ActionScript 3.0 :: Flash - Creating An Image Gallery And The Images Change But Change Right Back To The Original Image
Mar 2, 2011
I am creating an image gallery and the images change but change right back to the original image. I had it working yesterday but today it doesn't work.
I am am not a developer but have bought a template which I am modifying to suit my needs. I have made most of the modifications but and stuck on how to change the animation for the image gallery. When I move from one picture to the next the animation effect is something like a bubble burst. This is too flamboyant for me. I would like to change it to something more sleek but have no clue where to start.
This is my first post as i m just beginner in Flash JavaScript. I want to prepare a FLash Movie in which all the images r dynamic and the images should change after a time say every 30 secs the image changes.
I'm looking for a very specific tutorial, Basically I want to create a flash 'rollover, image background change type thing' which I will display photos on. A very good example of what I mean can be found here:[URL]. You will see 6 small thumbnails which, when you mouse over them, change the background image to match. My design, I want to be a lot simpler. If you look at the following image you should see what I'm after: [URL]. 5 small thumbnails on the left, when you hover over them, they animate and the big 'red' rectangle changes to display the image.
I am creating an image gallery where the user can select from several thumbnail images. Once selected, the thumbnails will enlarge and load the full sized image. My problem is that while the user is waiting for the full sized image to load, he may decide to close that image and view another image. I am trying to find a way to stop a loader from loading.ere is the code I have used. My problem is that even though the user has clicked on the unloadBtn, the loader continues to load the file. Is there a way to disable that?
I searched and found the code below which works fine to change the color. What do I do to make the color go back to it's original color on mouseout? pedals.buttonMode = true; pedals.addEventListener(MouseEvent.ROLL_OVER, changeColor); function changeColor(e:MouseEvent):void { var color_transform:ColorTransform=pedals.transform.co lorTransform; color_transform.color=0x004433; pedals.transform.colorTransform=color_transform; }
i have my nave bar as my main swf then i load each page as an external swf in a mc container. each button should be marked when you navigate to the respective page. how would i load a current pages icon over the generic one when i navigate to that page then unload it when i navigate to another page?
im messing with a movieclip symbol and i want to make a button, what'd i mean on Mouse over display/change this image in this X,Y cords or replace this image, something close to what buttonSymbol does but i want to make it using movieClip symbol... and i have no idea how to do it.. i started like this:
I have this code which allows me to replace the mouse cursor with an image but i would also like to change the image when the mouse is clicked down using a different image. the code i am using for just replacing the mouse cursor is[code]...
i tried using a different code which i found but it failed to work with my project can anyone help me please
I'm trying to makedress up game using flash cs5 (i'm new to all this so bare with me), and i have the body but i want to change the skin colour with a click of a button, i have 4 skin colours that i have ready but i'm not entirely sure how i can do this,
i am trying to make a animation in which Image change in slice while the mouse over the image and its come back to original image with slice yani reverce
I am making a new flash website and i stack on the as3 part.My site have a menu like all the site do.Now on the site load there is a background picture.When you press one of the menu buttons, the background image will change to this button specified image.But all that in an animation of fade in and out.My problem that i have everything but i cant know which image was before it changes to the buttons specified one. It maybe require as3 which i dont know.I cant upload here my work. its personal.But i ask you the professionals, please make a short fla file which will have the code and animations i need.(if you cant understand me)Please, make a fla file, which contains random 3 images.At the start it will have main background and a menu on it(just text-for fast and short work)The menu is 3 text ine(main,about,contact)now, make that when you press about(for example) it will change the main image(background) to the image of the about page.
I am trying to preload images for an image gallery ina flash movie.
i have the images externally loaded so as not to bloat the swf but how do i start a preload for all the images when someone gets to the home/front page, so that by the time they get to the image gallery everything is loaded in memory so there's no delay?
i m using flash on a module of Joomla to display images, i embed flash player code into javascript , it fetch images from an XML files wher images are predefined and it works fine, now i have a problem that i m collecting images from database, means images are dynamically, so i m unable to fetch that images an display on flash, i just want to knoe how to add dynamic image array into flash. do i need to create xml??
I have a background image in a movie which I would like to "replace" I remember I used to be able to replace images, but I cannot remember how to do it. I am using CS3. Is there a window which lists all the images?
