I'm working with video in Flex. I'd like to be able to pause the video at a certain point and copy the displayed frame as an image, and save it to a database. how I might copy a single frame from a paused video?
Is there a way to copy a single frame from an flv embedded video?
Every time I copy a single frame it always indicates "Copy Frames" insteead of "Copy Frame". When I paste the frame, all of the flv embedded video gets copied instead of the lone frame.
I'm creating an effect in flash mx where lasers follow a guide path and reveal a word beneath. I was setting it up making it drop behind a square where the spark travelled and i used the setmask command to mask it, problem is, the setmask command only works with one instance at a time! Can i group multiple instances with actionscript? Or can i have it dump the squares on a mask layer with actionscript.I was also wondering if i could just make the script play on every frame without copying it to every frame? I tried the on enter frame deal but it didn't work.
I'm developing an application and i want to make one single connection for video(netstream) and chat(sharedObject).I have one connection for each but i have limited connection available in the server so i need to make a single connection to handle the video net stream and chat sharedObject.I use this urls to connect:
private var serverWebcamURL:String = "rtmp://myserverIP/live"; private var serverChatURL:String = "rtmp://myserverIP/multicast/chat";
I am trying to get just a single pose from an armature layer without copying the whole layer. I just want the exact arrangement of symbols from a specific frame of the armature layer alone; in one keyframe; without the armature; into a normal layer. I tried a few things, like breaking apart and copying the individual keyframe (ctrl+click on the frame I want and "copy pose"). I thought about converting an armature layer into a frame-by-frame animation so I can just copy the one frame like I want, but it's apparently not an option. When I tried the break apart option it just breaks down the first frame of the armature layer into one big vector graphic. I've even tried highlighting every frame except the one I want to use and pressing Shift+F5. Nothing I've tried so far works.
This is annoying because if I don't find a solution, I will have to take each separate symbol used in this frame of the armature layer and individually align them all in the exact same position in the normal layer
I'm doing an Assignment where I have to build a website using Flash and for it to contain 4 video's.How can I have one single video player where the user can select what video's they want played in it from the website?
If you have two text areas with different styles (fontFamily, weight, color etc) and you copy text from one to the other it also copies the style from the originating text area. Is there any slick way to prevent that?
Here is a sample of code that will illustrate the problem. Type some text in the top box and some text in the bottom, then copy some characters from the top box to the bottom. I'm not using htmltext.[code]...
ObjectUtil.copy is a good technique for copying Objects. But after having a lot of problems using it to copy other classes, I guess it is not the solution I'm after.How would you approach the copying/cloning of instances of a class that you've defined? Maybe defining a function withing the class to copy it?It is cool that most variables are passed by reference in flex, but sometimes is annoying not having control over this (sorry, I'm too used to plain C).
UPDATE: I can't make the ObjectUtil.copy() work with a custom class is... is there a way to copy, by using serialization, a custom class? Did you use successfully a ByteArray copy with a custom class?
I am developing an application for recording videos and previewing them as tilelist. Is there any way to capture a frame of the video to use as a thumbnail in my list? I'm using Flex 4.5.
one thing that always annoyed me and that I never sought an answer for is, occasionally, when I want to play a single frame of a symbol, it won't stay on the frame I want. It will automatically default back to whatever frame # it is originally on.I read that it was because it has something to do tweening automatically syncing and snapping and I just have to turn it off. However, I can't figure out how to do that.
Why is it that, when I enable dragging-and-dropping in a TitleGrid, items are copied when they are dragged instead of moved?[code]When either of those items is clicked-and-dragged, it will get copied instead of moved.This is especially confusing because TileList is a decedent of ListBase, which DataGrid also descends from..But DataGrid does the right thing when dragging and dropping items.
I need to write a small Flash app that will need to extract a video frame from a playing video. It will not need to be saved to the HDD of the user. I just need to get the image data and display it in the Flash movie. The frame to extract will be chosen by the user, which is why I'd like to do this purely on the client side (though I know I could do it from the server side).
I'm using drag and drop on a DataGrid to reorder items. However, when the user holds down Ctrl he can initiate a drag Copy operation. How can I disable copying altogether? (not just cancel the drop, but also prevent Ctrl + drag from showing the (+) icon)
I've created a number of skins for various components recently. Some of these were for Spark components and the default behavior of Flash Builder is to take the source code of the original skin and copy into your skin as a starting point.
Normally, I am 90% ok with the original skin, I just want to tweak or add one little thing. It seems to me that duplicating 3 pages of source code to do this is a bad idea. What do I do when I upgrade Flex SDKs? Do I have to go back through the source of all these original skins and (re)compare? This sounds like a disaster.
Is there a way I can create a new skin in MXML that inherits from the old skin? Can I do this via ActionScript?
does anybody know how to attach a single movieclip when it gets to the frame? It is a stopped frame, so it just continually attaches it. The instance name is ast. I tried onLoad but it won't load the attached movie.
I have a button that I want to work on multiple frames. Currently, I have a scene that automatically starts to play when the playhead enters the first frame (no stop command). I have an event listener in the first frame that listens for a click. After the click the user is supposed to go to another scene.
The problem is that the button is not working. I am assuming that the code in the first frame only applies to the first frame and I need to add additional code that applies as the playhead is playing across the multiple frames.
Is there anyway to make graphics always default to Single Frame instead of Loop when you drag them from library to stage? It's kind of a pain to go to Properties > Looping > Options: Single Frame every time I drag a graphic instance.
can flash take each frame and export it out as a image ? In my case, I want to create sprite images for a flashdevelop project using blitting. Of course I know there is a solution for this. like copy and paste each shape into a image editor such as photoshop and turn them into png's. But I am just seeing if there is a simpler means of doing so.
I'm currently trying to put a XML updated swf gallery in my gallery menu. I have it loading just fine but when I navigate to another menu the loaded swf still stays on the stage! How do I get the swf to unload when navigating away from the gallery page? [code]I just added the unload stuff today but it isnt working. Yet it's not kicking back any errors.
I don't want to use the standard "3 frame" preloader for my main movie. Is there a way to make a preloader for the main movieclip in a single frame without having to use an onEnterFrame?I've tried using MovieClipLoader, but that will only work for externally loaded clips and images, not for the main movie itself?
I am trying to build a video player in flash that would be able to play multiple flv's as if it was a single video. I come running to you because I don't really know how to go about doing this. I know how to load in an flv and play it, but I want to load in say 3 flv's and play them, the thing I'm stuck on is, do I need to create multiple net streams?
How can I tell the swf to start loading in the next flv when the first one is 90% loaded...? I see you can play an flv, by passing a url to the play method of the net stream object, but how can i get an flv to be on 'stand by' and load in, and add it when the first flv is at 100% finished playing?
is there a limit to the amount of things you can ask AS3 to do in a single frame? right now i have 10 buttons in a frame, each pulls a url for a link from an external xml. however, they only actually link if only 5 of them exisit in as3.
I'm new with AS 3 and I'm struggling with this: I have five different movieclips in a single frame and I want to asign the functions "roll over", "roll out" and "press" to every single movieclip. Now, I write all the code in the frame, for the five buttons, but just one works, I don't know what am I doing wrong, here's the code for two of he five buttons, the first works fine, the second doesn't:
I have a couple of sound clips that I'd like to be able to play. I want one clip to play per frame (the frames are timed to a certain length through a set interval action). When I advance to the next frame (either when the timer runs out or I click a button) I want the first frame's clip to stop and the second clip to begin. IE: I have clip A and clip B which correspond to Frame A and Frame B. I go to frame A and clip A plays, I go to Frame B and Clip B plays (Clip A having stopped).