ActionScript 3.0 :: Change Frame In The Main Timeline From A Symbol?
Jan 17, 2011I need to use, GoToAndStop(), from a Symbol, that is not on the Timeline, to change the current frame on the Timeline.
View 1 RepliesI need to use, GoToAndStop(), from a Symbol, that is not on the Timeline, to change the current frame on the Timeline.
View 1 RepliesI made an RPG, and I'm trying to make the movie itself go to the second/next frame. But whenever I try to do that, nothing happens at all. I tried _level0.gotoAndStop(2) and _root.gotoAndStop(2), both on a frame and on a movie clip.
It's suppose to initiate this function once a certain variable (_root.numbers) reaches 20, and I've tested if the variable does reach 20 by doing other things.
How do I link a button thats embedded in frame 2 (music page timeline) to a frame in the main timeline ( frame 3= biography page)? Both pages are on the same scene with link buttons embedded in each page independent timeline.
View 1 RepliesI've created a movie clip symbol with it's own animation on its timeline. I've placed this symbol onto the first frame of the main timeline but when I test it, it doesn't play. There's no stop actions or anything on either timelines so I'm not sure why this is happening. I thought that the animation in a movie clip symbol will automatically play (i.e. if you test in a browser) once it's on the main timeline - is this right? Or am I doing something wrong. Maybe I need to tell it to play?
View 6 Repliesi am creating a survey with say 7 questions. each question has the same MovieClip symbol each with a different instance name, like q1, q2, ... q7.
the MovieClip symbol has 5 static texts and 5 SimpleButtons. i have some code in that symbol to make sure that only a single button has the "on" or "checked" state to show that that one is chosen. this works great.
my question is, how do i communicate each user choice with the main timeline after the user hits the "submit" button? or, how do i have code under the "submit" mousedown event that can iterate through the 7 symbols to query each one and see which of the 5 SimpleButtons is "checked" or "on". this iteration will then create a list of responses for all 7 questions.
ultimately, i will have flash concatenate a GET POST string that will send the survey results to a web server.
Does anyone know a good way to acquire the currentFrame of a movieclip symbol placed on the main timeline? currently there is only 1 frame, but the movieclip has 50.
If i trace currentFrame, i only get 1. and tracing the child name doesnt work either.
I got it to work earlier but it crashed before i got to save and now i cant figure it out. Was something to do with making another movieclip symbol.
I have 3 functions in my main document class that I want to execute when the main timeline reaches a particular frame number. how do I do that?
see the code and comments
public function mainClass()
{
//stage declaraction
stage.align = StageAlign.TOP_LEFT;
[Code]....
What I have is a situation where I need to play some frames on the main timeline, say to frame 5. I place a movie clip symbol in frame 5 which I want to play (all is working fine so far).Once the Movie clip is finished playing, I want the main timeline to start again.In AS2, I would simply put
_root.play();
Now in AS3, I think it should read
root.play();
but I get an error which reads:call to a possibly undefined method play through a reference with static type flash.displayisplayObject
How would I reference a button instance on the main timeline in the actionscript within a movie clip symbol?For example: btn1.addEventListener (MouseEvent.ROLL_OVER, main1Over);where btn1 is an instance of a button on the main timeline but is not found within the symbol itself.I will then be dragging that movie clip onto the main timeline when it's finished.
View 3 RepliesI have spent many frustrating hours trying to figure out why this is happening. It is totally broken. I need to use a motion path using 3d in a symbol. Because of the way the project is put together (for Flex) there are several FLAs that need to be converted to symbols.
So when I convert the FLA that contains a motion path with 3D, the object moves away from the path in the symbol (the 1st frame remains in place, but everything else is off the path), even though it remains correct in the main timeline.
And once I start editing the object in the symbol, the object returns to the path ok, as if it had been some strange display issue, but the 3D is all wrong - the vanishing point relative to the object has changed. The same thing happens whether I create the 3D path using "global" or "local" tool settings.
I simply want to assign a variable to the current frame of the main timeline (not movieclip timeline) I already know about _currentframe and it doesn't help in this case.
View 4 RepliesI am in the learning process. Working with FlashCS5 and AS3. if the issue appears to be too simple for you. Placed a movieclip(mcassessJohn) on the main timeline and moved to the frame labelled "johnFeedback" in the movieclip timeline using the following actionscript code.
[Code]...
