ActionScript 2.0 :: Swap Symbol For Mute Button?

Aug 5, 2008

I've created a mute button which works fine for my flv and all other button sounds, but i want to swap the symbol for the volume so that when its off it will come up as off but when the user clicks on it to be on it will show that it is on etc...

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So i've done SOME work with flash and AS3, right now i'm working on a website for my boss, he bought some template online which has stuff laid out and animated and everything already, now I just have to integrate our content.My issue is this, I've got 2 symbols on the screen, one of which contains alot of buttons that list our services as company, the second symbol contains the content (or descriptions) of those services, which on are separate keyframes.What I'm trying to accomplish is that when you hit the button in "symbol A", it affects the "symbol B" and goes to the corresponding keyframe.For example when I click "button 2" in "symbol A", "symbol B" goes to keyframe 2.Now if they were in the same symbol it would be something like

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[code]....

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[Code]...

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i have an mp3 that plays as background music to my website with a mute button that fades the music in or out. This works using the code below that i found on another site.My problem is i would like to have this music added to an external swf that i could load into my main site in order to decrease the main site file size. When i load swf however, the music doesnt play. the button appears (which is also in the external swf) so i know that the movie is loading but no sound plays.

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[code].....

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I am wondering how to make a mute and unmute button is actionscript 3.0.  I did it before in actionscript 2.0 but not in 3.0. Here is my actionscript 2.0 code.
  
var sound = 1;
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slashMC._x = btn._x;

[Code]...

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I tried using a form of "volume = 0" kind of code but one thing it doesn't mute is the sounds I have in buttons (or symbols). Those seem to continue playing even when the mute is active.So whats a form of code I could use to shut off all volume?If there isn't a solution then what can I do to mute symbol sounds?

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I have some songs in the same folder as i have my .fla file. I call the .mp3 file on the first frame and i want to be able to pause it or stop it when i click on a button. I would appreciate the code for that. Or maybe any other suggestion on how i should add music to my .fla file.

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The mute button code I have works perfect when the SWF is played itself, but when it is embedded in a wrapper SWF it no longer works. I know that it is the code that references _loc1. I have the root locked in the first frame of the embedded swf with this:

Code:
this._lockroot = true;

Here is the code in question. I just need to know how to change this code to make it work when this SWF is embedded in another SWF:

Code:
btn.onPress = function () {
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[Code].....

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ActionScript 3.0 :: Sync Mute Button And Volume Bar?

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I'm creating a movie with an FLVPlayback component. I used the standard Play/Pause, Mute and Volume Bar components supplied with CS5.I have had no problem getting the individual components to work by themselves... the play/pause button plays or pauses, the mute button mutes, and the volume slider controls the volume. But how do I set the volume bar to 0 when the mute button is on, restore the original volume when the mute button is turned off, and turn on/off the mute button if the volume bar is dragged?

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I would like to create my own mute button in as3. I have created a video object which plays my video fine. I'm having trouble finding information on how to create a mute button that mutes the audio but the video continues to play. All documentation that I've read relates to controlling sound from an loaded .mp3 file.

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ActionScript 3.0 :: Mute Button For Sound In Timeline?

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I want to add a mute / unmute button for sound that must remain synced to my animation. It sounds like a pretty straightforward task and I'm embarased that THIS is where I've gotten stuck while I've gotten through some stuff I thought would be way harder on my own. The reason this is a problem is because in considering 2 approaches I've run into a wall. I'll gladly accept any advice to circumvent the roadblock either way.

Approach 1 is to add the sound to the library, drop it in the timeline as a stream and build my animation to match. That works just fine, but I can't find an instance name for the sound to run a setVolume function against (not even sure if it would be that simple, but without an instance name, I can't move any further forward; I tried labeling the first frame of the sound layer 'narration' and trying refernces like timeline.narration, timeline, narration, and so on, but no joy).

Approach 2 is to import the sound using URLRequest, instantiating the sound and setting the volume against that instance. Works like a charm but the sound drifts out of sync with the animation (that was synced perfectly when it was in the timeline). This is my less appealing option because I'm using nav buttons taking me to various frames and the sound (which used to pick up at the right frame when it was in the timeline) just plays on without regard to the point in the animation. It's not a surprise to me that this happens, but if I were to do this I'd need to write code into my nav buttons to pick up the right spot in the sound instance and I'm not sure how to do that.

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Dynamic Mute Button Movie Clip?

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The image is the little speaker, which has been converted to a Button symbol. When you click the button to mute, the sound mutes and a red "X" appears over the speaker icon. The red "X" was created as a Movie Clip so that it appears and disappears as you mute and unmute....after you click the button and mute, the red "X" does appear, however 1.) When the master movie recycles so does that X (it disappears). The muting stays off, though. Of course, then, if I want to unmute, I have to reclick the speaker icon to make the "X" reappear and then quickly click it again to turn the muting off (and I have to catch it before it recycles and disappears again).it is anyway. I'm using AS2:

var sound = 1;var offMC = _root.attachMovie("off","off01",99);off01._visible = false;off01._x = btn._x;off01._y = btn._y;var s:Sound = new Sound();s.attachSound("WildWestSaloon2");s.start;btn.onPress = function(){ if(sound==1){ 

[code]....

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