ActionScript 3.0 :: Automatic Resizable Image Gallery With XML
Sep 23, 2009How to create a Automatic Re sizable image Gallery in As3. According to the image size it should resize.
View 1 RepliesHow to create a Automatic Re sizable image Gallery in As3. According to the image size it should resize.
View 1 RepliesDoes anyone have a link to a tutorial that will show me how to make an image gallery that has an automatic slideshow with manual controls, a multi-page thumbnail bank with manual controls, and a preloading system that would be good for about 160 images at about 1024x680? I don't really know any useful actionscript, and I've managed to find a hodge-podge of tutorials but I don't know how to tie in all the parts to make what I want.[url]...
View 2 Repliesi have a photo gallery and i can't find any tutorials for transitions 4 my images..i have a resizable border... do transitions work with that? [URL] check out scottys resizable gallery...how can i add a transition to that.?
View 1 RepliesI am trying to edit an old XML gallery that I made so that it will scroll through the images automatically, without any user interaction at all. Currently it's set to scroll through them one at a time and is controlled by mouse clicks.
Here's my code:
var xmlRequest:URLRequest = new URLRequest("homeImages.xml");var xmlLoader:URLLoader = new URLLoader(xmlRequest);var imgData:XML;var imageLoader:Loader;var rawImage:String;var rawH:String;var rawW:String;
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[URL] for the image panning tutorial and forumers.
My aim/goal is to get this effect. The background will fit to any resized browsers without scaling up + image edge will still somehow stay within the stage/browser.. but i got problem with it when i publish my swf as html.
this is my setting in the html tab:
dimensional set to: percent [100x100]
scale set to: no scale
flash alignment set to: center in both
my end result is not good.. i dunno is it my AS or the setting.. hope the kind gurus here can take a look.. i had attach my fla [flash 8].
I am working on a website coming soon landing page that will be entirely flash. I have design a flash file to be resizable and set not to scale or skew any of the objects. Now I am working on a image I want to span across the bottom of the stage. Currently I am attempting this effect by using a tiling bitmap. It kinda works, I have it on the bottom of the stage only, and its only the size of the image. BUT its tiling very strangely, and I tried to clear the sprite on every resize.
I have attached and image showing what I am attempting to fix. Below is my code.
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I have this situation: I load into a lot of UILoader, a lot of pics based on an xml infos.On a certain event I want one certain image to become in grey scale.You know, with that lot of image it's quite annoying making every single grey scale version to load eentually.Is it possible doing it automatically?In the same way is it possible to change to other Color Spaces like HSB, YUV, etc? If yes, is it possible to manipulate one certain value of a space? (e.g. I transform a pic from RGB to HSB and then modify Brightness)
View 0 RepliesI'm working on a project that involves choosing a random image from a directory, taking it, and displaying it.This works (roughly, not very nicely nor perfectly...) but the main problem is that the picture are too big for the stage, and I want to eliminate the need to resize every picture manually. I would like flash to do it for me. So I've been looking at other people's work and tutorials and have made this script:[code]Also -- can anyone tell me why it sometimes will display the same image twice or three times in a row?I can't see anything wrong with my script as to why it repeats an image!The variable that is in charge of that is "stored".To the best of my knowledge 'stored' is set to 999, which should force flash to run the conditions and pick a random number. Then, when it runs again, it should check if they are already equal, correct?
View 3 Repliesi was looking for gallery looking like this site [URL] i was looking gallery first page title gallery then Big image like this with description.
View 1 Repliesi am trying to add extra images to the photo gallery attached. I would have thought it is easy and it seems so. I add an extra image to the gallery. I publish it. The html file shows the extra image in the gallery but the swf doesnt. driving me crazy, cant work it out?
View 14 RepliesI've made a gallery slideshow before but wasn't as intuitive looking back at it now and I want to start fresh on this new project. I would like to convert a jQuery lightbox style gallery into a flash XML based AS3 image gallery with categories. I don't want to code the FLA, I want separate AS files.
This is a school project for my website. I would use jQuery and I have more experience with it but this project needs a flash component. I'm just not sure where to start and looking for some advice on how and where I could find resources. I want it to be minimal as I can make it;
- 8 thumbnails to a "page/section" with more flowed into page 2 or 3 etc. (or a srcoller)
- a few buttons for categories
- images fading in full size with a description when hovered over and a close button
- preloader (simple bar)
Esentially something like this > http:[url].........works which is using http:[url].... for the thumbnails. That might be ambitious but I'd suffice with a simple fade effect.I've downloaded some galleries out there but most of the code is messy or outdated.http:[url]... this is alright, but all the code is done in the FLA. I might break it into AS files but it depends.
Just trying to make a flash photo gallery that displays all the image files in a certain directory with the usual photo gallery functionality.
View 1 RepliesI have a gallery where passing over the image a rectangle drops down showing the caption for the image. The informations are read from an XML file and some of my images don't have a caption, for those emails I want to avoid the tween.
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I'm trying to find out how to make a simple image gallery which changes image upon a mouse click on a button, when a button is pressed I want the image to slide in from the left into the viewable area and then when another image is selected I want the previous image that was viewed to remain in the screen and then the new image slide across over the top to replace the image.
I can get the images to slide across from the left upon a mouse click however I can't change the layer order so if image 6 is viewed and then I click to see image 1, the image will slide into place however it will be below image 6 so therefore not viewable.
