Professional :: Set Graphics To Single Frame By Default?
Jul 7, 2011
Is there anyway to make graphics always default to Single Frame instead of Loop when you drag them from library to stage? It's kind of a pain to go to Properties > Looping > Options: Single Frame every time I drag a graphic instance.
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Jul 27, 2011
how to save single frame animation as avi movie? the default export setting gives a movie with no length.
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Apr 22, 2009
I am working is CS3 and am experiencing problems changing the first frame on a graphic symbol. When I type in a new number it jumps back to the old one. When I try to change play once/loop/single frame setting it jumps back to the previous setting. I am trying to simply modify this on a keyframe in the symbol's layer on the main stage. I've experienced this on multiple occasions, but can't get the workaround this time. I know I can do what I am attempting. In fact, I do it at a couple of spots earlier in this symbol's instance without problems.
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Feb 7, 2011
[[url]...The big Flash header is like 800kb, but for some reason, the default Flash preloader isn't working.
Two questions:
What's the best way to preload big bitmap graphics (Such as the scrolling bg; the android head)
How should I preload this movie, and why doesn't the default Adobe Flash preloader fire?
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Apr 13, 2012
I am trying to delete a single line using graphics.clear() method but it clears all the instance of lines created by lineTo() method. I want to remove a single line upon click from bunch of its multiple instance.
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Feb 22, 2011
I have a project that involves flash animation- almost movie like. I need some advice on how to do flash animation. I think I'll create the graphics in illustrator. Basically, the storyline is this:
- guy leaves house and walks to car
-starts engine, puts on shades and speeds off
-scenes of downtown chicago (nightlife)
-view license plate
What is the best way to do this? create graphics in illustrator for frame by frame? Should I use after effects? The client doesn't have a high budget so video is out of the question.
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Sep 6, 2010
I have a character, every body part is a movieclip. Now I wanted to put a movieclip for the eyes inside of the headmovieclip so that I can change them independently from the mouth. So in the eye-movieclip that is inside of the head-movieclip I put two keyframes, one for opened eyes and one for closed eyes. I put it to "Single frame" in properties. Now, whenever I make a pose and I change the frame number under properties so that it displays the closed eyes, it does that for the whole movie, not only on the frames that I changed it.
I wanted to use that to control things like eyes, ears and the mouth individually but like this it won't work, it changes it for the whole animation.
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Jun 7, 2010
I am making a quiz/game, and it works like this, two teams that have to take over the united states, by answering history questions, so right now I have it were when you click on a state, it takes you to a question (on a different frame in the main timeline), then I have a problem, if you get the question right it takes you to the "board" of the United States (that works), but when you are back the color of the state should change its color to red (on frame of the clip) if south got it and blue (another frame of the clip) if north got itBut instead i changes back to grey (default color, all start grey to begin with). I don't and can't seem to figure this out
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Nov 3, 2010
I am trying to get just a single pose from an armature layer without copying the whole layer. I just want the exact arrangement of symbols from a specific frame of the armature layer alone; in one keyframe; without the armature; into a normal layer. I tried a few things, like breaking apart and copying the individual keyframe (ctrl+click on the frame I want and "copy pose"). I thought about converting an armature layer into a frame-by-frame animation so I can just copy the one frame like I want, but it's apparently not an option. When I tried the break apart option it just breaks down the first frame of the armature layer into one big vector graphic. I've even tried highlighting every frame except the one I want to use and pressing Shift+F5. Nothing I've tried so far works.
This is annoying because if I don't find a solution, I will have to take each separate symbol used in this frame of the armature layer and individually align them all in the exact same position in the normal layer
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Nov 7, 2011
I'm having trouble with something that should be incredibly basic, yet i have no idea how to solve my problem.
[Code]...
it shows x as being 3 when you hit the button but it reverts back right away, so it looks like gotoAndPlay(2) is still playing frame
1. how do i stop it from reseting my variables?
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Nov 30, 2010
I am developing a Flash CS5 iOS app. On one of the frames I am drawing a good many rectangles in a particular pattern. I would like to use two-finger zoom and gestures to zoom into these rectangles on the frame but keep the general pattern of these rectangles the same. Also once zoomed in, the user will need to pan around the enlarged graphics.
I know I could create an event handler that when I zoom in it adds width and height to each of the rectangles but then I have to worry about increasing the X and Y positions of each of the rectangles so I keep the same distance between each one and so forth.
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May 7, 2010
I am creating a school project and realy need help. I have a graphic that is my guy...and inside that graphics I have his like....animation frames.... like 1-10 frames is when he walks. And I want to know um....how do I make him stop walking GotoAndStop frame 1. but I want to do this when it reaches a frame in my main timeline....
so it is going from 1 to 10 and then back to 1 and then to 10 again....and then he reaches a door and I want him to stop for a second.