I am trying to "gotoAndStop" on a frame in a nested timeline from the main timeline, but can't seem to figure out the correct way to write it with it's 'parents' etc... this is how I have tried which makes sense to me (have tried other ways too) but no success.
gotoAndStop(parent."framename");
So I have a frame labeled 'init' and a button called _exit. I want _exit on click to keep going back until it reaches 'init'
I'm guessing something like this but it doesn't work:
[AS]_exit.addEventListener(MouseEvent.CLICK , function(e:Event):void
{
if(currentFrame!='init'){
gotoAndPlay(currentFrame-1)
}
});
[/AS]
How do you go to a frame in the main timeline?I tried stage.gotoAndStop(2); but that did not work.
View 4 RepliesI'm looking for a way to have my main timeline code interact with code inside of a symbol.I'm tying to get my timeline inside the symbol to gotoAndPlay(10) when something happens in my main timeline code.
View 3 RepliesI am making flash segments for one of my professors for online teaching and the way he has his server set up, whenever there are interactive segments, the segments are done on one frame. Right now I am trying to make an interactive segment where you click on input variables to an AND gate (in circuitry) to change the input from 0 and 1, and then based on these inputs it will show the output.
Basically I want to start out by having them all display ?'s, and then if you click on the ? it turns into a 1 and then clicking again goes to a 0 and 1 and 0 etc. How can I either change what these buttons look like or how can I change the buttons to go from the ? button to the 1 button while all staying on one frame? I am very very new to actionscript (I know how to AddEvent Listener, etc, I just need to know what to write for my function)
Whenever I hit the enter key, the main timeline goes to the next frame. I don't want this to happen -
View 1 RepliesHow do you retrieve the frame rate for the main timeline that was set when the SWF was created.
var fr = MovieClip(root).frameRate
...does not work for me.
I'm trying to go to the next frame in the main timeline from a class with no luck.
I have a movieclip called winner_mc that is created in the document class.
winner_mc is linked to the Winner class.
The Winner class creates a movieclip called nextlevel_mc which is linked to the Nextlevel class.
Then when I click on the nextlevel_mc movieclip I want to go to the next frame on the main timeline.
I tried this for the Nextlevel class:
package {
import flash.display.MovieClip;
import flash.events.MouseEvent;
public class Nextlevel extends MovieClip {
[Code]....
I just added a motion tween on the main timeline only to realize it doesn't run. Only frame 1 is executed, including its AS3 code. No I could not locate any stop() command within the AS3 code.
View 5 RepliesWhat would be the best way to move onto the next frame (frame 2), when an animation has finished playing on the first frame in the main timeline, with no user input? The animation is on the first frame in the form of a nested movie clip.
View 2 RepliesI have an internal swf file play within a main swf file. At the end of the internal swf file timeline I want the timeline of the main swf to go to a certain frame and stop.
View 3 RepliesJust wondering if theres a quick way to check if there's another frame on the main timeline after the one you are currently on.. or just a command to tell me how many frames total in movie(and if therres a command for # of current frame, or ill just have to make a counter), rest i can do myself
View 2 RepliesI am working on a site that involves a dropdown gallery menu. I have placed four buttons inside the dropdown menu and it works only with the geturl function, but i want it to gotoAndPlay a particular frame outside of the movie clip. is that possible? Here is the link. TJ2 Studios
Im sorry if i am not clear. My actionscript is coming along very slowly. I created a dropdown menu inside a button. This button is supposed to gotoAndPlay frame 365 outside of the mc i created within that button, ie on the main timeline. But it does not work. However when put the script getURL it goes to the site i commanded.
Flash MX- I have an internal swf file play within a main swf file. At the end of the internal swf file timeline I want the timeline of the main swf to go to a certain frame and stop.
View 3 RepliesLet's say I have a file that loads an AS. Within that AS is an array that loads to a list menu in the main file or .fla. The list menu is used as navigation, so when the user clicks on one of the items, in the list, it goes to, let's say, frame 2.Now, on frame 2 I would like to change the information in the array so that the list menu now contains a new list of links.
View 2 RepliesMy question. How do I control a movie clips FPS independently of the main time line. I believe in the previous version of Flash this was not possible but I think it can be done with CS4 with AS3.
I have five images with motion add to them. One fades out while the next fades in. To get this to work slower then the main time line I would have to add a lot of frame for that movie clip to not run so fast. Which this will make the file size larger.
I need this movie clip to run at say 12 FPS instead of the 24 the main timeline is running at.
I Have one Mp3 file in main timeline. how to change volume
View 1 Replieschimera-studio.com/misery.fla Any ideas as to why this won't work?? It's such a simple concept...
I have this code on the middle frame of a movieclip in my main timeline. When the nav buttons are pressed they play an animation and report their names to a variable called "navigation" that's declared in the first frame of the main timeline.
[Code]...