Just Single Frame Swap Outs

Apr 4, 2010

I know how to do motion tween... and i know how to do single frame swap outs (like for a mouth) but i can't do both[code]...

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I'm having trouble with something that should be incredibly basic, yet i have no idea how to solve my problem.

[Code]...

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[Code]....

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[Code]....

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1151: A conflict exists with definition snd in namespace internal.
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[Code].....

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I have a character, every body part is a movieclip. Now I wanted to put a movieclip for the eyes inside of the headmovieclip so that I can change them independently from the mouth. So in the eye-movieclip that is inside of the head-movieclip I put two keyframes, one for opened eyes and one for closed eyes. I put it to "Single frame" in properties. Now, whenever I make a pose and I change the frame number under properties so that it displays the closed eyes, it does that for the whole movie, not only on the frames that I changed it.

I wanted to use that to control things like eyes, ears and the mouth individually but like this it won't work, it changes it for the whole animation.

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Extremely simple timeline. Simply want to fade one image to another.Created a keyframeadded a bitmap, converted it to a symbol, set the alpha of 1st frame to 100%, 2nd frame to 0% & tweened.Image fades to white -perfect.Create a new keyframe, set the alpha to 100%, try to swap the symbol to another bitmap I'd converted to a symbol.Doesn't work.Inspector always says "instance of symbol 1". Cannot use any other symbols except for this one?

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i'm workin with some "self created windows" in my flash app. how can i put the window i click on front of the others? I found smth about swapDepth, but there is no swapDepth in as3.

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I have a timeline animation that contains a movieclip of a yellow bouncing ball. I want to change the instance of the yellow ball to a yellow top hat and have the TopHat bounce up and down instead of the ball. Sort of like the Swap button in the Flash editor, but at runtime.The ball mc is called yball, and inside that is the mc I want to replace, called yellowBall. I also created an mc called TopHat and exported it for AS. Then I tried a few variations on something like this:

trace(yball.yellowBall); // Says the object is a MovieClip
var newHat:TopHat = new TopHat();
yball.yellowBall = newHat;
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yball.addChild(newHat);

Before you ask, no, this isn't the actual project, but I need the same swapping behaviour.

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I have a gallery featuring black & white images. I want the black & white image to change to a color version if the user rolls over the image. I've currently got the bw images to load into my flash with AS2 & XML. How do I get the image to change on rollover using XML?I figured out how to have the image if clicked go to a URL but am stuck on how to swap images instead. Can I have two images called out in the XML?

ACTIONSCRIPT

Code:
Stage.scaleMode = "noscale";
/////////////////
// Loading XML //
/////////////////
myXML = new XML();

[code]....

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URL...I've written everything to detect when colors and teeth are selected, but I cannot figure out how to swap one movieclip for another. Right now I'm not using an actual image, just colored squares. I've set up a movieclip variable that is named each color. Basically I'd like to click a color on the bottom, then each time I click a tooth have it swap whatever movieclip is already there for the one of the color I selected.[code]

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