ActionScript 3.0 :: Embedded Symbol Communicate With Main Timeline?

Jan 2, 2010

i am creating a survey with say 7 questions.  each question has the same MovieClip symbol each with a different instance name, like q1, q2, ... q7.

the MovieClip symbol has 5 static texts and 5 SimpleButtons.  i have some code in that symbol to make sure that only a single button has the "on" or "checked" state to show that that one is chosen. this works great.

my question is, how do i communicate each user choice with the main timeline after the user hits the "submit" button?  or, how do i have code under the "submit" mousedown event that can iterate through the 7 symbols to query each one and see which of the 5 SimpleButtons is "checked" or "on".  this iteration will then create a list of responses for all 7 questions.

ultimately, i will have flash concatenate a GET POST string that will send the survey results to a web server.

View 4 Replies


Similar Posts:


ActionScript 2.0 :: Communicate With Main Timeline From Attachmovie?

Sep 22, 2011

i am using attachmovie to load a movie clip from library into an empty movie clip. Everything works ok but now i have a problem... i am trying to create a button that is inside this movie clip that goes back to the main timeline on a certain frame and also unload that certain movie clip

I tried all sorts of things but none work...is there a solution to this? Cant a clip that is loaded with attachMovie communicate with main timeline?

View 1 Replies

ActionScript 2.0 :: Link A Button Thats Embedded In Frame 2 (music Page Timeline) To A Frame In The Main Timeline?

Nov 22, 2011

How do I link a button thats embedded in frame 2 (music page timeline) to a frame in the main timeline ( frame 3= biography page)? Both pages are on the same scene with link buttons embedded in each page independent timeline.

View 1 Replies

Movie Clip Symbol Won't Play On Main Timeline

Aug 29, 2005

I've created a movie clip symbol with it's own animation on its timeline. I've placed this symbol onto the first frame of the main timeline but when I test it, it doesn't play. There's no stop actions or anything on either timelines so I'm not sure why this is happening. I thought that the animation in a movie clip symbol will automatically play (i.e. if you test in a browser) once it's on the main timeline - is this right? Or am I doing something wrong. Maybe I need to tell it to play?

View 6 Replies

ActionScript 3.0 :: Change Frame In The Main Timeline From A Symbol?

Jan 17, 2011

I need to use, GoToAndStop(), from a Symbol, that is not on the Timeline, to change the current frame on the Timeline.

View 1 Replies

IDE :: Acquire The CurrentFrame Of A Movieclip Symbol Placed On The Main Timeline?

Aug 19, 2009

Does anyone know a good way to acquire the currentFrame of a movieclip symbol placed on the main timeline? currently there is only 1 frame, but the movieclip has 50.

If i trace currentFrame, i only get 1. and tracing the child name doesnt work either.

I got it to work earlier but it crashed before i got to save and now i cant figure it out. Was something to do with making another movieclip symbol.

View 8 Replies

ActionScript 3.0 :: Communicating To The Main Timeline From Within A Movie Clip Symbol?

Mar 8, 2008

What I have is a situation where I need to play some frames on the main timeline, say to frame 5. I place a movie clip symbol in frame 5 which I want to play (all is working fine so far).Once the Movie clip is finished playing, I want the main timeline to start again.In AS2, I would simply put

_root.play();

Now in AS3, I think it should read

root.play();

but I get an error which reads:call to a possibly undefined method play through a reference with static type flash.displayisplayObject

View 7 Replies

Actionscript :: Symbol To Reference Button Instance On Main Timeline?

Sep 30, 2009

How would I reference a button instance on the main timeline in the actionscript within a movie clip symbol?For example: btn1.addEventListener (MouseEvent.ROLL_OVER, main1Over);where btn1 is an instance of a button on the main timeline but is not found within the symbol itself.I will then be dragging that movie clip onto the main timeline when it's finished.

View 3 Replies

Professional :: Motion Path Using 3D - OK In Main Timeline Broken In Symbol

Jan 4, 2012

I have spent many frustrating hours trying to figure out why this is happening. It is totally broken. I need to use a  motion path using 3d in a symbol. Because of the way the project is put together (for Flex) there are several FLAs that need to be converted to symbols.
 
So when I convert the FLA that contains a motion path with 3D, the object moves away from the path in the symbol (the 1st frame remains in place, but everything else is off the path), even though it remains correct in the main timeline.
 
And once I start editing the object in the symbol, the object returns to the path ok, as if it had been some strange display issue, but the 3D is all wrong - the vanishing point relative to the object has changed. The same thing happens whether I create the 3D path using "global" or "local" tool settings.

View 1 Replies

ActionScript 2.0 :: Mute Audio Embedded In A Button's Timeline From The Main Stage?

Oct 26, 2007

how to mute a audio embedded in a button's timeline from the main stage

View 1 Replies

ActionScript 3.0 :: Way To Have Main Timeline Code Interact With Code Inside Of Symbol.

Jan 29, 2012

I'm looking for a way to have my main timeline code interact with code inside of a symbol.I'm tying to get my timeline inside the symbol to gotoAndPlay(10) when something happens in my main timeline code.

