ActionScript 3.0 :: Change Display/Swap Symbol While Staying On The Same Frame?
Jul 12, 2010
I am making flash segments for one of my professors for online teaching and the way he has his server set up, whenever there are interactive segments, the segments are done on one frame. Right now I am trying to make an interactive segment where you click on input variables to an AND gate (in circuitry) to change the input from 0 and 1, and then based on these inputs it will show the output.
Basically I want to start out by having them all display ?'s, and then if you click on the ? it turns into a 1 and then clicking again goes to a 0 and 1 and 0 etc. How can I either change what these buttons look like or how can I change the buttons to go from the ? button to the 1 button while all staying on one frame? I am very very new to actionscript (I know how to AddEvent Listener, etc, I just need to know what to write for my function)
I am trying to simulate adjusting an LCD screen's contrast using two buttons.
The LCD is one graphic on ONE key frame that runs the entire length of the timeline.
Not sure how to start with the action scripting for this... i would like to use hex values if possible, but had no luck so far with my AS2.
The hard part is that i have a text box on top of the LCD on many different keyframes and the color / brightness of the this will have to change accordingly with the LCD screen.
I am trying to use buttons to jump to frame labels. They jump to the label just fine, but they won't stop when pressed again. Below is the code I am using to have the button rest when pressed again.
getting_btn.addEventListener(MouseEvent.CLICK, gettingStarted); function gettingStarted(evt:MouseEvent):void { gotoAndPlay("ipad_in");
I have a VERY big animation, with a huge amount of keyframes, and I like to swap a symbol in this animation with another one. If I just use the swap button on the first frame, Flash only swaps the symbol for the first tween, whereas I have hundreds of tweens in my file... So how do I do this for every keyframe in every tween ?
I'm new to flash and im making a small animation and i want user to be able choose a hat and the character then wears this hat for the duration of the animation. How could i use actionscript 2.0 to achieve this?
I've created a mute button which works fine for my flv and all other button sounds, but i want to swap the symbol for the volume so that when its off it will come up as off but when the user clicks on it to be on it will show that it is on etc...
I am trying to swap a symbol using a button, but also have the old symbol fade out and the new symbol fade in. For instance say I have this blue circle with two arrow buttons to move forward and backward through a series of different colored circles. Like a red green and a blue one.When you click on the right button it should change to red, if you click it again it should change to green. If you were to click the left one now, it should take you back to the red.SO I basically want it to cycle you through the 3 different symbols. Unloading one, and loading the next. As an extra nicety, I would like the one that is leaving fade out, as the new one coming in to fade in.
I need to create an Flash animation that simulates dots moving like 'flocks' between different areas of the stage. I've created an image to show you what I mean:
*edit* Don't have 50 posts yet, so I can't show you visually what I mean
My idea is to create a symbol that starts red and goes black when a tweening shape 'touches' it. That way I can create a 'flocking birds' movement effect without having to manually change each symbol for each frame (I would just animate the shape around the stage and the dots would turn black when touched by the shape and return to red when not).
I have a project in Flash Professional CS5 and ActionScript 3.
I have a movieclip symbol (referred herein as "background" with scripts on various keyframes inside of that symbol. I need to hide or show another symbol (referred herein as "object") sharing a stage with "background".
To put it another way, I need "object" to be hidden when "background" reaches a certain internal keyframe. However, as "object" and "background" are both children of the same stage, how do I do this?
By typeing the text in the input box while staying on frame1, DOSEN'T show on the dymanic_text_box2 on frame 5?? How to make the dymanic_text_2 apply it's text when the text is been typed staying on frame 1?
So i've done SOME work with flash and AS3, right now i'm working on a website for my boss, he bought some template online which has stuff laid out and animated and everything already, now I just have to integrate our content.My issue is this, I've got 2 symbols on the screen, one of which contains alot of buttons that list our services as company, the second symbol contains the content (or descriptions) of those services, which on are separate keyframes.What I'm trying to accomplish is that when you hit the button in "symbol A", it affects the "symbol B" and goes to the corresponding keyframe.For example when I click "button 2" in "symbol A", "symbol B" goes to keyframe 2.Now if they were in the same symbol it would be something like
I am learning Flex and have an image I would like to changed on mouseover, and switch to another state on click.I do not want to use any of the buttons available in Flex.Does anyone know th code to achiev what I want?
I need a bunch of letters to fall from the top of the stage and fall into place to form words at the bottom of the stage. Would you do this in actionscript or make each letter a symbol and do it frame by frame?
I am trying to find a script which displays my frames on a timeline randomly (and shows them for a second or so).
I did find a script but when i place the movieclip a couple of times over my stage - what happens is that the random script is not working anymore.[url]...
I can't seem to get the Copyright symbol to display with Myriad Pro. The font embeds properly and displays fine, just the � symbol won't show up. I've tried:
- Embedding an swf with the font embedded in it with the '�' set to be included, when I export it the symbol is there.
- Embedding the otf file for the typeface.
- Tried embedding other typefaces otf files.
Actionscript Code: FontEmbed.as: [Embed(source='fonts/myriad/MyriadPro-Semibold.otf', fontWeight='semibold', fontFamily = "Myriad Pro", mimeType='application/x-font')]public static var MyriadSemibold:Class; public function FontEmbed(){ Font.registerFont(MyriadSemibold);} public static var MYRIAD_SEMIBOLD:TextFormat = new TextFormat("Myriad Pro Semibold", 24, 0x000000,
[code]....
I get the full line of text, so it seems like it's an embedding issue.
does anyone know if there is a way to display the square root symbol in a text box flash 8 using actionscript? For instance I just want to display the square root of 4 just the problem not the actual calculated value.
I have tried this a dozen different ways and I really am at my wits end.
I have a presentation that works like a powerpoint. Everything is working as it should, except one part. I have a movie clip with an instance named slides, and I want to actively display which frame number you are in this move clip.
I have tried more than one why but I see no reason why this should not work:
var frameNum:Number = this.slides.currentFrame; this.frameText.text = "P�quina " + frameNum + " de 173";
It appears to work at first, but does not update when I navigate the slides. It constantly says 1. Before I just added a function to the back and next buttons to frameNum++ and frameNum--, but after I created the Menu I would prefer it to automatically detect what frame it is on.
I'm trying to do collision detection for my game, but I don't necessarily like the premade methods hitTestObject or hitTestPoint just as they are. I've been searching all over the place for how to change the bounding box of a symbol, but all I found was how to get its bounding box. I'm aware of the pixel perfect collision detection code out there, but I'm looking to use bounding boxes for certain classes.
Is it possible to change the symbol's bounding box and still have that box recognized by hitTestObject or hitTestPoint? If not, I might have to write my own colllision detection code. =/