ActionScript 3.0 :: ADDED_TO_STAGE Not Working?

Sep 18, 2009

I can't get the event to run, what's wrong?

ActionScript Code:
package classes{
import flash.display.*;
import flash.events.*;
import flash.net.*;
import flash.text.*;

[Code]...

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ActionScript 3.0 :: How Does The ADDED_TO_STAGE Work

Dec 1, 2009

How does the ADDED_TO_STAGE work? I have a class but it doesn`t work outside the document class. How do i create a new instance of the class i have? It throws me an Error #1009...

this is the class... it works if i put it in the document class field...

Code:
package {
import flash.events.*;
import flash.display.*;

[code]...

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ActionScript 3.0 :: ADDED_TO_STAGE Execute Twice?

Mar 24, 2010

I've got a strange issue: an ADDED_TO_STAGE event listener executes twice..should I pay attention to some particular thing?

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ActionScript 3.0 :: Event.ADDED_TO_STAGE Dispatched Twice?

Aug 19, 2010

I'm getting this weird glitch where the added_to_stage event seems to be dispatched twice when I construct my object.Now I know that my constructor is not being called twice cause I traced a string before the event listener, and it only traces once but I traced the same string within the listener handling function body and it traced twice.

Here's the code:

Code:
package com.berubegraphics.martinemartell
{
import flash.display.MovieClip;
import flash.display.Sprite;

[code]....

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ActionScript 3.0 :: ADDED_TO_STAGE Event Error?

Jul 30, 2010

I would like to listener ADDED_TO_STAGE Event, this event will run more than one, and first run time same object is null.How to fix this error?

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ActionScript 3.0 :: Event.ADDED_TO_STAGE Is Running Twice?

Mar 7, 2012

public function main() {<<<< CLASS CONSTRUCTORthis.addEventListener(Event.ADDED_TO_STAGE,startapp)}private function startapp(event:Event):void{trace('start app') <<TRACING

[code]....

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ActionScript 3.0 :: ADDED_TO_STAGE Not Firing From Constructor?

Sep 14, 2009

I've got a class which attempts to call a method upon Event.ADDED_TO_STAGE firing. Instances of this class are obviously added to my stage (I can see them) yet my onAddedToStage method never gets called.

HTML Code:
package
{
import flash.display.MovieClip;
import flash.events.Event;

[Code].....

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ActionScript 3.0 :: Event.ADDED_TO_STAGE Dispatched Twice

Apr 22, 2011

I have this slight problem with the event ADDED_TO_STAGE. The listener is launched twice so I figured the event is dispatched twice.

Here is my .fla code :

Code:
var section:SectionStructure = new SectionStructure("xml/list.xml")
addChild(section)
the SectionStructure code :

[Code].....

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ActionScript 3.0 :: How Does Event.ADDED_TO_STAGE Work

May 5, 2010

I'm attempting to initiate a set of variables within a movie clip myElement as soon as it's dynamically loaded onto the stage:

frame1 within myElement:

PHP Code:

this.addEventListener(Event.ADDED_TO_STAGE,  initiateVars); function initiateVars(ev:Event):void{         var currentY:int = this.y;     var currentX:int = this.x; } 

I'm trying to make this happen only once, and only when myElement is first placed on stage, but the code above doesn't work. Am I misusing the ADDED_TO_STAGE event?

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ActionScript 3.0 :: Error #1009 Despite Using ADDED_TO_STAGE Listener?

Mar 12, 2011

despite using ADDED_ON_STAGE it is throwing TypeError: Error #1009: Cannot access a property or method of a null object reference Below is my code of main class and menuScreen class.

MAIN CLASS

ActionScript Code:
public class main extends MovieClip[code].....

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ActionScript 3.0 :: ADDED_TO_STAGE On Frame 1 Of MovieClip Symbol?

Jun 8, 2011

I made the following discovery while attempting to use the ADDED_TO_STAGE event with timeline code. I don't know whether to say it's a real problem, or maybe it's just an observation, but it's very simple to demonstrate. Just make a MovieClip symbol in the library, and set it for export. On frame 1 of this MovieClip symbol, enter this code:

ActionScript Code:
import flash.events.Event;
addEventListener(Event.ADDED_TO_STAGE, added);[code]....

(Note: I called my MovieClip symbol Screen1, and gave it a class name of Screen1 when I set it for export. But I am letting Flash create the class for me, there is no same-named class in the classpath)Next, put this code on frame 1 of the main timeline:

ActionScript Code:
var screen1:Screen1 = new Screen1();
addChild(screen1);

Looking at that latter code, apparently when the screen1 instance is created in line 1, the object hasn't fully finished instantiating before line 2 is executed,because the trace message never happens.Prior to this, I had assumed that code on frame 1 of a MovieClip, if it were "base level" and not inside any functions, was roughly equivalent to the constructor of a class. Apparently that isn't so, because whenever I add an event listener for ADDED_TO_STAGE in the constructor of a class, it always works, even if the object is immediately added to the display list, exactly as above.

In some of my other testing, if the movie clip instance is later removed from the stage and added again, the added and removed handlers fire just fine. It's only this initial time that it gets skipped. Also, if you add an event listener for ADDED_TO_STAGE from the main timeline instead, like this:

ActionScript Code:
screen1.addEventListener(Event.ADDED_TO_STAGE, added);

It works just fine.The conclusion I draw from all this is that there is no way to use the ADDED_TO_STAGE handler inside a MovieClip's frame code and have it fire the first time. Also that there may be no real equivalent to a constructor when you let Flash create the class for you. Thoughts, anyone? I am attaching a FLA file (CS4 format) in case anyone might want to examine this without putting a file together yourself. Don't expect anything at all fancy, though, it's nothing more than what I described above, and I fully expect you'll want to delete it later.

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I have an error code #1009 and have been googling around and found a lot of links, yet I'm not sure where to put the Event.ADDED_TO_STAGE to make my project work. The error code is

[Code]...

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ActionScript 3.0 :: ERROR #1009 -> Event.ADDED_TO_STAGE?

Feb 25, 2010

I'm currently trying to load a gallery.swf into my mainmovie.swf. But when I try this I get this ERROR #1009:

Code:
TypeError: Error #1009: Der Zugriff auf eine Eigenschaft oder eine Methode eines null-Objektverweises ist nicht mglich.

[code].....

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Nov 9, 2008

I'm using flash cs3. I'm trying to to add the eventlistener on a movie clip timeline (frane 1) that is in the library. If the code is in the timeline then the event is never registered when flash adds it to the stage. If however I put the code into an external class (doing the linkage stuff) it works fine.

[Code]...

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ActionScript 3.0 :: Use ADDED_TO_STAGE Event To Load An External Xml Driven Swf Menu?

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I have come across the even ADDED_TO_STAGE to load the swf once it has completed its dynamic loading. But they have used it in the documentation class for thier project. I am not using any separate actionscript file.All my code is written in the 1st frame of my project .... I really need a solution to this problem

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Basically, I don't want the ADDED_TO_STAGE event handler to do anything at design time.

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[code].....

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[code]....

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ActionScript Code:
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