ActionScript 2.0 :: Automatic Change The Color Of Graphic Elements?
Dec 28, 2006
is it possible to assign code to graphic element so when it's 1/1/07, it displays red color, and 1/2/07 blue? or is it possible to show different graphics elements according to date?
I just wanna ask if I can change color of graphic symbol or i have to convert symbol to MC?
example: I make a rectangle, now i wanna with some color picker or buttom change a color of rectangle.
Second problem: i have two rectangles and i change bg. color of one rectangle, and when i changed the color of background of that rectangle tweening stop.
I am trying to simulate adjusting an LCD screen's contrast using two buttons.
The LCD is one graphic on ONE key frame that runs the entire length of the timeline.
Not sure how to start with the action scripting for this... i would like to use hex values if possible, but had no luck so far with my AS2.
The hard part is that i have a text box on top of the LCD on many different keyframes and the color / brightness of the this will have to change accordingly with the LCD screen.
I need a nudge in the right direction for my following task (I do not neccessarily need a detailed explanation).To make my question simple, let's say that I have an online catalog that will have only 5 items items (thus 5 thumbnails). There will be a SINGLE target (larger) frame displaying the selected item and then a confirmation button. Once the thumbnail is selected, the thumbnail displays in the larger frame (pretty easy so far). But what I would like is that a form (or email) is generated that will notify me of the item selected when the confirmation button is selected.
In other words, the customer selects which painting they desire by clicking on the thumbnail. It is confirmed as a larger image below the thumbnail. Once they click (perhaps) a confirm button, an email is generated describing the selection (in this case it is likely a code associated with the picture - like "mountainstream003"
I am trying to edit an old XML gallery that I made so that it will scroll through the images automatically, without any user interaction at all. Currently it's set to scroll through them one at a time and is controlled by mouse clicks.
Here's my code:
var xmlRequest:URLRequest = new URLRequest("homeImages.xml");var xmlLoader:URLLoader = new URLLoader(xmlRequest);var imgData:XML;var imageLoader:Loader;var rawImage:String;var rawH:String;var rawW:String;
How to attach a graphic to the slider (slider component flash cs3) drag-handle so that when the slider moves up and down it fills with a color? All the solution I find are all about flex. But I need to do it in Flash...
I'm making a mockup for a client and I need to Load the .swf with the exact stage size so the graphic elements do not float outside the loaded movies stage area. [URL]Basic load code I'm using...
I have a few movie clips that change color when they are rolled over and rolled out of which is great and works correctly but now I have add glows to those buttons to serve as borders or a stroke and when you roll over the buttons the color and the filter color changes.
What I am trying to do is to have the button color change to a different color when it is on the page. The color only changes when I roll over it or hit it. Once I am on the page it changes back to the color it is on the up state.
How is it done? All I've seen on the web is how to change the color. Well how about going back. I'm talking about a MC with many colors. I can't just change back to a single hexadecimal color.
I can accomplish the change as it passes over a frame, but I can't get it to change back.
In the frame is this:
Code: cHurtColor = new Color(_root.compMC); cHurtColor.setRGB(0x00FF33);
All I've seen on the web is how to change the color. Well how about going back. I'm talking about a MC with many colors. I can't just change back to a single hexadecimal color.I can accomplish the change as it passes over a frame, but I can't get it to change back.[code]
So lets say I make a chess board in flash that is a top down view. Then if I want it in isometric view I simply go to the transform window and enter the skew properties of 60 and 30.
Now here is my question, is there a way to change from this ISO view back to the normal top down view?
I am looking for a way to change stroke color via AS3. The objects I would like to change are created with flash professional. They do have a fill. I just want to change the stroke color and not the fill color... is this possible? ... or am I stuck removing all fills and using a filter?
I am building a line drawing movie where I would like the user to be able to change colors using the AdvColorPicker I downloaded from Sephiroth.it.I don't know how to write the code that will change the line color upon picking one from the AdvColorPickerHere is the actionsript for the line drawing:
ActionScript Code: colors.onMouseDown = function() { if (1) {
I�d like to add something more but don�t know how.I[d like to make the MC to load a random color, in a color range that I specify, like #000000, #FFFFFF and #111111.Also, I want somew buttons to change between this colors, but with an ease transition.
I saw the following AS3 code in a "Class" which is used for changing the font color. How to modify it to change another font color say, Red, Green or Yellow.
I am building an RPG type game in flash and have hit upon my first problem.I have created a character out of various different body parts (upper arm, lower arm, hand, head, etc..) I would like to make it possible to change the look of each of these body parts (different types of armor / clothing) whilst maintaining the whole body animations.I'm becoming confused about how many things are inside each other! Rather than recreate a whole new set of animations for every conceivable combination of armor and clothing it should be possible to simply change one of the graphics within the movieclip that is the character.
So the structure I have thought of is like this:Whole body > Changeable graphic > Base Body Part (bare arm for instance)What is a sensible way to go about doing this? I'd like to have a solution that is easily scalable and won't require notably more work if there are 10 different types of changeable graphic or 1000.I think that I need use the event that triggers the armor / clothing to change for that body part, to run a script that either somehow changes which graphic it is displaying, possibly inside the Base Body Part movieclip.
so i tried to make an emoticon in chat, it worked actually. but only if you type "/smile", it will turn into "" << colon and closed parenthesis. not if you type "bla bla bla ".
so here's the code i use:
Code: function onSendBtClick(evt:MouseEvent):void { if (ti_message.text == "/smile")
[Code]....
all I wanna do is change the "", "", and ":/" into animated emoticon (for example: "smile.swf", "sad.swf", "frown.swf") anyone know the code to replace the text-emoticon code i used..?
Is there a way to change a graphic, but keep the properties across frames such as size and positioning, so that the new graphic does everything the same? That's pretty much all I can ask since I don't really know where to start.
I have a blank movie clip that is loaded into my program 40 times. I have several different buttons that when clicked are supposed to change the graphic on these 40 objects to various different things. How do I code a button press to change the graphic in an object like that?
What I am trying to do is to have the button color change to a different color when it is on the page. The color only changes when I roll over it or hit it.Once I am on the page it changes back to the color it is on the up state.[URL] (When you are on the home page the button is red, but when on the about page the home button changes to white to show hierarchy.)
I have a motion tween that adds effect to a Symbol of type Graphic. My question is this:How can I change the graphic dynamically? I want to change the graphic to one inside my xml file. I am reading through my xml file fine, I just need to know how I can take the url to my new image and put it into my symbol.
When a user finishes a drag and drop activity, they get a text that says "Congrats, you're finished". How do I change the congrats text to celebratory image/graphic pop-up that appears after they've finished the activity?
Below is the script I'm using... var startX:Number;var startY:Number;var counter:Number = 0; Cls_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp); Cls_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt); Dbdef_mc.addEventListener(MouseEvent.MOUSE_DOWN, [Code] .....