ActionScript 2.0 :: Mute Audio Embedded In A Button's Timeline From The Main Stage?

Oct 26, 2007

how to mute a audio embedded in a button's timeline from the main stage

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ActionScript 2.0 :: Link A Button Thats Embedded In Frame 2 (music Page Timeline) To A Frame In The Main Timeline?

Nov 22, 2011

How do I link a button thats embedded in frame 2 (music page timeline) to a frame in the main timeline ( frame 3= biography page)? Both pages are on the same scene with link buttons embedded in each page independent timeline.

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ActionScript 3.0 :: MUTE A Sound Embedded In A Timeline Layer?

Feb 25, 2009

I am developing a flash web site using ACTIONSCRIPT 3. There is a menu of small icons that, when one of them is clicked, the program loads the correspondent SWF into a loader and then presents it in a "virtual screen" ( a rectangular area ) in the web page. The problem is that some of these child SWFs have an embedded background sound and I DO NOT KNOW how to mute them from the main SWF when a user decides to do so by clicking a "mute" button.

Each SWF embedded sound has its own layer in its timeline and is set as Sync: Event, Repeat:1.

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ActionScript 3.0 :: Mute Button For Embedded FLV?

Dec 19, 2008

I need to create a mute button for an embedded FLV file.There is no separate sound file for me to control, so I'm unsure

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ActionScript 2.0 :: Mute Button Not Working In Embedded SWF

May 19, 2010

The mute button code I have works perfect when the SWF is played itself, but when it is embedded in a wrapper SWF it no longer works. I know that it is the code that references _loc1. I have the root locked in the first frame of the embedded swf with this:

Code:
this._lockroot = true;

Here is the code in question. I just need to know how to change this code to make it work when this SWF is embedded in another SWF:

Code:
btn.onPress = function () {
var _loc1 = _root.snd.getVolume();
_root.snd.setVolume(Math.abs(_loc1 - 100));

[Code].....

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ActionScript 2.0 :: Creating Volume Mute Button For Audio Player?

May 2, 2008

I'm creating a mute button for an audio player that I pieced together, and it seems to be working alright except when I advance to a new track. If the volume is NOT muted and I click a new track it's fine, but if the volume is muted (i.e. at "0") and click a new track it remains at 0 and won't un-mute when I click the button.. though if I click the button to un-mute it and then select a new track it's fine, so I think there's something in my playSong() function that's interfering, I just can't tell what it is.

Code:
stop();
Player Variables
volume = 100;
current_song = 1;
[Code] .....

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ActionScript 3.0 :: Stop Audio Embedded In Timeline?

Aug 10, 2010

I've been given FLAs that contain audio embedded within the timeline. It's been a long while since I've had to deal with audio in this manner and I'm running into a problem.

The basic setup is this:

- There are 3 movie clips within the FLA

- Each movie clip contains embedded audio within the timeline

- The audio plays as soon as each movie clip begins

Here's my issue:

On the main timeline, there is a 'back' button which allows the user to move to the previous movie clip.

When the user clicks this button, it does move back to the previous movie clip; however, the sound does not stop which results in 2 audio files playing at the same time.

If I were calling the sound utilizing SoundMixer/SoundChannel, I know how to ensure the audio stops, but since the audio is embedded within the timeline, I'm not quite sure the best way to make sure the audio stops when the preceding movie clip is called.

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ActionScript 3.0 :: Options For Embedded Audio In The Timeline?

Jul 6, 2011

I am having trouble with an embedded audio clip. (embedded in the timeline) First, the reason for embedding.... I need the audio (voice over) to correspond to the on Stage animations, and have words and animations appear when certain keywords are spoken. Second, here is what I have tried...

1) I have tried to embed the audio clip directly on the timeline. The audio file I am using is an MP3 created out of Garage Band. (Mac audio program) When I embed the clip, and publish a preview, it nearly crashes Flash Player. The audio continues to play, but all on screen animations are severely slowed and choppy. And I must force quit Flash Player to close it. Plus it is nearly maxing out my CPU during playback.