I've used kirupa's 'Photo Gallery Using XML and Flash' tutorial & modified to make my gallery, you can view it here: ZedMedia.org by clicking on the photos section in the main page. what i want to do is, instead of reaching the end of all my photos and it stopping, i want it to go back to the beginning image & start all over again. i want the opposite to appen at the start. when the previous_btn is pressed i want it to go to the end of the gallery.
I can;t figure out how to do this. Someone selects and image after calling FileReference.browse(). I take that image and make a thumbnail in flash. Then I upload that image like so:
[Code]...
All this does it upload the original image. How do I change the fileRef to upload the new thumb? I have traced out the size of the "myThumbImage" and it is correct. I have placed it visually on the stage after creating the thumb, and it seems like it works. But when I upload it to an aspx page (that basically just throws it into a folder), it uploads the original larger image.
I did this tutorial just fine in as3 and worked out well. But recently I had to switch my project from as3 to as2 to link buttons to scenes. Now I have a ton of compiler errors from the switch. I was wondering if I can still make this tutorial work out for me in as2, if so what do I have to change? [URl]Heres some of the scripting I did from the tutorial in my project.
stop(); btn1.addEventListener(MouseEvent.CLICK,play1); function play1(event:MouseEvent):void{
i want to rotate 3D an Image called img1 in Flex. I want to rotate it around y axis 180 degree. I can do this by using 3D effect already built in Flex but i want to do a bit more different. I want during rotating, there's another image called img2 appear on back of img1 (in default case, the image appear on the back is img1) and when rotating finish, the image will be img2.
I have an image of a handbag. I want the user to be able to click on a fabric image and change the fabric on the handbag to whatever they selected. How to change the image texture in photoshop. Would I first have to make the change in photoshop, then somehow create a movie in flash that places those images in the .fla file. Or will flash do it all for me. That is wrapping the texture around the image each time a new one is selected.
I'm using Flash CS4, and a template that I got from a friend to create a website.The template I have uses this "man figure" on the right side of the file. I want to make it so that this pictures loads a different picture each time the page refreshes. The picture can be randomly rotated to a different picture.I'm wondering if there is a possibility to do this, and if so, how should I go about it.My knowledge of Flash is very poor..Here is the template and swf file of the original file I have uploaded to a downlaodable website. The link is only available for 7 days from today
I've been tasked to write a chat engine in actionscript3 (AIR) and every chat message has an image of the poster associated with it. So I have 5 chat messages on the screen at any one time but it will be obvious that the images associated with message e.g. #1 changes all the time because the last person posting is different.
What I believe is wrong is to use the .addChild method every time I need to replace the image because it will just keep creating more stuff on the stage. What I tried to do is the code below but it refuses to update the image. The way I thought it should work[code]...
I'm trying to edit a basic flash carousel which I made from online tutorials. The carousel has 5 smiling images(as buttons) rotating as normal and when you hover over an image, it changes to an angry face. Now what i'm trying to do is, when the images reach the 5 to 7 o'clock position it changes to the hover image automatically.
Code: Select allvar numOfBalls:Number = 5; var radiusX:Number = 350; var radiusY:Number = 160;
I'm trying to create a simple gallery of images. Where there are 5 thumbnails visible on the stage at 1 time, with a back and next arrow to show more thumbnails.
[Code]...
I've sourced this code, but I'm having trouble trying to change the y position of the images?
I am creating a slideshow within Flash that uses XML data pulled from a database. Is there any way to manipulate the image size from within Flash? I am going to use the slideshow for a plasma display, and have clients uploading image files at random, which are then added to our database. I need each image to be 16:9. I know the easy way to control this would be to give the clients size requirements - we will do this in the future - but unfortunately there are hundreds of images already in the database that are already odd sizes. While it's clearly possible to change the size of the movie itself, is there a way to force each image that is imported from the XML to be a particular size - say 800 x 450 or 1200x 675 or 1600 x 900? (i.e. -- can I force the XML generated image to fill up the whole screen/browser window, regardless of what size it is?) It does not matter if the image gets distorted or stretched.
Is it possible to change the transparancy of part of the image to have it fade into another in flash? or it must be done in photoshop. If it's possible for flash please let me know. here's an example: [URL] fo Also i've come across an add in flash, I can't find it again. It was advertising some cream or something. there's a picture with wrinkles skin and when you scroll your mouse over it the part above the mouse remain the same but in bottom it's a different picture, does anyone know how to do that?
var menu = new Menu (); menu.x = 0; menu.y = 0;[code]...........
This works, but transparency varies for each element MovieClip separately, but I would like that would have changed the whole MovieClip transparency as a single image.