View 3 Replies

ActionScript 3.0 :: Play Movie Clips Embedded Inside A Movie Clip On The Main Timeline?

Dec 6, 2009

I have my flash document set up in the following way: On the main timeline I have my buttons that I want to play movie clips embedded inside a movie clip on the main timeline.However, when I click each different button, the current movie clip stops playing and then the movie clip corresponding to the button plays.

I want them all to be able to play at once. So for example you push button 1 and the alien plays, but half way through you could click button 2 and the alien clip would keep playing, but also the helicopter clip would begin to play as well.Here is the code I have so far:

building_btn1.addEventListener(MouseEvent.CLICK, alien);
building_btn2.addEventListener(MouseEvent.CLICK, helicopter);
function helicopter(e:MouseEvent):void {[code]......

View 1 Replies

ActionScript 3.0 :: Communicate Between AS3 And Embedded AS2?

Feb 28, 2009

I'm working on a game where the the engine is made in AS3, yet the interface is made in AS2. Basically I am embedding the GUI as a AS2 .swf into my main AS3 .swf. I want the AS2 GUI to be able to communicate with it's parent. Small Interface calls like Pause, Unpause, Upgrade.I tried to use External Interface, but I can't seem to get it to work. I know it's made for Javascript, but I thought that it would work just as well with AS2 to AS3.I'm able to edit the Interface file and have the FLA for it. It'd just be a real pain converting it... It'd take way to long to convert the FLA to AS3, talking weeks here, it's rather large.

View 3 Replies

ActionScript 3.0 :: How To Communicate With Embedded SWF

Mar 12, 2009

I have a large.swf that loads small.swf during the runtime. How do I call a function in small.swf from large.swf and vice-versa?

View 4 Replies

ActionScript 3.0 :: Interact/communicate With An Embedded SWF?

Nov 13, 2010

I'm programming my game using Flash Builder 4, in an "ActionScript project". I'm not using Flex. I want to build my menus and cutscenes in Flash Professional, then export them as SWF and embed them into my final project.Embedding the SWFs works fine, I do something like this:

Code:
[Embed(source = 'test.swf')] private var SwfClass:Class;
var myMovieClip:MovieClip = new SwfClass();
parent.addChiled( myMovieClip )

My problem is that I can't access the buttons and other elements of the SWF that I need to communicate with and manipulate. For example, the main menu will have a "Play" button. I need to know if that button has been pressed. The level select screen will have a "Best Time" text field, that should show the player's best time on a level - this text needs to be set. But I can't figure out how to access these things.

I don't think that the children of the MovieClip are visible within my Actionscript project - it seems like the SWF is loaded in as one big "chunk" that can't be interacted with (it plays fine though).So what is the best way to interact/communicate with an embedded SWF? I've found a bit of information on the topic, but usually people are talking about using Flex or loading in external SWF (which seems to behave different from embedding). Is there even a way to do this?

View 3 Replies

IDE :: Get Child Swf To Communicate With Main Swf?

Feb 2, 2009

how do I get my child swf to communicate with my main swf?

(this is main1.swf)
var homeRequest:URLRequest = new URLRequest("window1.swf");
var homeLoader:Loader = new Loader();

[Code]....

Obviously, MovieClip(root) is not getting to the main.swf's root timeline. What code do I need to do this?

View 1 Replies

ActionScript 3.0 :: Communicate A Variable From A Main Swf To An Loaded Swf?

Jun 25, 2010

I am comming from AS2, obviously. I have looked at many of the post people have to get "something" to be avaialble on a root type method, but I haven't found anything that has worked for this yetFor those who are saying "you're missing the point", and the rest of the "this is a bad idea" or "not needed" comments would you mind detailing the process of making a variable avaiable from a subMovie to a mainMovie and from mainMovie back to subMovie; or changing the property to an object inside of a SWF that has been added to a movie using addChild()?These are the constraints I have to work within. I can't restructure the 100-150 some odd pieces that are already in existance using AS3. New funtionality is needed that requires communication between the two movies.

View 6 Replies

Actionscript 3 :: External Swf To Communicate With Its Own Timeline After Loading It Into A Containing Swf?

Feb 23, 2010

I have created a online portfolio that loads in External swfs. Everything works fine on its own but once the external swf is loaded into the containing swf I lose control of the external swfs timeline. Is this a bug or is there just something I am forgetting

[Code]..

So when I click the send button it sends the message, but does not go to the next frame. It works on its own but won't work once loaded into another swf.

View 1 Replies

ActionScript 2.0 :: Get A Targeted Mc To Communicate With The Parent Timeline?

Nov 6, 2004

How do I get a targeted mc to communicate with the parent timeline? I'm not using levels but targeted mc.

I need the playback head to go from the targeted movie clip (this is called nested, correct?) to the parent timeline and stop at a particular movie instance or frame label. I have been unsucessfully using this:

gotoAndPlay(_parent.instancename);

View 5 Replies

ActionScript 3.0 :: Add Event Listener From External Swf File So That It Can Communicate With Main Swf?

