I am developing a flash movie for a college professor whouses a lot of equations in her presentations. I was wondering ifthere was an easy way to add greek letters and other math symbolsto a normal flash text box, or if it was possible to do anythingremotely similar to this.
I animated eyes blinking inside of a movie clip symbol and placed the symbol on a face outside of the symbol.The eyes are stuck on the first frame. I am using CS5. What do I do?
I am following this tutorial, [URL] and everything works until i actually try to place a graphic symbol into another symbol. I am trying to make a character walk across the stage. Flash tells me I cannot place a symbol within itself. Why not and how can i!!
I am having trouble using symbols at the moment. Whenever, lets say, I have a character, he has many layers and I want to make him and all his layers a symbol. So I select everything using the selection tool and press F8, create the symbol as graphic and click ok. Now what happens is that all the keyframes for each layer are deleted except one randomly picked layer like "Hat" or something. So when for example I now clear visibility of the "Hat" layer and the whole drawing disappears. how can I create a symbol without this type of thing happening.
In Flash CS4, I have a graphic of a long filmstrip with 24 pix in it. I need to edit the symbol in photoshop (to put all new pix in), and then replace the current filmstrip with the new filmstrip. How? This is CS4, not CS5.
In my adobe Flash CS5 when i create a new symbol it opens in a new screen as normal. the stage that I can edit it on however is stuck in the top left when I zoom out and it's starting to drive me nuts. I can't work with it like that.
when i convert an object to a symbol and edit it into Edit in Place and getting out of Symbol Editing Mode after the change have been made, the edited objects are also showing on stage.
I have a project in Flash Professional CS5 and ActionScript 3.
I have a movieclip symbol (referred herein as "background" with scripts on various keyframes inside of that symbol. I need to hide or show another symbol (referred herein as "object") sharing a stage with "background".
To put it another way, I need "object" to be hidden when "background" reaches a certain internal keyframe. However, as "object" and "background" are both children of the same stage, how do I do this?
Now getting this error: Symbol 'levelcomplete'1046: Type was not found or was not a compile-time constant: nextlevelBtn. Hi guys, Beginner here having some trouble creating my first flash drag and drop jigsaw puzzle game. The drag and drop jigsaw puzzle works to some extent, but it is the "level complete" movieclip which is causing problems. On testing the movie i get this error:1061: Call to a possibly undefined method addEventListener through a reference with static type Class.
I'm using Flash CS5. I have created an Input Text box, but for some reason, the only numerals that apear on the screen when typed are 0, 1, and 2. If one types 3, etc., they just don't appear.
Also, I have a dynamic text box for which when I do the following, it only shows "lease type a number from 1 to 12." with no "P".
txt_incorrect_number.text = "Please type a number from 1 to 12."
I added a contact form to a site, and the input fields aren't allowing numbers or certain letters. If I test the contact form swf by itself, it works fine. But as soon as I test it in the site, the problem occurs. I haven't got any other actionscript around the contact form, so am puzzled. The site is [URL] - the contact link is on the bottom left menu.
1. I am trying understand what horizontal skew does. Does skew means the object is @ a angle to horizonal plane. When i set to 120 ' as horizontal skew it turns upside down. Is there any good web links to understand how horizontal skew works in flash?I checked in some weblinks but it was not useful
I am a beginner at using Flash, so this may be a dumb question, just a warning.
When I create a motion tween and enter in a value for where I want the symbol to go, it never goes to where I entered. Example, every time I try to get a symbol to go from (308, 238) to (308, 233), it replaces the 233 with 218 and I can't figure out why.
I basically need to store a string of characters from an input text box and have them displayed at the last frame of the quiz. I declared the variable holding the input text as _global.player in the first frame, and upon clicking the start button the code is:
on (release) { _global.player=player.text; gotoAndStop (2); }
These variables are not referenced again until the last frame of the quiz, which reads thus:
stop();playerdisplay.text=_global.player;score.text=_global.correct;'Endng Comments Generator'if (_global.correct<=3) { phrase="Try a little harder next time";}if (_global.correct>3 + _global.correct<7) { }comment.text=phrase;
Yes, I know the global.correct coments are not yet complete, but i dont think that should be causing any issue with the playerdisplay.text (the dynamic text box to display the player name). If anyone could give me a hand that would be great. Nothing appears in the dynamic text box when the final frame of the movie loads.
