ActionScript 3.0 :: 24 Hr Countdown With Automatic Reset?
Feb 11, 2011
The one on the right under 'Add To Basket'I dont know where to start and I am a complete noob :-( asically I need it to be the same as that one,For example lets say today is Monday and it is 9pm It should say 1 hour left for delivery on Tuesday... But if it is Monday 10.01pm I need it to say 23hrs 59mins for delivery on WednesdayNow the trickier part is because there is no delivery on Sunday if on a friday night past 10pm I need it to say 47hrs 59mins for delivery on Monday...I hope that makes sense... I managed to find the file they use to process their countdown , but because I am a noob and there is a load of other bumf in the file I dont know what to keep and delete
/*This creates a new timer object, that fires every 1000 milliseconds (each second), and will fire 10 times after it is started, then stop. Next we will create an event listener that will catch the Timer event, and call a function "changeText".*/
var alienTimer:Timer = new Timer(1000,10) // declare an integer that starts the timer at 10! this shows the seconds left on the timer var secondsLeft:int = 10;[code]................
I've been using the below code for a countdown timer that ends on 5th April 2012. However when the countdown reaches this date I'll like it to automatically start counting down to 5th April 2013. Currently it goes into minus numbers.
this.onEnterFrame = function() { var today:Date = new Date(); var currentYear = today.getFullYear();
I have made a counter but i want it to reset 3 times a week at specific days of th week. I want it to reset first every Tuesday at 9:45,Every Thersday at 18:00 and every Saturday at 12:00
Im trying to design a countdown timer, with the ability to set the countdown time through buttons.I would like to have the dynamic text field to display the countdown numbers in HH:MM:SS format.I would also love to have a 30 minute button, and a 15 minute button which generates the time in the text field.Then a start and stop button to begin or end the countdown sequence.
Just new in forum and just new in as3 programming. All i want to do is to make some physics simulations (i'm physics teacher...). So i made my first sim with the following code, just to simulate a simple motion with constant velocity. It works ok, except the part i need to reset the display by the means to start the motion all over again (reset button). Then the motion starts but the traces of the previous motion remains on stage. I tried the null command (sp=null) but the sim could not start again because the sp nedded to be non-null...
I have an issue with adding a reset button to my drag and drop movie clips.The problem is, if a student drags a movie clip to a wrong location on the SWF file I want them to be able to hit a reset button that would take them the same SWF that they opened and what would showup would a clear page for them to restart their drag and drop exercise.I know how to make the button for this just want the proper action script to be able for user to start over with no movie clip symbols on the page.
I have a countdown to a specific date. Mine is 31st of december 2009. But I want a number related to the countdown. So it starts with lets say 8000.Now I have the number related to the amount of days. 62 is 8000, 61 is 7500, 60 is 7000... etc. When you enter the page it checks the countdown date and relates a starting number, every 3 sec. the number goes decreases. I want to add an action to every countdown. I know there must be a better way of coding this...
The best would be that the number decreases realtime, so everytime you go to the page number changes... Does anybody know a good way of doing this or provide a related tutorial link ? I really tried to find an example, but every countdown tutorial is related to time only....
Code: onEnterFrame = function() { var today:Date = new Date(); var currentYear = today.getFullYear();
reset in google yields only its use for timers.However I have code bg.reset() which I suppose puts the background back to the beginning of its timeline.
With out getting into a ton of background I am wondering if there is a command that will reset all the variables in a swf at once with out having to do them individually?
I've googled and searched my books and can't find anything. Another option I could see is having the current flash reload, that would set everything back to the start but I couldn't find how to do that either.
I've been making a short movie. It contains some tweens (both shape and motion). I want the movie to automaticly pause at a specific moment (which bisects multiple tweens) and for a button to appear to contine the movie
I've been reading up on GC in AS3, I understand how it works now, and how I should go about things, nullifying all references, weak references, avoiding circular references etc (I tend to have circular references now I think about it).
How does the GC in AS2 work in comparison? How often is GC activated in both environments?
And is performance the reason that the AS3 GC has become less automatic and less frequent?
In AS2 presumably it's having to do far more scans and more frequently, thus being more of an overhead?
How does the delete keyword differ in AS3 compared to AS2? I know many people used null in AS2. I tended to use delete for onEnterFrame events and instances of classes no longer being used, then just remove for movieclips obviously.
I've been making a short movie. It contains some tweens (both shape and motion). I want the movie to automaticly pause at a specific moment (which bisects multiple tweens) and for a button to appear to contine the movie. I am completly new to flash and will have to have everything spoon fed to me.
When I instantiate a new object I want the object to automatically be named the same as the name used in the instantiation.var fred:Person=new Person();trace(fred.name); // traces "fred"Is there a reference I can use in the Person constructor to do this?
public class Person extends MovieClip { public function Person() { name = ??? // what goes here? }}
Why didn't my Flash version change after I invoked the update alert on 08/12/10. I had V 10.1.53.64 and your website shows the latest recommended to be V 10.1.82.76. After the update it shows mine still unchanged.
My system particulars are: XP SP2 32 bit IE V6.0.2900 32 bit
I'm new to the world of as3. I was wondering if it was at all possible to have the UIloader load my external images with automatic fading transitions . I have searched the internet, and have found a few methods that include xml files, but I was wondering if there was a simpler method that used code that could have the same effect when directed to the source location.
I'm having a problem with flash that every time I load my website flash flash plays an automatic preloader (three black cricles flashing) that stays on top of my preloader and I was wondering if there is any way of disabiling it.
I need to create a flv file that change automaticaly his dimension if I modify the dimension of the window of the browser. Is that possible? which is the right way to do this? Is there a tutorial?
i am working in application of twitter in flex 3 and action script 3, this in the text area when the user write my application automatically change http address to a short address but i don't know find the address within the text
I have the following scrip below, where I call some images through an XML, and create a gallery that every 3 seconds it moves to left, passing the pictures automatically. But my images are of different sizes in width, the height is the same.
var dados:XML = new XML(); dados.ignoreWhite = true; dados.load("xml/" + _root.xmlport);
In the windows environment I believe it is possible to use UDP broadcast to allow apps to easily communicate without spcifing the IP address.
For example a presentation running on one computer/projector, and then several tablets with a ui to control it. No matter what local wifi (on change of loaction) is used the apps are able to communicate, without any further setup other than joing the network.
How can this be accomplished using TCP (or other method) so that I can keep cross platform and mobile compatibility. Without the need to specify the IP addresses of the device/app?
I am going to use the automatic slide show that is explained in this site for my dad's website (I've used it in the past and it's great!) and I would like to know if the images can faded out as well as faded in. Basically, I want to have a seemless, progressbar-less, slide show with pictures that fade in and fade out. This is going to be used for a wedding photography site by the way.