2) I removed the audio clip from the timeline, and decided to try AS3 to import and control playback of the audio clip. This seemed to work fine, no slowdown, less CPU usage, and on screen animations seemed to play normally. However, it is nearly impossible to sync the audio and on Stage animations with an externally loaded audio clip. (timing is always different depending on computer and internet speed.)

[CODE]...

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Actionscript 3.0 :: Possible To Stop / Pause Embedded Audio On Timeline?

Dec 8, 2009

I have a swf that has embedded audio on the swf's timeline which is set to Stream. This swf is then loaded into my main flash timeline via the loader class. I have a button coded as a toggle switch that pauses the loaded swf via the stop() and play() command. This works fine. The issue is that when the swf is paused (stop()), the audio is longer heard, but it continues to play. When I press my toggle switch again, the swf begins to play exactly where it was paused and the audio is now heard, but the issue is that the streaming audio is now out of sync since the swf timeline paused, but the audio continued to play. Is it possible to stop or pause the embedded audio on the timeline? I've tried looking at the SoundMixer static class, but this doesn't seem to help. I can use SoundMixer.stopAll(), but there's no way to start the audio again.

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ActionScript 3.0 :: Mute Button For Sound In Timeline?

Sep 27, 2008

I want to add a mute / unmute button for sound that must remain synced to my animation. It sounds like a pretty straightforward task and I'm embarased that THIS is where I've gotten stuck while I've gotten through some stuff I thought would be way harder on my own. The reason this is a problem is because in considering 2 approaches I've run into a wall. I'll gladly accept any advice to circumvent the roadblock either way.

Approach 1 is to add the sound to the library, drop it in the timeline as a stream and build my animation to match. That works just fine, but I can't find an instance name for the sound to run a setVolume function against (not even sure if it would be that simple, but without an instance name, I can't move any further forward; I tried labeling the first frame of the sound layer 'narration' and trying refernces like timeline.narration, timeline, narration, and so on, but no joy).

Approach 2 is to import the sound using URLRequest, instantiating the sound and setting the volume against that instance. Works like a charm but the sound drifts out of sync with the animation (that was synced perfectly when it was in the timeline). This is my less appealing option because I'm using nav buttons taking me to various frames and the sound (which used to pick up at the right frame when it was in the timeline) just plays on without regard to the point in the animation. It's not a surprise to me that this happens, but if I were to do this I'd need to write code into my nav buttons to pick up the right spot in the sound instance and I'm not sure how to do that.

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Professional :: Adding Mute Button To Timeline

Jan 1, 2011

I currently have several photos that rotate in an out and i also have a music clip which plays when i test the movie. i want to add a mute button from the components tab onto a timeline. Not sure how difficult this is for a novice, but I would like to try and figure it out. Most of the tutorial i've looked at tell you how to create the button and link it to the music. I haven't come across anything that tells you how to embed it into a timeline.

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ActionScript 3.0 :: Embedded Symbol Communicate With Main Timeline?

Jan 2, 2010

i am creating a survey with say 7 questions.  each question has the same MovieClip symbol each with a different instance name, like q1, q2, ... q7.

the MovieClip symbol has 5 static texts and 5 SimpleButtons.  i have some code in that symbol to make sure that only a single button has the "on" or "checked" state to show that that one is chosen. this works great.

my question is, how do i communicate each user choice with the main timeline after the user hits the "submit" button?  or, how do i have code under the "submit" mousedown event that can iterate through the 7 symbols to query each one and see which of the 5 SimpleButtons is "checked" or "on".  this iteration will then create a list of responses for all 7 questions.

ultimately, i will have flash concatenate a GET POST string that will send the survey results to a web server.

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ActionScript 3.0 :: Call To Main Timeline, After External Video Or Audio Is Done Playing?

Aug 3, 2011

I am curious if there is a way to call back to the main timeline using AS3 after a video clip or audio clip that is being loaded externally, is done playing? For instance: you get to a page with a video on it, but when the video is done playing, instead of just sitting there, it automatically takes you to a new page (framelabel).

