ActionScript 2.0 :: Swap Symbol For Mute Button?
Aug 5, 2008
I've created a mute button which works fine for my flv and all other button sounds, but i want to swap the symbol for the volume so that when its off it will come up as off but when the user clicks on it to be on it will show that it is on etc...
View 4 Replies
Similar Posts:
Nov 16, 2009
How would I go about setting a button so when pressed, it swapped one symbol for another?
View 0 Replies
Nov 17, 2010
I'm new to flash and im making a small animation and i want user to be able choose a hat and the character then wears this hat for the duration of the animation. How could i use actionscript 2.0 to achieve this?
View 0 Replies
Jul 24, 2011
I am trying to swap a symbol using a button, but also have the old symbol fade out and the new symbol fade in. For instance say I have this blue circle with two arrow buttons to move forward and backward through a series of different colored circles. Like a red green and a blue one.When you click on the right button it should change to red, if you click it again it should change to green. If you were to click the left one now, it should take you back to the red.SO I basically want it to cycle you through the 3 different symbols. Unloading one, and loading the next. As an extra nicety, I would like the one that is leaving fade out, as the new one coming in to fade in.
View 2 Replies
Feb 3, 2009
I've downloaded the the Flash mp3 Player. I did some minor modifications to it and it works well. The only problem I have is that when the mute button is pressed, the current song is mute(s.setVolume(0)), but when the next song comes up, the mute button is not in mute state(Volume not set to 0). I want to keep the mute state unchanged when the songs are playing untill the mute button is pressed again.
View 6 Replies
Sep 29, 2011
I can select one symbol and swap it with another, but why can't I swap multiple instances of the same symbol?
View 6 Replies
Oct 18, 2011
I have a VERY big animation, with a huge amount of keyframes, and I like to swap a symbol in this animation with another one. If I just use the swap button on the first frame, Flash only swaps the symbol for the first tween, whereas I have hundreds of tweens in my file... So how do I do this for every keyframe in every tween ?
View 1 Replies
Mar 31, 2004
I would like to perform swap symbol action with ActionScript.
View 5 Replies
Jan 6, 2011
I need to create an Flash animation that simulates dots moving like 'flocks' between different areas of the stage. I've created an image to show you what I mean:
*edit* Don't have 50 posts yet, so I can't show you visually what I mean
My idea is to create a symbol that starts red and goes black when a tweening shape 'touches' it. That way I can create a 'flocking birds' movement effect without having to manually change each symbol for each frame (I would just animate the shape around the stage and the dots would turn black when touched by the shape and return to red when not).
View 1 Replies
Jul 12, 2010
I am making flash segments for one of my professors for online teaching and the way he has his server set up, whenever there are interactive segments, the segments are done on one frame. Right now I am trying to make an interactive segment where you click on input variables to an AND gate (in circuitry) to change the input from 0 and 1, and then based on these inputs it will show the output.
Basically I want to start out by having them all display ?'s, and then if you click on the ? it turns into a 1 and then clicking again goes to a 0 and 1 and 0 etc. How can I either change what these buttons look like or how can I change the buttons to go from the ? button to the 1 button while all staying on one frame? I am very very new to actionscript (I know how to AddEvent Listener, etc, I just need to know what to write for my function)
View 9 Replies
Aug 5, 2010
So i have a flv playing on a flash load. I need the mute button toggled to "mute" by default.
Code:
my_FLVPlybk.muteButton = mutebtn;
that is the mute button instance i am using.
View 1 Replies
Nov 5, 2011
How do you view and edit a button symbol's instance name after you have made the button symbol?
View 3 Replies
Jun 8, 2010
Is there is keyboard shortcut for "swap symbol"? or a way that I can set the shortcut for it, I couldn't find it in the shortcuts list.
View 1 Replies
Dec 25, 2004
what i want to do is, when certain button is clicked, replace a certain symbol(button) by another symbol(movieclip) stored in the library. i try things like loadmovie("","") to replace the symbol from a external jpg, but some how it does not align even both images are exact dimension. can i replace an image straight from the library?
View 1 Replies
Apr 24, 2005
I have a scrollout menu for my flash movie, but each of the buttons have to be movies symbols. I try to attach:
on (release) {
gotoand stop(4)
}
But I get the error that this script only works for buttons. Anyone able to lend some assist? I suck at actionscript.
View 1 Replies
Sep 25, 2009
So i've done SOME work with flash and AS3, right now i'm working on a website for my boss, he bought some template online which has stuff laid out and animated and everything already, now I just have to integrate our content.My issue is this, I've got 2 symbols on the screen, one of which contains alot of buttons that list our services as company, the second symbol contains the content (or descriptions) of those services, which on are separate keyframes.What I'm trying to accomplish is that when you hit the button in "symbol A", it affects the "symbol B" and goes to the corresponding keyframe.For example when I click "button 2" in "symbol A", "symbol B" goes to keyframe 2.Now if they were in the same symbol it would be something like
on(release){
goToAndStop(2);
}
[code]....
View 7 Replies
Feb 1, 2002
How to create a mute button in flash so that when its clicked all sounds are muted, however, when clicked again all sounds resume but without starting again from the beginning.
View 4 Replies
Jan 10, 2011
something probably quite simple. fla that I need to add a mute/unmute button to. It would be even better if mute/unmute occured onmouseover, but no doubt this is a more complex question?
