ActionScript 3.0 :: XML Gallery: Change From MouseEvent To Automatic?
Sep 24, 2009
I am trying to edit an old XML gallery that I made so that it will scroll through the images automatically, without any user interaction at all. Currently it's set to scroll through them one at a time and is controlled by mouse clicks.
Here's my code:
var xmlRequest:URLRequest = new URLRequest("homeImages.xml");var xmlLoader:URLLoader = new URLLoader(xmlRequest);var imgData:XML;var imageLoader:Loader;var rawImage:String;var rawH:String;var rawW:String;
Does anyone have a link to a tutorial that will show me how to make an image gallery that has an automatic slideshow with manual controls, a multi-page thumbnail bank with manual controls, and a preloading system that would be good for about 160 images at about 1024x680? I don't really know any useful actionscript, and I've managed to find a hodge-podge of tutorials but I don't know how to tie in all the parts to make what I want.[url]...
is it possible to assign code to graphic element so when it's 1/1/07, it displays red color, and 1/2/07 blue? or is it possible to show different graphics elements according to date?
I followed a youtube tutorial on how to create a fancy Image Gallery but when I got to run it I keep getting the following error : interface 'flash.events.MouseEvent' could not be loaded.
Code: stop() btn1.addEventListener(MouseEvent.CLICK,play1); function play1(event:MouseEvent):void{ gotoAndStop("img1"); }btn2.addEventListener(MouseEvent.CLICK,play2); [Code] .....
I have a flash site that I'm working with that has an xml photo gallery as one of it's menu items. the photo gallery has three pages, all three containing thumbnail images that once clicked, load the larger image. The larger image dissolves in covering the page with the image. Once you click the larger image it dissolves out returning you to the gallery.
What I want to to do is to change the first page of this gallery to a video gallery, or player, leaving the other two galleries as image galleries. I tried simply replacing the images listed in the xml document to flv files and the flv file does not load. I simply want to know what it is I need to do in order to change this one page so that I can embed videos on it.
I've attached the Action script that loads the xml gallery in .txt format
I have several stage event handlers to enable mouseovers over several dynamically generated moviecilps on the stage that then change their alpha to indicate the mouse is over that particular mc... fairly trivial (mcOver handler). Additionally, I also want to know what MC is clicked, so I update a public variable (public var activemc:Number) with the ID of the dynamic movieclip when the mouse is over it (using a hitTest to check, which is why the EventListener is added to stage and not to the MC), which is checked in the mcClicked handler:This is in the constructor:
However, the mouseover behaviour (alpha 0 when over, alpha 1 when out) stops working as soon as I click on any movieclip on the stage, and the mcClicked ID checking (below) stops working completely. I don't know if this is to do with focus:
private function mcClicked(event:MouseEvent):void { myTextField.text = String(activemc); // activemc is a public var:Number with the movieclip //ID }
I then tried adding the event handler for the stage mouse_move again and this gets the mouseover working again but only for 1 more click, after which it stops again:
private function mcClicked(event:MouseEvent):void { myTextField.text = String(activemc); // activemc is a public var:Number with the movieclip //ID stage.addEventListener(MouseEvent.MOUSE_MOVE, mcOver);
I have a MovieClip (call it base_mc) which is under a bunch of other MovieClips (call them subclips). The MovieClips on top are all mouseEnabled with MOUSE_OVER, CLICK, etc, event handlers. I want to capture the event of MOUSE_OVER (or ROLL_OVER) on the base_mc as well. Any time I am over one of the subclips I am also over the base_mc clip. How can I capture this event?
I'd like to know what is the difference between MouseEvent.CLICK & MouseEvent.MOUSE_DOWN. Because when i use MouseEvent.MOUSE_DOWN for a button to set full-screen view its doesn't work, instead of this MouseEvent.CLICK works. So what was the reason.
I'm making a button for the first time, and I wanted to use a full click to drive it. However, when I use addEventListener(MouseEvent.CLICK, onClickHandler); nothing happens when I click on it. When I use (with the rest of the code being identical) addEventListener(MouseEvent. MOUSE_ down, onClickHandler); it works like a charm.
