ActionScript 3.0 :: Get My Timer To Do An Automatic Reset Once Its Down To 0?
May 6, 2011
I have set up the timer and it counts down correctly.how to get my timer to do an automatic reset once its down to 0.
Quote:
import flash.utils.Timer;
import flash.events.TimerEvent;
/*This creates a new timer object, that fires every 1000 milliseconds (each second), and will fire 10 times after it is started, then stop. Next we will create an event listener that will catch the Timer event, and call a function "changeText".*/
var alienTimer:Timer = new Timer(1000,10)
// declare an integer that starts the timer at 10! this shows the seconds left on the timer
var secondsLeft:int = 10;[code]................
View 2 Replies
Similar Posts:
Feb 11, 2011
The one on the right under 'Add To Basket'I dont know where to start and I am a complete noob :-( asically I need it to be the same as that one,For example lets say today is Monday and it is 9pm It should say 1 hour left for delivery on Tuesday... But if it is Monday 10.01pm I need it to say 23hrs 59mins for delivery on WednesdayNow the trickier part is because there is no delivery on Sunday if on a friday night past 10pm I need it to say 47hrs 59mins for delivery on Monday...I hope that makes sense... I managed to find the file they use to process their countdown , but because I am a noob and there is a load of other bumf in the file I dont know what to keep and delete
View 1 Replies
Aug 27, 2008
What is the difference between Timer.stop() and Timer.reset() functions because it seems that the 2 functions do the same thing? I image Timer.stop() to stop the timer and when Timer.start() is called the timer starts from where it stopped. For example, if I have a 3 sec. timer (3000 ms). If I stop the timer after 2.5 sec. and start the timer again, I would expect the timer to expire/trip within .5 sec.
View 1 Replies
May 11, 2009
I have been trying to create an automatic slideshow at a click of a button. I have tried a few ways using timer class to show images(stored in an array) for a few seconds but i can't seem to get it working. Below is the code that i am trying to get it working..if there is any kind soul out there,
[code]...
View 4 Replies
Mar 11, 2004
I would like to load a movie .swf by clicking a button located in scene 1 so i use [code]Then I want once this loaded movie in scene 1 is finished to play to automatically switch to scene 2. and do the same again.Do i need to use a timer or time interval to operate the automatic switch? if yes how can i do that? or is there something simpler, I use flash MX.
View 5 Replies
Feb 22, 2010
Ik got a game with a timer. When the game is finished you can play it again and the SWF file loads again. Everything is reset exept the timer. A new one starts but the old one is on the background.
The timer is the only code thats on the timeline..
I cant get the timer working in my AS file...
This is the code on the timeline:
Actionscript Code:
var timer:Timer = new Timer(60, 1000); timer.addEventListener(TimerEvent.TIMER, countdown);timer.addEventListener(TimerEvent.TIMER_COMPLETE,
[Code].....
View 4 Replies
Nov 30, 2011
so I've got a working Timer, which will stop() when I call it to and start, but I can't get it to reset(). It just starts from where it left off.Code for the timer
package
{
import flash.display.MovieClip;
[code].....
View 1 Replies
Aug 26, 2010
how to reset timer back to zero I have a button in the parent timeline of the code below and when I click it I want the behavior of the time will go back to 1 or 0. Button clicked, timer back to 1 or 0.
[code]...
View 3 Replies
Oct 17, 2008
How would I get a timer function to reset after no buttonswere pressed for 3 minutes?Right now I have my timer starting on load, and then when abutton is pressed, it stops it. I basically want to restart itafter 3 minutes.
the code I have:
[PHP]var timer:Timer = new Timer(5000);
timer.addEventListener(TimerEvent.TIMER, playSlides);
[code].....
View 3 Replies
Nov 30, 2010
I have an increment timer on a game I have created, but the thing is it refuses to reset at the end of the game.If I do timer.reset(); it is not visible then if I cal timer.start(); immediately after, it will continue from it's former position at the end of the 8th level.It's really annoying me as it's the only thing that won't seem to reset, everything else is fine.
function incrementCounter(event:TimerEvent) { count++; var whole_value:int = int(count / 100); var tenths:int = int(count / 10) % 10; var hundredths:int = int(count) % 10; gamePage.timer_txt.text = whole_value + "." + tenths + "s"; }
View 2 Replies
Dec 29, 2006
I have made a counter but i want it to reset 3 times a week at specific days of th week. I want it to reset first every Tuesday at 9:45,Every Thersday at 18:00 and every Saturday at 12:00
View 3 Replies
Sep 11, 2011
I have a kiosk set up to load external swf's, and to keep them up as long as they are being played with. Once the swf sits for two minutes without being touched it goes back the attract sequence, which leads to the menu, where you pick your swf...
I am having trouble with the timer I have set to restart the program. I have it set up to reset and start the Timer whenever the stage is clicked, which works fine the first time you open the swf. But if you exit the swf, and later it is opened again, it will restart after two minutes whether it is in use or not. Does anyone know what might cause this?
[Code]....
View 3 Replies
Mar 5, 2009
Having a little issue here with TIMER, basically I am looking for the timeline to advance 1 frame after 3 seconds, OR on MouseEvent.CLICK advance to next frame (before the 3 seconds it up). Which would then reset the TIMER. So, on CLICK go to next frame, OR wait 3 seconds and go to next frame (while having the TIMER reset both times). So...
