ActionScript 1/2 :: Using A Button To Change The Color Of A Graphic While Staying In The Same Frame
Feb 8, 2010
I am trying to simulate adjusting an LCD screen's contrast using two buttons.
The LCD is one graphic on ONE key frame that runs the entire length of the timeline.
Not sure how to start with the action scripting for this... i would like to use hex values if possible, but had no luck so far with my AS2.
The hard part is that i have a text box on top of the LCD on many different keyframes and the color / brightness of the this will have to change accordingly with the LCD screen.
I am making flash segments for one of my professors for online teaching and the way he has his server set up, whenever there are interactive segments, the segments are done on one frame. Right now I am trying to make an interactive segment where you click on input variables to an AND gate (in circuitry) to change the input from 0 and 1, and then based on these inputs it will show the output.
Basically I want to start out by having them all display ?'s, and then if you click on the ? it turns into a 1 and then clicking again goes to a 0 and 1 and 0 etc. How can I either change what these buttons look like or how can I change the buttons to go from the ? button to the 1 button while all staying on one frame? I am very very new to actionscript (I know how to AddEvent Listener, etc, I just need to know what to write for my function)
I just wanna ask if I can change color of graphic symbol or i have to convert symbol to MC?
example: I make a rectangle, now i wanna with some color picker or buttom change a color of rectangle.
Second problem: i have two rectangles and i change bg. color of one rectangle, and when i changed the color of background of that rectangle tweening stop.
is it possible to assign code to graphic element so when it's 1/1/07, it displays red color, and 1/2/07 blue? or is it possible to show different graphics elements according to date?
I'm stuck on this annoying bug of Flash:to animate a character i have different graphic symbols of hand positions inside a single container graphic symbol; that way instead of having to swap different symbols while animating and tweening, i just have to change the number on the "single frame" input box on the properties of the symbol.
It worked fine a few sessions ago, but now it won't let me change the frame number if there's a tween before that keyframe; tha keyframe isn't participating on any tween, and may even have some frames between the previous tweening one. The only way it will change is if i remove the first tween or add a blank keyframe between them, wich of course isn't an option when animating... i know it would work if i add a new layer and continue there, but it'll add a lot of mess to the already busy timeline.
The strange thing is that it remains working on some frames, from the previous session, and if a cut and paste them i can change the frame number freely; but if i try to build a secuence from scratch, it won't let me, even on a new document.
I have an image that I want to make into a button/movie clip that starts out color then fades into black and white (that has text on top when it fades into black and white) when its clicked, and stays that way.....how can I achieve this?[URL]His is reversed from B&W to color, and stays in color after it clicks. I want something like that but B&W when its clicked instead (with text on top)
What I am trying to do is to have the button color change to a different color when it is on the page. The color only changes when I roll over it or hit it. Once I am on the page it changes back to the color it is on the up state.
This is the website that I'm working on. Not much going on yet but I have this invisible button that turns the radio on and off.. what I would like to do is have an image of the radio that I made up where the light is on for when it turns on and then back to off for when it's off.
I'm fine with on(release) to take to a new frame etc but this is my situation.
Imagine a Windows PC. You click the Start Button, it makes the start menu appear, no matter what folder/window/software you have open. Now liken it to a flash movie. Interactive, to make a button to make a set of graphics appear in a set place on the frame.
I am trying to use buttons to jump to frame labels. They jump to the label just fine, but they won't stop when pressed again. Below is the code I am using to have the button rest when pressed again.
getting_btn.addEventListener(MouseEvent.CLICK, gettingStarted); function gettingStarted(evt:MouseEvent):void { gotoAndPlay("ipad_in");
I'm looking at creating some template designs for presentations and stuff like that. The only problem I have is not being able to get the consumers tastes down to a tee. The thing that is letting me down at the moment is that im not sure how to dynamically chage the colour of a graphic once a certain button has been clicked. e.g "say if i have index as my default page and the colour scheme is different tones of red how would i be able to change this to blue or green once another button has been clicked."
It would be much better to have this layed out as 'AS' rather than having many different (goto frame label and stufflike that. Im trying to phase myself out of tweens and focus more on the AS side of the whole game.
What I am trying to do is to have the button color change to a different color when it is on the page. The color only changes when I roll over it or hit it.Once I am on the page it changes back to the color it is on the up state.[URL] (When you are on the home page the button is red, but when on the about page the home button changes to white to show hierarchy.)
i need to change the colour of a graphic in a specific movie in a specific frame. if i have a movie clip instance-named "sidetext" thats 15 frames long, and i want a graphic in the movie, called "letterp" to change to one of four colours that i want it to randomly at frame 10 and stay that colour uintil frame 15, how can i do this?
If I have say 7 buttons, each containing text that changes color on rollover using the "Up" "Over" and "Down" keyframes in the buttons' timeline. Is there a simple way to get the button's text to change color when clicked, stay that way, and then change back to the original color once one of the other 6 buttons are clicked?
The only thing I can come up with is writing pages of code for each button that changes the color of every other button regardless of whether it was active.
I have an image that will double as a button to make it larger if you click it. on the rollovers I have a plus and minus sign depending on which size the image is currently.if you click the image and it gets larger the cursor will probably still be on the image. Therefore the minus_mc won't play until you move your cursor off then back on the image. How can I have the rollover refresh without having the cursor move off of the image?
I've been following the book "Beggining Flash Programing for Dummies" and I have come up to a part where I create a very simple game. The script involved in the frames are FRAME here:
Help me guys, i have a problem how to change the button's color actually my buttons is the lot # so i can determine that if the clr is Unoccupied, then the color of the specific button will be Green.
unfortunately, it didn't work i set the static button name and a value of clr but it didn't work also
and i got this: ArgumentError: Error #1063: Argument count mismatch on TestingLangitomen_fla::MainTimeline/chngeBtn(). Expected 2, got 1.
I have an array of buttons that are just text and I would like to change the color effect to a blueish color when clicked/active. I can obviously do this in the property inspector, but I would like to change it programatically. Is there a class I can use to accomplish this?
I have a tooglebuttonbar (with 4 buttons) and I'd like to change the color of only one or two button according particular data.Is someone has experience to do that.I try to do like that
var child:Button; child = Button(tbbAction2.getChildAt(0)); child.setStyle('color', '#CC33CC');
I have 2 instances of a button wich is red and has a white label I have to edit the buttons so one button is red, and the other is green I was doing this, but when applied Also the title of label goes green instead of being white...
I have very limited knowledge of Actionscript but can work my way around Flash CS4 well enough, but I've recently run into some trouble. I have these blue buttons in my flash file which are animated and want to make green. I initially tried to simply change them in Photoshop but I did not make the original file and this did not work. I then looked at how to change color (hue) through actionscript and saw a few methods.
I have a button instance called atrium_btn. Currently the button text color is blue, but I want an onRollOver() event to change the button text color to red, but I am having no luck and do not find anything on the internet. In Frame 1 of the main timeline, I tried this with no success:
I have about 10 buttons in my flash game. (just SimpleButtons), and i want to change their colors in runtime.How can I do this? I need to change the color of the button rectangle, and the color of the text in the button. I can do this i think by converting all the parts of the buttons into movieclips and then refrencing those moviecips.tansform.colorTransform, but then i have to make a seperate movieclip for all 3 of the button states (normal, hover over, and click), right?