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ActionScript 3.0 :: End Of External Audio File Triggers Movement On Main Timeline?

Aug 12, 2011

I have a few external audio clips in MP3 format that I bring in to my SWF by creating different Sound Channels for them. However what I would like to do it when the end of the MP3 file is reached, it will dispatch an event to make the playhead on the main timeline move to a certain frame.

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Actionscript 2.0 :: Mp3 Player - Keep The Mute State Unchanged When The Songs Are Playing Until The Mute Button Is Pressed Again

Feb 3, 2009

I've downloaded the the Flash mp3 Player. I did some minor modifications to it and it works well. The only problem I have is that when the mute button is pressed, the current song is mute(s.setVolume(0)), but when the next song comes up, the mute button is not in mute state(Volume not set to 0). I want to keep the mute state unchanged when the songs are playing untill the mute button is pressed again.

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ActionScript 3.0 :: Tooltips Not Working Inside Embedded Movie Clip But Works On Main Stage

May 17, 2011

I  have a movie clip that is a navigation window and I am trying to have some tooltip hover over the buttons inside the navigation window.
 
If I create a button on the main stage it hovers and works fine but if I create the same clip inside the embedded navigation window the tooltip does not show up.  I do not have any error messages but it is not there that I can see.

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ActionScript 3.0 :: Play Movie Clips Embedded Inside A Movie Clip On The Main Timeline?

Dec 6, 2009

I have my flash document set up in the following way: On the main timeline I have my buttons that I want to play movie clips embedded inside a movie clip on the main timeline.However, when I click each different button, the current movie clip stops playing and then the movie clip corresponding to the button plays.

I want them all to be able to play at once. So for example you push button 1 and the alien plays, but half way through you could click button 2 and the alien clip would keep playing, but also the helicopter clip would begin to play as well.Here is the code I have so far:

building_btn1.addEventListener(MouseEvent.CLICK, alien);
building_btn2.addEventListener(MouseEvent.CLICK, helicopter);
function helicopter(e:MouseEvent):void {[code]......

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ActionScript 1/2 :: Access A Variable On A Main Stage Timeline?

Jul 15, 2009

On my movie clip timeline, what's the syntax to access a variable on a main stage timeline?

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ActionScript 3.0 :: Move Main Timeline (stage) From Inside Movieclip?

Jun 11, 2010

I have an animation (movieclipX) on frame 2 of main timeline. At the end of movieclipX I'd like the main timeline to move to the next frame, frame 3. How can I do this??Sorry if this is an easy question, I'm in the process of learning.

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ActionScript 3.0 :: Making The Main Stage Timeline Play In Reverse?

May 27, 2009

methood of telling the stage to continue playing in reverse, after a button is clicked, until it reaches a keyframe that will tell it to stop? I'm trying to make it so buttons will tell the stage to play a transition from beginning to end and then have it play in reverse when the "back" button is pressed. I'm currently searching online to find an answer but I haven't had any luck yet.

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ActionScript :: Difference Between Object Main Timeline / Stage And Root?

Sep 3, 2011

I want to know the difference between [object main timeline], stage and root in as3.

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ActionScript 3.0 :: Muting Audio Inside A Timeline With A Button AS3

Oct 12, 2009

I have a narrated fla which needs to have an audio mute button so you can mute the audio, problem is I can only find how to do with streaming audio. I need this done off a button where the audio is on a layer inside the timeline.

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Professional :: Mute/unmute Embedded Flv?

May 25, 2011

I have an flv embedded onto my timeline (it's short, the only video to be played and has an animation synced up to it) but now I need to mute/unmute it. Is this even possible with the video being embedded? If so, how?