So how do I gotoandstop frame 1 inside my graphic?
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Mar 6, 2011
one thing that always annoyed me and that I never sought an answer for is, occasionally, when I want to play a single frame of a symbol, it won't stay on the frame I want. It will automatically default back to whatever frame # it is originally on.I read that it was because it has something to do tweening automatically syncing and snapping and I just have to turn it off. However, I can't figure out how to do that.
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Jul 20, 2004
When you put the stop(); action on a frame, does the frame's graphics get played before the movie stops, or does the movie stop before the frame's graphics are played?
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Jun 7, 2010
I want to incorporate a graphics frame in my chat application so that anyone can scribble in that box using the mouse (click and drag), just like a pencil in the MS paint. This would be something like a graphic analogue of the text chat area. Is there is any such Component like TextArea which may be used for this kind of application?
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Apr 4, 2010
I know how to do motion tween... and i know how to do single frame swap outs (like for a mouth) but i can't do both[code]...
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Feb 24, 2012
This seems like it should be the easiest thing in the world, but for some reason i can't get it to work.I have 4 frames with code as follows
//frame one
stop();
gotoAndPlay(4);
trace("frame 1");[code].............
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Feb 10, 2010
i've 3 photos putted on the same frame but on different layers.I load those photos with xml with this code: function completeListener(e:Event){
var myReq:URLRequest;
var myURL:String;
var img_path:String;[code]....
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Jun 6, 2009
does anybody know how to attach a single movieclip when it gets to the frame? It is a stopped frame, so it just continually attaches it. The instance name is ast. I tried onLoad but it won't load the attached movie.
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Jul 25, 2011
I have a button that I want to work on multiple frames. Currently, I have a scene that automatically starts to play when the playhead enters the first frame (no stop command). I have an event listener in the first frame that listens for a click. After the click the user is supposed to go to another scene.
The problem is that the button is not working. I am assuming that the code in the first frame only applies to the first frame and I need to add additional code that applies as the playhead is playing across the multiple frames.
[Code]....
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Feb 17, 2010
can flash take each frame and export it out as a image ? In my case, I want to create sprite images for a flashdevelop project using blitting. Of course I know there is a solution for this. like copy and paste each shape into a image editor such as photoshop and turn them into png's. But I am just seeing if there is a simpler means of doing so.
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Oct 24, 2010
I'm working with video in Flex. I'd like to be able to pause the video at a certain point and copy the displayed frame as an image, and save it to a database. how I might copy a single frame from a paused video?
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Oct 28, 2009
I'm currently trying to put a XML updated swf gallery in my gallery menu. I have it loading just fine but when I navigate to another menu the loaded swf still stays on the stage! How do I get the swf to unload when navigating away from the gallery page? [code]I just added the unload stuff today but it isnt working. Yet it's not kicking back any errors.
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Sep 22, 2006
I don't want to use the standard "3 frame" preloader for my main movie. Is there a way to make a preloader for the main movieclip in a single frame without having to use an onEnterFrame?I've tried using MovieClipLoader, but that will only work for externally loaded clips and images, not for the main movie itself?
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Mar 17, 2010
Is there a way to copy a single frame from an flv embedded video?
Every time I copy a single frame it always indicates "Copy Frames" insteead of "Copy Frame". When I paste the frame, all of the flv embedded video gets copied instead of the lone frame.
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Jan 24, 2009
Im looking to for my flash video to start at a random keyframe everytime the video is loaded.I have about 20 layers with images transitioning into each other.Anyone have any actionscript that could generate such an effect?
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Jan 31, 2010
is there a limit to the amount of things you can ask AS3 to do in a single frame? right now i have 10 buttons in a frame, each pulls a url for a link from an external xml. however, they only actually link if only 5 of them exisit in as3.
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May 9, 2010
I'm new with AS 3 and I'm struggling with this: I have five different movieclips in a single frame and I want to asign the functions "roll over", "roll out" and "press" to every single movieclip. Now, I write all the code in the frame, for the five buttons, but just one works, I don't know what am I doing wrong, here's the code for two of he five buttons, the first works fine, the second doesn't:
[Code]....
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May 20, 2010
I have a couple of sound clips that I'd like to be able to play. I want one clip to play per frame (the frames are timed to a certain length through a set interval action). When I advance to the next frame (either when the timer runs out or I click a button) I want the first frame's clip to stop and the second clip to begin. IE: I have clip A and clip B which correspond to Frame A and Frame B. I go to frame A and clip A plays, I go to Frame B and Clip B plays (Clip A having stopped).
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Aug 18, 2010
I have two buttons on a single frame that each play seperate sounds when clicked though actionscript is throwing up this error and I have no idea how to fix it.
1151: A conflict exists with definition snd in namespace internal.
1021: Duplicate function definition.
Warning: 3596: Duplicate variable definition.
[Code].....
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