I don't have an example of what I'm after but I hope my explanation was good enough, I've seen this been done in javascript but I have to use flash and am unable to replicate the effect I'm after
I have this piece of code to change images. I was trying to figure out how you could put a timer on the code, so if the image has been displayed for say 5 seconds it diverts to the next image automatically? Also if it's not to hard, when it has played to the end to divert to the 1st image.
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Just wondering if anyone knows about the project I am trying to start, uploading images from flash using php is fine but wondering if anyone knows how to create dynamic xml from php and it takes all the image names from the same folder where those images have been uploaded. So we can load all the images in image gallery through xml into flash.
View 5 RepliesI have found an excellent tutorial and source file for a 3D image gallery. However I would like to make the thumbnail click thorugh to a url link when pressed rather than loading the image into the gallery.
Currently the images load in through actionscript. Is there a way to amend this script so you can specify that a thumbnail clicked links through to a url, like you would with a normal button instance rather than loading the image. Here is a link to the file and tutorial. The actionscript is on the top layer within the file.[URL]...
I have found an excellent tutorial and source file for a 3D image gallery.However I would like to make the thumbnail click thorugh to a url link when pressed rather than loading the image into the gallery.Currently the images load in through actionscript. Is there a way to amend this script so you can specify that a thumbnail clicked links through to a url, like you would with a normal button instance rather than loading the image.Here is a link to the file and tutorial. The actionscript is on the top layer within the file.URL...
View 9 RepliesI am am not a developer but have bought a template which I am modifying to suit my needs. I have made most of the modifications but and stuck on how to change the animation for the image gallery. When I move from one picture to the next the animation effect is something like a bubble burst. This is too flamboyant for me. I would like to change it to something more sleek but have no clue where to start.
View 1 RepliesI have a dynamic image gallery that pulls the pics into a movie clip and adds them to the container (slider) The issue i am having is that when i click on this i am essentially clicking on all the items collectively and i would like to be able to click on each image seperately...
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I have an image gallery but I can't seem to get the previous image removed. I have two functions:
ActionScript Code:
function clearLoader():void {
try {
var li:LoaderInfo = slideLoader.contentLoaderInfo;
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But in some way not the previous image is removed, but the one before that. Annoying, because if image 1 is larger than image 2, image 1 stays on the background. It is only when loading image 3 the first image is removed from the stage.
So I'm having some trouble modifying this script. I have a text box so a user can go to a certain image (In my case page). So if the user type 5 it should go to image 5I've tried numerous methods, none of which are working (they work but then my next and previous buttons aren't working properly). I know I need to just get go to the number image in the array but the way the script is set up it seems I would have to change the current position value but that doesn't seem to be the case.Am I over complicating this?
ActionScript Code:
function loadXML(loaded) {
f (loaded) {
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I would like to be able to add the functionality of being able to load different galleries from a menu without loading a new mc with gallery inside it. I managed to botch the file up pretty good on my own, and was wondering if there is a ready answer nearby.So I'm thinking have but1, but2 and but3, with a seperate xml file for each. What would you recommend for a smooth way to swap the the xml files to the gallery, and load the first image of the new xml file? Also, can it be done with one big ol' xml file while keeping the galleries seperate? It's not necessary, but could be handy, and save some loading.It would also be interesting to apply the same principle to the resizing script that Scotty has in that big Resizing thread, just a thought.
View 2 RepliesSecond, I'm struggling a bit on xml and hoping for a hand. Your xml image gallery is a sweet piece of work, and I would like to be able to add the functionality of being able to load different galleries from a menu without loading a new mc with gallery inside it. I managed to botch the file up pretty good on my own, and was wondering if there is a ready answer nearby.So I'm thinking have but1, but2 and but3, with a seperate xml file for each. What would you recommend for a smooth way to swap the the xml files to the gallery, and load the first image of the new xml file? Also, can it be done with one big ol' xml file while keeping the galleries seperate? It's not necessary, but could be handy, and save some loading.
View 5 Repliesdid the tutorial on this site for an xml image gallery - it worked great... My question would be is there a way to accomodate for multiple image sizes that would allow the image displayed to be centered?
View 1 RepliesI am creating an image gallery and the images change but change right back to the original image. I had it working yesterday but today it doesn't work.
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I was wondering if any one can be kind and help me, I was looking on google about a class or component in as3 that allow me to load an assets like a swf or image an give me so sort of handlers to change the size of the asset loaded, you know like in flash when you want change the size of a symbol you have a little squares handlers that you can pull to change the size, I don't want to reinvented the wheel, and I'm sure it should a be a class or component that I get or buy,
View 1 RepliesSo I'm trying to open a second window that is meant to be a fixed size window. I've set resizable property to false but that doesn't seem to have any effect.
here's my sample code
Main app
<?xml version="1.0" encoding="utf-8"?>
<s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
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When I run this code, my expectation is that TestWindow should not be resizable. however I can resize it without any problem.
How? :SS Or is that possible at all? :S
View 1 RepliesI have a movie clip (menu2_mc) containing a navigation menu, which I want to have appear always on the middle of the screen and at the bottom say 15 pixels in even when the window is resized.I followed a tut by kevin schmitt which allows the background to be fullscreen on a resize. I have been able to center the clip on screen but still having problems nutting out how to change the y coordinates on a screen resize.
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