Wait 3, (timer resets) wait 3, (timer resets) CLICK, (timer resets) CLICK, (timer resets) CLICK, (timer resets) wait 3, (timer resets)wait 3, (timer resets)CLICK, (timer resets)CLICK... You get the idea.My issue is the timeline, over time the TIMER time doubles, it doesn't reset... I am sure this is pretty basic and I am over thinking.
[code]...
View 3 Replies
Apr 1, 2011
Basically what happens is 5 eggs fall from the top of the screen. What I'm trying to have happen is, to have flash recognize when all 5 have been clicked and goto and stop on frame 3. The other problem is I want the animation to reset when the timer runs out. Thus clearing all current eggs off the stage. I've zipped the 2 files I'm working with the (fla and as files).
View 3 Replies
Jul 13, 2010
Just new in forum and just new in as3 programming. All i want to do is to make some physics simulations (i'm physics teacher...). So i made my first sim with the following code, just to simulate a simple motion with constant velocity. It works ok, except the part i need to reset the display by the means to start the motion all over again (reset button). Then the motion starts but the traces of the previous motion remains on stage. I tried the null command (sp=null) but the sim could not start again because the sp nedded to be non-null...
[CODE]...
View 2 Replies
Apr 13, 2011
I have an issue with adding a reset button to my drag and drop movie clips.The problem is, if a student drags a movie clip to a wrong location on the SWF file I want them to be able to hit a reset button that would take them the same SWF that they opened and what would showup would a clear page for them to restart their drag and drop exercise.I know how to make the button for this just want the proper action script to be able for user to start over with no movie clip symbols on the page.
View 3 Replies
Dec 28, 2010
reset in google yields only its use for timers.However I have code bg.reset() which I suppose puts the background back to the beginning of its timeline.
View 3 Replies
Nov 25, 2009
With out getting into a ton of background I am wondering if there is a command that will reset all the variables in a swf at once with out having to do them individually?
I've googled and searched my books and can't find anything. Another option I could see is having the current flash reload, that would set everything back to the start but I couldn't find how to do that either.
Anyone know?
View 2 Replies
Feb 16, 2012
I am working on a very simple game in Flash. I want to make all the animations framerate agnostic, so that I can change the framerate without affecting the flow and speed of the game.I read somewhere that if you want to do that, you simply create a Timer object and attach an event listener to this timer.
What if I have many objects that have to listen to the same timer? See the code to understand what I am trying to do. At this stage nothing breaks, but the event does not fire.Here is the Main class, the one that runs on swf execution:
public class Main extends MovieClip {
private static var _stage:Stage;
private static var _timer:Timer;
[code]....
View 1 Replies
Nov 29, 2011
I have a ActionScript 3.0 project and I have a timer that is running on 1000 millisecond intervals. I would like to delay this timer for 1500 milliseconds perform an action and start the timer again after the delay. I thought I could do this easily, but I'm having trouble, would it be better to stop the timer and perform the action and then listen for the action to be completed to start the timer again?
View 1 Replies
Mar 6, 2012
In my case, the timer I make doesn't reduce its time whenever a function is called. What code will I change or add in order to reduce the time in my timer? [code]At this point the timer.start(); is placed on a frame so that the timer starts as it enters the frame.
View 1 Replies
Mar 26, 2011
The document doesn't mention anything about this:[URL]..
View 1 Replies
Aug 10, 2009
I've been making a short movie. It contains some tweens (both shape and motion). I want the movie to automaticly pause at a specific moment (which bisects multiple tweens) and for a button to appear to contine the movie
View 5 Replies
Aug 8, 2009
I've been reading up on GC in AS3, I understand how it works now, and how I should go about things, nullifying all references, weak references, avoiding circular references etc (I tend to have circular references now I think about it).
How does the GC in AS2 work in comparison? How often is GC activated in both environments?
And is performance the reason that the AS3 GC has become less automatic and less frequent?
In AS2 presumably it's having to do far more scans and more frequently, thus being more of an overhead?
How does the delete keyword differ in AS3 compared to AS2? I know many people used null in AS2. I tended to use delete for onEnterFrame events and instances of classes no longer being used, then just remove for movieclips obviously.
View 12 Replies
Jul 5, 2009
I've been making a short movie. It contains some tweens (both shape and motion). I want the movie to automaticly pause at a specific moment (which bisects multiple tweens) and for a button to appear to contine the movie. I am completly new to flash and will have to have everything spoon fed to me.
View 1 Replies
Oct 29, 2009
When I instantiate a new object I want the object to automatically be named the same as the name used in the instantiation.var fred:Person=new Person();trace(fred.name); // traces "fred"Is there a reference I can use in the Person constructor to do this?
public class Person extends MovieClip {
public function Person() { name = ??? // what goes here? }}
View 1 Replies
May 21, 2010
give me any leads as to the methodology behind a flash feature that senses browser size and sizes itself accordingly.
View 1 Replies
Aug 12, 2010
Why didn't my Flash version change after I invoked the update alert on 08/12/10. I had V 10.1.53.64 and your website shows the latest recommended to be V 10.1.82.76. After the update it shows mine still unchanged.
My system particulars are:
XP SP2 32 bit
IE V6.0.2900 32 bit
View 1 Replies
Aug 11, 2006
My agency would like to handle updates manually rather thenhave users (appox. 1000+ users in one physical location) prompted toupdate the Flash
View 4 Replies
Dec 11, 2010
I want to put a number of flash videos on a page so I need to stop them from starting automatically. Is there a way to go into the .html?[code]
View 1 Replies