animate an instance of the symbol you can't use the symbol? Is that correct?
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