View 2 Replies
Aug 9, 2009
This is a simple mute toggle button for an mp3 player.
I first var sound: Sound
Then I have the function
//mute the current sound
function muteSound ()
[Code]...
View 3 Replies
Aug 2, 2009
i have an mp3 that plays as background music to my website with a mute button that fades the music in or out. This works using the code below that i found on another site.My problem is i would like to have this music added to an external swf that i could load into my main site in order to decrease the main site file size. When i load swf however, the music doesnt play. the button appears (which is also in the external swf) so i know that the movie is loading but no sound plays.
some_sound = new Sound();
some_sound.attachSound("Kevin Spacey 16bit.mp3");
some_sound.start();
[code].....
View 1 Replies
Dec 19, 2008
I need to create a mute button for an embedded FLV file.There is no separate sound file for me to control, so I'm unsure
View 3 Replies
Apr 10, 2009
I am wondering how to make a mute and unmute button is actionscript 3.0. I did it before in actionscript 2.0 but not in 3.0. Here is my actionscript 2.0 code.
var sound = 1;
var slashMC = _root.attachMovie("slash","slash01",99);
slash01._visible = false;
slashMC._y = btn._y;
slashMC._x = btn._x;
[Code]...
View 14 Replies
Oct 9, 2010
I tried using a form of "volume = 0" kind of code but one thing it doesn't mute is the sounds I have in buttons (or symbols). Those seem to continue playing even when the mute is active.So whats a form of code I could use to shut off all volume?If there isn't a solution then what can I do to mute symbol sounds?
View 1 Replies
Mar 9, 2011
I have some songs in the same folder as i have my .fla file. I call the .mp3 file on the first frame and i want to be able to pause it or stop it when i click on a button. I would appreciate the code for that. Or maybe any other suggestion on how i should add music to my .fla file.
View 9 Replies
Aug 12, 2009
I want to swap a button with another one, in the same place and with the same instance name, so that it effectively acts as the same button, only with different idle and mouse over pictures, but I am having no luck.
View 5 Replies
May 19, 2010
The mute button code I have works perfect when the SWF is played itself, but when it is embedded in a wrapper SWF it no longer works. I know that it is the code that references _loc1. I have the root locked in the first frame of the embedded swf with this:
Code:
this._lockroot = true;
Here is the code in question. I just need to know how to change this code to make it work when this SWF is embedded in another SWF:
Code:
btn.onPress = function () {
var _loc1 = _root.snd.getVolume();
_root.snd.setVolume(Math.abs(_loc1 - 100));
[Code].....
View 1 Replies
Oct 1, 2010
I'm creating a movie with an FLVPlayback component. I used the standard Play/Pause, Mute and Volume Bar components supplied with CS5.I have had no problem getting the individual components to work by themselves... the play/pause button plays or pauses, the mute button mutes, and the volume slider controls the volume. But how do I set the volume bar to 0 when the mute button is on, restore the original volume when the mute button is turned off, and turn on/off the mute button if the volume bar is dragged?
View 2 Replies
May 11, 2009
I would like to create my own mute button in as3. I have created a video object which plays my video fine. I'm having trouble finding information on how to create a mute button that mutes the audio but the video continues to play. All documentation that I've read relates to controlling sound from an loaded .mp3 file.
View 8 Replies
Sep 27, 2008
I want to add a mute / unmute button for sound that must remain synced to my animation. It sounds like a pretty straightforward task and I'm embarased that THIS is where I've gotten stuck while I've gotten through some stuff I thought would be way harder on my own. The reason this is a problem is because in considering 2 approaches I've run into a wall. I'll gladly accept any advice to circumvent the roadblock either way.
Approach 1 is to add the sound to the library, drop it in the timeline as a stream and build my animation to match. That works just fine, but I can't find an instance name for the sound to run a setVolume function against (not even sure if it would be that simple, but without an instance name, I can't move any further forward; I tried labeling the first frame of the sound layer 'narration' and trying refernces like timeline.narration, timeline, narration, and so on, but no joy).
Approach 2 is to import the sound using URLRequest, instantiating the sound and setting the volume against that instance. Works like a charm but the sound drifts out of sync with the animation (that was synced perfectly when it was in the timeline). This is my less appealing option because I'm using nav buttons taking me to various frames and the sound (which used to pick up at the right frame when it was in the timeline) just plays on without regard to the point in the animation. It's not a surprise to me that this happens, but if I were to do this I'd need to write code into my nav buttons to pick up the right spot in the sound instance and I'm not sure how to do that.
View 5 Replies
Oct 22, 2009
The image is the little speaker, which has been converted to a Button symbol. When you click the button to mute, the sound mutes and a red "X" appears over the speaker icon. The red "X" was created as a Movie Clip so that it appears and disappears as you mute and unmute....after you click the button and mute, the red "X" does appear, however 1.) When the master movie recycles so does that X (it disappears). The muting stays off, though. Of course, then, if I want to unmute, I have to reclick the speaker icon to make the "X" reappear and then quickly click it again to turn the muting off (and I have to catch it before it recycles and disappears again).it is anyway. I'm using AS2:
var sound = 1;var offMC = _root.attachMovie("off","off01",99);off01._visible = false;off01._x = btn._x;off01._y = btn._y;var s:Sound = new Sound();s.attachSound("WildWestSaloon2");s.start;btn.onPress = function(){ if(sound==1){
[code]....
View 1 Replies