I have a MOUSE_DOWN handler that creates a CLICK event listener on a child object. Naturally, as soon as you release the mouse button, if you happen to be over the child object, the CLICK event fires.I was disappointed to discover that event.stopImmediatePropagation doesn't interrupt the CLICK event from registering the MOUSE_DOWN as part of its detection cycle. It makes sense that it doesn't but still... disappointing.A MouseEvent.CLICK consists of detecting a MOUSE_DOWN on the object and then if it's followed by a MOUSE_UP without leaving the object, he event fires. I had hoped that by cancelling the MOUSE_DOWN event, it would clear that out of the CLICK buffer, but no such potatoes, alas.This could all be handled with a flag and a couple more MOUSE_UP and MOUSE_DOWN handlers, but dang, smacks of effort
rwBtn.addEventListener(MouseEvent.MOUSE_OVER, audioOver); function audioOver(e:MouseEvent):void { var thisClip:MovieClip = e.relatedObject; thisClip.alpha = 0; }
I would like to change the alpha of the clip that is being rolled over. I don't know how to target the clip that is being rolled over. How do I do that?
I am creating an image gallery and the images change but change right back to the original image. I had it working yesterday but today it doesn't work.
I have a website and i decided to make it in flash. In my website i have a image gallery and 2 places where i want to put the text. I want to make some buttons which change the gallery content and the text in one box.
I am try to adapted a new action in the photo Gallery Using XML and Flash. I am trying add a color function? You can see what I am trying todo here I want the color to change when you goto the next image?? I hope this make sense. I just don't know where to add it? to the xml or the fla?
I bought a template. xml flash. able to change anything in that. I had trouble, but the gallery section. I met with template-help. did not help. I want my products section of the text when I click on the menu on the left side there are three. I want to get these categories. When I want to come to each of the other galleries. but somehow could not.
I'm trying to create a photo gallery that allows you to use buttons to change the pages. I saw a tutorial for it at [URL]. I followed the turorial but it still isn't working.
This is my code: this.pathToPics = "Users/godfreyhibbert/Documents/animation/"; this.pArray = ["bike001 .jpg", "bike002.jpg", "bike003.jpg", "bike004.jpg", "bike005.jpg", "bike006.jpg", "bike007.jpg", "bike008.jpg", "bike009.jpg", "bike010.jpg", "bike011.jpg", "bike012.jpg", "bike013.jpg", "bike014.jpg", "bike015.jpg"]; [Code] .....
I'm trying to create a simple gallery of images. Where there are 5 thumbnails visible on the stage at 1 time, with a back and next arrow to show more thumbnails.
[Code]...
I've sourced this code, but I'm having trouble trying to change the y position of the images?
I'm relatively new to Flash and AS3. I've created a website thats a dynamic photo gallery. The site is self-contained (no scrolbars) and I want the frame work of the gallery to draw itself in as the page loads. The frame work is just simple lines and drawing objects on the maintimeline. Do i combine the lines (the "frame work") into a mc and then somehow use the deco tool? How can I acheive this in action script?
I've been making a short movie. It contains some tweens (both shape and motion). I want the movie to automaticly pause at a specific moment (which bisects multiple tweens) and for a button to appear to contine the movie
I've been reading up on GC in AS3, I understand how it works now, and how I should go about things, nullifying all references, weak references, avoiding circular references etc (I tend to have circular references now I think about it).
How does the GC in AS2 work in comparison? How often is GC activated in both environments?
And is performance the reason that the AS3 GC has become less automatic and less frequent?
In AS2 presumably it's having to do far more scans and more frequently, thus being more of an overhead?
How does the delete keyword differ in AS3 compared to AS2? I know many people used null in AS2. I tended to use delete for onEnterFrame events and instances of classes no longer being used, then just remove for movieclips obviously.
/*This creates a new timer object, that fires every 1000 milliseconds (each second), and will fire 10 times after it is started, then stop. Next we will create an event listener that will catch the Timer event, and call a function "changeText".*/
var alienTimer:Timer = new Timer(1000,10) // declare an integer that starts the timer at 10! this shows the seconds left on the timer var secondsLeft:int = 10;[code]................
I've been making a short movie. It contains some tweens (both shape and motion). I want the movie to automaticly pause at a specific moment (which bisects multiple tweens) and for a button to appear to contine the movie. I am completly new to flash and will have to have everything spoon fed to me.
When I instantiate a new object I want the object to automatically be named the same as the name used in the instantiation.var fred:Person=new Person();trace(fred.name); // traces "fred"Is there a reference I can use in the Person constructor to do this?
public class Person extends MovieClip { public function Person() { name = ??? // what goes here? }}