I am currently using a flash template from flashmo.com and i have installed it etc... The problem I have is that when you go to send a message in the contact form you cannot enter certain characters in the email box, especially the '@' symbol.
I am having issue with my created flash, it can't handle chinese characters? is there some way i can handle this thru code? or should there be any font or language pack installed
1) Each field in the form only allows 3 characters and no special characters such as @ _ ! . , etc... 2) When the user goes to the next field in the form, the previous field appears blank but the when clicking on that again, the original text appears. 3) When submitting the form, it just keeps saying "in progress" and never shows the confirmation text nor does the email get sent. There is an HTML file included with this form but I am not sure if I need to put that in as I have embedded this form into an SWF file so I don't think I need that code but let me know if I am wrong about this. I am posting both the AS code and PHP code below..
Scene 1, Layer 'PreLoader', Frame 1, Line 11087: Syntax Error: extra characters found after end of program onClipEvent (enterFrame) { loading = _parent.getBytesLoaded(); total = _parent.getBytesTotal(); if (percent == undefined) percent = 0; percent -= (percent-
I've created a flying bird movieclip. Now I just want to make a flock but I don't want to use action script. I can reuse the same movieclip but then they are all identical. They are all flapping their wings at the same time. Which isn't really realistic. And any changes I make to one of them, they all change. What I want to do is say, if I click and drag my bird animation into the stage three times I'll have three flying birds. But now I want to change them individually. For example, have each flapping their wings at different speeds etc. Is this possible?
I have a dynamic text field that is not displaying foreign characters properly. They appear as boxes.
Here's what I've tried.
Under properties for the text field, I clicked on the embed characters button. In there, I pasted all the special characters I would need and clicked okay. Shouldn't this be enough for the text to display properly?
I am developing an ios app, and it is a simple platformer game. I have a 2dimensional sprite that sits in the center of the stage, and never moves.. When the accelorometer is tilted, the stage moves around the main Character, but only horizontally.. How can I get the accelorometer to simply flip the main characters image, so that he faces where he appears to be heading? Again, this game is for the iPhone/iPod platform, so anybody with knolege of coding is greatly needed to explain this to me. This is a simple code I used for moving the stage around the Character
I created an illustration in Illustrator, imported it into Flash, and converted it to a movie clip symbol. I added a keyframe at frame 20 and stretched its shape a bit. Then I created a classic tween from keyframe 1 to keyframe 2, and the resulting animation doesn't animate at all; it sits there from frames 1 to 19, and then jumps to the new position at frame 20.
that symbols dramatically reduce the document file size. But, what if only one instance of a graphic symbol is to be used? Can I just use pure bitmap graphics from the library and not symbols in that case?
I had made a space background and spinning moon with Flash cs5 for a science project, but after I made the moon spin I tried to drag it in the frame and it won't appear! It just shows a clear symbol box.
I have a head drawn in Adobe Flash CS5. I've converted it to a symbol. I want to be able to draw a mouth, add a frame, erase the mouth (without erasing the head), and draw a new mouth, and repeat. However, when I convert the head to a symbol the mouths I draw ontop of it do not show up, and appear behind the head. I know converting the mouths into symbols will fix this, but that would take too long, defeating the purpose of what I'm trying to do.Is there any way to draw on a symbol?
I can't seem to add more than one bone to a "Symbol" but I need to. For example I have the "body" symbol and I need to start the bone at the neck and then drag it to the waist/hip area, but when I drag the bone from the neck area to the waist it won't let me attach the boneto the waist hip area of the same symbol. Why is this? I've seen this done in a tutorial but I don't know how to do it.
How can I rig the character in the image so the legs are attached to a wiast or hip area?
1st bone - Start a bone at the head, then drag to the neck. 2nd bone - Drag the bone from the neck to the waist. 3rd bone - From the waist to the hip. 4th bone - From the hips to the legs.