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ActionScript 3.0 :: Control The Property Of An Object In Main Stage From A Loaded Swf Timeline

Oct 11, 2010

i have a UILoader that loads an image from an xml list when you click its thumbnail ( in its thumbnails mc on mainstage aswell) thing is, i have another UILoader on the layer above that loads in a swf ( a slideshow that fades in and out the pictures when they change to the next, with all the coding on frame 1, frame 2 only has a stop and some code for when the mouse is idle for 5 secs it goes back to frame 1) so when you go to "portraits" it takes you to frame "x" where the slideshow ( loaded external swf ) starts playing automaticly right, if i click any thumbnail the slideshow goes to frame 2 ( wich is perfect and the mouse idle thing i wanted works great ) the ONLY THING IS

after the slideshow runs by default for the first time ( i enter the category portraits ) and i click any thumbnail ( moving slideshow swf to frame 2 enabling mouse idle event ) and the mouse is idle ( so it does the event and starts playing the slideshow again ( goes back to frame 1 ) ) I CANT MAKE THE UILOADER OF THE THUMBS IMAGE TO DISSAPPEAR!

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ActionScript 3.0 :: If Click On 1st Menu The Timeline Should Go And Stop On 3rd Keyframe Of Main Stage?

Aug 31, 2010

I have a problem with gotoAndPlay option.I have 2 layers with 3 keyframes, on 2nd frame i have movie clip image_mc which has a dropdown menu and here i will stop the timeline. On mouseover of image_mc I will get a dropdown in which if I click on 1st menu the timeline should go and stop on 3rd keyframe of main stage, but its going to 3rd frame inside movie clip, how to come out of mc on click.

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Html :: Flash Audio Player For M4a (AAC) Audio File Embedded?

May 15, 2007

I'm looking for a (free) flash player that I can embed in my site and use to play a .m4a (.mp4 with AAC audio) file that will be obtained using a URL (i.e. it's not local to the server hosting the web page).I've tried searching on google for one, but either I'm searching wrong or no one has made such a thing. Ideally this would be very simple (small user interface with play button and maybe a progress bar) and it would be easy to have multiple instances of on an html page (can create the player with an <object> tag).

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ActionScript 3.0 :: Globally Mute Audio From Javascript?

Oct 19, 2010

I just started developing flash recently and I need to globally mute the audio in an swf by javascript ... I've got the following functions in my AS3 already.

Code:

function mute():void
{
var st:SoundTransform = new SoundTransform(0);
SoundMixer.soundTransform = st;

[code]...

Do I need to use addCallback() somehow to trigger this through javascript?

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Flash :: Edit FLV And Mute Audio On Given Frames?

Dec 8, 2010

I've been given a avi file that I've turned into an flv and now need to create two versions of that flv, one with all the audio and one with a small section of the audio removed (its narrated and we need to remove the mentioning of a specific item).

I know I can import an flv into the flash timeline but am not sure how to kill the sound for a given portion of frames,

Was considering redoing the flv as two separate flv's, one with video and one with audio and then putting them into the timeline and cutting the audio up, but I would love a cleaner way, preferably with ActionScript

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Actionscript 3.0 :: Catch A Variable Content (set On The Main Timeline) From A Movie Clip Added To The Stage?

Sep 23, 2010

I'm trying to catch a variable content (set on the main timeline) from a movie clip added to the stage. I need to set a condition with that variable, so here's my line :

Code: Select allif (MovieClip(root).screenMode == ("full"))

But it's not working, I'm also trying to trace the variable with that command :

Code: Select alltrace(MovieClip(root)[screenMode]);

But this doesn't work too.

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ActionScript 3.0 :: Starting The Main Timeline With A Button?

Feb 17, 2009

I am just about to give up on this whole as3 thing altogether. It is so complex that it is becoming prohibitive for designers, event technical ones ike me (I program easily in perl/php/javascript/sql). All I am trying to do start the main timeline from a button. The button's "up" state is also a movie clip.

Here's the process I am looking for:

1) the main timeline progresses until a certain point where I have inserted a stop();

2) I then display a "continue" button (which is an animated movie clip).

3) the user will "click" the button and the main timeline continues.

My simple Code:

this.stop();
function closeIt(event:MouseEvent):void
{

[code]....

My problem: when the button is clicked it just starts the button over again.

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