Jan 3, 2011

i have a mp3 playlist which loads externally into my main timeline into an empty container movie clip...When user clicks play button on playlist i want some animation to happen in my main swf... So if i add an Eventlistener on my play_btn... how will Flash understand that button was clicked?

View 1 Replies

ActionScript 2.0 :: Way To Communicate From Timeline In Flash9 To External .as File?

Jan 7, 2007

is there a way to communicate (transfer variables) from the timeline in flash9 to an external .as file? ive tried making a movieclip symbol in flash and making a external class file for it(and then linked the 2 together) but when i try to get code from the first frame in the timeline to work with variables in the actionscript class file, it doesnt work.specificly what im trying to accomplish is a menu that i can access to change variables while my movie is playing.

View 5 Replies

ActionScript 3.0 :: Execute Functions In Main Document Class When Main Timeline Reaches Frame X

Oct 16, 2009

I have 3 functions in my main document class that I want to execute when the main timeline reaches a particular frame number. how do I do that?

see the code and comments

public function mainClass()
{
//stage declaraction
stage.align = StageAlign.TOP_LEFT;

[Code]....

View 5 Replies

IDE :: Timeline Inside These Movie Clips And The Timeline On The Main Scene Have To Correspond To Work

Jun 10, 2009

why the timeline inside these movie clips and the timeline on the main scene have to correspond to work. [URL]

View 1 Replies

ActionScript 3.0 :: Loading Main Timeline Variable From Movie Clip Timeline?

Feb 2, 2010

I cannot seem to find anything of what I need from google.(Well, I can find the reverse method to what i need ) Basically I wish to access a variable declared in the Root Timeline from my Movie clips timeline.

[Code]...

View 2 Replies

ActionScript 2.0 :: [Flash8] Assign A Variable To The Current Frame Of The Main Timeline (not Movieclip Timeline)?

Mar 16, 2007

I simply want to assign a variable to the current frame of the main timeline (not movieclip timeline) I already know about _currentframe and it doesn't help in this case.

View 4 Replies

Professional :: Moving To A Frame In Movieclip Timeline From The Main Timeline

Apr 26, 2011

I am in the learning process. Working with FlashCS5 and AS3. if the issue appears to be too simple for you. Placed a movieclip(mcassessJohn) on the main timeline and moved to the frame labelled "johnFeedback" in the movieclip timeline using the following actionscript code.

[Code]...

View 1 Replies

ActionScript 3.0 :: Movie Clip Timeline To Main Timeline Coding?

Oct 9, 2009

I have a file comprised of 1 scene and two movie clips. The clips are instanced into the Main Timeline and occupy Frames 1 and 2 respectively.MovieClip1 is an animation that has navigation buttons that appear at the end of the clip. I'm trying to get mouse click navigation to make Frame 2 on the Main Timeline active.

Here is what I'm trying but it is not working:

btExplore.addEventListener(MouseEvent.CLICK, ExploreClick);
function ExploreClick (evt:MouseEvent):void {
gotoAndStop(2);
}

this takes the animation to Frame 2 of the Movie Clip Timeline not Frame 2 the Main Timeline.

View 9 Replies

IDE :: Calculate How Long A Symbols Timeline Should Be So It Maches The Main Timeline?

Jul 4, 2009

I'm having some problem with the workflow of flash.I make web banners everyday att my work att it is important to me to have the banners easy structured so I can copy effects, tweens and symbols to a new banner. I have Flash CS3 pro.I always start by making a symbols. And then in the symbols own timeline I make the animation or effect.

The big problem I'm having is when I have the main (scene1) timeline with many frames, and then have symbols on that timeline, with it's own timeline with some frames. The frames in the symbol timeline is okey, but at the main timeline the frames is too short or too long so the animation of the symbol cuts of early or it plays more than one time (too many frames).

How do I calculate how long a symbols timeline should be so It maches the main timeline?What happens to me is that I always have to adjust the symbols timeline and the main timeline, and this I have to do many times.

View 2 Replies

ActionScript 3.0 :: Call A Function On Main Timeline From A Different Timeline

Jul 14, 2009

so here's the function on main stage:

[Code]....

and here's the code that wants to call this function in a another movie clip. I've attached this clip dynamicaly to the main stage as well.

[Code].....

How can i acess slideImage function on the main stage. in AS2 _root.slideImage(btnNumber); would work. How Would I do this in AS3?

View 7 Replies

ActionScript 3.0 :: Targeting A Nested Mc Timeline From A Main Timeline?

Dec 30, 2009

I have a main.fla which has 3 movieclips inside it. All 3 mc's have timelines that run 40 frames. The main.fla timeline has each mc instance on a frame. mc_1 is on frame 1 mc_2 is on frame 40 mc_3 is on frame 81 as the main timeline plays the clips each one fades to the other. I need to know how to target this scenerio after mc_3 plays I need to have a goToAndplay (20) set up so the animation inside mc_1 starts playing (frame 20) of mc_1.

View 5 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved